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  • Time to read Irked’s homebrew!


    Compassionate Mirror Nature is an interesting Charm. I think obviating the need to kill and eat people if you want to steal their shape in a single Essence 1 Charm purchase really undersells how monstrous Lunars should be. On the other hand, not letting people circumvent this limitation supposedly forces the Lunar infiltrator to be a serial killer (an opinion I personally disagree with, but I can see where it’s coming from; also, a hard limitation like „you can NEVER take a human shape by any other way than killing someone” feels incongruent...
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  • Moving on...


    Wicked Witch Eyes is a gloriously cheesily named Charm that’s basically a crappy version of All-Encompassing Sorcerer's Sight with a neat (?) little benny tucked on top of it, allowing you to use unrelated skills to explain certain phenomena. The Charm also writes about the setting implications of this, which is a cute little 2Eism.

    Outlander-Detecting Intuition is the kind of multi-purpose Charm I’d like Lunars to have. It lets you identify Outsiders (whatever they are) (truly, my unwillingness to look up what the incredibly dense and technical Charm...
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  • Let's continue with TAW! I'm going to use a compilation called Manual of Exalted Power - Terrifying Argent Witches instead of the more closely edited google doc by Imrix, because stealing ideas works better when there's more ideas on display to steal from. The downside of this is that I will probably whine a lot more about effects that don't fit my vision of Lunars, but by this point, this shouldn't really shock anyone.

    The chapter opens by explicitly spelling out the subset's thematic backbone: "To look beyond the normal opens your eyes forever". It's a very No Moon way...
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  • Awesome.

    ...Oh, this is actually a thread from about one and a half year ago. Still looking for mechanical feedback?
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  • Continuing on with Perception...


    Blood-Kin Sense allows you to smell familial relationships between people. On one hand, this is a reasonably Lunar Charm, thematically. On the other hand, it's an incredibly thin effect. Luckily, there's a bunch of stuff you can do with the idea of smelling/tasting blood, so this could certainly be one use of such a Charm.

    Blood on the Wind is basically super-tracking. This is definitely something Lunars should be very good at. So good, in fact, that I don't feel like I should be beholden to treating the core as an absolute cap...
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  • I could do that, but, again, these are things you should be able to do by passing a roll with difficulty 3, tops. I don't think there's much value in making a dedicated Charm for them when any character with a reasonable basic pool has a very good chance of succeeding at the basic action even without spending motes.

    Fiat-level "doing stuff" makes sense as a concept for Solar Charms, because they're the Exalts of "doing stuff", and these effects usually have low ability prereqs in their set, where succeeding at the related action isn't necessarily guaranteed for...
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    Last edited by aluminiumtrioxid; 04-22-2017, 05:21 AM.

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  • As it turns out, I feel like doing more Lunars today!


    Comprehending Ears Meditation allows you to understand languages by succeeding on a Wits+Linguistics roll. Something like this worked well in the old paradigm, where Linguistics represented your ability to speak languages, but obviating purchases of the Language merit with a Charm is probably not a great idea. Even Solars only get the ability to learn new languages upon exposure at Essence 3 (albeit they can make themselves understood at Essence 2 and can evaluate given phrases in isolation at Essence 1).
    Since I'm...
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  • aluminiumtrioxid
    replied to Neph discussion thread
    I'm not debating that....
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  • aluminiumtrioxid
    replied to Neph discussion thread
    Between Exigents and a bunch of yet-unannounced Exalt types, there surely must be some place for transhumanist superheroes....
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  • aluminiumtrioxid
    replied to Charm Picking Guide
    Wise Arrow over PAT, unless you only want to shoot once in a scene. Even a Defining Intimacy only gives you +4 dice (once per scene and not without drawback); I'd take what's effectively a non-Charm autosuccess on every roll over that all day erry day.

    Also, you could use the "color-coded for your convenience" system D&D optimization boards have been using for ages now (red for bad picks, black for average, green for good, blue for fantastic, sky blue for "must have").
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    Last edited by aluminiumtrioxid; 04-21-2017, 02:46 PM.

