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  • It's not so much I think that it has to have a catch. It just has to be interesting to jusitfy itself narratively beyond "I want a dude who just moves motes around."
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  • As noted, probably not anything that's in the system level resolution. In theory it could be some magical poisons that gave you temporary extra motes, but the big thing about such things is that you have to be careful about messing with Essence levels mechanically or things might break.

    I would say that there might be room for drugs and medicines being a part of how some characters attempt to cultivate their Essence or power. This is even some of the fluff for Wood Dragon Style, as a note. I think the big thing is that it's probably just one of many ways folks in Creation try to...
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  • I'm not too familar with CK, but something I am curious about.

    How strict is that game to following historical borders? Something I am worried on with a Creation one is that it would "Fix" the map a bit too much. I kind of wonder if it were possible for it to "anchor" to some real places, but how it fills in the gaps being a lto broader/able to generate random new spots that have similar size and power aas canonical lcoations, but still feel integrated.

    At least that's to me a big thing with an Exalted game. Settings for video games at times feel...
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  • Blaque
    replied to Show Us Your Commissions 2, The Revenge
    Since this is as good a spot as any to link to some arts, I ended up doing like, all of the Maidens by the end of the year:

    Venus, the Maiden of Serenity - How I went at this one is a taad risque. I am thinking of going back and tweaking or redoing it though as htere are elements to her anatomy and the coloring I'm not so happy about.

    Jupiter, the Maiden of Secrets - Wish I could of fit more glowing bits.

    Mercury, the maiden of Journeys - She ended up the most moe Maiden I guess.

    Mars, the Maiden of Battles - Angry god of war mostly.
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  • Blaque
    replied to Your Headcanon
    This is actually the case in Creation in 1e and 2e. Though they used th eorder of days on Earth for the same thing (that being Sunday, Moonsday, Marsday, Mercuryday, Jupterday, Venusday, Saturnday)....
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  • As a note, the hostility a lot of folks have in this thread to this entire thing is your statement here:




    This is important becuase Vance didn't say this. He said that the specific Artifact has the effects it does because that's the legend it has. The end. It said nothing about moonsilver in general. It said nothing about materials in genral really. Nothing about effects being what they were to gate off other splats were in his statement. Frost-Thorn Knuckles are what they are because a Lunar made them and they were from a place that had those themes. This...
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  • So here's what I see happenning, as I'm not going to play your game of nitpicking every statement so you can set yourself up as right no matter what come syour way.

    The general premise as I understand it is you are of an opinion that there is a specific criterion by which things must be a particular magical material. If it has any overtly elemetnal thematic, it must be of that material. And that Artifacts which are of different materials which don't normally manifest magical elements, it's that way mostly to deny DBs something or to dilute the nature of magical materials.
    ...
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  • Blaque
    replied to First Age
    I think this is generally the same, just the First Age part is a bit longer and the labeling? I'm honestly not sure what changes here besides "I liked the old one better for easons" since they're the same structure, and not even taht different timewise unelss Chejob being near the start of it all is super duper important for the wrold to be coherent....
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  • One that's more about the element? Ice themes for blue jade typically are things about lightning, cold, high intellect, all that stuff. A blue jade ice-based Artifact woudln't have as much typically about the wilds, would be about more directly manipulating well, cold. Not using cold as a tool serving the narrative of a superpredator.

    I think you're kind of being really specific in your need for aesthetics to fit into certain boxes and categories, and also trying to demarcate things which by thier nature are narrative and resist demarcation. "elemental Artifact' isn't seomthing...
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  • It's a predator themed Artifact with elemental SFX, more than an elemental Artifact. And I think that's a big reasoning for its creation.

    It also if I remember right is Resonant for DBs anyways, so this whole thing seems to be built on a lot of legaiese and putting words in peoples mouths still.
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  • Blaque
    replied to First Age
    The timeline in Dreams of the First Age has this thing where if you lined it up with the date for Autochthon leaving and the Autochthonian/Jadeborn dates, the current year is conveniently 4,999 years after Chejob was born and the begininng of the First Age.

    I tend to elan on that being a cute bit of writing that isn't the case at all in 3e, though.
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  • Blaque
    replied to Non-Human Races?
    Appeals to nature as a note often fall into the is-ought problem. Namely that there's no reasonable way to derive an "ought" statement from an "is" statement. Which is often what appeals to nature do: It's how it is so we should jsut perpetuate it, or it's how it is so there's no moral issue due to it being hwo it is.

    They often are circular and not pretty helpful. And often used quite a bit since Greece for groups in power to justify their being in power....
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  • The thing is less that it's new this edition, and it's new that we know how they were split up, and how there was a ban on houses save Cathak, Sesus, and Tepet from fielding any.
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  • Blaque
    replied to Sources of Inspiration
    While actually mentioned in the books already, Lord of Light by Roger Zelazny is pretty great and I highly recommend it in general.

    The Years of Rice and Salt by Kim Stanley Robinson was one of my favorite books in the last while. The later chapters get into stuff that isn't so Exalted-reelvant, but the first half or so of the book when we are in the pre-Industrial Era of the setting is pretty awesome to me for being a ficitonal persepctive of the historic world pretty different than what we get a lot in fiction and an altenrative history well out of the Big Cliche Settings (American...
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  • Blaque
    replied to Ask a question, get an answer
    The limit is more you can't supplement attacks from both Abilities. If you use SPSitV to attack, you need to use its MA Charms. And if you make an attack using Melee, you can only use Melee Charms. The Form doesn't go anywhere, but normally they can only benefit their own Ability unless they say otherwise, such as how Snake helps in Evasion.

    Single Point doesn't say the attacks of the sword have to be Martial Arts ones, but I would lean that since they are attacks generated by a Martial Arts Charm, they are themselves Martial Arts attacks. But since it doesn't say either way there,...
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  • Blaque
    replied to The Conan books read like an Exalted game
    In a bit of a weird twist, Jack Vance's The Dying Earth has some of the most notably Exalted 3e-style sorcery about, including workings and such. I think it's wroth looking into and thinking I think a bit too on the irony that both Exalted 3e and D&D draw on it, but kind of take completely different lessons from it.
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  • Blaque
    replied to Non-Human Races?
    As a note, your writing style could probably do some pruning, as it actually doe smake it hard to engage/respond. It's why I've been quie tin this thread, but I kind of feel that some of the way you are approaching some fo these things has less a racial tinge, but a Euro-Centric (I gathered that's where you are?). Lemme explain how and where I can on this:


    This is something you kind of have to be careful about. You are in effect casting any criticism of some of your stuff as white-knighting. While this is something that I have seen white folk do (I'm a PoC for record here),...
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  • Blaque
    replied to Non-Human Races?
    I'd have to dig for it, but my understanding is there will be a definitive list in Lunars as what is a mutation or not for purposes of their Charms and that htere will probably be some new ones too....
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  • Blaque
    replied to Non-Human Races?
    Linnaeus was the first to sciencify race, but there were some attempts to classify human races a little before him (with similar "Oh shit, there's way more vareity in people than we thought" going on). But yeah, he had this weird fivefold thing up and down his original taxonomy which was weird when you sit and read what the hell he was doing back in the day.

    Modern genetic studies shows human race is pretty neglible as a species. Like, humans are notable for as big a population we have but low genetic diversity, indicating a pretty recent bottle neck event. Recent studies...
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  • He also wasn't likely included since there's like 50+ named characters in jus thte Aspect Book personalities alone and in the grand scheme of things, he's probably a less useful NPC for most games than the ones we got.
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