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    replied to Exalts with dependents?
    Leto and the Monsoon Dancer had dependents. Their solution was quite patrician: hire help. in their case people they trusted implicitly.
    The silver witch had kids basically every other year. That game was mostly centered on the colony our characters founded, so they quite literally just grew at home and had a weird mom that disappeared for a few months at a time.
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    replied to How do you like your Specialties?
    Generally I got with specialties that vibe well. "Single enemy", "tools that I made myself", "dissing people". Stuff that encourages a stunt or three.
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    Last edited by Synapse; 09-17-2020, 07:32 PM.

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  • I don't much care for it. It's a nice meme at most, and an exercise in imagining how big the schadenfreude would get....
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  • strength could have powers that give and take strength to others, too. You take body parts the moment you chop them off your enemies, gaining some sort of strength in the process. Maybe give them to a friend as a very icky buff.

    Wits might include crazy usage of body parts. Cancel a crippling attack's effect because it chopped off the body part but in whatever form it attached itself works fine.
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  • No big. Just edit the title and first post to facilitate it for the next readers and you should be set!
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  • Just a nitpick: You mean attribute based, not ability based.
    Ability is what we formally call what you called skills. Strength, Intelligence, Charisma...these are attributes.
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    replied to Martial Arts Merit Cost
    Mortals aren't really a point of consideration here. This isn't about them in any meaningful way.
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    replied to Martial Arts Merit Cost
    On my end we ditched it almost completely. You can buy the abilities directly (and the relevant techniques through them) or buy the merit and use brawl for everything.
    Nothing breaks.
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    replied to Martial Arts Merit Cost
    If you consider the merit cost is necessary to justify access to a handful of powers, you can still drop it to 3, and maybe allow condensing the ability purchases to just one track of dots.
    Martial Arts have a very similar role as artifact 3 weapons, and they have to buy each power anyway, so in that sense the expenditure is identical.
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    replied to Ask a question, get an answer
    In addition to this, this has the added weirdness of not really meaning anything other than the tick they act (and that won't change meaningfully), and raises the question of what happens when the BG is crashed. A very literal answer is "nothing, but any hardness they had drops to 0 and they can't Engage/Disengage", which is pretty much as correct as it feels weird....
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    Last edited by Synapse; 08-31-2020, 10:12 AM.

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  • [Solar War Remake] I am, once again, asking you all to read :D

    Another fortnight, another charm set!

    The Solar War charmset's weirdness stems not so much from a wild incoherence as integrity or convoluted construction like craft, but more from a blandness.

    The trend of going for more coherent effects remains, and this time around I put added more pomp, more circumstance, shifted things around a little and, finally, added a handful of personal-scale combat enhancers that play into "dominating the battlefield".

    Expect to see even nastier Tiger Warriors, crazy schemes, sacred fortifications and even warriors...
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    replied to Master Builder (new Charm)
    Thousand-Forge Hands already covers non-magical superior+ projects on its own. There's nothing to be gained here.
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