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  • And with buffs from the previously optimized mage, we're at 80.
    (assuming a Creative Thaum Death spell that functions as Honing the Form)...
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  • lnodiv
    started a topic Hedge Ghosts and Twilight

    Hedge Ghosts and Twilight

    I'm asking this here because Mage presents the most cohesive overview of various Twilight states of all the gamelines, and enough information is presented in Changeling to make sense for a Changeling game, so this question would probably never come up there. I want to reiterate that everything that follows is an attempt to reason through something for a Mage game; not an attempt at enforcing Mage rules on another gameline.

    Here's the question: Should Hedge Ghosts in the material be considered to be in (Fate!)Twilight?

    Changeling 2E states that:

    I'm mostly...
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  • lnodiv
    replied to Any Gencon news?
    But some people do. And I'd much rather they err on the side of providing more variable types of content than excluding any kind of content that might not be right for everyone's game, because at that point, we wouldn't have much left....
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  • lnodiv
    replied to Geist as inspiration?
    So, we know that Plasm contains Essence, and that Geists can gift Essence to Ghosts via Plasm with a 3:1 conversion rate. I'm not clear on whether this is a natural ability of Plasm, or something that relies on the metaphysical nature of Sin Eaters, though I'm guessing it's closer to the latter, or else Ghosts would just consume Plasm on their own to regain Essence without having a middleman.

    So, if I wanted a spell that converted Plasm to Essence at that same ratio, what would it be?
    • Ruling, because Plasm is already capable of turning into Essence? (We must assume the conversion
    ...
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  • lnodiv
    replied to Preparing for Investigation
    Sure. In the section talking about Sleepers and Sleepwalkers. Context matters.


    Which is why I said there's no RAW supporting it - there are no rules as written that explain whether or not it's possible, and if so, how.


    I agree. I just think it's important in discussions like this to clearly communicate what's actually in the books, and what reasonable house rules would be, to avoid giving mistaken impressions to people that might not be newer to the gameline and not as well-read....
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  • lnodiv
    replied to Preparing for Investigation
    There's nothing in RAW that supports this as far as I know....
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  • This is just a reversal of the usual trend where the merits were horrifically devalued compared to acquiring a Gadget/Grimoire/Artifact/Fetish etc in play....
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  • Previous rules simply had the functions of Virtue and Vice reversed (Virtue for a quick hit of a single WP, Vice for everything once per chapter). That also doesn't seem that bad to me, but I think might be the intended verbiage here, too. Should probably be flagged as errata just to be sure?...
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  • Maybe I missed this in the preview text - what kind of ghost does someone that dies at Integrity 10 leave? Do they leave one at all?
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  • With Doppelgangers being a thing, now, my favorite Mage character's concept is actually a thing that can happen in the default setting.
    This is amazing....
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lnodiv
lnodiv
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