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  • That's why I had the "in versions disclaimer." See my earlier unification in this thread where I make the Supernal a condition rather than a realm, more analogous to Twilight than anything else....
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  • That's why I always favour the One Arcadia model in versions where I make the Supernal Realms places unto themselves - one realm that produces both changelings and Acanthus (along with their surroundings and entourage) strikes me as more mysterious than two realms each far more predictable in its manifestations....
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  • What if he remains obsessed, but it manifests differently - much more concerned with the spiritual welfare of his victims, perhaps as recompense for what they're sacrificing for his sake - twisted pastoralism rather than love.
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  • Do you mean the Abigail Breslin film? If so, I agree. Both the setup being a good problem for a Sineater to deal with if...
    the analogues of Lisa and Olivia can't solve it themselves.


    ... and the inspiration for a geist if...
    Lisa turns out to have given up her afterlife to save Olivia and her family, and becomes a geist rather than moving on with her own.
    ...
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  • The core of the world is a three-way version of a Yin-Yang relationship between the Earth, the Hisil, and the Collective Astral (by which I mean the layer that contains the Temenos and Primordial Dream, along with a few smaller realms - the Oneiros might be considered the "dot" of the Astral that's within Earth). The Supernal World isn't a place, but a condition - being in the Supernal is analogous to being in Twilight, but it's a state that can be entered anywhere within the three.

    Three realms satellite this core: the Hedge abuts both Earth and the Astral, with the Skein...
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    Last edited by SunlessNick; 04-20-2017, 10:58 AM.

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  • You could include a variety of supernatural places and phenomena - the Swimming Hole (which gets a reference in Beast itself, I think), places or objects infused with bad vibes, places where the Dream brushes up extra close against the Earth - along with places that are rich in fear or abuse like a cruelly run institution, crime-filled neighbourhood, or suicide bridge. Such places become resources for feeding or making Chambers, mysteries to investigate, or fertile ground for lessons ("You thought you wanted to die, but defended yourself when I attacked you - remember how it felt to fight...
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  • DaveB did compare a battle between Archmages to a "Wikipedia edit war, but with reality."...
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  • So what is Relic Architecture for people who don't have the book yet?...
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  • This is confirmed, more or less. (Albeit by Monica brainfarting and thinking there were only five in the 1st Ed book, and telling me that none of the 1st Ed core's conspiracies had been dropped ). This also leads me to think that whichever was was dropped, the decision was made some time ago.

    This is possible. The Ascending Ones are already an amalgam of different groups - and to some extent Aegis ka Doru has been overtaken by the setting in terms of which game lines it's most suited to be tied to - the most suitable tying it back to Egypt.

    Relics are also the only...
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  • Disapproval of slavery is older than 400 years. That said, it's an option.

    But the blood bond instills devotion. It doesn't have to determine which way the power flows. What if the vampire the Bishop is bound to is mad and broken, confined to a cell because he can't survive in the world outside, but protected and cared for by the Bishop because of the bond?...
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  • SunlessNick
    replied to On Non-Iremite Mummies (v 4.0)
    This is the top link I found on the subject, though I first heard about it in the context of the Himalayas. The forensic analysis dovetailed with the process described in the article. As it notes, few monks who attempted it actually succeeded, and it would be reasonable to assume if this can result in a supernatural mummy, only one or two have ever managed it....
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  • There's an extensively earthworked valley in the Andes which appears (by some interpretations) to be an attempt by the Inka to influence the constellations into "missing" a particular configuration - astrology in reverse - I realise that's a long way from Rio, but there's room for serious epic in architecture and earthworking.

    (The Inka also had some unique astrology, because the combination of their lattitude and altitude enabled them to see more detailed patches of light and dark in the band of the Milky Way, which were accounted along with the stars - so-called black...
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  • And you never stop giving that second chance, because the geist is getting one too. And you never stop being able to give it to others, because every problem that a ghost died to soon to fix is something you can fix - and yes, there are other games where you might be able to do that for a ghost, but none where it's what the game is about. And Sineaters in first edition benefit hard by granting that second chance (fixing the ghost's issues) or taking it away forever (eating the ghost)....
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  • In the case of a car accident, you will have died by a heavy impact, exacerbated by metal and glass shearing into your body. That's enough violent trauma to justify being a Torn. (It having come up, I do find myself hoping that will be made more explicit for the Thresholds - making Torn "sudden trauma" rather than "violence," or Stricken "creeping trauma," to go with "deptivation" and "chance" for Silent and Forgotten - though it also makes me hope they'd ditch Prey, or find another fifth option, because Prey seems like an odd one out).
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  • SunlessNick
    replied to Beast Storyteller's Guide
    What I quoted from YeOfLittleFaith is what I want most of all.

    Back when the game had more of a focus on othering as a theme, I suggested analogues of Heroes for other forms of othering than that outright violence. Like fetishisation - people who are fascinated by Beasts, and want seduce/tame/redeem them, live in Lairs, that sort of thing - people who might seem like they'd be easy to make into servants (and some of them might even think that's what's happening and welcome it), but actually put their own narrative chains on Beasts the way Heroes lay anathema. Or appropriation -...
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  • SunlessNick
    replied to Beast Storyteller's Guide
    We had a thread like for the Player's Guide in fact.

    Something posted in it by YeOfLittleFaith that I thought would make better ST Guide material, so will repost here, was:


    Some discussion of the non-"all Beasts must die and I get to be the awesome who kills them" type of Hero (perhaps the comparison between the two culd parallel the that between regular Beasts and Insatiables).

    Some Dread Systems for building supernatural family and other phenomena. Beasts might be the crossover critters, but that side of the game shouldn't have to require...
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    Last edited by SunlessNick; 04-18-2017, 12:01 PM.

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  • SunlessNick
    replied to On Non-Iremite Mummies (v 4.0)
    The thing is, that part about writing an empire out of history and reworking the fabric of the cosmos were what the Shan'iatu wanted to do - those things, not making the Deathless as a support mechanism, are the reason it's the greatest spell ever performed. If later sorcerers figure out how to make a few Sekhem-infused undying beings, that's comparative child's play....
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  • Some archetypes have that as a focus, while for others it's more peripheral: Celebrants may try to go their whole lives without seeing any ghosts, while Mourners pretty much think they're still dead, and Reapers mostly get rid of living people. So perhaps the Archetypes will be changed round to make the part about dealing with ghosts being more explicitly what distinguishes Sineaters from other Bound - or perhaps not....
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  • SunlessNick
    replied to On Non-Iremite Mummies (v 4.0)
    So they don't die first, but perfect the processes inside them to become immortal? That would work.
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  • That may meam not all the old archetypes are going to make it to being new ones. Like if Sineaters are the Bound who act as intermediaries, then the Sineater Y-splats might include Advocates (who do ghosts' business), Gatekeepers (who stop the two worlds messing with each other), and Pilgrims (who teach the living not to end up as ghosts) - while Reapers (who kill people they think need killing) or Bonepickers (who just look out for themselves) might be other factions of Bound.
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SunlessNick
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