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  • SunlessNick
    replied to 2e Game Lines
    Do you remember when the 2nd edition core book came out, they released a conversion guide to update the first edition? Demon is written like a first edition game, referencing the first edition core book, but has the conversion guide in the appendices, for both the core book and itself.

    Beast is straight up second edition.
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  • SunlessNick
    replied to Could this work as a Slasher?
    Do you have Antagonists? There's a critter in that called a Beast of Bethlehem that works pretty well for this (it even has a plot hook along similar lines). It's basically a wolf-like embodiment of "bad vibes."
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  • Lay-Bishop would be an interesting title for that....
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  • Mm, I'd prefer a sourcebook on the Underworld to have at most one introductory chapter of IC material. While it can be atmospheric, it always has a much lower information density....
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  • SunlessNick
    replied to Hunter 2ED: The Code
    I don't think there's a single person in this thread who thinks it's going to be "dead on arrival."...
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  • SunlessNick
    replied to Failed Refinements
    Makes sense.
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  • SunlessNick
    replied to Hunter 2ED: The Code
    Monica has said that every hunter group released so far - not just those in the Hunter line, but those from Dark Eras too - will get some sort of write-up. I'd forgotten that Ashwood Abbey was getting swapped out as well - after being reminded, I think the compact replacing it is an existing one rather than a new one - if memory serves, there was a brief "hope it's" subthread (Maiden's Blood Sisterhood or Barrett Commission in my case, though the Bear Lodge would be a logical option, since they have similar motives to the Abbey).

    The reason I think it might be Cheiron that...
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  • SunlessNick
    replied to Hunter 2ED: The Code
    The core 12 minus one of the conspiracies,* plus Council of Bones, VASCU, and another compact.

    * We don't know which one, though my guess is either the Cheiron Group or Aegis kai Doru.

    That's a good argument, but its logical upshot is that hunter groups shouldn't modify Code breaking points at all, since there will be no modifications that make more sense than those central to the group's mission....
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  • SunlessNick
    replied to Failed Refinements
    So riffing off this from the V for Vendetta thread:
    ... Might a failed Refinement hold that a Promethean must make a great mark upon the world, the way humans have. Either shaping human society in some way, or perhaps the human environment. One great work to prepare for another. It's a big ask for a single human, let alone a single being learning to be. And is likely to go disastrously wrong. But it is what demiurges, qashmal, firestorms, and humans do - a Promethean might find the idea of doing the same compelling.

    Maybe Platinum? Very valuable metal that's also a catalyst....
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  • SunlessNick
    replied to Hunter 2ED: The Code
    I get that, and I don't even disagree with it - except to the extent that the more uniform and/or rigid the Code is, the more one-tone-fits-all the game becomes. And the diversity of tones was one of the strongest elements of the first edition. I don't want to see it imperilled. But then I guess part of the point of this exercise is to test that.

    (Also I liked how the way the first edition Code functioned as a kind of z-splat for individual hunters).


    More generally: I think we've done all the core twelve now. Is it worth extending the exercise to the supplemental...
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  • SunlessNick
    replied to Hunter 2ED: The Code
    The latter two sound like they could be possible. They could try to find a way to use supernatural energies for something, and they might thwart attempts to destroy a supernatural phenomenon that's interesting but seemingly harmless. On the other hand, both of those sound like they should be big deals that change a lot for the compact if they come to pass - which makes them good to keep as breaking points.


    The Long Night:

    * Causing significant harm to a person - In relevant ways, definitely not.
    * Allowing harm to come to a person in pursuit of your Vigil...
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  • SunlessNick
    replied to Hunter 2ED: The Code
    The difference is that modifying the Code is something we specifically know that membership in a hunter groups will be doing. Therefore the return question is that if there's a tenet diametrically opposite to their mission, why wouldn't that be the one they modify?...
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  • Will playable ghosts have Numina or Haunts? (And will they have other Sineater traits like Burdens?)....
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  • SunlessNick
    replied to Hunter 2ED: The Code
    Principle, not principal. But nitpick aside, I agree.

    To put it another way, the Code is how hunters maintain their sense of the rightness of what they do - without it, they're adrift. Yes? But a hunter group has a shared philosophy of what the hunt itself should be. And it's not really coherent if that philosophy - the thing the holds them together in the face of horror and madness - depends on them acting in ways that they know hunters shouldn't. If their idea of what the hunt should be clashes with their idea of what a hunter should be, one of them will change.
    In the case...
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  • SunlessNick
    replied to Hunter 2ED: The Code
    Hm... Low Integrity coupled with the "Yes" extreme of the Code does sound like a good slasher risk - you equate monsters with people, but in such a way as to do down people rather than raise up monsters. I usually define the Hero attitude as "it doesn't matter whether the monster deserves to die, only that I deserve to kill it" - and low Integrity coupled with "No"-end Code does fit that....
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  • SunlessNick
    replied to Hunter 2ED: The Code
    I'll try the Ascending Ones:

    Causing significant harm to a person: They run drugs.

    Allowing harm to come to a person in pursuit of your Vigil: They run drugs.

    Causing a person to suffer a breaking point from exposure to the supernatural: I think they're ok there.

    Refusing aid to a fellow hunter in need: Maybe? I can see KR's argument.

    Killing a person: They run drugs.

    Learning that a monster harmed a person when you could have done something to stop it but didn’t: They engage in diplomacy when they can, which...
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  • SunlessNick
    replied to A Lie by any other name...
    That one sounds a bit true. Maybe something like "All you can do against the world's dangers is hide from them."...
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  • Cool. Does that include revenants, or just bodiless ghosts?...
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  • There's a poll on whether the next post should be more about the Sin-Eaters themselves, or more about the dead and the Underworld....
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  • I prefer this take as well. "Secret desires or aspects of identity are truer" has always struck me as simplistic. Two true selves, one of which you welcome others seeing, while the other you try to keep hidden, is much more interesting. So in the case of Authoritatian, you might do the same things, whichever of the two it is - but if it's your Mask, it will fulfill you to do them blatantly* and let others see your affinity for power - while if it's your Dirge, it'll fulfill you to be more circumspect about it and hide that part of yourself as much as you can.

    * At least...
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SunlessNick
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