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  • It's I guess a contextual thing. If the things going forward are going to have often 3-5 more dice than similar htings in teh corebook (or in Mata-Yahd's case, upwards of about 21 for not a lot of mote investment) I would be kind of worried. And while folks are saying they like something that an Essence 5 group can find challenging, I think that probably should be the purview of say, a demon like Ligier or an apocalypse dragon. Not what' simplied to just be a raksha noble's mount.

    I also take issue, again, with having a super-difficult but intersting strategy to fight it have built...
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    Last edited by Blaque; Today, 11:03 AM.

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  • Sure, but that's going back to the general, "Prinicple of Motion require sthe god to teach you it first" things from 1e and 2e some. Yeah, the spirit has to teach the Eclipse, but that begs the question that the power is something the Eclipse probably should or should not have in the first place. I honestly think something like that is fine for indivdiual spriits but I think it's kind of stand-out how there aren't powers like it in the corebook and hwo restricted such Essence-draining powers are in the Solar and Martial Arts Charms we have or even with Exalt NPCs.

    And...
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  • Blaque
    replied to Exalted Priesthood
    The Sun might of Exalted the character because he saw in them the potential to see the follies of their ways and put their passion more into His name and generally turning on his masters. The Exalt had the potential to break things, reform, and maybe even though his actions exalt him in his actions and all that jazz.

    The character could of then turned around and double-downed on being a Yozi cultist and ultiamtely for the Sun if he really thought on it be a disappointment. But well, no take-backsies so here we are.

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  • This almost seems like the exact power Eclipse keyword exists for. As in the sense that it probalby shouldn't have it or Eclipses get weird unfair advantages in the general game. Especially since it's kind of a basic raw mote-gain power and not very flavorful save as a base combat fuckery power.

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  • Blaque
    started a topic Hundred Devils Might Parade Stat Block Concerns

    Hundred Devils Might Parade Stat Block Concerns

    Since the other thread kind of ended up going a bit rough on the way in which some of the commentary of the results were, I kind of wanted to comment on some of the contents of the two statblocks in the first entry in this series, and a bit more in-depth my general worry on them. I'm going to try and do so as best I can to just say how thse look on paper, knowing I haven't PT'd them but keeping in mind the general way their math looks in context of things I have played in 3e so far and what I kind of expect out of such opponents.

    Doppleganger
    The fluff on this critters is pretty...
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  • Yeah. Even barring my rants on the doppleganger, the fact that the cool Shadow of the Colossus boss-fight mechanic punishes you for using it instead of just slogging through 25 -0 health levels seems kind of overly punitive and not thinking of the whole thing through.

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  • It is better than the lorelei on persuade and instill, has double-9s on disguses and seems only worst than her on seduction and reading intentions. It also arguably is a better fighter since while it has a smaller pool, its dice pool goes further and it's a bit more durable.

    And it also is again, somewhat out of wack with other ghosts in the corebook. The nephwrack is pretty beefy but is also more than twice the doppleganger's Essence and as I gather meant to be a boss fight in itself. This doppleganger I'm not so sure is meant to be that. What about it means an Essence 2 ghsot...
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  • Mostly this. And especially since again, by the guidelines of the book, this shoudl be top of the top sort of antagonists, which I'm not sure this is what the doppleganger's role is and it needs quite that many dice to succeed at being.

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  • Guess further math-thought for folks.

    The Fair Folk Cataphract as I gather is dice pool 16 on its attacks resting with kind of an assumption taht raksha have 1) Higher dice pools than humans and 2) Doesn't have a dice-adder. I think it's worth noting that while it has a high resting set of dice pools, that's about how high it gets for it. The behemoth kind of blows that out of the water with its AOE +5 thing going on. SImilar with its social influence stuff, actually.

    I'm also kind of concenred that the effect of breaking one of its limbs, as i htink on it, is so severe...
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    Last edited by Blaque; 05-24-2017, 08:26 PM.

