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  • aluminiumtrioxid
    replied to How do you design a story?
    Joseph Manola's romantic fantasy how-to is also helpful. (It's ostensibly for a specific playstyle in a specific system, but I think it works fine as a GMing best practices guide as well.)
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  • aluminiumtrioxid
    replied to How do you design a story?
    ...You don't.

    You write characters who:
    - have motivations the PCs can understand and empathize with
    - feel strongly enough about those motivations that they're willing to do extreme things in pursuit of them
    - and are, as a consequence, brought into conflict with other characters you wrote in the same manner.

    Then you watch the ensuing fireworks as multiple sides go against one another, with the PCs' actions ultimately deciding who comes out on top. If you did your prep work right, a story falls out of the resulting mess.

    There are nuances...
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  • Tbh I think The Beast is the least dangerous thing a Solar can be. You can divert them, outmaneuver them, find out what they want and exploit that knowledge to make them be disruptive somewhere else. Someone utterly dedicated to and solely motivated by martial excellence is very easy to deal with, as long as you have something to point them at. Get someone to seduce them so they settle down and live in marital bliss for a few centuries. Play on their desire to prove themselves as the greatest warrior who ever lived and let them know about invincible behemoths that lurk in the forgotten corners...
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  • Funnily enough, going by a strict reading, the answer to that question is "yes, except if your opponents are in the air at less than short range". I originally wanted to make that point, but the "if the Exalt uses this Charm to move to another range band, it counts as her movement action for the round" clause tripped me up - I thought "so if the character uses Invincible Fury of the Dawn's movement clause to propel herself towards her foes, she doesn't move with TAP, therefore her move action isn't used up". However, I forgot that it specifically says "aerial...
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  • A few things worth noting:

    TAP doubles damage after it is rolled. This means it is very vulnerable to below-average roll results. "A Solar can be deadly at 8 initiative" is, therefore, a bit of a misleading statement - there is a more than 10% chance that the attack will deal 0 or 2 damage, and a more than 20% chance that it will only deal 4 damage (inflicting a mere -1 wound penalty on a character with even a single Ox-Body purchase). Over five attacks, your chance of getting no abnormally low result is roughly 0.7^5 - slightly less than 17%. And you're paying a point of...
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    Last edited by aluminiumtrioxid; 04-25-2018, 02:00 PM. Reason: herp derp, I forgot to actually take the Excellent Strike autosuccess into account

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  • aluminiumtrioxid
    replied to Some Storytelling Advice
    I'd go with unique entity on the very shallow basis that the Solar aesthetics and the Lovecraftian one don't really mesh well (exceptions nonwithstanding)....
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  • The Soul Society arc is the essence of shonen battle anime. It also has a much more appealing artstyle than the others of the Big Three. That said, everything else about the series is indeed hot garbage (and JoJo's Battle Tendency arc does "snappy encapsulation of an entire subgenre" in an even more compact, 13 episode format)....
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  • Eternal Death-Banishing Blossom. It almost makes up for the grievous lack of a Senbonzakura-alike among the Artifacts published thus far. Almost.
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  • Funnily enough, I just finished writing up mechanics for a 3 dot black jade reaper daiklave for my Single Point stylist. If any of you are interested, I'd be happy to post it.


    Edit: ugh, this is what I get for posting while still half-asleep. I've misinterpreted the topic as "ways for jade weapons in general to synergize with Single Point" instead of "here's this specific weapon idea, what stuff should it do". Disregard my shilling.
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    Last edited by aluminiumtrioxid; 04-19-2018, 03:01 AM.

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  • aluminiumtrioxid
    replied to Ask the Devs
    If I use Unsleeping Earth Meditation to gain the benefits of sleep, and then actually go to sleep later that day, do I still gain a point of Willpower when I wake up?

    Also, do Dragon-Blooded success-adding excellencies round up, or should a character with a rating of 1 just not bother with them?
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    Last edited by aluminiumtrioxid; 04-18-2018, 07:37 AM.

