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  • People keep saying this, and it keeps not making sense to me. I’ve been around almost the entire life of the game line, and I simply do not see V5 as in any way limiting what you can do mechanically that you could do in other editions.

    People talk about Hunger as if it were something other than a tool to give some weight to stuff that every other edition spilled a lot of ink talking about but never quite managed to represent in the mechanics in a satisfying way. I think it’s because they’re new and people don’t have a good idea of how they’re supposed to be used. If, say,...
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  • It’s not uncommon to hear scholars talking about negotiating meaning, only between individuals but also between an individual and a collective standard or even an individual and a text. Basically it’s used of any time you reach a conclusion that is not unilateral. The linguistic definition of communication as the production, interpretation, or negotiation of meaning in a given context also touches on it, as part of communication is that meaning is often something that is negotiated. That doesn’t mean we make offers and counter offers about what a phrase means, but that meaning is often a...
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  • Black Flag
    replied to Clan Banes
    Slot it right in, I think.

    I like the idea of the Gangrel suffering a little bit of involuntary shapeshifting for a while. Never liked the permanent alterations. This is the first iteration of the Gangrel curse I actually like, including in Requiem (where the only time it worked was when they just copied the Brujah curse).

    Tremere actually makes sense for once. In all these years I never saw the old curse have any measurable effect in a game.

    Malkavian and Toreador got a lot less stupid.

    Nosferatu is harsh, but I get it. Nobody else gets to...
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  • Ýou're insisting on a specific definition of a word that has a number of common meanings. The way it's used in game design is more akin to its academic sense or in the context of a social contract, not in the mercantile sense.

    I mean, I get what you're saying, but it's on the level of objecting to the term "dice pool" because pools are things that are deep and full of a liquid, so therefore the dice system must be a terribly inconvenient affair, what with everybody diving in to grab their dice from the bottom every time.

    Fair enough if you haven't encountered...
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    Last edited by Black Flag; 08-19-2018, 07:17 PM.

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  • This pretty much covers it. The system is tightly designed. You can use Hunger dice or not, but if you use them, it's important to use them as written (replacing, not adding), or it will mess with a bunch of other things and result in unintended silliness.

    The bottom line is that Hunger is not meant to be a good thing. Vampires do not want to be hungry; it's a constant annoyance at the back of their mind, which is how the fiction has always described it. Hunger makes vampires want to feed. The decision point of whether to feed is still there because feeding takes time and is not without...
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  • Black Flag
    replied to V5 Character sheet?
    Look under V. It's not with the other World of Darkness sheets. I didn't see it at first either.

    It's good at representing the damage trackers, but I don't think the dice rolling macros quite work. It doesn't seem to recognize criticals. Fortunately, we prefer to roll physical dice anyway....
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  • Nevermind. Mistake post but can't seem to delete.

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    Last edited by Black Flag; 08-17-2018, 10:57 PM.

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  • I think people are getting hung up on the negotiation thing. That doesn't literally mean you stop the game and haggle or make a series of offers and counteroffers. It means you do whatever works for you table to come up with a description that makes both player and ST happy. If that means the player narrates and the ST nods, then that's well within the game-design concept of negotiation. So is having the ST narrate with the player having the right to veto. Or everyone present throwing out suggestions until someone says "Yeah!" There is no single method that will work for every table,...
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  • Black Flag
    replied to V5 list of upcoming books
    So the Banu Haqim have thrown in with the Camarilla, along with the Lasombra (though both will retain an antagonistic faction). Ministry of Set coming out as Anarch makes a kind of sense, given their weird gnostic bent. Ravnos, they probably want to figure out what the hell to do with them before they do anything with them. Giovanni, they were always a small clan; I'm not sure what reducing their scope even more does for us, but okay. I guess we'll find out.
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  • Black Flag
    replied to V5 Character sheet?
    I didn't see a V5 sheet up when I just looked. Am I missing something?



    Also classy. Wrought iron is cool and nostalgic, but this is good too....
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    Last edited by Black Flag; 08-17-2018, 09:53 PM.

