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  • Something I did before starting play in the Contagion playtest was create a reference document for my character that listed all major splat abilities, plus all individual powers she had purchased, which I shared with the group and ST (though I don't think he needed it, really).

    Something like this - an individualized reference sheet per-player - is super useful in my experience. There is way too much to remember to make a global reference for all possible splats, but the odds are that, even in a zoo game, you don't have all possible splats actually making an appearance.
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  • lnodiv
    replied to Why does beast feel incomplete?
    It's the damn truth. I would give a lot to see a cleaned-up, more coherent version of the game we already have, just presented better.


    I was going to point-by-point this, but Kelly did a better job than I would have. All of these things are there, largely thanks to the Player's Guide....
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  • lnodiv
    replied to Why does beast feel incomplete?
    I answered the question that was asked.

    • The original post doesn't focus on poor editing, poor writing, or (the type of) poor design (that I was talking about).
    • The original post does call out things that the gameline is 'missing' relative to others (a broader supernatural community, more defined direction for PCs)
    • I don't feel like the absence of those things makes it an incomplete game, because I don't believe they are required for a complete game.
    • I feel like it should be self-evident that when someone asks 'Why does X feel like Y' and there is a followup...
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  • lnodiv
    replied to Why does beast feel incomplete?
    That's the thing about asking questions like this, in the particular manner of the thread title - it presumes that the subjective feeling you have is shared by the audience. In this case, it isn't for me. I don't feel like Beast is incomplete, and that's my answer.

    It is my favorite gameline, but I still think it's a lot of not great things - I think it's poorly edited, and I think it's poorly written in some spots, and even poorly designed in others. None of these things make me feel like it's incomplete, though. I can look at the totality of Beast books and say 'Yes, this product...
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  • lnodiv
    replied to Why does beast feel incomplete?
    It doesn't.

    Yes, the Player's Guide helps.
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  • Can we not indulge in the derail?

    On topic: Do we have any info about potential timelines for the Kickstarter? With Contagion done, I think Pugmire is next? I'm assuming Deviant won't have one for a fair while still, but I haven't heard any solid timelines.
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  • Anyone want to take a stab at this?


    Normally I'd be inclined to say no, but the system is structured to take physical Speed and Initiative into account, even assigning placeholder values to the Hedge itself, so it seems like those merits may well be meant to apply....
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    Last edited by lnodiv; 04-29-2019, 05:33 PM. Reason: Avoiding a double post.

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  • These are explicitly not protected by SoM....
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  • This presumes that the number of Lair Traits that could be representative of a certain Beast is always exactly equivalent to the number of Lair Traits that they currently have....
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  • Unless you specifically want to engage the specific mechanics listed in a Merit, it doesn't really come into play.

    A blood bonded police contact isn't going to be an Ally. There are specific mechanics that govern how allies work vs how blood bonded people work. Merits are specific mechanical vehicles, not meant to be the absolute representation of all similar phenomena. You can have allies without having Allies, a retainer without having a Retainer, etc.

    Generally speaking, supernatural powers that are meant to give you actual merits say so....
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  • Say a PC Beast has successfully become the Apex of the local Hive.

    Is one of their existing Lair traits elevated to being the Hive Trait?
    Or do they get a new, additional Trait that fills that role, essentially granting Apex Beasts an extra Trait to draw on?
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  • At my table, you don't get the merits themselves for free. The 'contacts' you make may be a narrative convenience, but if you want to be able to rely on them regularly and give them some basic level of narrative 'protection', you buy them as a merit. The narrative provides justifications for merit purchases, not the merits themselves.

    That doesn't mean that people you meet in the narrative can't occasionally have 'contact-like' effects, but you don't get to rely on them like the merit until you have it.
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  • Because it seemed to have forgotten that cities have every bit as active of a spiritual landscape as rural territories.

    Nevermind that there's plenty of Life in cities, too. People are alive, after all....
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  • Half-Damned kind of felt like the writers were writing for Masquerade (at worst) or 1E Requiem (at best).

    I'm not saying they didn't actually know they were writing 2E Requiem - that would be ludicrous - but that's how it felt. With the World of Darkness terminology leaking in before the errata (actual setting terminology, not just mechanical terms like in the Contagion draft), the reversion to framing the relationship with ghouls as excessively abusive and the like...it just didn't feel anything like 2E Req.

    All of that said...I still use material from the book somewhat...
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  • It's amazing...
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  • Pestilence at 75k...

    But don't worry, we get three more Global Outbreak stretch goals and a wallpaper before then.
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  • lnodiv
    replied to Beast Storyteller's Guide
    It's much more generous than that - every dot of Lair above 5 adds 50 years to their lifespan....
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  • lnodiv
    replied to Unpacking the Lair
    Bookmarked this as the most sensible overview I've seen on the topic.
    I'm curious, though:


    What's your rationale for this conclusion? I like the idea, mostly because it makes Pathways a bit more present in actual play as a result, but I'd still like to know what your reasoning is.

    I'm also curious about what you think of the possibility of using Soul Communion to open a Pathway using the Horror's dicepools, thereby benefiting from the increased power of a High Lair Horror while attempting to access said Lair....
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  • 2E - Why is the rate of advancement ludicrously high now?

    When I first skimmed through the advancement section, I had assumed that they simply made Group Beats the default, which was kind of neat, I guess. But on a closer read today...
    That's not what they did. At all.

    Let's look at a group of four players that each earn, on average, five beats per session.

    1) Under individual beats, they each earn five individual beats, and end the session with 1 Experience.
    2) Under group beats, they contribute to a shared pool consisting of 20 beats, which get distributed evenly amongst them at the end of the session, ending...
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  • Looking at trends from previous supplement kickstarters, I'd expect an even bigger spike during the final 3 days....
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    Last edited by lnodiv; 04-19-2019, 11:53 PM.

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lnodiv
lnodiv
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Last Activity: 05-16-2019, 07:43 PM
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