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  • I referred back to the V5 core and only two or three disciplines have that problem when limited to one dot. While one more die in charisma rolls or the health track is rather meagre, it is likely to come into a lot of situations. And I was assuming that each new 1st dot of a discipline would cost 7xp (it might even be 6xp if they count as Caitiff), rather than the 10 of V<5, so lateral discipline development could cost more xp than it's worth, even without the option of linear development.

    Based on V<5 RAW, thin-bloods still have a lot of room to specialise in chosen disciplines,...
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  • If thin-bloods had to invest in disciplines, but were capped at 1, I expect that a lot of player characters would collect which ever ones have useful 1 dot powers that don't scale with the discipline, so they'd end up being the same.
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  • This is a marvellous summation of the V5 Camarilla and the appeal of playing within it....
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  • So would you include Cruac, perhaps in a simplified form, but not Theban Sorcery?...
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  • Ravnos feel like at least two different clans between versions to me, including those that the OP cited. Although I struggle to identify what they're about without looking to their weaknesses. After all, that's the most fixed mechanical feature a clan has, at least within a single edition. I'm guessing that the V5 developers, having ruled out previous weaknesses, decided that constant travel was a key feature of the clan's identity and wrote the new weakness around that, combined with the Week of Nightmares. Personally, I prefer the sin theme (to describe it in a DA:V term), but some people clearly...
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  • A dozen. Call me a Noddist, but I prefer disciplines as applications of a nature that all kindred share. For example, I like Oblivion because there's an implication that it's based on a natural affinity that vampires have with destruction/anti-creation/nothingness/lower realms/MtAs entropy. If a bloodline or clan has the power to control something else, I expect an explanation about how they gained non-vampiric power, such as Lhiannan, Kiasyd or Ahrimanes, or that they aren't the same type of vampires, such as Wan Kuei. Even in the case of the former group, I find most older special disciplines...
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  • No offence and not that it's any of my business, but I already dislike your adaptation of Old Wounds:

    "This is Tampa. We are at our most serious when joking, our most deadly when at play. Our smile is our snarl. Our laughter is our battle cry. We move sideways, ever sideways, like monstrous crabs."...
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  • Athens is a place where I'd be particularly interested in playing a Brujah, given their history. I wonder what the author has planned for them.
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  • I love this, but I don't think it's really that central to VtM. The Camarilla doesn't talk much about God. I don't think even the Sabbat does, for all they have to say about Caine. He's a key figure in several Paths, but in different ways and not at all in some. Whereas VtR proposed the same idea, but without confirming it.

    So I don't want to invalidate a WoD with a cruel Abrahamic God, but the myth can coexist with other possibilities....
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  • How much Christian myth does V5 actually confirm? It isn't made for the sort of game where your coterie meets Caine himself and personally ends Gehenna, one way or another. If Chinese kindred said that the Christian myth surrounding kindred origins was just western embellishment, would we have proof to refute that?
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  • An interesting, if practically so-so ability of thin-bloods, is how they get a dot of a discipline based on the resonance of their last meal, two if it's Intense. So by choosing their blood carefully, they can swap discipline at will. I don't know that means they can choose their particular discipline power, but then I don't see how that works for potent vampires either. I see thin-blood alchemy as a refinement of this practice, which involves creating new resonances that confer powers to which other vampires lack natural access, because their vitae isn't flexible enough. Although perhaps it would...
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  • The first three books kind of do designate some signature characters. Looking through the discipline examples in the core, I see the following characters
    1. Brujah: Theo Bell.
    2. Gangrel: Rudi.
    3. Malkavian: The Voermanns
    4. Nosferatu: Ambrus Maropis.
    5. Toreador. Carmelita Neillson. At least it's implied to be her.
    6. Tremere: Carna. I think she's far too senior, although the same could be argued about Talley, Theo and some of the others.
    7. Ventrue: Fiorenza Savona.
    8. Banu Haqim: None.
    9. Hecata: None.
    10. Ministry: Hesha Ruhadze.
    11. Ravnos: None.
    12. Lasombra: Talley.
    13. Tzimisce: Mayumi Shibasaki. She
    ...
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Spencer from The Hills
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