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  • Basically, use the space that would be used for the expanded Compacts & Conspiracy opinions instead to add example Hunter NPCs like the example Princesses and Spawn. Give them stats and plot hooks, and have each one be involved with the Nobility in some way. For some examples:

    ~ Cold Guard Hunter who runs an AA meeting group and hunts down sorcerers who try to "cure" any of his members before they can find the strength within themselves to stand on their own two feet.

    ~ Union Hunter who wants to rid her neighborhood of all supernatural activity, no exceptions...
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    Last edited by Dusksage; Yesterday, 11:13 PM. Reason: Spellcheck

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  • Honestly I feel addressing all of the non-core Compacts and Conspiracies is a bit much. Mentioning some is good in a kind of easter egg sort of way, but adding on even small sections might take away from the already good content the supplement already provides.

    If anything, as a love letter to Princess fans it might be worth using that section instead for potential Hunter antagonists in Princess the Hopeful games. Sort of mirroring the antagonist section for Hunter with some sorta-allies and definite enemies.
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  • Side note,

    Was re-reading the Compacts & Conspiracies section and something about the name for the Cold Guard's Endowment didn't quite set right with me.

    It's called Barring the Reservoir, and while it's effects are definitly barring magical powers the reservoir part didn't make much sense since it primarily targets the activation of Dread Powers and assists in Abjuration. I was thinking of perhaps changing it to at least Barring the Wellspring, but then more ideas came trough and wound up with a bunch of them. What are your thoughts on some of these, or should we...
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  • Is the vampiric higher-ups in TFV part of their expansion in the Compacts & Conspiracies supplement? Because honestly I don't mind incorporating it if it is since that seems like a rather legitimate reason to go rouge.

    As for having her be Storms I'd argue that this fits perfectly because it builds a delicious parallel between Storms and TFV itself, since both are unwilling to compromise in their mission (the former being destroying the Darkness & the latter being protecting the United States from supernatural threats.) Just like how TFV will accept civilian targets if they...
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  • Although I personally couldn't disagree more, my point was to encourage the avenue of play encouraging that Cheryl's enemies might prove to be more deadly to the potential players than technically she is once many supernaturals start getting wind of a monster missionary trying to get their former fellows to recant their evil ways and start hold hands and singing combaya (exaggerating.) Gives a bit more drama when all of the best intentions in the world lead her brother and family to being targeted by the angry lords of the monster societies.
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  • I think I may have chosen my words poorely then. What I meant was that all supernatural societies are built around justifying their monstrous natures and necessities while trying to maintain some level of civility. As a universal rule all monsters who are a part of these societies tend to hold the "holier than thou" or "humane monsters" in contempt at best and social pariah's at worst.

    Forsaken look to humane ghost wolves as traitors to the cause when they're unwilling to make brutal choices to maintain the balance between flesh and shadow (too bad, if we don't...
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    Last edited by Dusksage; 04-25-2017, 08:03 PM. Reason: Spellchek

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  • Absolutely love it.

    My only suggestion is to also add the plot elements that the supernatural soceties who often encourage the whole "a beast I am lest a beast I become" philosophy to be usually very antagonistic towards Cheryl and her brother. To them she is an interloper at best and a dangerous fire-starter at worst. For a few examples: the Lancea et Sanctum would see her as a sort of whore of babalyon, some Uratha would see her indoctrinating their Packmates from the tribes and into ghost wolves, some Prometheans would even see her as a spiritual dead end as her charges...
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    Last edited by Dusksage; 04-25-2017, 01:16 PM. Reason: Polish

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  • Eeehhnn....well, while there is great story potential here there is one glaring issue that would need to be addressed. The themes of collecting Whisps just don't match "actively tracking prey and/or taking sustenance from the hunt." Princesses don't hunt anything beyond Darkspawn (technically, not metaphorically.) Princesses aren't a emotional void waiting to be filled by the positivity of others (as The Kings Raven made very clear early on.) Princesses are without NEED beyond preventing themselves from being swallowed up by the pain and suffering of the world. The only monstrous thing...
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    Last edited by Dusksage; 04-24-2017, 03:12 PM. Reason: Spellcheck

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  • I have two points to bring up since I like the idea for the sample Princess and her brother, and have a strong love for Beast the Primordial.

    1) Family dinner is the safe bet for a Beast. It can be an easy way for them to manage hunger, but it NEEDS a second party's knowing (or creepily unknowing) participation. Unlike feeding regularly it gives less chance for Beasts to resolve their Hunger conditions and gain beats, and does very little to grow their Legend since they are essentially feeding off someone else's actions. For this particular character I feel it works since he's fundamentally...
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    Last edited by Dusksage; 04-24-2017, 02:21 PM. Reason: Polish

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  • @Wormwood

    Nice Pickman's Model reference. Honestly Pickman would make an excellent Beast template wholesale since he's also in the Dream Quest for Unknown Kadash.
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    Last edited by Dusksage; 04-21-2017, 02:22 PM. Reason: Spellcheck

