Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • Blaque
    replied to Ask the Devs
    Actually, random aside. I think it's cool that not all the Artifacts in Arms were new and we saw a few that were pretty iconic in the gameline's history, like the Forgotten Blade, Flying Silver Dream, and the Chariot of Aerial Conquest.

    That said, I'm kind of surprised Soul Mirror, which made its way into all prevous Artifact books before, wasn't in this one. Was it just not something that came together for this one, or is it maybe something that if revisited, might have a chance to be covered in an appropriate place like the Abyssals book? Similar with the Daiklave of Conquest.
    See more | Go to post

    Leave a comment:


  • Blaque
    replied to Ask the Devs
    Would more mechanical bits for Lookshy, such as the Valkawsen and the Order Chaplanry initiations, gunzousha and all that, be the sort of things that'd end up in a Companion for the DB Kickstarter, or that not your area to say on things?
    See more | Go to post

    Leave a comment:


  • Blaque
    replied to Old Realm in Third Edition
    I talked to Richard Thomas about this a bit at GenCon. Something to maybe think of it is that the style on the cover is like a font of Old Realm or something. Since we are not surew hen we'll get it put up to see anyhow.
    See more | Go to post

    Leave a comment:


  • Blaque
    replied to Ask the Devs
    Based on the advise in the book on customization Evocations, I would assume that for Exalts resonant with the material of the weapon, such as a Lunar using Flying Silver Dream or a Dragon-Blooed using Burning Branch, it would probably be alright to make similar if not identical appropriate Evocations that upgrade their native Charms to "fill in" for purposes of some other perequisites, yes? So for instance, Lunars can't learn the Charms to really get to Eternal Moonsilver Champion, but ones that do things like upgrade attack-extension Charms or which help their damage would probablyb...
    See more | Go to post

    Leave a comment:


  • To quote Games of Divinity on the Ebon Dragon a bit, and hopefully not violating forum policy in the process:



    So yeah, based on this text, I see persoanlly Lore (secrets, seeing what role folks play in bigger pictures to see dooms), Occult (for ghosts, the dead, necromancy, all that fun stuff), Stealth (darkness, all the darkness), Larceny (trying to escape and such), and maybe even Athletics since he flies and that might ahve some cool effecs there to work with.

    But yeah, there's a lot of thematics to each Yozi tow ork with. And I think that overly focusing...
    See more | Go to post
    Last edited by Blaque; 11-11-2017, 03:08 PM.

    Leave a comment:


  • As with a lot of things, depends on edition and on context. In 2e I think it was that he was originally his own shadow and became himself.

    Soul-pruning wasn't necesssarily required in the 1e setup. The main thing the Ebon Dragon gave up in 1e was being free, and that's about it. And he wasn't necessarily super evil and all that. Just a creature of darkness and scheming. There's actually some pretty big differences in its characterization between editions....
    See more | Go to post

    Leave a comment:


  • My list, with a bit where there are some areas where I think you'll probably see more "generally Infernal" themes take over than trying to force every Ability to exude a Yozi, plus I think a coupel who's nature (and literary role) is to have as little about them as possible to keep their narrative weight (Sachveriel and Cytherea).

    So the list for me:
    Archery
    Malfeas due to sunfire and all that fun jazz. Cecylene because of concepts of crossing distance and space.

    Athletics
    Isidoros for smashy stuff. Adorjan for zoomy stuff.

    ...
    See more | Go to post

    Leave a comment:


  • That's usually how I saw it done, but also again, baring in mind that any inference was fanon, not really anything the setting sat down and ever said either way on....
    See more | Go to post

    Leave a comment:


  • It's worth noting that in 2e, it was itnerpetted by the author of RoGD2 that "at least 23" = 23. So there's some contradictory statements in that area. There might be more though, depending on well, needs.

    And as noted, the 15 or so named are probably all we'll get for a while since there shoudl be room for homebrew ones....
    See more | Go to post

    Leave a comment:


  • There's also a begged quesiton that a perfect prison was even possible.
    See more | Go to post

    Leave a comment:


  • I think that's exactly the case....
    See more | Go to post

    Leave a comment:


  • Blaque
    replied to Tweaking caste exclusive supernals
    Didn't consider 1) and the fitting with the thematic themes of Solar Abilities there. And in that case, it does fit in the same vein of how some Abilities are a bi "multi-faceted" in their powers, and that results in them doing some things different depending on Caste when shared. Like, again, off the bat to me:

    Awareness - Dawns because good awareness helps you fight, Nights for being the Eyes of the Sun.

