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  • Probably the Spirit Manipulation Thaumaturgy path. Necromancy is for dead things.

    We are certainly in crossover territory here, though, so... it depends on expectations and how you want to present the world. Rules take a back seat here, because what you are really doing is defining how your setting works cosmologically. If we are talking about a Vampire game featuring drones, go bonkers with discipline use. It would be lame for a vampire to be unable to have their cool powers work because some ill-defined spirit network says they don't.

    If this is primarily a WtA game,...
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    Last edited by The Laughing Stranger; 02-17-2018, 04:00 PM.

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  • Hopefully it being called 'Werewolf: Earth Blood' is just wonky translation work, because that just sounds uninspiring and stiff.
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  • If you want a spoof game featuring kids becoming embroiled in a world of evil because of their involvement with rpgs, go for it, but that ground was covered by Dark Dungeons back in the 80s. Black Dog games was a silly self-referential nod and I don't think the joke goes much deeper than that. If you need gross material, just crib from FATAL (or don't, and save yourself a few precious sanity points).
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  • Circumstances dictate a lot in such a situation. Depending on how and when they encounter each other, chainsawclaws may not be an immediate option. In such cases, speaking to the vampire is hardly out of the question.

    My werewolf players encountered a newly turned vampire that was trying to help a tiny leper colony by feeding them her blood, alleviating their symptoms. Unfortunately, she would also hold back from feeding from the lepers to the degree that her willpower was gone and she was often at the point of frenzy.

    The pack didn't end up killing her, but they couldn't...
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  • lol.

    Meaningless arguments about population numbers of sourcebook NPCs aside, Vampire the Masquerade only turns into Vampire the Beer Garden if you let it. If you want your game to be populated by blood sorcerers who constantly employ Typhon's Brew, go for it, but I don't think beer-based global vampiric economies make a lick of sense. Certain disciplines or rituals are going to be powerful, but your game will still be stupid if characters employ their powers in silly or gimmicky ways.

    Methuselah's Thirst isn't about practicality or efficiency. It is a great way of making...
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  • I don't know if we are just talking hypotheticals or what, but crossovers are never truly equitable. A storyteller has to come down on a particular point of view or approach that tends to favor one gameline over another (you can make compromises, but none of the games fit terrible well together). This scenario has a lot of assumptions about it, but those assumptions change based on whether this is this a VtM game or a WtA game.

    If this is a VtM game, Garou =/= lupine. Lupines have scary stats but nowhere near the resources or versatility of capital-G Garou. Lupines 'play' better with...
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  • I don't bother to use the correct pronunciation of Metis. My group says it like met-iz. Part of that is because us Texans mispronounce everything, but also because using a term that is obviously French seems weird as hell ('garou' and 'ronin' also seem pretty bizarre).


    Totally agree....
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  • Seems like an illogical jump to bring up the vaulderie(?) when talking about whether ghouls can contract diseases or not. Vampires act as vectors, yes, but whether they actually suffer from specific diseases varies a bit by edition, and is really neither here nor there.

    In any case, Fatal Addiction says that ghouls are protected from disease (as well as aging) as long as they get their regular hit of vitae. If that stops happening, they can sicken and die like any other mortal....
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  • Deep breaths, bud. They aren't real, and can't hurt you....
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  • Nothing about that sounds meddlesome or broken. Seems like he is using his wealth to bypass a bit of dark-age tedium, and that isn't a sin. If these hired men are gathering information, that is good too, it means the player is interested in your world and the mystery. That all seems perfectly fine to me. The fact that this story is unfurling over a period of 5 years gives you a bit of freedom. The timing of whatever these agents are accomplishing is solidly in your court.

    If he wants to have gophers running all over the Mediterranean, let him. Just don't let it take up too much 'screen...
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    Last edited by The Laughing Stranger; 01-30-2018, 02:15 PM.

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  • If the kinfolk have fetishes their weapons may be superior to the first team. And the 'likelihood' of having gifts or being Kami is really neither here nor there. There is nothing that says a given scenario in WtA must be populated by the most common or typical members of any given group or tribe. None of this is real. If I am a storyteller, creating the scenario, I can do whatever I want to level the playing field and there are lots of reasons I could come up with to do so. 'First team guns down bunch of ill-equipped kinfolk' isn't terribly compelling or interesting stuff in the first place;...
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  • The guy is really, disgustingly rich. But money is only a tool. When you say he is abusing his wealth, what do you mean, precisely? If he effortlessly solves whatever problems you throw at him by splashing around cash, your storytelling speedbumps might not actually be very interesting or engaging (kind of like how the answer to a challenge shouldn't always be violence, either). There are ways of introducing complications that cannot be solved with money. You can't bribe everyone, and some vampires (typically the more inhuman ones) are not going to be impressed by wealth. It is sort of the problem...
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  • I don't use First Teams or Pentex in general, due to the time and setting of my own game, but the idea of well-armed, well-trained, Wyrm-aligned humans posing a serious threat to Garou is fine, on its face. But dudes with silver guns isn't 7/10 effective. To get that sort of return you have to really stack the deck against the Garou, which is what I am saying you are doing, and that isn't how any and all fights involving First Teams are necessarily set up.

    Related: specific weapons and tactics mean little, because things like using powerful weapons and/or your brain is something werewolves...
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    Last edited by The Laughing Stranger; 01-26-2018, 04:50 PM.

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  • ?? Seems like a dubious and unsourced statistic. Nothing in BotW20th suggests they are that deadly; indeed, the book seems to indicate First Team turnover is high and they die a lot, but Pentex can fill those jackets easily and it isn't a problem.

    You already started another thread talking about how dangerous SWAT teams should be, ect. I think you tend to overemphasize what humans are capable of, especially when fighting werewolves. Guns are all well and good but since Garou can move through the spirit world and get lots of extra actions, most humans will barely manage to pull the...
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The Laughing Stranger
The Laughing Stranger
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Last Activity: Today, 05:17 AM
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