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  • What exactly it is is left ambiguous, but it can teach Koldunic Sorcery and make deals for the souls of cainites. Depending on your campaign's metaphysics, it could be a powerful nature spirit worshiped as a god in Pre-Columbian Mexico, a High Umbral incarna, an earthbound demon, etc.
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  • I vaguely remember reading something about spectres being able to travel... somewhere in the Tempest or Labyrinth and cross into the Deep Umbra, then double back into the other layers of the Umbra. It was in the 90s and several editions ago, so I don't recall the specifics. I don't think there were any rules presented for how they would interact with beings made of ephemera rather than ectoplasm.
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  • Matt the Bruins fan
    replied to Who is right?
    Pang4, that was sort of my conceit when I was running games. Not that the Setites were right about the origin of all vampires, necessarily, but that they were correct about Set being an actual god, and Egyptian mythology being real.
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  • I'd think a handful of dedicated small teams motivated by fanaticism or revenge (think the one in John Carpenter's Vampires) would be a lot more likely than just putting big bounties on vampires in a Soldier of Fortune classified ad or whatever.
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  • I'll agree, The Crucible of God was my favorite as well. Wormwood seemed more like a play than an adventure for free-willed characters, and I hated the two main NPCs who were basically stand-ins for the Storyteller. Nightshade had too many comic book tropes for the genre imho, mixing science fiction and a bunch of melodramatic plot twists while making everything revolve around the PCs. (TCOG seemed to involve the players more organically.) Fair Is Foul was just awful—ptui! Let us never speak of it again.

    Honestly the introductory fiction seemed like a much better storyline than...
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Matt the Bruins fan
Matt the Bruins fan
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Last Activity: 10-20-2019, 10:49 PM
Joined: 07-17-2014
Location: the South
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