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  • Pale_Crusader
    replied to Strange Places
    Any fans of Genius: The Transgression? If so you'll know what this is based of off. I retooled it as a Strange Place that is very interesting for Mages.


    Seattle OF TOMORROW!

    Die Pool: 13
    Gauntlet: NA (Seattle OF TOMORROW has no Gauntlet/Hisil)
    Potency: 5
    Mystery:
    Opacity: 6
    Surface Information: Seattle's primary Mystery is its miraculous double life, as it contains portals to an Alternate Seattle as imagined as "The Seattle OF TOMORROW" during the 1962 World's Fair cranked up to 11, with the alternate version containing a...
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    Last edited by Pale_Crusader; 01-11-2018, 11:39 PM.

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  • Since you are in CofD section and not a specific game line here is something:...
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  • Did you like Mage: the Ascension too? Because I made something for that....
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  • By feeding it other appropriate Spirits. So the problem with Armor Spirits is that Armor doesn't have a Predator to Prey relationship where it is the Predator with something else conceptually, like to say Sadness and Happiness can be said to conceptually devour each other or a Wolf devour Deer or Rabbits naturally. Since it doesn't have that predation aspect in its concept it must eat Armor spirits to get conceptually consistent Essence to avoid becoming a Maggath. Also Armor Spirits would tend to have the Stalwart Numina and Resistance high relative to its other stats.

    EDIT: Just...
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    Last edited by Pale_Crusader; 01-07-2018, 03:01 PM.

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  • Pale_Crusader
    replied to Ten Spirits Binded
    Please disregard this post.
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  • The most obvious solution is finding armor whose Spirit has awakened from slumbering into an active Spirit due to its history, and then use the armor's own Spirit to power the Fetish. Likely Armor passed down through the generations with a glorious battle history, possibly for a wolf-blooded family would be idea. That is pretty specific, and potentially very meaningful to the PCs if it's their family's armor, and they are interfering with proper chain of inheritance. It is also potential great source for drama. Alternatively they can raid another Pack's relatives which is a great source of conflict...
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    Last edited by Pale_Crusader; 01-06-2018, 07:17 PM.

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  • Pale_Crusader
    replied to Strange Places
    Andrew's Rainbow House, Seattle WA



    Die Pool: 9
    Gauntlet: 5
    Potency: 3
    Mystery Opacity: 4
    Surface Information:
    Supernal?: Yes
    Primary Arcanum: Matter There is a leak of Supernal Matter altering energy leaking into the house, from a spot on the floor.
    Secondary Arcanum: Death Sees the death stain left by the murder/suicide, and if they know the Matter Arcanum that the leak of Supernal Matter altering energy lines up with the site of the murder victim's final moments alive on the floor.
    Peripheral Mage Sight
    Contes
    ...
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    Last edited by Pale_Crusader; 01-06-2018, 12:01 PM.

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  • Talking about Slenderman, you might like this. If not, might I encourage you to take some antagonists from Are You Afraid of the Dark and stat them as Horrors here, or make the Midnight Society as a Mystery Cult Initiation here?
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  • Hunter Conspiracies and Compacts as Mystery cults, exposing greater esoteric secrets and access to profound truths as one progresses into the organization. Please be mindful of Sanctity of Merits, so if a character already has a merit granted by the Mystery Cult Initiation they should choose another merit which is appropriate to the themes of the Mystery Cult and the depth of initiation when gaining that level. Also consider these as the conceptual tree off of which to hang the justification of other Merits, especially those that could represent endowments that would have belonged to the Conspiracy...
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    Last edited by Pale_Crusader; 01-05-2018, 02:45 AM.

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  • Pale_Crusader
    replied to The Horror Show
    What if you don't want to use all the splat books but want to have werewolves, vampires, wizards/witches, and/or fae in your setting, with greatly simplified rules?

    Feel free to try these generic monsters!

    Werewolf

    This hulking nine-foot tall wolf headed wolf-man has thick fur, rippling muscles, and rending talons when in its natural form but can appear as it did while it was still human. It is thought the transformation is caused when a suitable human is exposed to supernatural predation and survives after being maimed on a night of a full moon. It seems to be...
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    Last edited by Pale_Crusader; 12-31-2017, 04:58 PM.

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  • Pale_Crusader
    replied to Dreamweaving 2e
    Also just being able to enter a the Changeling's scene is not the most advantageous position to capture and haul them off, especially it is merely the current scene and not a scene that meets their specification, also unless the Huntsman has gathered the appropriate intelligence on the Changeling he has no idea what that scene entails, it could be full of Changeling's most loyal defenders. Ambush and getting the changeling to enter a scene the Huntsman has set up is the best tactic for success, and that very much is a hunt.

    Surprise Entrance is good for flushing prey from cover, to...
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  • Pale_Crusader
    replied to The Horror Show
    Eyeling
    It appears to be a pale blue human eye that is crawling around on its blood red optical nerve like it was a set of tentacles tucked away in a corner on a shelf above you out of normal line of sight. It notices you noticing it and it shimmers as it disappears...
    Image:
    Stats:

    Best At: 5 (Devouring Supernal Magic by being a witness that causes a Paradox/Dissonance, Seeing through the Eyeling Hivemind, Being Unseen)
    Worst At: Chance Die (Communicating, Overpowering
    ...
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Pale_Crusader
Pale_Crusader
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Last Activity: Yesterday, 12:53 AM
Joined: 06-12-2014
Location: Shelton, Washington
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