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  • Their spirit powers give them access, right off the bat, to a source of allies that vampires need high levels of Spirit Thaumaturgy or Necromancy to even approach. This helps them not only in direct combat, but in terms of information. Information that is absolutely lethal when your opponent has to sleep for over 12 hours a day. It also allows at least the possibility of assassination without personal risk, by, for example, getting a fire elemental to attack your enemy in broad daylight. They've got mind influencing gifts that are very comparable to presence and dominate, and which they can use...
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  • Presumably they heavily supplement their diet with animal blood....
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  • CajunKhan
    replied to Dominate Subtly
    That sounds more like Dementation. Heck, it reminds me of the Dementation scene in Bloodlines where you make your old friend think you're her long lost turtle.

    "Shelly??? Holy crap you got big! I'm sorry I flushed you, I thought you were dead. Sooo, what's it like to be a turle?"...
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  • Yeah, bribing cropdusters, that's totally why I wanted to play a terrifying creature of darkness, because I totally wanted to hide and bribe cropdusters.
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  • I don't approve of a single line of what you just quoted.
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  • There are ways to do that that don't require turning werewolves into high-level Barbarian/Druid hybrids....
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  • The whole design of werewolves owning vampires is a design crock. When I think of werewolves, I think of "The Howling", where an entire camp of werewolves gets slaughtered by a few untrained humans. This whole idea of werewolves as the Flash with flesh as hard as heavy armor and lightsaber fingernails has never sat right with me.
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  • Speaking of Wards: Path of Warding is extremely useful.
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  • Eh, the Wamphyri warbeasts the Vozhd are based on are vampires. I'd go with a semi-state, neither quite ghoul nor quite vampire, taking some damage from sunlight but not full damage, and lacking the ability to learn mental disciplines.
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  • What would The Mist be in a White Wolf game?

    What would the movie version of "The Mist" be in a White Wolf game?

    What would the TV version of The Mist be in a White Wolf game?
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  • CajunKhan
    replied to Pure Breed Problem
    I wonder why the trait was created in the first place? I suspect it might have been a way to compensate for werewolves being mostly physical. Take this background and you have powerful socials despite being social tertiary. It also might have been intended to create a stronger distinction between your human life and your garou life. In your human life, you're this social tertiary character with ugly battlescars and a general creepy feral vibe. But once you go amongst the other garou, you are a hero of the ages, adored as you sally forth to slay banes in the umbra.
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  • I've never bought that. Vampires are going to want to learn Thaumaturgy, and if the Tremere start killing other clans for learning it, the Tremere are going to destroyed by the other clans. I have no problem with the Tremere being the best at it because they devote themselves to it so much, but the idea that the Tremere could actually kill non-clan-members who learn it without provoking a war they would lose horribly has never been something I accepted. It reeks of kludge....
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  • Requiem has a much cleaner system, but the setting was so dry and dreary that it drove me away from the game. V20 brought me back, though I ended up a heavily houseruled system to try to get some of Requiem's mechanical cleanliness into Masquerade.
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  • I disagree. The preponderance of Abrahamic religions would either create CCers, or even more likely, orphans who are CCish, even if they aren't exactly CCers.
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  • Ah, okay, I did get the numbers wrong: just under 71 percent of Americans are Christian, with other religious groups adding up to another 6 percent. Worldwide 84 percent of people are religious. That's still crushingly more than the number of people who take Hermeticism seriously. The Celestial Chorus should dominate every area dominated by an Abrahamic religion. Hinduism I'm not sure whether that would produce more CC's, Akash's, or Euth's, but it sure wouldn't produce a lot of Herm's....
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  • Celestial Chorusters or Orphans who are Celestial Chorus-ish should be the majority of Mages. America is 95% Christian, and third world countries will mostly be just as high. Celestial Chorusters(or Celestial Chorus-ish orphans) should completely dwarf Hermetics.
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  • *sigh* I said "make" the werewolf worldview correct, i.e. houserule things to fit the other systems fit as an extension of werewolf, if that's the worldview you prefer to be correct.
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  • *shrug* So just make werewolf the correct worldview when you are running games. Vampires are Wyrmspawn who drain gnosis via blood. Mages are insane reality-warpers who misinterpret their ability to unleash the wyld or strengthen the weaver with "Ascension". Etc, etc....
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  • I think the confusion is rooted in White Wolf's mixed use of the idea of spiritual decay. Much of White Wolf's lore implicitly accepts the idea that there is a natural order, and that anything outside the natural order has spiritually rotted. I.e. there is natural and unnatural and unnatural is evil. The thing is, though, that this idea is antithetical to the modern mind, and breaks down under rigorous analysis like most religious ideas. For example, is a machine unnatural? Humans naturally evolved the brain that made the machine. It is as much an extension of us as claws. What about nuclear waste?...
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  • CajunKhan
    replied to Vampire and vision
    Exactly. Vitae is not embalming fluid, it's The Beast in liquid form. The Beast wants its shell to be an efficient predatory tool. So it fixes and mutates. It's not very smart, though, so screws up occasionally.
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CajunKhan
CajunKhan
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Last Activity: Yesterday, 06:13 PM
Joined: 07-29-2014
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