    Dodge - Dawns because it again, good for mvoing in fights. Nights because they're in a broad sense the masters of "mobility" and such amongst...
    See more | Go to post

    Leave a comment:


  • Blaque
    replied to Tweaking caste exclusive supernals
    I think folks overthink the exclusivity thing as something the devs were aiming for, rather than as others noted, happy accidents of math. My guess is the goal was to have Stealth exclusively Night, the four combats exclusively Dawn, and anything else was given becuase 1) It just fit the Caste's character and 2) They needed three. This is why to me you get Ride in Night. But everything else added more or less seems to be in a pattern so that:

    Dawns got the Abilities which often had the Dawn keywrod in 2.5e. Basically stuff which helps in being a badass fighting motherfucker....
    See more | Go to post

    Leave a comment:


  • Blaque
    replied to Tweaking caste exclusive supernals
    Others have answered this but have to say, this is the best way it ha been answered. ...
    See more | Go to post

    Leave a comment:


  • Blaque
    replied to Tweaking caste exclusive supernals
    Twilights also got Medicine exclusively I think. Though I also will note, why Nights got Ride and not Survival still weirds me out since I would think that they'd have Survival for the whole "Hunting you down to the ends of the Earth" factor....
    See more | Go to post

    Leave a comment:


  • Blaque
    replied to My Alternate Solar Favored Abilities
    Couple cents, Zeniths got Lore and not Occult in 3e I think because kings need to be smart, not know how to talk to spirits, generally. It's notable that Zeniths can interact with spirits wihtout a dot of Occult because if all else fials, the Zenith can make spirits deal with the Zenith on her own terms by forcing them to manifest. Then you deal with them like you do with everything else: Talking with them or beating the ever living shit out of them.

    Lore is there to me to get you like, the philosopher-king from Plato's Republic or to be Markus Aurelius. Zeniths aren't dealing with...
    See more | Go to post

    Leave a comment:


  • Blaque
    replied to Constructing the West in 3e
    Something that came up in the Q&A thread and apparently going to be talked about in The Realm is that the use of Wu-Jian as the main gateway to the West is new, and that historically the Realm had to use massive fleets via Goldenseal or Fajad to get there. So something I can see having happened in the last century is that locations along those older fleet routes probably have neded up ecnomically depressed, and old, more dangeorus routes are probably now the main ways of smugglers and pirates, as well as just risky folks who want ways there.
    See more | Go to post

    Leave a comment:


  • Blaque
    replied to God-Touched and Sacred Animals
    The devs noted in the Q&A thread that there is a difference between god-blooded animals and actual sacred animals. One of Hiparkes' kids being a god-blooded horse means its well, a horse with some super magic god juice in there but sitll a horse. While one of the Mice of the Sun and similar critters is as I gather an entire class of animals that are more closely tied ot the god by nature and such. Note, that this seems vague a line, and so it might just be fiat what's one or the other.

    Also in the vein of their repsonse, Luna probably has rabbits. Which has all sorts of fun mythology...
    See more | Go to post

    Leave a comment:


  • Hundred Devils Night Parade - Metagalapan Riding Hawk and Plentimon's Ladybug

    So no thread on these yet, but I wanted to say I like both of them. Number seem about in order compared to some previous entries, and I think the art for the lady bugs especially is cool. (Mostly because ladybugs are cute.) I also think they have both good art and such going on.

    Only have a couple things to say on either and curious if the writers/devs can clarify:

    First, what's the carrying capacity of a rok? I'm guessing more than a normal hawk, but it doesn't seem to be said here. Or is the assumption they're bigger and tougher but not encessarily more able to...
    See more | Go to post

  • Blaque
    replied to Ask the Devs
    Kind of worth remembering a bit too that the Crusades arose in part of trying to make good on the Orthodox a bit. The main schism as I understand, at least politically, is that of whether the Pope had total supremecy of the Church and all Sees, or whether he was just another Hierarch amongst various Sees. At least that's my understanding of it. (Ie, it was more politcal in the long term than theological.)...
    See more | Go to post

    Leave a comment:

No activity results to display
Show More

Profile Sidebar

Collapse
Blaque
Blaque
Working...
X