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  • Dusksage
    replied to Conquering Heroes in print
    It's a musical reference.
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  • Here's the tactic idea, could use a bit of refinement but I think it will work given the themes so far:


    Candlelit Vigil: Some Hunters and occultists become painfully aware of how certain locations take on a life of their own under often horrific circumstances. Hauntings, Possessions, and especially Nests can be created when pain, suffering, or hate grows to a boiling point and a location becomes a corrupted creature all it's own. This is where this Tactic owes it's origins, for sometimes the only way to fight such horrific tragedy is with love, understanding, and closure. All...
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    Last edited by Dusksage; 04-18-2017, 11:21 PM. Reason: Spellcheck

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  • I think I'll leave #Ammit to Leliel since they got that Compact super down. I did come up with an idea for a Tactic based around targeting and decreasing a Nest's power through community and combined mourning (might be good to use against Hauntings and Wounds too, will come up with a proper write up later.)

    Also, special shout out to the contributor who perfected the Cold Guard. It's final version is everything I wanted out of the Conspiracy and more. I tip my hat to you. *tips hat*
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  • Oh, will definitely check out the write up (not sure how I feel about the name change but I'll reserve my opinions until I see the full write up.)

    In retrospect I did subconsciously draw from the Promethean Brotherhood a little, so rewriting the exact process of how they bargain with the Wardens might be the right way to go with that.

    EDIT: No, it's perfect. Just finished reading through the Compacts and Conspiracies section and...it all perfect. Not only are the ideas presented in a refined and polished manner, but they all have plot points and hooks that drives the...
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    Last edited by Dusksage; 04-18-2017, 05:18 PM. Reason: So...beautiful...

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  • I'm not the biggest fan of unified theories, especially for the Chronicles of Darkness, but after finally reading Imperial Mysteries I'd love to think that it's all because a bunch of Archmasters wanted to make their ideal world until so much had been reality edited that no one could recognize the world that is from the world they came from. ^_^

    Hauntingly it also explains why you can have a unified theory in a game setting that's completely customizable by the ST and can vary tremendously from Chronicle to Chronicle. Each one is the same world except it's been reality edited so only...
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    Last edited by Dusksage; 04-18-2017, 04:25 PM. Reason: Polish

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  • Dusksage
    replied to Beast Storyteller's Guide
    I'd love to see more exploration of the Primordial Dream, the Hive, and the Narrative that enchains both Beasts and Heroes. Although, speaking of Heroes I'd love to see a little more exploration of the Heroic condition that was teased at in Night Horrors: Conquering Heroes and maybe a few new Gifts for victorious Heroes to claim as their own. Noted: I am one of the minority who absolutely love the way Heroes are written up now (both mechanically and thematically) and encourage further development on that...with the exceptions being included as well (don't think I didn't notice the Integrity 5,...
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  • I think your on the right track right now if this is being formatted like a starting character.

    Legend: Aloof (Regain one point of Willpower when your character passively observes or ignores a dangerous situation that occurse nearby but doesn't directly effect them. Regain all Willpower if your character passively observes or ignores a dangerous situation that does directly effect either themselves or their loved ones.)

    Life: (whatever human characteristics best sums up the character you intend this to be)

    Atavisms: Basilisk's Touch, Unbreakable
    ...
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  • My best advice is to think about what low trauma things a Beast can do to satiate their hunger while still providing good plot hooks for the Chronicle.

    A Makara Collecter I'm playing now steals magical secrets and artifacts either for hire or to keep them out of the hands of ordinary mortals who's lives could be destroyed by their power. In the former he hires himself out as a secret shopper to the local Mage Orders (primarily the Guardians of the Veil) in order to teach young Awakened the value of teamwork and cooperation. He leaves a warning for the cabal phantom thief style and...
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    Last edited by Dusksage; 04-18-2017, 02:18 PM. Reason: Spellcheck

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  • Several things.

    1) Thanks for the complements about Magister United. They've quickly grown to tie my love of the Cold Guard, so now I'm not sure what to focus on.

    2) In regards to the Cold Guard you make some good points The Kings Raven, I still think they should hunt Princesses as part of their twisted belief that all Princesses are already Dethroned, most are just time bombs waiting to go off, but they should be very self aware of what they are doing. I think they can be altered to first try and turn the Princesses away from the service of their Court, appearing...
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    Last edited by Dusksage; 04-16-2017, 12:46 PM. Reason: Spellcheck

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  • Two ideas: 1 Compact & 1 Conspiracy. Both inspired by the idea that both were created by the Nobility but either quickly or slowly spin out of control and took on a life of their own.

    Excalibur: the Hand of the Crown

    "Don't you see? People like you are the keys to humanity's future. You aren't enemies, you're separate pieces of a puzzle that unlocks the hidden potential in all of us. The enemy is the contagion that would degenerate us all into monstrosities, not each other..."

    Excalibur, or Project: Excalibur, was created by a team of...
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Dusksage
Dusksage
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Last Activity: Yesterday, 11:13 PM
Joined: 07-05-2014
Location: Fresno, California, USA
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