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  • Some other things going through the behemoth a bit:

    Raking Obsidian Shards seems a tad...overkill? Mostly in that it's a strong effect, but it seems to me somewhat backwards that decisive attacks (the ones that actually kill characters and are thus harder to do by default) can get what amounts to a free Excellency, on already inflated because NPCs are supposed to be hard attack stats. 21 dice on an AOE decisive just is...a lot. Its base dice pool for attacks (16 dice) is enough such that it reliably hits the highest possible Defenses characters (ie, Attribute 5, Ability 5, specialtiy,...
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  • I'm going to second Leetsepeak leetspeak a bit here. Doppleganger is cool conceptually, but there's no reason a ghost should be running around wiht a resting dice pool of 14 dice for social influence and Read Intentions of 10. This is basically "Non-specialist characters need not apply" as far as that's going I feel. Double-8s on all unarmed attack rolls is also a bit excessive feeling.

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  • Something rather neat is how it has the same grild style as SLS' old 1e map. Kind of gives one a sense of how much bigger things are if you sit to look at both a bit.

    And stuff.
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  • Blaque
    replied to Blame! (Autochthonia inspiration)
    It's less that they're all in the same setting (in fact, his first two long-running ones BLAME! and Biomega outright cannot exist in the same setting) and more that he has certain elements or homages that tend to bleed over between settings. Things like the GWE, whatever the fuck material the Megastructure is made out of, a propensity for megastructures and also a lot of things dealing with bioegineering.

    But the City is definitely the best source for Autocthonia. The very first scene of the manga is still one of the things that have always defined the Reaches for me.
    ...
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  • Blaque
    replied to Blame! (Autochthonia inspiration)
    Blame! has been my outright favorite manga series since ever and has always played a huge role in what I love about Autochthonia aesthetically. The anime only covers a small bit of things, but the sheer scale of the Megastructure is pretty awesome.

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  • Blaque
    replied to What is the scale of Primordials?
    "...There is room for worlds to pass between its arches and Yozis to wander
    down its streets. Even Malfeas, the Demon City, can dance
    in its central square. ..."

    This is the only bit I can find where there is anything about Malfeas particular and dancing. The section on the Yozis in general describes them all as dancers and the only other instance of thew rod seems to be in context of Stanewald and glymine.

    He always could dance in his plazas and down the streets. in context of Games of Divinity, this meant that the city was so large the city could...
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  • Blaque
    replied to What is the scale of Primordials?
    Primordials are as vast or as small as they need to be. Games of Divinity, like a lot of things, has something to say on this:



    Like, let's ignore things like 2e's invention of the Brass Dancer. In their original description, the Demon City had plazas large neough that the whole Demon City could dance in it. Which makes no fucking sense if you assume that these things operate in something that even remotely looks like Euclidian geometry. But seeing as they include things like a mountain with no summit or base, oceans with a surface but no bottom, spherical shells of a...
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    Last edited by Blaque; 05-19-2017, 10:49 AM.

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  • Blaque
    replied to Aura charms!
    That Solars are best at MAs in general doesn't necessarily mean that there's always a special "Better-er" tier for every style ever. Solar supremecy at MAs doesn't suddenly stop existing because they don't get extra beenies on five styles out of everything else.

    And stuff.
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  • Blaque
    replied to 1e Luna - How the Changing Goddess Changed
    Him actually Choosing people also creates a bit of intersting take on some complaint I think some folks have on why the Sun doesn't go and fix things a bit. Namely, he chose your ass. That is him doing something important to fix things as far as he's probably concerned.

    And stuff....
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  • Blaque
    replied to 1e Luna - How the Changing Goddess Changed
    I think a big factor on the Incarna being kind of distant is also trying to relate to some of the soruce material and some myths too. GCG I think at some point wish he had made the gods more like Flat Earth ones, where worship is actually outright more annoying, but we got something pretty different isntead. The Incarna though I think still fit into the Flat Earth vibe of distant and just not interested in teh stuff mortals worry about anymore. It's just that this got tied to the Games of Divinity, rather than trying to make it more nebulous. And this tie, plus the move towards more personable...
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  • Blaque
    replied to Aura charms!
    This would make me think then that instead of putting that weight on keywords, whether a section on Element or something itself might serve this. Mostly on some level I think that keywrods wer ekept pretty minimal in the corebook, and I wonder if these fit the paradigm of that alright or if htere might be a way to go at them more simply.

    And stuff.
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