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    replied to RWBY Volume 6
    Well..These things have quite a few possible meanings. For starters we have to know how semblances and magic fit into the human physiology. The gods talk of Salem's immortality as a soul with infinite light. Semblances are particular soul powers. The Salem/Oz children were the only ones with magic other than their parents. This gives credence to affirming that magic is hereditary, and part of the souls, and reproducing it properly requires it from both parents.

    This also gives credence to the hypothesis that the maidens are the souls of those 4 children! They inherited some of how
    ...
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    Last edited by Synapse; 11-14-2018, 01:13 PM.

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    replied to RWBY Volume 6
    Is he, though? ep 2 kinda cut it off.
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    replied to Mage 5 and a new vision
    ...maybe they start on the premise that they are both wrong? That would be nice......
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    replied to Help with Steal Devil MA
    It still privies the character from its simple charms, as well as imposing a penalty. So there's that XD...
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    replied to Help with Steal Devil MA
    At worst one can always flurry the reload.
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    replied to Tracking player essence
    It's why I aired the idea of playing with a "you always can spend this much at any given moment, and can increase it by letting your anima flare" setup, but it's just so much work to port over everything.

    The current solution for my party is to tell everyone as they process their action to regen their 5 motes
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    replied to God-Kicking Boots
    Fist of the Titans is the big one here, I think. Shockwavy stuff make the core of its middle and late evocations, paired with stuff to weave them into big combos.
    So it might not need be a capstone. Might be one of the E2 openers and then worked with afterwards.
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    replied to Help with Steal Devil MA
    Almost. You still get threshold successes that weren't necessary to make the second hit. So against 6 defense a 12 successes double attack would hit at 6, and then hit at 5, leaving 1 threshold to add to damage.
    Still, dex + half charge, which you can count to start with 2. A terrestrial will start with a 3, others can expect 4s and 5s and 6s.

    Well, fits the overall design of "you don't want to use this against someone immune to onslaught"
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    replied to Help with Steal Devil MA
    Hmm. How would it reduce damage against high defense foes? Double Attack has no conditional damage other than "beat his defense again to gain this extra damage"
    (for a non-terrestrial like your night caste)
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    Last edited by Synapse; 10-29-2018, 04:19 PM.

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    replied to magic weapons and armor with no evocations?
    I'm not sure what your presumptions are to ask this question. Care to elaborate?
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    replied to God-Kicking Boots
    The simpler artifacts tend to start enhancing attacks in thematic ways after all.

    Hmm. A god-kicking boot that lets an attack shockwave into onslaughting everyone at close range......
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    replied to Mage 5 and a new vision
    To each their own. If they try using a similar mechanic here at least I'm a little hopeful that something like the compulsions just won't make it. Quiet is a big deal rather than a standard ocurrence with paradox.
    But it doesn't matter, does it? Until it exists we're just speculating. We'll agree to disagree....
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    replied to Mage 5 and a new vision
    Dunno why you put botches and critical successes there. They don't compare to each other in that sense.
    Comparing "failing to do something" with "you will now do something else" makes little sense too.

    Anyway.
    You don't see a problem with the Compulsions as a concept. I do.
    Compulsions outright state that you will act discordantly with your intent. That you are given choices is less relevant than you make it sound to be. Something like this should occur from far more dramatic circumstances than just a lapse in restraint.
    If you want a constant...
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    replied to Mage 5 and a new vision
    The actual setup of "special dice roll stuff = stuff happens" is fine. It's why there's potential as a paradox mechanic.
    Hunger dice don't fail because of that. They fail because the compulsions are more ridiculous than not. It's loss of control done dumbly instead of interestingly.
    I'm happy for you that you find it interesting. I find it horrid.

    So, whatever form a hypothetical M5 paradox mechanic takes, I hope it's nowhere like the compulsions. Especially in a game like mage, where ceding to your inner demons is a "wisdom" issue rather than a "you...
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    replied to Wuxia recommendations
    I've seen some that pretty much went tengen toppa gurren lagann wild. Fun stuff, but it's important to keep perspective hahahahaha
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    replied to Mage 5 and a new vision
    I wonder about that. Hunger Dice as it is is pretty much the worst type of wasted potential, where something possibly nice is instead akin to replacing your socks with sandpaper and running a marathon.

    Given Paradox is more about things going awry than losing control, I see the potential in that. But whoever writes it has to realize the mistake that hunger dice became....
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    replied to Social Influence, Presence vs. Socialize
    Socialize is more about spreading the word, reading the room and setting its mood. Etiquette, gossip and scandals are its bread and butter.
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    replied to Wuxia recommendations
    Xianxia tends to get into some silly scales, but you get used to it.
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    replied to WoD is it still ok in 2018.
    Worst come to worst there's always the old saying "virtue only comes after dinner". There's a big economic crisis incoming. People will put these issues aside faster for that....
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    replied to Mage 5 and a new vision
    Here's hoping it doesn't.

    But I'm not hopeful, sadly....
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