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  • My gathering is that it's a bit of customization. It's not a secret, but it's a detail that ultimately is irrelevant since she's gone and whatever you want it to be if you want it to be.

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  • Also the context of the full title, wrought seems to kind of be important. It to me elucidates ideas of crucibles, forges and strife, which fits an Exalt who's largest collection is an empire forged on war, empire and conquest.

    Or more blithely, it's fancy-sounding.

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  • Blaque
    replied to Arms of the Chosen Preview
    Starmetal is actually pretty appropriate if you go with a "Music of the spheres" vibe and starmetal wire like an analogy to strings on an instrument. Something that you use to play the music of the world or something like that.

    For an effec that's a loud, blazing resonance for a large area though, oricahlchum seems to fit that bill pretty nice too.

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  • Blaque
    replied to Arms of the Chosen Preview
    I'm one to admitedly like simpler names. I have sketched out an idea for a McGuffin warstrider for a game I would run in the South which was simply called Omen. Because sometimes you can get a nic eominous vibe wiht two syllables

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  • Blaque
    replied to Ask the Devs
    As much as Gnomon is cool, someone pointed out elsewhere that it does kind of folow a bit of playing the trope of Sidereals as Blind Seers that despite their prowess, foresight and knoweldge, can get the wool put over them and shit stolen. The intial power kind of even plays on this in that apparently it specifically allows the wielder a special wedge in on playing on this kind of blindsight routine.

    To some extent, this was a problem 1e and 2e often had with Sidereals in the fiction. Is this a concern of yours wiht presentation of Sidereals in future fluff?

    And st...
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  • Blaque
    replied to Ask the Devs
    Oddly, I think there's a Simpsons clip somewhere where I can refer to that and generally show it working out humorously. Sadly, I can't find the clip. But the entire gist of the style is that you're so good at kung fu that even though, yes, you did gouge their eyes out, they started it.

    EDIT: Found it! Just think murder instead of nuclear meltdown and being cute/sexy instead of mystery box.


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    Last edited by Blaque; 04-17-2017, 10:43 AM.

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  • Blaque
    replied to Lunar-Exclusive Infrastructure
    Stuff that due to the ability of Lunars to just do anatomical or mobility things DBs don't is fine by me. I think the big thing though that's implied with Lunars is that the Realm will still have the best, but for the Lunar insurgency to keep going strong, Lunars don't need the special infrastructure. They're individually powerful and can "live off the land" enough to probably get around some things that other Exatls might need, at least with things resonant with Lunars like you know, building armies or making moonsilver stuff.

    The Lunar strategy seems to be that even...
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  • Blaque
    replied to Lunar-Exclusive Infrastructure
    Something odd to me is this all begs a question that Lunars need special snowflake infrastructure. The "live off the land" insurgent vibe I get with them in 3e is something that, to some extent, is thematically antithetical to infrastructure. Lunars are still able to do sorcerous workings like other Exalts can. And it's not like Solars magically have infrascture Charms unique to them.

    What the hell is even meant by infrastructure in this case, why do Lunaes need to ahve it and so on? I might have missed this in the original thread, but there's a premise to it that I...
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  • Blaque
    replied to Equipment Tags
    They also heal at different healing rates and there is stuff that if you can keep going with your track full on Bashing, you get some ablation out of that. But then it becomes a genre-describing damage thing, not really a simulation. In genre ficiton, clubs and bats are not typically as good against a zombie or vampire as a chainsaw or sword. This will probably be more relevant with things like Liminals as time goes along.

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  • Blaque
    replied to Equipment Tags
    Ish. In 3e it's up to the ST on whether you die immediately or not and how fast you need medical attention. A person KO'd by bashing in a fight where folks really want you dead is probably still dead when opponents get around to them. A person KO'd in a fight by lethal is more or less in the same situation, save it's whether or not they get medical attention.

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  • Blaque
    replied to Ask the Devs
    Arguably for Solars, but even then, not always. The dice mechanic of Excellencies did some weird I remember, like making Dodge, an Ability that only did defense, suddenly pay the same per-die as Melee did. And it hurt Sidereals really bad.

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  • Blaque
    replied to Ask the Devs
    This gonna be something more common with Exalts besdies DBs? Or is there going to be some Exalts who still have templated dice-adders like Solars? I would assume maybe at least Abyssals since the thing about Excellencies is they kind of show an Exalt's raw power if anything.

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  • Blaque
    replied to Ask the Devs
    I would assume it being in the DB book would also be there to hammer in the idea that styles originally stashed away for Celestials are much more globally popular and accesable, yes?

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  • Blaque
    replied to Arms of the Chosen Preview
    I'ts not hiding, actually. It's using basic stretch and squash in animaiton for emphasis. Anime can at times look really stiff when animators aren't wiling to let their characters be "stretchy". The Gureen Lagann and later Trigger folks are nothing but all for things looking like they move!

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  • Blaque
    replied to Equipment Tags
    Since there's no real mechanical difference between out with lethal or bashing most of the time, it's fluffy to me. Especially since not a lot really does the "downgrade" thing.

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  • Blaque
    replied to Equipment Tags
    Yep.

    I think that's something to consider there. Some weapons might look like others but with a tag here or there missing. Or costs more Resources or whatever. This isn't really a big deal though, since such things are so minor in the grand scheme of the game, they help to let them be stylistic choices. Not everything has to be "optimal". Espeically in a non-competetive game where again, the differences are minor.

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  • Blaque
    replied to Equipment Tags
    The weapons that are not as good as others are only so by such a slim margin that I don't really think it's an issue. Since the game isn't being designed hyper-cometetively and the extra tags may not be what you wanna do at all times, I don't usually see a big deal. And since the differences are pretty minor, there's also not a big deal of reskinning.

    I also think the ability to trivially reskin some equipment in teh current system is alsoa big reason I find it appealing, at least.

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  • Blaque
    replied to Ask the Devs
    This makes me happier than really any other style that could be in there.

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  • Blaque
    replied to Exalted Forum Introduction Thread
    So contributing to this shindig:

    I'm Blaque. I first started with RPGs back in 2000 with Werewolf: the Apocalypse. Since then I've played or run that, Vampire: the Masquerade, Mage: the Ascension, Vampire: the Requiem, D&D (3.5e, 4e and 5e), Shadowrun (3e and 4e), Dresdon Files, Scion, Adventure!, Don't Rest Your Head, In a WIcked Age, BESM (I even have playtest credits in 3e), Legends of the Wulin, Legend of the Five Rings and of course, Exalted.

    I got into Exalted when it came out though with 1e, got hyped when they first announced it and it has been my main game...
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  • Blaque
    replied to Ask the Devs
    Sounds good, just curious on that bit since I do feel that at least Slow Archery stuff was the only thing that in the end still irks me as no there, sadly. -_-

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