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  • Well, the problem with the second picture is that it's simply... bad. On a purely technical level. Fingers don't look like that. Human faces have a different texture. Light sources don't work that way.
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  • Probably not (for reference, see Shining Starfall Execution)....
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  • Use Godbound then?...
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  • aluminiumtrioxid
    replied to Ask the Devs
    ...Would the example become okay if the mechanics said "as long as the obelisk stands, the character can't die, even if their Incapacitated health level is filled - if they receive no immediate medical attention, they instead fall unconscious indefinitely, and will only begin to recover if their body (or whatever remains of it) is brought within the immediate vicinity of the obelisk"?...
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  • Oh no, the Explosive Charge is certainly attached to the person whom you've targeted with your attack - this may sound unwieldy, but I have the feeling that in practice, it works out okay due to the way Charge stacks work. Since it works on an opt-in basis, you can just do normal withering attacks against those who are unworthy to die by your secret technique, build initiative the usual way, and decisive them normally. If you're switching targets mid-fight to reap some initiative off of someone who isn't a soak monster or to reduce the pool of someone who's starting to look really dangerous and...
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    Last edited by aluminiumtrioxid; 09-03-2017, 11:20 AM.

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  • The problem is that Hardness just... generally doesn't do much. Even in a big fight with multiple participants, yeah, sure, cool, you fire up your awesome explosion aaaannnnd... your reward is that your friends now only need 9 initiative instead of 10 to be able to hurt the guy you were singling out. Yay? It's just an incredibly marginal effect, because the times when you need exactly one point of initiative to be able to hurt someone are so rare (and even when you do, you can just... launch a successful withering and grab that point no matter what). And sure, you could theoretically stack it...
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  • Okay, so, umm.

    Not to be a negative nancy, but mechanics-wise, there are severe problems with every single Charm, up to the Form Charm. (I was too lazy to read any further than that.)

    Explosive Injection Technique is a stackable, indefinite damage boost that deals (Essence) bonus damage after Hardness per stack. At Essence 1, this doesn't seem like much - +2 damage, slightly worse than Snake's decisive damage-adder, doesn't help you on withering damage rolls, sure, whatever. At Essence 2, it becomes +6 - respectable, but not too crazy, considering that you need at least...
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    Last edited by aluminiumtrioxid; 09-03-2017, 04:28 AM.

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  • The comparison still seems misplaced. If you boil down a system to its most basic elements, everything can seem stupid and non-interactive. You could also summarize the 3E combat system as "combat is ultimately about wearing your opponent down until they're crashed and you have enough initiative to launch a decisive that kills them", but that doesn't mean it has anything in common with 2E.

    2E's big flaw was that it did not allow for states of existence beyond "fine/fine red mist". Whereas in 3E's social influence system, you can have a lot of states where you can...
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  • That is not my experience with the social system at all....
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  • I'm fairly sure you can attempt instill (minor only) and inspire without a supporting intimacy....
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  • Social characters get no accuracy bonuses on their actions to set up advantages to exploit latter (in this respect, instill and - to a lesser extent - read intentions actions can be viewed as analogous to withering attacks) and they are usually looking at far higher difficulties thanks to the resolve boost from opposing intimacies. Stunts and excellencies are still very useful to them.



    ...You do realize that 2E's rocket tag combat wasn't much maligned because people had to be worn down over time, but because the results were extremely binary with a very thin line separating...
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    Last edited by aluminiumtrioxid; 08-27-2017, 04:35 AM.

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aluminiumtrioxid
aluminiumtrioxid
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