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  • Not being able to outside of torpor is more like a Ban than a Bane to me because it seems to be more of a prohibition than a destructive force that annihilates them. Of course I realize that vampires muddle the terms of Ban and Bane because they don't use the word Ban as other gamelines do, lumping it all together. I like the distinction and think its a useful tool.
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  • Pale_Crusader
    replied to Vampire vs Mages
    I have something like this in my homebrew. characters can have a minor templates and a major template, and I've made a plethora of minor templates. I count Bloodlines/Entitlements/Lodges/Legacies ect as minor templates exclusive to major templates for purposes of balance. I balance minor templates as roughly a Potency 1 Horror. In my setting I've replaced ghouls as specific form of blood bathing and one exceeding common amount vampires.



    Conditional immortality with a price already being a vampire trope I don't find this out of place, and the interconnections the ghoul...
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    Last edited by Pale_Crusader; 09-12-2017, 07:05 PM.

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  • Pale_Crusader
    replied to Idea: Coil of owls.
    00

    Very true, and also very true among Strix themselves. I'll cite the Loner Uncommon Bane and the Strix-Hunter as VtR 2nd Ed as prime examples.

    For the Alternate Idea Tengu are no less monsters from the kindred perspective, perhaps more so because somehow they seem to have moral high ground against the kindred, as opposed to the Strix. I mean Kindred are monsters after all and possessing them and stopping them from causing harm is virtuous, so yeah, I'd expect kindred to be frightened of tengu for different reasons than strix.

    Also the Tengu idea could have...
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    Last edited by Pale_Crusader; 09-12-2017, 05:48 PM.

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  • Pale_Crusader
    replied to Idea: Coil of owls.
    I agree it seems wrong because it is a cheat; In a mere five coils it objectively reaches a stated goal of the Ordo Dracul which is to transcend the vampiric state. Strix are in a meaningful sense vampiric gods (little 'g'); they are immortal in ways that put even vampires to shame, they are the boogieman of kindred, the weakest of which can still terrify even the most powerful kindred, they lack the struggle to remain sapient which is represented by Humanity, and are free to do anything they want without fear of guilt or conscious. Because they are out of context problems for the other splats...
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    Last edited by Pale_Crusader; 09-12-2017, 04:54 PM.

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  • You may like these then:
    Lazarenes
    Stygians (these are even listed as associated with the Lance)

    or

    Sangiovanni with their
    Cattivera

    I am just linking things listed in the Requiem Homebrew Hub, I'd suggest take a look yourself, there are great things in there.
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    Last edited by Pale_Crusader; 09-11-2017, 06:50 PM.

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  • Pale_Crusader
    replied to Idea: Coil of owls.
    A "false" Strix presence possibly the with effect of Owl Eyes to go with it, (After all the yellow eye are the major sign of the Strix, and some would say "partial" instead of "false", if they knew the end result of walking the Coils of this particular Ouroboros) the Taint of Life being a good candidate for the Second Coil, possibly doing the Gathering Cry as the third coil.

    Depending on the metaphysics of your setting is where coils 4 and 5 get interesting, I'd have vampires shed their Personal, Clan, and Bloodline Banes at Coil 4 and would instead have...
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    Last edited by Pale_Crusader; 09-11-2017, 06:49 PM.

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  • Maybe Bloodline isn't the right path...

    What about a Cappadocian Covenant being a Death focused Covenant that uses Necromancy as outlined in this post:

    Link

    ?

    That'd allow greater diversity among the Necromancers, and it does seem more like a significant philosophical schism that would distinguish it from other Covenants than a niche Bloodline.
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    Last edited by Pale_Crusader; 09-11-2017, 04:53 PM.

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  • Pale_Crusader
    replied to Idea: Coil of owls.
    I'll note this whole concept is heretical for Ordo Dracul practices because of the prohibition against seeking infernal help because by vampire standard's Strix are pretty demonic.

    That said some vampire somewhere is going to be win the Darwin Award or worse.

    The Coil for this concept is a bit difficult. I think it make be better to make a collection of scales that represent testing on Strix victims.

    One idea is to use a Vitae-infused corpse (not Revenant nor Kindred) as a Strix trap, possibly by using acupuncture needles through Chakra, allow the Owl to...
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    Last edited by Pale_Crusader; 09-11-2017, 02:36 PM.

