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  • Lanaya
    replied to Ask a question, get an answer
    Brawl can be used to make attacks by kicking, headbutting etc, so you can make brawl attacks with your hands full at no penalty by simply not using your hands. If your player doesn't want to kick, the rules for wielding multiple weapons specifically allow you to take an attack mechanically made with one weapon and stunt it as being done with the other. Which means that you can make brawl attacks while wielding your flame pieces at no penalty and stunt them as being pistol whips, point-blank rapid reload flame piece shots, stylish moves where you toss the flame pieces into the air, punch someone...
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  • Lanaya
    replied to A Clutch of Dragons: First Draft PDF
    Oh excellent! I've been running a DB game that's been going really well so far, but having to look through individual google docs for charms was a pain. This is going to make things much easier. Looks great, too.
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  • Lanaya
    replied to Ask the Devs
    How much of that power would typically be gated behind evocations? Handing it all out up front seems a waste of the potential for awesome N/A evocations, but at the same time picking up a world-shattering N/A daiklave of infinite power and only getting +1 accuracy and +3 damage until you've spent a few weeks training with it feels wrong....
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  • Lanaya
    replied to Ask the Devs
    Rain of Doom says it "can be countered by any opposing sorcerer within the affected area during the one hour period in which it takes form, assuming a sorcerer can recognize the signs of an oncoming Rain of Doom". Does this mean any sorcerer in range can attempt to counter it, regardless of whether they would normally be able to counter a Solar Circle spell, or just that sorcerers who are capable of countering Solar Circle spells can attempt to do so as long as they're in its area rather than needing to be in short range of the caster?
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  • Lanaya
    replied to Ask the Devs
    Another (fairly complicated, apologies) persona question: how exactly is Hundred-Faced Stranger meant to work with Dawn abilities? There are a couple things that confuse me. First, the rules for allocating the persona's starting dots say it "cannot have a Craft, Lore, Occult or a Dawn Caste Ability rated higher than the Solar's own", but it additionally "may not have a higher number of dots spread across Dawn Abilities than the Solar has". I'd assume the first statement means that if you have archery 2, brawl 4 and no other Dawn abilities, your persona cannot have more than...
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  • Lanaya
    replied to Ask the Devs
    The rule does still exist. Page 151, in the description of the brawl ability. And it's explicitly based on the weapon's capability to deal lethal, so it does apply to withering attacks....
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  • Lanaya
    replied to Decisive Strikes and Hardness
    I'd also add that hardness helps a whole heck of a lot when you get jumped by three random mortals throwing decisive attacks at you on turn 1. As an ST I very rarely have low-power enemies go for withering attacks, because they chances that they hit, score reasonable damage, don't get crashed themselves next round and then hit with their subsequent decisive are extremely low, whereas the chance of hitting with a random decisive from starting initiative is actually not all that bad, especially when you have multiple friends doing the same and then capitalising on your subsequent wound penalties....
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    Last edited by Lanaya; 04-05-2017, 02:52 PM.

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  • Lanaya
    replied to Decisive Strikes and Hardness
    Hardness is basically irrelevant except for when it's incredibly important. When you play a character with flurry charms you really feel the impact of low-damage decisives getting pinged off harmlessly, and a couple of resistance charms (Durability of Oak and Aegis of Invincible Might) make it a pretty big deal too....
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  • Lanaya
    replied to Ask the Devs
    I think the issue is that Ox-Stunning Blow's penalty specifically lasts until the onslaught penalty from the attack fades, so Falling Hammer Strike extending the onslaught would inherently extend the Ox-Stunning Blow penalty....
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  • Lanaya
    replied to Ask the Devs
    Couple questions:
    Legendary size says decisive attacks "cannot deal more than (3 + attacker’s Strength) levels of damage, not counting any levels of damage added by Charms or other magic". What counts as being added by magic for these purposes? For example, if you double 10s on damage, do the doubled 10s count as extra levels, and would extra dice added be rolled separately so you can see how many levels of damage were added by them?
    Thunderbolt Attack Prana says it "supplements a non-ranged attack which can be made against aerial targets up to short range, or ground...
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  • Lanaya
    replied to Ask the Devs
    There is in fact a thread for it, but with the increased activity we've been getting lately it sank pretty fast after I posted it....
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  • There kind of is in the form of the medicine charm that lets you make a creature of your choice, but to give some variety in your demon-spawning I added back the ability for From Desolation, Life to create a new breed of demon of your own design. Can't quite remember why I got rid of that effect in the first place, actually.


    Ah, yeah. I've been meaning to write a Malfean feat of strength tree for ages, but I've struggled with finding a way to do it that's not just the Solar tree with more sinister names, and unlike the Solar craft charms I copied over I feel like I should be...
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  • Lanaya
    replied to Ask a question, get an answer
    This is correct....
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  • Lanaya
    replied to Arms of the Chosen Preview
    I've never seen any mention of such a thing. Pretty sure they were always just soulsteel....
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  • Lanaya
    started a topic Unofficial Dev Ruling Compilation

    Unofficial Dev Ruling Compilation

    I made a document of rules clarifications that have been handed out by the devs, as a handy reference for finding old posts and to save people the trouble of trawling through the already huge Ask the Devs thread to see if their questions have been answered. If anyone can think of other clarifications that have been posted in the past, let me know and I'll add them in.
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  • Lanaya
    replied to Ask the Devs
    Does that mean you can't ever get Demure Carp Feint's proper effects against someone with resolve 5? Using appearance boosters for it seemed like a totally reasonable way to build a Dreaming Pearl stylist - actually, I always imagined it was the intended path for them, since the charm's all but worthless if you can't exceed your enemy's resolve....
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  • Lanaya
    replied to Holden and Morke appreciation thread
    Exalted 3e is the best RPG I've ever had the pleasure to experience, and that's thanks to you guys.
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  • Lanaya
    replied to Arms of the Chosen Preview
    Just coincidence, they've been talking about Stormcaller since before the backer pdf was released. It's one of the examples they used to explain what evocations were during the leadup to 3e....
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  • Lanaya
    replied to Arms of the Chosen Preview
    It also doesn't have any cap on intensity, so given enough time you can charge it up into a new and improved Creation-Slaying Oblivion Kick. Probably needs some limitation somewhere.

    Edit: Don't want my only post in this thread to be a negative one, so let me add: holy crap Stormcaller is awesome and I love everything about this, it's all I ever wanted out of a 5-dot artifact....
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    Last edited by Lanaya; 03-28-2017, 01:57 AM.

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  • Made some minor fixes, including adding certain dodge and shintai-boosting charms that had disappeared at some point, and as some had requested I've added the Shintai associated with each Shintai charm on its requirements line. I also split everything into separate docs by ability, since the megadoc was getting too laggy to manage.
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Lanaya
Lanaya
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