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  • Onto the Perception sub-tree!


    Sense-Sharpening Change is a basic dice adder with some shapeshifting fluff. Actually a thing I'd rather like to do for an entry-level Perception Charm is the ability to physically manifest the senses of some animals in your form library, gaining access to their special merits. It remains to be seen whether this is a good idea: on a sanity check level, it seems okay-ish - you don't gain anything you didn't originally have, and since the change is physical, it clearly outs you as a supernatural creature, so what you get is effectively a misc action...
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  • Time to read through Charms!

    Since I'm... basically okay with the way Irked did Charms for physical attributes, I'm going to go in reverse order: mental attributes first, followed by social, then physical. So let's (start to) read 1E's Perception Charms!

    (I'm going to skip Shapeshifting tricks entirely in these first passes, because I'm not convinced they need to be gated behind attribute minimums at all.)


    First is Hunter's Eye Technique, a Charm that lets you find weak points in your enemy's armor, reducing their armored soak for an attack. I like...
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    Last edited by aluminiumtrioxid; 04-21-2017, 12:55 PM.

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  • aluminiumtrioxid
    replied to Lunars and the Eclipse Keyword
    Yeah, actually one of the neat things Irked's homebrew Lunars did was letting you eat spirits to learn their Charms.
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  • aluminiumtrioxid
    replied to Ask the Devs
    Technically, that doesn't answer the question, albeit I suppose "the rest of them" is implied....
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  • aluminiumtrioxid
    replied to Ask the Devs
    Now I'm confused. I'm reasonably sure it's been said here that Wood Dragon's Claw is explicitly compatible with Black Claw. It is also explicitly called out as compatible with Tiger Style in the spell's text. But as a general rule, we're apparently not supposed to have artifact weapon stats unarmed.

    So which MA styles aren't compatible with WDC?...
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  • Interesting. Could you elaborate, please?...
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  • That's the plan!





    On the other hand, it's a thin line to walk between "constantly evolving god-monster" and "glorious silver shoggoth".

    That said, I'm not sure I'm quite as bothered by glorious silver shoggoth imagery as the old devs are, so we'll see where we'll end up!





    Yeah, one of the reasons for planning the totem bonuses the way I do is to facilitate picking non-standard totems even for Castes where said totem would be atypical. An exchange between breadth and depth, if you will:...
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  • That's... a lot of Charms. Tell you what, I'm going to read it for inspiration, shamelessly steal whatever catches my fancy and be diplomatically silent about the rest.


    First however, I'm going to read Glories: Luna!

    ...

    ...

    ...Yup, I've read it. I mean, there genuinely isn't much in the way of insightful commentary I can offer here. Much of it seems inapplicable or irrelevant for the direction 3E is going for. Some notes:


    - I'm not much of a fan of the focus on Luna's divine seductress aspect. Even putting the dreaded...
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  • Well it still kinda runs into the problem that you're getting way more than one Charm's worth with the initial Excellency purchase.





    That's a possibility. I generally try to avoid overtly systemic language and restrict the use of keywords as much as possible, partially because I think it's a poor fit for the aesthetics Exalted is going for, and partially because certain players are just as annoyed by that sort of thing as proponents of technical language are by Charms written in natural language (not to mention the learning curve - if a Charm says "reroll...
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  • Yeah, when I say "adaptability", I don't mean it in the overt physical transformation sense, more like Charms that provide second chances and options to change venues when a certain approach fails. The leak Charm I raved about is a good example.





    I'm not a fan of Lunars as rage monsters, but bestial fury is a good sub-theme for Strength. I wouldn't want Dexterity Charms drawing on it, and I'm not particularly keen on sticking it to Stamina either (but making Stamina interesting and thematically consistent is kind of a challenge in general, because...
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aluminiumtrioxid
aluminiumtrioxid
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