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  • Dusksage
    replied to Humanity Is Overrated
    *Whispers: "Also Palpatine surviving the fall is no longer Canon. It's part of the Star Wars Legends lore limbo so until otherwise stated it's apocryphal at best..."*
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  • Dusksage
    replied to Humanity Is Overrated
    And yet said monster couldn't see the huge disadvantage of manipulating one of those samurai space wizards into his own personal monster via lies and subterfuge, and then had maaaasively bad judgment over that human's capacity to connect with humanity (specifically the son said monster lied about) and got his ass thrown down a space-shoot and exploded at the literal cusp of victory...all because he was a prideful sob who underestimated humanity.


    My point: Any monster who dismisses humans as not dangerous are doomed to the same fate as the Emperor. Never that humans are superior,...
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    Last edited by Dusksage; 06-24-2017, 11:07 PM. Reason: Polish.

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  • Very fair point. Perhaps in some ways we're arguing the same point from both sides? Just like monsters better not underestimate humans, so too must humans never underestimate monsters. Pride comes before the fall, no matter who or what.

    Along that line of thinking there is one thing I forgot to mention regarding humans, specifically the Hunter Conspiracies. Given the need humans will find a way to develop or steal supernatural powers of their own. Just like nothing stops a Mage from dropping a bomb on humans, nothing stops a human from casting a ritual on a Mage. To be fair though,...
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  • Masterfully put.
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  • @Jakondite,

    Have you heard of the Barret Comission (might be miss-spelled)?

    Because that's why Kindred don't try that shit anymore. It's way easier and less conspicuous to target their secretaries. Nobody in power cares about the secretaries.
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  • Nyrufa,

    I'm a bit confused at point one because it does sum up my argument to a point but has no counter argument. Are you agreeing with me on that point? Just pointing out the similarities? Tiny bit confused at that part.

    Anyways the fine detail between that and point two is not that humanity is superior to monsters because they are weaker than them and are desperate enough to use extreme force against them. My point was that any monster who dismisses a human because of their own belief in supernatural supremacy is in for a rude awakening when they see just how capable...
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  • Ah, but then it would be supernatural creatures using human tools to kill humans!

    Really, my point was more that human's lack of supernatural powers it what led to the development of science, technology, and medicine to make up the difference. Absence doesn't equate to weakness. Absence equates to necessary ingenuity. For example a dragon wouldn't logically need a bomb to destroy what's threatening it because it can just burnenate the countryside with it's fire breath that it's immune too. While a human would more logically use a bomb because it lacks said immunity and is desperate...
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  • Alright, I love Beast and supernaturals just like everyone else here. But don't get too cocky.

    I believe Ameraaaaaa's point was that there's a very good reason why Humans are feared by literally all other supernatural splats: They frustratingly adapt to their situations, and when determined are capable of accomplishing feats that would be normally improbable. I know earlier in the discussion their intelligence and technology was pretty much openly dismissed in favor of supernatural resilience and powers, and that's bogus because bombs count as technology and are a byproduct of human...
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  • I've said in many other posts that I love Beast the Primordial because it asks the question "What does it mean to be a Monster?" but I don't think I've ever elaborated on just what that means and how important it is.

    All other CofD gamelines incorporate some variant of the warning "Beware of becoming a Monster yourself." Kindred cling to Touchstones to remember what it's like to be human and slip the grasp of the Blood's hunger, Uratha balance their human and spiritual halves so they don't loose control of themselves, and Mages check their own ambitions so that...
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    Last edited by Dusksage; 06-19-2017, 02:14 AM. Reason: Spellcheck

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  • Dusksage
    replied to 10 Princes from Damnation City
    It's funny you mention the 10 Princes. One of the side projects I'm working on is a Requiem Chronicle centered around the Troupe having to deal with a power vacuum and two contenders for Prince vying for loyalty and support. What makes this pertinent to the topic is that the two contenders are based on the Archbishop and Shadow ideas respectively from the 10 Princes section of Damnation City, essentially making it a Archbishop vs. Shadow political Chronicle. Or, more accurately, an evil you know vs. an evil you don't political Chronicle.
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  • I could talk for days about the potential and aesthetics of crossover Chronicles, but it sounds more like you're interested in some numbers more than anything.

