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  • I presume you're referring to suggested Player tactics as opposed to Storyteller? Because they both have 2-3 paragraphs of Storyteller tactics on how to play them right in there. Granted, it doesn't include adjustment suggestions....
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    Last edited by The Unsung Hero; Yesterday, 04:51 PM.

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  • The Unsung Hero
    replied to So many Lunars 400 LUNARS
    This is the natural tendency of Lunar threads. Nothing to see here. ...
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  • Agreed. Or charms that ignore environmental hazards. Those are good against him as well....
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  • The Unsung Hero
    replied to So many Lunars 400 LUNARS
    There actually is a rolling google doc somewhere that's collecting the answers, but damned if I can find the link.

    Another place is Ask the Dev's compilation on Nishkriya, but it's obviously not sorted as nicely as that google doc. Hopefully someone can find that....
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    Last edited by The Unsung Hero; Yesterday, 03:50 PM.

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  • What if alternately the blind effect didn't last for an entire scene? What if it was just a shorter duration, like a turn?
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  • I'll be honest, I've struggled with imagining ANY magical artifact not having a degree of sentience. All the coolest ones have a personality to some degree. So it's not a big detail to me that it's a magic book with a mind of some sort.

    I've always been a fan of the "wheelin-dealin demon-pact" style tomes. A book that offers you the knowledge within in exchange for tasks, favors, or sacrifices. Doesn't make it evil, but it never really comes across as entirely forthcoming either. My favorite style comes across like it has a secret master plan, but really doesn't....
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  • This is the best summary of it that I've seen yet. That's exactly how it would go in my group as well, the first time a PC takes out a leg....
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  • With respect, if you're capable of making a QC with stats and summary writeup in about 10 minutes, what exactly are you hoping the writers will do for you instead? I mean I've known people to stat out entire Yozi's, demon hierarchies, and charm-themes from home. It didn't make the writer's work in the Infernals book less just because they could do it too. If you have that kind of skill (which isn't in question here) what more are you hoping to get from the writers? I'm not trying to be insulting, I'm genuinely curious....
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  • While I'm certainly not as upset by it as you seem to be (not a judgment, merely an observation) I was only referring to the statblocks, not the mechanics. I made an earlier post that I hadn't bought it yet, so I didn't know anything about how the mechanics interact, but I wouldn't count on anyone remembering that when seeing my last post. I was only referring to the stateblocks here, and people's comments about the 16 die-pool of the behemoth.

    I have since, however, purchased the pdf and read it over and I see the interlocking mechanics. It's definitely a beast of a fight and I agree...
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  • Mod edit. Darksider.

    I was really excited to see a mortal sorcerer myself. I agree that it's not much of a combat challenge for Solars, but I always personally value more example npc tropes for my games, especially sorcerers with weird new spells and initiations. I was also curious about the light armor robes. It's a thing I've used in my games occasionally, but I tend to feel like I have to justify it, like "they're made of animal hides" or "there's scales underneath" or something else I pull out of my ass so that I can have robes and have some soak.
    ...
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    Last edited by Darksider; Today, 02:00 AM.

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  • That's a valid point, but I was responding to the folks who are in this thread, who already noticed that it's wonkey to them and are commenting that the book needs to provide direction on how to adjust it. The core book does that. That's my only point. I agreed that people who aren't noticing it could walk into it without realizing it....
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  • I am often baffled that folks can look at a stat-block in a book, analyse it enough to state a belief that it's too high, and not just... adjust it. Is that not a thing that Storytellers do? It's one thing if you don't look at the numbers and just use it and find out after the fact that it's too much or too little. But the core book itself gives you the scales of QC numbers so you can lower it or raise it as you see fit. I have always run my games like that and so have my STs. I'm surprised folks aren't just saying "yeah the numbers looked to big to me, so I lowered them for my game. I recommend...
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  • The Unsung Hero
    replied to Back Alive or Maybe Dead [Quest]
    Pull back!
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  • Those legs will haunt me in my nightmares....
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  • I want to preface this with I'm not trying to claim anyone's statements or analysis of the mechanics are wrong.

    That said, I am genuinely surprised after a year of seeing so many folks complain about the weakness of most of the antagonists in the core book, to finally see some beefier opponents and then complain about it. I'm not claiming that it's even the same people, this is just a general impression. I thought people were generally bothered by how low most units numbers were and how chopped meat they were compared to any remotely combat focused Solar. Now we get a Behemoth (which...
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  • The Unsung Hero
    replied to Aura charms!
    This seems like a relevant place to link an old favorite anecdotally....
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  • The Unsung Hero
    replied to Ask the Devs
    I regret that I have only 1 Like to give. This just made my year. I've been trying to think of how to update my Artifact building guidelines for homebrewers and now I don't have to! Hype train just sped up again!...
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  • The Unsung Hero
    replied to Ask the Devs
    EEEEEEEEEEE!

    Last I'd heard we weren't going to get anything quite so explicit in Arms. Has this officially changed? Or am I making a mountain out of a molehill?...
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  • The Unsung Hero
    replied to The other maidens
    To be perfectly honest, that makes it work with Serenities even more, with the menstrual cycle being somewhat associated with copulation....
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  • You can totally do that here. There are other examples of folks who do it. I can't promise a lot of responses to it, but it's always welcome.
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The Unsung Hero
The Unsung Hero
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Last Activity: Yesterday, 11:59 PM
Joined: 11-02-2013
Location: Seattle, WA
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