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  • Ah, pity, I actually kind of liked the idea of Sabbat games effectively taking place in an alternate reality where Cammies were indeed idiots for trying to restrain the beast with human morality. Then you could have Sabbat with 10 "humanity" who were basically Klingons or Ayn Rand protagonists, infiltrating Camarilla cities where vampires were going wight left and right by trying to be conventionally moral.
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  • Will Paths still be a thing or will they be completely replaced with Tenets?

    Do you think Paths will still exist in 5th edition Sabbat, or will they be replaced completely with recommended tenets that are de facto inline with Honorable Accord or a sort of Ayn Rand flavored social darwinism? In other words, the recomended tenets for a Sabbat game would be things like "never betray your own kind" and "always strive to be superior in mind, body, and spirit".
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  • I'd give him a specialized variation on Fort that cranks the cold-resistance way up, and allows him to give it to his ghouls. Boom! Someone capable of casually living at the north pole.
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  • Wait, so you don't get any points for flaws?

    So you don't get any points for taking flaws in 5th?
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  • CajunKhan
    replied to Tzimisce and Kupala
    Not to mention that Christianity borrowed the obsession with trinities from Roman paganism. Christian "monotheism" is actually trinityism.
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  • A vampire who is happy with his or her existence would likely fall to the beast fairly quickly. There probably are a fair number of vampires who were gluttonous and narcissistic enough in life that becoming a vampire is a joyous empowerment to them. They don't last long because they don't have enough motivation to restrain the beast. So they have a short, fun existence and then they go wight.

    So I don't think it's so much that vampires who enjoy their existences don't exist, so much as they don't matter in the long run. The story isn't about Bob who considered becoming a vampire a...
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  • A car doesn't go faster because fifty people built it instead of one, it just gets built faster. Since thaumaturgy rituals are basically alternate-engineering, it makes sense that it wouldn't amplify the ritual. It's one of the key differences between thaumaturgy and magick....
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  • The nature of vampire magic suggests that getting special ingredients is much more likely to help than more people. Vampire magic tends to be very hermetic, which is to say alternate-engineering-ish. That is to say, there are certain things you do, and these things are a mechanically valid method of creating certain effects. So I'm not certain if more people could help anymore than more people can help you cook a pizza. At most, they could assemble the ingredients faster.
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  • Bingo markered? I am not familiar with this slang....
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  • I'm not talking about mortals, I'm talking about NPC vampires.Their descriptions of appearance and behavior almost never match the descriptions next to the humanity score chart.
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  • Just ghoul-families is fine imo.
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  • First thing to do with the Revenants: change their mindbogglingly stupid name.
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  • To get back on the original purpose of the thread: it could be that running a Sabbat story is now as simple as deciding that the Tenets of the story are now about loyalty to your pack, and your sect. You gain stains for being disloyal and other vampire-centric things that the ST wants the story to be about. This does have the effect of making everyone on the same Path, though. If the ST wants the story to be about balancing loyalty to the pack, loyalty to the sect, personal ambitions, and whether to fight corruption in the sect even if this causes the Sabbat to lose battles because they don't...
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  • CajunKhan
    replied to Why i like V5
    I guess that depends on what Caine really IS. Is he fundamentally truly a vampire? If so, then what is his humanity at? How has he not gone wight in all this time? If he's something else, something with a fundamentally more mythic psychology than a vampire, then what IS that psychology? Is he a Jesus type? An anti-Jesus? A god who embodies some principle the way the gods used to embody war, family, death, etc?

    I actually think this bored guy acting out of bemusement is the least likely answer. A vampire with such mundane motives would have gone wight by now. His mere survival as a...
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  • Personally I think the devs destroying those places was pointless and even counterproductive. If the storyteller didn't want Alamut to matter in their story, then he just made the player characters beneath Alamut's notice and that was that. It was still nice to have Alamut in their universe, just as it's nice to have the Batcave in DC, and Hogwarts in the potterverse. It can be wondrous for the player characters to briefly visit these iconic places and doesn't get in the way of the rest of the story at all.

    But no, heaven forbid there be even a bit of wonder in the WOD. Gotta have...
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  • We all know the real reason: they wanted to tell small, gritty stories, about individuals surviving under miserable conditions. There's supposed to be an almost post-apocalyptic vibe, where the biggest enemy is someone like Negan in the walking dead, and that old guy in Mad Max. Guys who are only powerful relative to the utter wretchedness of the existence of the players. A Legion of Doom operating in a nearly invincible fortress just got in the way of that. So all the Legion of Doom equivalents got blown up real good via developer fiat.
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  • Will the NPCs follow the humanity rules in design?

    Generally speaking, the NPCs in modules don't really follow the rules when it comes to how their humanity affects their behavior, social skills, and appearance. According to the rules, a low humanity vampire is pretty much Darth Sidious at his most obviously evil. Whereas low humanity NPCs come across more like Game of Thrones characters. Which is to say self-interested but still very human. Will the 5th edition sourcebooks follow the humanity rules in their design?
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CajunKhan
CajunKhan
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Last Activity: 01-21-2019, 02:07 PM
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