    So my advice is to stick purely to material that's 2nd Edition compatible. Specifically if you're going to do crossover then limit the players to:

    Vampires (VtR 2nd Edition)

    Werewolves (WtF 2nd Edition)

    poooossibly Mages (MtAw 2nd Edition) just be ready for asymmetrical storytelling and embrace the fact the Mages will complicate things for everyone (and especially themselves)
    ...
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  • Dusksage
    replied to What Makes this game Fun?
    It might have been in first edition, but if I'm remembering correctly those terms are used as two separate alagories to describe existence for the Kindred. I even believe the word used was two-step in 2nd Edition Core, to describe the relation of the Requiem and Danse Macabre.

    But that being said...I could be remembering it incorrectly. The Fog of Eternity will do shit like that. ...
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  • Dusksage
    replied to What Makes this game Fun?
    There are two main points that define Vampire the Requiem: the aforementioned Requiem, and the Danse Macabre.

    The Requiem is the tragic part of Vampire. It's the usually slow, sometimes fast, but always inevitable (or so they say) degradation of the self until all that you were and everything that makes you you fades away until all that's left is the hunger. It's where you get pathos. It's where the character becomes sympathetic and relatable. It's when your character realizes what they're becoming and how they chose to handle it. It's often sad, often tragic, but it's the part that...
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    Last edited by Dusksage; 06-05-2017, 12:33 AM. Reason: Spellcheck

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  • I might have to take back my original statement, listened to episode 79 of the Darker Days Radio Podcast and they did a lecture at World of Dakness Berlin about incorporating elements of the CofD into you favorite WoD gamelines.

    The Requiem stuff specifically fits right into this discussion, but all of the suggestions were pretty good. I couldn't get the link to work on my phone, but here's a link to their thread posting new links to their podcasts: http://forum.theonyxpath.com/forum/m...ys-radio/page6
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  • Holy crap! Going to have to second Pale_Crusader here. It might not fit the original themes but damn Nosimplehiway, that is an AMAZING idea.

    That gets me thinking, what if the time lapses also happen to the citizens of the city too? What if, in fact, a Kindred memory becomes their rank and status of the city. What if the Prince, by some foul blood alchemy or other eldritch means, forces the citizenry to "Sefdom" as the tribute that must be paid to exist in his city and feed from his herd. The higher a Kindred's status in the Court or how favored they are by the Prince dictates...
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  • Well honestly, Passion is leagues better than Mania in terms of being an inoffensive term. Hell, even Juice works as a common slang but only if the main issue of this discussion is addressed.

    That being what is the main genre of Genius 2E going to be? Specifically is it a Science Fiction storyteller game or a Pulp storyteller game. Both are legitimate directions to go in and both would make for some very interesting Chonicles, but with all that's been done it firmly looks like the game can't be both without sacrificing the essence of what each of these individual genres have to ...
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    Last edited by Dusksage; 06-01-2017, 06:54 PM. Reason: Spellcheck

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  • Hey there, quite coincidently I've been reading through Damnation City recently and I have a couple of suggestions to add to the already excellent advice that's been given.

    First off, honestly I wouldn't put any hard numbers to anything. In a game like Requiem I've found that hard stats often end up limiting one's options rather than aiding them. (For instance: how many Blood Homoculi does the Order have? Who knows really. But break one of the Prince's edicts and one will break down your Haven door and drag you kicking and screaming into the sun.)

    Second, if you're building...
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  • Counter argument:

    It happens in an instant, like a flash of lightning. One moment you're exactly who you've always been, and the next changes everything. Inspiration sets something into motion. It cannot be simply ignored. That's how we always begin. Eureka! And we grab hold of Impetus and shape it towards our vision. Our Magnum Opus. Our Utopia.

    You can't stop the Movement.

    It spreads ever outwards in a wave. The train is already on the tracks and at speed. We all tend to it's course using all of our knowledge and skill, but there's no conductor. How could...
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Dusksage
Dusksage
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Last Activity: Yesterday, 02:39 PM
Joined: 07-05-2014
Location: Fresno, California, USA
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