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  • Piff
    replied to Ask the Devs
    Is it unwise to become pregnant an Calibration? Does Creation have any inaccurate (or accurate) superstitions regarding children conceived of or born on Creation?
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  • Piff
    replied to Ask the Devs
    Is it possible the ST book may have an alternate movement system that would be more similar to previous editions movement, or would that involve too much charm/engine retooling?
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  • Piff
    replied to Ask the Devs
    Are people occasionally turned into Gods at the whim of fate? Not as a controlled or desirable process, but something that just sometimes sorta happens?

    I was just reading about this Antinous guy, who people thought resurrected as Osiris after he drowned in the nile. And I was thinking about it and lots of myths are around in tons of cultures about a person chosen to become a God or who just happens to become one, so I was wondering if that ever actually happens in the game....
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  • Piff
    replied to A Timeline of the Eras in Arms of the Chosen
    I disagree with the thesis, 'Unless the coming war is greater than all other wars, I don't really mind it very much'.

    Just because WW3 was terrible and destroyed all the earth doesn't mean that the post-apocolyptic aftermath isn't going to care about war forever afterward since it 'doesn't compare'....
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  • Piff
    replied to Ask the Devs
    I don't see any reason an epic ruler with an attachment to an epic blade wouldn't carry a copy of it with them into death. In fifteen years of Exalted I've never had a player abuse underworld 'copying' in any way that the Chicanary keyword couldn't deal with, despite the knee-jerk reaction of unfairness that most have when reading the mechanic.

    I feel it's important to keep, too. Here's why.

    Say we are creating an Underworld that's the supposed to correspond to an area where an Exalted version of King Arthur lives.

    In the Underworld, this place creates a...
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    Last edited by Piff; 11-20-2017, 04:05 PM.

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  • This is pretty shocking! Is it... functionally impossible to flee, under the current rules?

    That seems like a MAJOR oversight?
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  • Piff
    replied to PEACH : Fatigue, revisited!
    Yes, I do feel that morale and fatigue are best represented as separate factors, since some armies might be fearless and not tireless. Tiger Warriors are a good possible example of this. Because of this, it's a good idea in my opinion to model each effect separately, as long as one can do so without tedium and added rolls.
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  • Piff
    replied to PEACH : Fatigue, revisited!
    Part of the reason I'm examining fatigue again is an effort to make automaton soldiers and undead more useful and interesting to deploy and face in battle.

    If a valid tactic in such a situation is to continue fighting to exhaustion, these are important numbers to know. For example, consider the following - an army of brass legionaries faces an army of mortal soldiers. They never let the enemy disengage, ever, even as night falls. This tactic is out of reach of mortal warriors, who prefer to retire as night falls in most historical examples out of mutual exhaustion... but these tireless...
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  • Piff
    replied to PEACH : Fatigue, revisited!
    The system as it stands does strong incentivize battling on a day you don't march - after all, a tired army will acrue exhaustion much faster than one at rest. So the ideal tactic is to march as small of a distance as possible to engage. Isn't that what you were getting at? If not, what tweaks might you suggest?...
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  • Piff
    replied to PEACH : Fatigue, revisited!
    Those were really great suggestions so I threw something together using them. As a caveat, I am TERRIBLE at system design. Please help me!... but don't be too critical about my lack of ability, be gentle with criticism and explain why I did it wrong if you see an error.

    Here we go...



    I'm not sure the numbers are right. I just sorta... guessed, and eyeballed the '4' for heavy armor, for example. It seems a relatively light and simple enough system to explain. Any criticisms or help you want to offer?...
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  • Piff
    started a topic PEACH : Fatigue, revisited!

    PEACH : Fatigue, revisited!

    In 1e Exalted, the game made use of a 'Fatigue' system. Although my experience is purely anecdotal, IMO it fell into disuse and was actively ignored by most player groups.

    I'm thinking about examining the concept again. Two things prompt this - first, reading about some ancient Greek battles with Persian forces where running long distances drastically affected the outcome of the conflict. Second, reading about the brass legionnaire and thinking about the nature of the advantage of 'tirelessness' in combat.

    I feel that a functional and hopefully non-irritating system would...
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Piff
Piff
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Last Activity: 12-04-2017, 08:06 PM
Joined: 06-27-2014
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