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  • Pale_Crusader
    replied to Vampire vs Mages
    Nit-Pick: Unmake Practice in Mind, such as 'No Exit' is Resolve which causes the subject to be physically catatonic.

    But unmaking their undead body with Death would totally be Stamina....
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  • Pale_Crusader
    replied to Vampire vs Mages
    So to paraphrase: You're saying Master Mages don't get to be Master Mages without being thoughtful and careful.

    I completely agree and like what you said about how the Mage's shouldn't be reckless and in fact should for the most part represent stereotypes of wise and prudent planners.

    I think this is also true of vampires of significant age and power. I must assert that white-room completely fails to capture a realistic interaction. An interaction between these two groups should really come down to either budding diplomatic relationships or defined by existing diplomatic...
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    Last edited by Pale_Crusader; 09-08-2017, 01:15 PM.

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  • That is an interesting view point, Paradox-Free Reach that covers exactly the same level does seem like a subsidy made to make Instant Casting not really a feature that requires expertise above the base requirement to even cast the spell in the first place. I mean since that subsidy of Paradox-Free Reach could be spent on something else but Instant Casting is most obvious first choice of where to spend Reach, it seems to be you have to sacrifice Instant Casting to use that reach on something else, which has the presupposition that somehow something which is listed as an auxiliary effect requiring...
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    Last edited by Pale_Crusader; 09-08-2017, 11:05 AM.

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  • Pale_Crusader
    replied to [2E] Idigam questions
    It is what would happen if a Spirit had only an existing conscious will but had not innate nature, which is abomidable because Spirits are being solely made up of their own innate nature.

    If I had a second sentence to clarify it'd be this:

    Without an innate nature Idigam break the rules of what Spirits are and become something that must-not-be in a very Lovecraftian sense, obeying metaphysics alien to the Fallen Material and Spirit worlds.

    Coalested Idigam have a nature but it is chosen, which is not how spirits work, spirits natures are not a choice for...
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  • We are not talking about Magic, we are talking specifically about Spells.

    Without Spells Mages still have Mage Sight and Pattern Restoration, and lets not forget the wealth of Attainments even if they don't have a Legacy.

    That is FAR above normal....
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  • I find that line of text interesting and the Hack could be seen as a mechanical reinforcement of Supernal energy contained by Abyssal pressure. It could be said that using Mana for a spell with my proposed Hack would be like draining the air from an underwater container, the substance applying pressure would flood in, water being the stand in for the Abyss in this metaphor. It is clear that the Lie contains some Truth, distorted as it may be, which is why you can gain Mana from Scourging your pattern or Sacrificing living Patterns and where I think the line of bolded text comes from. That is trapped...
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    Last edited by Pale_Crusader; 09-06-2017, 06:22 PM.

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  • I think you misunderstand "destroy" Anchor. Anchor is a Condition on a noun (hypothetically on the mistress in this case) and the Condition can be destroyed without harming the mistress at all. That's 2nd Ed for ya.

    I was thinking about my suggestion about making each Mana spent on Spell cause automatic successes for Paradox on top of normal Paradox rules for fostering Lovecraftian motifs (Unpredictable dangerous magic/"science" wielded by maniacs arrogant enough to meddle with forces beyond human fathoming), it also fosters Path specialization because all improvised...
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  • Might I recommend the Atrocity and Supports systems in my homebrew 2ed conversion of Danse Macabre's Atrocity and Hell is Other People to be universally applicable to all supernaturals?

    Given how easy Atrocities are for Mages to get away with it becomes a bit like a noose they can tighten themselves when the metaphysicial consequences of being horrible is becoming literally more monstrous as you do more Atrocities, alienating everyone who you care about.



    I think directly refuting his point, if you're able, by listing tropes with links and quoting pages would...
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    Last edited by Pale_Crusader; 09-01-2017, 06:43 PM.

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  • If you wanted a Mage game more Lovecraftian, where magic itself is dangerous to reality as sane humans understand it (as the entirety of human understanding is fundamentally flawed and terrible naive) then completely remove Mana as a Supernatural Fuel and instead have each Mana a Mage would spend count as a Success on a Paradox Die instead. Just that simple. That would make most uses of Magic, and in particular the potent uses having serious side-effect, and affecting things in ways never intending including bringing Abyssal Horrors into existence.

    To be clear the setting no longer...
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    Last edited by Pale_Crusader; 09-01-2017, 04:58 PM.

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Pale_Crusader
Pale_Crusader
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