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  • aluminiumtrioxid
    replied to DB Charm Commentary (part 1)
    Honestly, given Charms like the Fire signature in Bureaucracy, I mostly read it like "the Dragon-Blooded inflames the passions of her target, who can not resist talking about this crime he suddenly feels very strongly about"....
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  • aluminiumtrioxid
    replied to DB Charm Commentary (part 1)
    They should be sufficient for a reasonably well-built character. Poison penalty doesn't apply to Defense, the independent wound penalty negator in Integrity is incredibly effective (for a cohesive group of PCs - if you're playing a bunch of backstabbing assholes who can't afford to have a reasonably strong Intimacy of Loyalty to their teammates, your mileage will vary), so that leaves us with onslaught, which usually isn't too much of an issue (1-2 points can easily be cancelled out by Dodge's penalty negator at a very good price). Multiattack Charms pose something of a problem, but the easy access...
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  • aluminiumtrioxid
    replied to Ask the Devs
    Is this a special function of the fact that an Intimacy has nowhere to go from Defining, or do I have the option to not increase my Intimacy but still benefit from the tasty tasty non-Charm dice when a Hearthmate I'm loyal to is in danger?...
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  • aluminiumtrioxid
    replied to Ask the Devs
    Ten Thousand Dragons Fight As One - can I activate it on a character I already have a Defining Tie of Loyalty towards?
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  • aluminiumtrioxid
    replied to DB Charm Commentary (part 1)
    If our standard for torture is "attacking a person who is engaged with you in mortal combat", then pretty much every Exalted character ever is a torturer.
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  • aluminiumtrioxid
    replied to DB Charm Commentary (part 1)
    The ability to spend 3 times as many motes to penalize someone as they have to if they want to cancel out that penalty is indeed hot garbage, but I think you're underestimating the impact of free vertical movement and being able to ignore difficult terrain.

    Also, unless the specific rules of Heaven Thunder Hammer apply to every instance of knockback (there is no indication of such in the rules text), flinging somebody away does not, by default, result in damage. Maybe if you find a way to knock them upwards. But the idea that the dominant strategy in Dragon-Blooded personal combat...
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  • But we... do know - we've been having the Charms of the first 9 abilities since Tuesday. And yes, Signature Charms do make a massive difference. So do Martial Arts and Evocation capstones. (Albeit I'd disagree with Vance's assessment that E3 is a larger power spike than E4 - E4 Charms are hella strong, and most Artifacts unlocks their ultimate once-per-story ability to affect change on a massive scale at that level as well.)

    Having power spikes is not bad design that has to be smoothed over - quite the opposite, actually. You want ups and downs. They make players shiver with anticipation...
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  • aluminiumtrioxid
    replied to How I let my players progress
    I just hand out 5 XP by default and an extra 4 SXP as long as the players can come up with even the sketchiest justification for deserving it. However, I rigorously enforce training times, so their progression ends up being fairly limited still. (Not helped by the fact that we've had 8 sessions of a mortal prologue, during which they earned SXP instead of normal XP - so they've been sitting on massive stockpiles of the stuff and I think haven't actually spent a single point of regular XP up to this point...)
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  • For what it's worth, I don't think so either. But I think they nevertheless look viable and fun to play (and the more I look at the Aura mechanic and how it manifests in actual Charms, the less limiting it seems compared to my initial impression)....
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  • ...You know what, Dragonmystic? I apologize. I have been an asshole to you for no good reason. I was more annoyed by your complaint than anybody has a right to be over elfgames, and got snippy as a result. Moreover, I failed to explain the reason for that annoyance, and resorted to petty sniping instead. That was stupid - forums are a place for public discussion, and slinging passive-aggressive insults around instead of actually explaining my position does not actually add to that discussion.


    So here's what I really think: there is no single good, one-size-fits-all answer....
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aluminiumtrioxid
aluminiumtrioxid
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