Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • Elfive
    replied to Ask the Devs
    So wait, if I'm understanding the crippling thing right, if you have two health levels left and someone does 5 damage, you can take a crippling for 3, push it down to 2 and then hang on your last health level, but if they only did 2 there's nothing you can do about it?

    Doesn't this make characters weirdly vulnerable to cherry tapping?...
    See more | Go to post

    Leave a comment:


  • Elfive
    replied to A question about 2E alchemicals
    Yeah, maybe not essence. Attributes? That makes more sense.

    Charm slot slots are a bit close to installation costs, which he devs have said they might drop.
    See more | Go to post

    Leave a comment:


  • Elfive
    replied to Does Moonlit Huntress work?
    Yeah, I forget where I posted it, but I tried to figure out a fix for this bow once and one of the things I did was make the full moon power the no moon power, because I figured that made more sense as a long range ability a sniper might use, and follows from waning's disengage bonus. The full moon ability should facilitate close range combat because it follows from waxing moon granting a bonus to rush, and works as a "get up in opponent's face" tactic.

    I just had the half-moon power be on by default because then it's actually useful for join battle....
    See more | Go to post

    Leave a comment:


  • Elfive
    replied to Does Moonlit Huntress work?
    Oh, there's nothing wrong with that. I was just saying that "whatever action you want" was perhaps a bit too large a generalisation....
    See more | Go to post

    Leave a comment:


  • Elfive
    replied to Does Moonlit Huntress work?
    You wear frost-thorn knuckles. They're basically gloves.

    As for the other three, Sun's brush largely facilitates introducing facts in combat to aid said combat. Summer Thunder is all about mounted combat, where you would naturally be carrying a bow. Talion is a staff. You can carry those anywhere. And it still mostly helps in combat.

    So no, I wouldn't say they made their artifacts wrong. They all fulfil my criterion....
    See more | Go to post
    Last edited by Elfive; Yesterday, 06:05 AM.

    Leave a comment:


  • Elfive
    replied to A question about 2E alchemicals
    Yeah, the unused XP is an issue.

    Maybe one solution would be to take a "how do I hold all these charms?" approach. Chargen, you get enough charms to fill your slots, plus a bunch extra. Buy a slot? 2 free charms. Go up in essence? Free charms.

    Just make it literally impossible to have enough slots to use every charm you own....
    See more | Go to post

    Leave a comment:


  • Elfive
    replied to Ask the Devs
    Charms that do extra stuff if you're in a particular animal form. He's mentioned them before.

    On that note, are there any protean effects that come about simply because an effect only makes sense in certain animal forms? Like I dunno, stuff that gives benefits to someone riding you if you're in horse-form....
    See more | Go to post

    Leave a comment:


  • Elfive
    replied to Does Moonlit Huntress work?
    Artifacts you wear lend themselves more easily to passive effects like that. A weapon should probably restrict itself to stuff you would naturally do while holding it.

    It'd be weird if you go to a gala and try to seduce someone while waving about a goremaul.
    See more | Go to post

    Leave a comment:


  • Elfive
    replied to A question about 2E alchemicals
    I had an idea for arrays that basically changed their purpose entirely.

    Actually it was to help with the "nobody switches charms" problem.

    Basically it worked like this: An array lets you put more than one charm into a single slot. Bigger arrays would take up more slots, with my completely untested value being charms/3, rounded up. The downside was that activating an array also deactivated an equal number of slots to what it took up, and you could only have one active at a time.

    The idea was that this would incentivize carrying two different arrays...
    See more | Go to post

    Leave a comment:


  • Elfive
    replied to A question about 2E alchemicals
    I think if anything it would eat the sub-module system....
    See more | Go to post

    Leave a comment:


  • Elfive
    replied to Can a circle of dynasts "win?"
    Plus the game is built on the expectation that a PC deeb will be like essence 5 at 40 and trample over everyone....
    See more | Go to post

    Leave a comment:


  • Elfive
    replied to Can a circle of dynasts "win?"
    The Empress "Won". She beat the fair folk, set herself up as ruler of the dragonblooded and lorded over the civilized world as a tyrant for centuries.

    And now she's gone. And her empire is falling apart....
    See more | Go to post

    Leave a comment:


  • Elfive
    replied to A question about 2E alchemicals
    I liked alchies being able to just install skills. Hope that sticks around....
    See more | Go to post

    Leave a comment:


  • Elfive
    replied to A question about 2E alchemicals
    Swapping out a charmset needs to take like an hour, tops. Something you can easily just skip.

    Upgrading attributes or essence can maybe stretch to a day. If training times show up it should represent how long a new charm or the upgrades required for a strength dot take to build while the alchie is doing something else.

    Seriously whoever thought it was a good idea to require up to a month of downtime before you could use the primary feature that sets alchemical charms apart from the other exalted's needs to be slapped....
    See more | Go to post

    Leave a comment:


  • Elfive
    replied to A question about 2E alchemicals
    If you cut out all the tedious faffing around then having to change out at the vats could sort of work like it would in a videogame.

    You get a mission, you open the options menu to reconfigure stuff, you head out, and once you're done you come back.

    Probably need to introduce some sort of portable vats complex or something for away-missions. If everyone is taking the charm-swapping protocol that says to me that it should be a standard feature instead....
    See more | Go to post

    Leave a comment:


  • Elfive
    replied to A question about 2E alchemicals
    If you keep the "has to be committed using personal essence" part of installation you might be able to get away with simply letting them summon them wherever they are, since peripheral refills first and that would make it hard to swap them out in the middle of a fight....
    See more | Go to post

    Leave a comment:


  • Elfive
    replied to Steel and Iron: What's the difference
    Yes, but the Magical Materials are, as a rule, more magical than other sorts of materials.

    Hence the name....
    See more | Go to post

    Leave a comment:


  • Elfive
    replied to Steel and Iron: What's the difference
    White jade doesn't work because it's too magic. Raksha are stories. They're not hurt any more than normal by legendary weapons, they're hurt by random chunks of metal that nobody would look twice at.

    The random iron poker suddenly becomes a fae slaying iron poker. And it gets that narrative by ripping it out of the fae. That's what does the damage....
    See more | Go to post

    Leave a comment:


  • Elfive
    replied to Ask a question, get an answer
    Honestly, I could also see it going the other way and not working at all, because it relies on charms working in a totally different way to how Alchie's ones do....
    See more | Go to post

    Leave a comment:


  • Elfive
    replied to Designing a Sorcerous Working
    They pick one.
    See more | Go to post

    Leave a comment:

No activity results to display
Show More

Profile Sidebar

Collapse
Elfive
Elfive
Member
Last Activity: Today, 05:20 PM
Joined: 06-01-2014
Location:
Working...
X