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  • I think it's mostly by narrative fiat, though the Wealth Edge and the weapons/ armor/ vehicles sections give guidance on how much by way of cool stuff a character is expected to have and afford. You could make the game more granular by assigning dollar (or yuan, in Aeon) values to equipment. I'm making equipment even more handwavey by having NPCs hand out equipment based on the PCs' missions.

    Some sillier answers include...
    - Steal stuff from a mad scientist's lab!
    - Use Quantakinesis- Transmutation to turn trash into things you need
    - Be a nova and run around naked....
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  • Nephandi
    replied to Æon 2.0 Psi Aptitudes
    Using your character creation bonus to get a dot of Psi instead of an Attribute dot is the better move for sure. I did it for all the pregens I made for my players. Although in the long run it only saves you two experience points, since an Attribute dot costs 10 and a Psi dot costs 12. (Assuming in the long run you end up buying Attributes and Psi; I imagine some folks never increase their Attributes past chargen.)

    I agree the Favored Mode Edge is super duper good. It's probably good to keep it as an Edge because you can only apply it once to one Mode, and that's a significant choice...
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  • Nephandi
    replied to Æon 2.0 Psi Aptitudes
    For the most part I like how the old powers were updated, and I like the changes they made.

    Biokinesis and Electrokinesis probably changed the least. Although they lost those death spell type powers where you could microwave blast a dude to death with Technokinesis, or reduce someone to bio-paste with... I forget whether it was Transmogrify or Psychomorphing. Telepathy didn't change much, either.

    I really appreciate that Vitakinesis now has the mental health and physical health modes rolled into one. Augendis is a great choice to fill the gap, that really expands options...
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  • Nephandi
    replied to Space Exploration in Aeon
    Mechanics-wise I'm still not 100% up to speed on the finer points of the system, like when and how to bring out Complications. I mostly relied on typical Skill + Attribute rolls, look for one success, then add Enhancements. The players appreciated that when they failed they got Momentum. I guess my advice starting out would be to not worry too much about knowing and using every Tag and Stunt at the outset, the system can handle being simplified down to "roll your pool, then your intent happens or fails." We'll get more sophisticated with our application of the full rules over time.
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  • Nephandi
    replied to Space Exploration in Aeon
    I handed out some pregen characters, and ran my first TC: Aeon game. I had to spend most of the time explaining the setting and the basic rules, and I also had my players do some collective setting-building. So now they're crew on a jumpship that has a catlike personality, an aloof but respected captain, and a Qin bartender onboard. One conceit we're going with is that their ship is actually the first functional Leviathan, so it's named "Leviathan" and the other jumpships are "Leviathan-class."

    I started the action in mid-2122, with the Leviathan sitting in the...
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Nephandi
Nephandi
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Last Activity: 01-30-2019, 10:48 PM
Joined: 07-09-2014
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