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  • lnodiv
    replied to A Thousand Years of Night
    Yes, but this book actually gives unique benefits to having them at those levels, which nothing else in CofD to my knowledge has done....
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  • lnodiv
    replied to The House Rule Thread
    I think it would be cool to see those Astral mechanic updates, too.
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  • No it wouldn't. Anything targeting them would Clash against the Archmaster, not the person he put it on. The creator is the one that Clashes, not the subject.

    Since lesser beings can never win a CoW against Archmasters, that would mean that any normal mages he put the spell on would gain the effects as intended *unless* they're fighting another Archmaster, who would be able to Clash vs the first one to effect them normally....
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  • lnodiv
    replied to Increasing your size with magic

    Given that a published spell for this already exists, doesn't require Reach to invalidate the square-cube law, or for going past Size 6, I don't think there's going to be any issues for this.

    Ironically, as-written, it requires both Matter & Life, which is weird.


    RAW? That's about it.

    If you want to look at house rules for more, I'd look at various threads for Mecha or the Colossal Form Dread Power....
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    Last edited by lnodiv; 06-19-2017, 03:15 AM.

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  • Other, more experienced mages have a vested interest in making sure new upstarts don't do this sort of thing.
    And, of course, the most powerful 'beings' that can be confirmed to exist in Mage are also very interested in maintaining the status quo.
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  • lnodiv
    replied to Becoming Magath
    So should eating another Spirit's Essence cause damage? Or is it just that if you eat all of it, the other Spirit dies?...
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  • lnodiv
    replied to Gritty, Dirty, Dangerous Magic
    If running in this kind of setting, I would:
    1) Cap Arcana at 3 Dots
    2) Allow casting above Arcana rating at a cost of 1 Reach per dot you are below the Practice
    2a) You would have no Free Reach when doing this
    2b) How far you could reach for this would be limited by Gnosis - no Reaching to a 5-dot Practice unless you have 5 Gnosis

    IE a Disciple can cast a Making spell if they have 5 Gnosis, but they're going to have no free reach and will be throwing at minimum 6 dice of Paradox, more if it's instant cast, sensory, etc.
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  • lnodiv
    replied to Becoming Magath
    Are there mechanics for consuming another Spirit located anywhere, or are they similarly neglected as a behind-the-scenes NPC thing?

    I know that stealing Essence from other Spirits is detailed, but I'm not clear if 'consuming' another spirit merely requires draining them of all Essence in this manner (and kills them in the process) or if there's more to it....
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  • Spells only ever cause Paradox when they are cast. If an appropriate spell is cast in a Demesne, there's no Paradox. When it refers to a spell 'remaining within' a Demesne, it means not casting on something outside of the Demesne. IE - if you're in your Sanctum/Demesne and you cast a spell on someone walking down the street outside, it doesn't benefit from the Paradox immunity....
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  • lnodiv
    started a topic Becoming Magath

    Becoming Magath

    Are there any mechanics for exactly how and when feeding on specific Essence changes the nature of a Spirit? Does it have to be a certain amount of Essence? Does it need to stay in the entity's pattern for a specific amount of time?

    Is it an instant change even if it's a single point of Essence? What if it isn't voluntary feeding? If something forces a point of incompatible Essence into a Spirit, does its nature shift?
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  • It is constantly shifting to perfectly counter the magic directed at it, rendering such magic useless. It adapts to the magic cast at the archmaster, hence adjusting to the first thing fired at it:
    'Spell makes target resistant to first Arcanum-like power used on the target in particular turn. Till the time of next turn, any supernatural influence working under Arcanum principle are not working on the target'

    It's the same way you can use Dynamics to perfectly bypass mage armor or any other kind of defense - it automatically probes weak spots and takes effect at full power....
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  • The Prime addon for this one is probably going to be controversial, but I like it. If you don't, it can be trimmed without affecting the spell too much.

    Avatar (Spirit •••• + Life ••••)
    Practice: Patterning
    Primary Factor: Duration
    Suggested Rote Skills: Occult, Empathy, Expression
    With this spell, a mage can transform a living being into an entity only one step removed from a Spirit. The effect of this transformation is dependent on whether or not the subject possesses Honorary Rank. While in this form, entities capable of detecting or identifying...
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  • It's not severing the subject from the Arcanum. It's deploying a constantly shifting effect that defends against an Arcanum, which fits pretty thoroughly in Dynamics....
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  • I like these a lot.

    I would allow a Clash of Wills on Arcanum Resistant. Archmasters always win CoW against lesser beings by RAW now, so it won't break anything for your Cabal of Masters, but it will allow other Archmasters a chance to break through.
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  • Others have already touched on the idea that the whole 'Lessons' thing is self-delusion that Beasts themselves try to believe, and not a universal truth. It's self-evident that Beasts are not the 'good guys'.

    I enjoy playing the game for the exact opposite reason - it's one of the two gamelines where I find myself able to play through compelling concepts that aren't weighted down by moral concerns at all. I get to play someone that wants to survive, no matter what it takes, or what it costs to those around them, and then explore those costs as a player. It's fun to explore the...
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  • Yup, exactly this. Or, for example: using

    1) Brilliant Sorcery to help you control a Fire Spirit
    2) Primal Channel to aid with a Mind Spell that causes someone to give in to their basic instincts
    3) Fortified Magic to aid in a Spirit Spell that causes a car to malfunction (Gremlins)
    4) Supernal Sorcery on a Mind spell to force someone to tell the truth

    You're looking for a thematic connection between the spell you're doing and the Arcana you want to add as a Yantra. It doesn't have to be something you can do with the Conditioned Arcana (though that's...
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  • Armory:

    SUV Limo size 20
    Semi truck with trailer attached size 25; separated truck size 18, trailer size 21
    Bulldozer size 20
    M1A2 Abrams tank size 20
    Racing Yacht size 25
    Business Jet Size 25
    Airliner (Boeing 727) size 35
    Light trainsport (DC-3) Size 30
    Heavy transport (Lockheed C-5 Galaxy) Size 40

    Territories:

    Ordinary House or Shop: Durability 2, Size 40, Structure 42
    Small Apartment Building, Large Restaurant or Store: Durability 3, Size 60, Structure 63
    Factory, “Big Box” Store, Office or...
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  • It is not. Conditions are designed to be mini self-contained rulesets, so it seemed appropriate.
    You can skip the 'Yantra' part and just apply the bonuses as a flat boost, but that makes everything significantly more powerful so I'd cut the strength of the bonus in half (round up).

    I made them Yantras because we don't let non-Yantra bonuses factor into the dice pool for purposes of determining spell factors in our games.
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  • lnodiv
    replied to Finding Keys
    I had a hell of a lot written about this, but it's better if I don't post it.
    Thank you for your contribution. You made fair points....
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  • This wins....
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lnodiv
lnodiv
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