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  • Give malus and/or Remove Ten Again if Presence or Manipulation lead to a style not suited for the "audience" ? (Pnc)
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  • EDIT: Sorry, by the book i read one time at day (session maybe?), i homeruled about the once at scene)

    Yes: it is usefull, a crafty one too!
    But before thinking about a breaking point, i argue that a condition as Spooked, Shaken or Obsession maybe? Is more suitable, at the start.
    Paranoia is ALWAYS a good thing...for a healty meal, uhuh!

    Take the Core mechanic of Namtaru Birthright: this is more versatile and possible everytime to everyone. I would that This level is feasable for any birthrights, for every family.

    @ Deinos, i agree with you too....
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    Last edited by The Throne; 01-14-2019, 06:39 PM.

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  • I would say, yes... if casted upon the subject.
    Sensory Spell are Unveiling as practice, and the subject is herself. Knowing Spell are casted UPON a target....
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  • Very true, but we have same cost and a xp system for balance sake: nobody want to pay more for less agency with power / ability / merit.
    See power only on mechinal side is a no-no, but take also this nuance...have a point, is not?

    What do you think about lower the cost and/or upgrade or add some perk?

    Example from Makara.

    " Once per scene, a Makara can impose a -2 penalty on all Physical actions for LAIR turns on anyone within (Lair x 10) feet.
    She canchoose not to affect certain characters with this power."

    Example for...
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  • At my table their is the most loved!

    An example from my dubts.
    My beast, Namtaru, hit Lair 7. Good, now i can buy for 5 Experience (as another Dot? A Birthright? I feel this off, too).
    Now what is better to buy? A bonus that grant me + Lair to Health, or a -2 for all phisical roll for ONE turn at 70 feet? Or buy, at same price, the capacity to give ONE message, one time ad day, to a person?
    My money will be on the last of Talassi alternative birthrights: negation of a resistence for a roll at scene.

    I cannot see this bunch of power as "equal"...
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    Last edited by The Throne; 01-14-2019, 04:04 AM.

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  • The Throne
    replied to Beast: the Monomyth
    I can relate... but the solution is the same, i think? I too read many post that put me to unease. My thread were ignored too. And this is fine: nobody is perfect....for anybody Make post over post about " You MUST agree with me, hod dare you!" is ... not optimal, yes?
    I dont argue over, too.
    Thanks to all ...
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  • The Throne
    replied to Beast: the Monomyth
    I dont agree with some idea exposed by crapcarp. But dont want .attack him/her for his/her idea about a GAME.
    My 20 cents? Cool down. Nobody MUST win a debate about how " imagine" a homemade game: the idea is wrong from the start.
    You dont agree? Your opinion are thrown away? It is life. Go away and let other people take fun....
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  • The Throne
    replied to Beast: the Monomyth
    Well, you could also NOT write in this topic.
    Simple and clean.
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  • Are som Birthrights power too nerfed?

    Hi, i re read the Birthrights from the core and BPG, and found the Makara Birthrights (from Core), Inguma Birthrights from BPG, and other too, as... too low power if compared with the other from the books.
    Am i the only one to think this?...
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  • Excellent! Thanks You!
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  • Pathfinder (pg 144-145) : "Effects: The changeling mingles some of his spit or blood with earth from the Hedge, and uses the mixture to draw a compass on his hand. He instinctively knows the distance and the direction of the nearest general Hedge feature of his choice — the nearest Goblin Market or Hollow, a patch of goblin fruit, or an entrance to Gthe ate of Horn, for instance. The Contract only reveals information about the Hedge itself, not about creatures lurking within."

    Good...but: stats wise... how it help?

    At page 200 is " To do anything other...
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    Last edited by The Throne; 12-22-2018, 04:02 PM.

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The Throne
The Throne
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