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  • Black Flag
    replied to V5 Character sheet?
    I like the classic look of the sheet, but I'd disagree about the dots for Health and Willpower. They'd just waste space when you can just black out the boxes you don't have access to. There is no Health or Willpower rating apart from your maximum boxes, and rolling Willpower now means rolling dice equal to your empty boxes. The real issue is that tracking damage requires slashes and X's, which isn't so easy to do electronically.

    And no, there's no reason for the gap between five boxes, except for quick counting at a glance, which I think is a fine thing.
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  • Black Flag
    replied to V5: Super edgy or what?
    Yeah, I'm all for social criticism of media etc., but that conspiracy theory about White Wolf being crypto-fascists is ludicrous and offensive, considering how obviously anti-fascist the authors of the book are. That guy took an obvious dig at contemporary fascists as somehow evident of support for fascists because... it mentioned the fascists? That's the kind of thing you get from actual fascists: the claim that any talk of racism is racist because... it involves mentioning race and racism, or something. So of course everyone should just shut up and be grateful for the status quo, because you...
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    Last edited by Black Flag; 08-12-2018, 12:23 PM. Reason: clarity

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  • Black Flag
    replied to V5 Thaumaturgy
    By the rules as written, yes, they count as a power you pick for that level. In other words, you don't get them for free. Passive just means that you don't have to activate them....
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  • Things like that have been out of fashion for a long time in game design. The main thing is that it's another roll to add to the mix. People generally feel that fewer rolls is better, but there's also the problem that more rolls multiply the probability swing in a big way, and then there's the fact that the only purpose of the roll is to negate the results of a previous roll. Players may like that last bit when they do it, but they're not likely to feel good when they manage to do damage against an enemy and that enemy then undoes it. Insofar as there is any consensus in game design, it's that...
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  • Black Flag
    Black Flag posted a Visitor Message for Growls
    I can't seem to reply in the thread for some reason, but let me say that I like your V5 review very much. Both accurate and entertaining.
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  • Black Flag
    replied to V5 list of upcoming books
    It's true that the Banu Haqim get mentioned a number of times in the core. That could mean they're keen to get on with the rebranding so that people are used to it, but also that they've got the clan worked up and ready to roll out.

    I don't know how well they fit into the Camarilla culturally, but I'm not an expert on how they've evolved over all the editions. It must make sense to somebody, since the idea that many of them would join the Ivory Tower was floated 20 years ago. In any case, there is precedent for their submission to Camarilla edicts in the past and their working for...
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  • Don't know what to tell you, but I can promise you that a variant of the Hunger dice mechanic will be used to measure werewolf Rage. I think it's a good idea, but if you're unsold hard on the whole thing, then brace yourself.

    I fully expect it to represent Paradox in Mage as well, which is an application that makes a lot of sense even in its present form. Bestial Failure = Backlash, Messy Critical = ? (I'm sure it'll come to me)....
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  • I think you've got me confused with someone else. When I stumbled into those sorts of conversations, I was always on the other side. I got really fed up with the anti-nWoD edition warring and the fact that I had to put up with that shit for years because some people thought that if they were just unpleasant enough for long enough, WW would kill nWoD and bring the old stuff back.

    That experience soured me on WoD fandom quite a bit, and present experiences regarding V5 aren't helping, where it seems like some people are trying to pull the same shit. But I'm glad we live in an age in...
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  • I disagree with literally all of that.

    Well, to be fair there are some influences from Requiem 2e, though Requiem was based on Masquerade to begin with, and the concepts V5 takes from it are meant to mechanically represent things that Masquerade fiction went on about since the beginning but there never was working mechanical support for, so I'd call it fair game.

    But otherwise, no, can't find a single assertion I can get behind. For example, no edition of Vampire has ever spent so much page count suggestion ways to adapt the game to suit your own preferences, right...
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  • How about Shadow Lords to the Ventrue's Silver Fangs? Or rather, the Lasombra are too clever to try to do things the Ventrue way. Those who sit on the thrones are useful for absorbing stakes and flames, while the Church sits in the hearts and minds of the flock....
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Black Flag
Black Flag
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