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  • Awesome job everybody! I'm terribly sorry for the delay - I will update the OP with your entries and figure out which thread to gather the next period's vote suggestions in by Monday. I may or may not also put up my own submission (but I'll be honest, he doesn't really seem to do the thing I want him to do, in which case I may end up scrapping the backstory and just plopping down a stat block).
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  • I'd say it's probably too weak to be practical to use even as a Terrestrial spell. Its only use seems to be fighting battle groups - but you already have Death of Obsidian Butterflies for that, and you even get initiative for using it (whereas this thing just chases them away very slowly).
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  • Funnily enough, back when I was toying with the idea of making my own Lunar homebrew (this was before the release schedule changed, when we were slated to get Exigents first), I wanted to make these exact things native Charms....
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  • aluminiumtrioxid
    replied to Does Moonlit Huntress work?
    I'm genuinely having trouble trying to suss out the reasoning behind "improving your mount's abilities with a bow or your read intentions actions with a staff is A-OK but a bow that helps you rush people is bad design"....
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  • aluminiumtrioxid
    replied to Does Moonlit Huntress work?
    You're welcome to tell the designers of Frost-Thorn Knuckles, Sun's Brush, Summer Thunder and Talion that they made their artifacts wrong, I guess?

    Edit: this may have come off as more hostile than I intended. However, I think that the primary goal of artifact design should be to produce something that results in a fun play experience, not to uphold some abstract design principle like "a weapon's Evocations must fit these specific criteria otherwise it's Bad". As long as the end result is coherent, anything should be fair game....
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    Last edited by aluminiumtrioxid; 06-18-2018, 05:51 AM.

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  • aluminiumtrioxid
    replied to Does Moonlit Huntress work?
    - Frost-Thorn Knuckles allows you to increase your soak when unarmored, ignore environmental hazards and waive the cost of a Survival Charm
    - Summer Thunder can increase your mount's Speed bonus (totally something that involves using your artifact, right?) and waive the initiative cost of disengaging while inflicting an initiative penalty on opposing enemies
    - Sun's Brush allows you to reflexively introduce facts (that's something you can use a grimcleaver for?)
    - Talion enhances read intentions actions (also the kind of thing where having a weapon usually helps)
    - Gorgon...
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  • aluminiumtrioxid
    replied to Does Moonlit Huntress work?
    There actually is - it's the fact that it's a moonsilver weapon, implying that it was made for a Lunar.

    Rushing into melee after building up some initiative by shooting may be a terrible idea for an ability exalt whose powerset encourages them to push increasingly further into crippling overspecialization territory, but given that Lunars are hardly incentivized to pick one method of combat over another (no favored ability bonuses and ability-independent excellencies mean that you're actually better off maintaining a suite of two or three combat abilities at 3 each instead of going...
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  • aluminiumtrioxid
    replied to Ekorren's Homebrew Hub
    Congrats! 10char
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  • aluminiumtrioxid
    replied to Ask the Devs
    Do I remember correctly that Lunars will be able to initiate into the second circle of necromancy as well as sorcery?
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  • aluminiumtrioxid
    replied to Your experience with combat sorcery
    I would strongly argue that the broad applicability of the spell makes it less "another hammer in the toolbox" and more like "another, smaller toolbox in your toolbox". This may be one of the most versatile spells a terrestrial circle sorcerer has access to, right after Demon of the First Circle/Summon Elemental.

    Also, some of these benefits are very real and relevant: a -3 visual penalty goes beyond "cool" ("I can allow even the least subtle characters on our team to sneak past these mortal guards with us"), because it effectively acts as a...
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  • aluminiumtrioxid
    replied to Your experience with combat sorcery
    Apparently the ability to apply a -3 penalty on Awareness checks versus the group's stealth by conjuring mist, hiding your tracks beneath a thick blanket of snow so the Wyld Hunt can't track you down without a significant investment in survival, turning all ground to difficult environment with a rainstorm while your group laughs and speeds away on your Stormwind Rider, and manipulating temperature to create low-key environmental hazards that may not do much against meaningful opposition but will sure as hell fuck over any battle groups they brought along is not relevant for actual adventuring?...
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  • The Aspect Books are some of the best RPG material I've ever read.

    ...Or are they?

    They definitely are some of the best RPG material to read. How much of the writing contained between the covers is actually useful at the gaming table is another matter entirely. By all rights, I should hate them - it's material that was meant to be read rather than played, and that sort of "theoretical roleplaying" drives me up the wall.

    However, I don't, because I think they actually do serve a useful function - they teach a lot of things to the budding GM purely...
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  • aluminiumtrioxid
    replied to Ask the Devs
    No, it doesn't!...
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  • Not at all, I'll need that to put up my submission as well!

    (Writing a Cult of the Violet Fang member with new mechanics kinda runs into the problem of having to thumb through the entire Charmset for examples to gauge power levels, which is... slightly more time-consuming than I expected.)...
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    Last edited by aluminiumtrioxid; 06-11-2018, 05:04 AM.

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  • Post #59 from the OP asks exactly that, though....
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  • Oh no, that's perfectly fine - but generally, powers you draw from an artifact are called Evocations, while a Charm would be something she could do with any weapon she picks up.

    (Also, you probably shouldn't refer to this process in your fluff as "developing a Charm", because the Charm is a gameplay abstraction.)





    Ooh, it's a really good thing this topic came up, then!

    Basically, the problem is that Sky-Calming Draw does not do the thing you would like to have, and it is actually a cornerstone of the game's balance that...
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  • First off: if this a "new Charm", why is it represented as an Evocation? Characters are not supposed to be able to learn the Charms of previous wielders, they're supposed to develop Evocations that draw on the legend of the artifact.

    Moreover, your weapon already has a maximum range of Long. The effect you wrote is worse than useless - it doesn't actually do anything, but you've got to pay XP (and motes) for the privilege (and you can't even skip it, because subsequent evocations list it as a prerequisite).

    So, working with the themes you've presented us with...
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  • aluminiumtrioxid
    replied to Dragon-Bloods: Request a Charm
    The capstone of Single Point seems like a good place to start from....
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  • Note: you probably want to do something about scrubbing your format before copy/pasting something you wrote in here, and remaking the look with the inbuilt tools, because holy shit is it painful trying to parse your text in the editor with like five layers of nested tags for the purpose of... just italicizing two words. I recommend the "remove format" button (second one on the left of the toolbar).

    With that said...





    Equivalent of superior equipment bonus on performance rolls, plus a free evocation (let's not kid ourselves, anybody...
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  • This seems fine to me - needles have the Subtle tag, meaning they can't inflict damage, just deliver poisons. The ability to ambush your target from afar to deliver some kind of poison if you're willing to cope with not having your weapon with you in the meantime and willing to deal with the risk of infiltration and the chance that your opponent will just... avoid the place you've left your thing for a longer time than you expected doesn't exactly seem terribly broken to me as long as you put some reasonable limiting factor on the Evocation (like a WP cost) to avoid a situation where the character...
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aluminiumtrioxid
aluminiumtrioxid
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