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  • As morangias said.

    Also remember that the disengage system uses movement skills, so stunting however you want is easy.
    Nothing breaks if the characters are not obligated to take the Keep Away move from successful disengage rolls btw (rush rolls don't do any movement other than the follow up so if you don't use it you just rolled for nothing).
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  • Well, at this point you can make up almost anything.
    What if its state is linked directly to the behemoth? The city's curse hit more than just the city and thus its presence is marked by the behemoth's presence - one can't come without the other.

    Causality is up to you. Maybe the behemoth was one of the final forces attacking it, maybe it was detached from reality to chase the behemoth through whatever, maybe it was created as part of what kept the curse going and the city has an entirely unrelated reason d'etre, maybe it was created as a side effect of the workings that made...
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    Last edited by Synapse; 05-04-2017, 07:04 AM.

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  • This. Spells under your control just don't change what they're doing when you stop controlling them....
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  • I can use it as fodder for a "the world is dieing and this is but one of its spasms" line in a modern game....
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  • Don't dismiss misleading information either. When someone looks at 50 DBs bashing heads and feasting under the night's sky it's no surprise if someone thinks there's a hundred. I mean, they were just talking and then the table was on fire, one chick got pregnant without being touched and three no-names died when one of them shouted!
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  • If the Realm is directly involved, it might be a mix of diplomacy and show of force, and with the current status of almost-civil-war going on...
    What if everyone wants a piece of that, and so each House sent some DBs? They don't trust the other houses to scam the whole thing to themselves. That'd give you an abnormal amount of DBs and basis for them to be at odds whenever not pointed at the direct objective.

    Conscript gods and elementals along the way, maybe a couple exigents,and suddenly your regular legion is overcrowded with exalts.
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  • Synapse
    replied to Mandatory Charms for Starting Characters
    I have seen a player start with 14 linguistics charms and the first silver-voiced nightingale style charm (the one that weaponizes your voice) be stupidly hax during the entire game.
    Of course, he'd not engage much in combat, it was not his intent, but even then his slam poetry worked just fine.
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