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  • The Laughing Stranger
    replied to The Anti-Christ
    That is only accurate if you are assuming a non-literal reading of the bible. Plenty of people think the figure in the Revelations of John is an actual, living, breathing Satanic figure that will come to rule over an age of darkness; this interpretation is almost certainly what OP and Sergeant Brother are referring to.

    If this literal Antichrist is real, he is going to be powerful, and in ways that are temporal and tangible... unlike, say, Christ, who seems like an itinerate Jewish nobody. The Antichrist is supposed to rule a united world government, recover easily from mortal injuries...
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  • Are you the GM of this story? If so, questions of the efficacy of kinfolk rites are totally your call to make. Could be three kinfolk are needed to pull off more challenging rituals. Or maybe seven. Or a variable number depending on the moon phase.. perhaps the task is easier or harder depending on location/caern strength. You can make it up and justify it however you want

    There is no formula for how many occult-trained kin = a Garou/Fera.
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  • Ok, but which of the spirits would care for incense? Burning a scented thing isn’t bad, but what does that represent? Why should the creatures of the umbra care?

    Even if it is exceptionally rare or expensive incense, I wouldn’t let that count for much, maybe a temporary favor or level 1 gift at best.
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    Last edited by The Laughing Stranger; 05-18-2018, 04:54 PM.

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  • As in, you throw money at the spirit and it likes you more? Maybe that works for some kinds of spirits, like a Mula'krante, but most Gaian spirits aren't going to give two ephemeral shits about human money.

    Depending on what you chiminage is, it could be easier to do if you have lots of money- one of my players curried favor with a lightning spirit by crafting a solid silver rod and putting it on the tallest building in town. But often chiminage is not the sort of thing that is easier if you have money- if the Rat God demands that you drown all the cats on your block, going around...
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  • My group renamed the Gnawer gift Hootenanny. We call it Song of the Swarm, after the fanatical warrior camp dedicated to the Rat God. I also 'reskinned' the gift description to conjure a bunch of rat gafflings that manifest for a short period in the physical world. The rodents nip and buffet any enemies the Garou pack targets, which represents the stat bonuses conferred by the gift.

    I am sure there are others but that is the only one that immediately comes to mind.
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  • The Kiasyd come kinda close to being vampiric changelings. Not exactly, of course, but same wheelhouse... and a lot less destructive than abominations.

    Totally agree about everything else.

    Mages, in my experience, play poorly with just about every other supernatural. Sphere magic is nuts and postmodernism needs a nerf....
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  • Impractical: silver-edged bear traps. Shift into other forms and the Garou only gets hurt more.

    Practical: let them get drunk in homid and then smother them in their sleep....
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    Last edited by The Laughing Stranger; 05-10-2018, 08:27 PM.

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  • I would look up CPS and how fostering/adoption works. I am in America so I will assume that's the setting, since that is what I am more familiar with.
    For a kid to be removed from a home the abuse has to be *very* well documented. It generally take a lot of bad stuff to remove a kid from their parents.

    Exorcism rituals can be brutal, so if they are trying that on the kid that may be grounds for removal. On the other hand, you have also been asking about forgery. It is not impossible to remove the kid by falsifying evidence, but that is pretty dang risky. Parents that are not...
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  • Hatar do some crazy and terrible things. It's just that 'killing people because the Wyrm said so' isn't terribly smart or interesting, and, as you note, it gets even harder to justify for the other aspects. 'Killing people because the 'Wyld/Weaver said so' isn't impossible, but there are likely better activities these Triatic agents could get up to. A Kumoti could just as easily work to install a giant bizarre and controversial work of art (such as Hirst's Verity). That would cause chaos too, if it were sufficiently large and especially surreal... but such a thing could also inspire others, and...
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  • Lots of septs (and by extension, packs) are made up of a single tribe. Player character packs tend to be more motley than is typical: these packs are often created with a specific purpose that transcends tribal allegiance. This gives players an opportunity to play what they want, and the differences in tribal philosophy create interesting points of tension.

    Garou instincts are strong and the spiritual bonds of the pack totem also help to keep a pack together and 'on task.'...
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  • What you describe is one of the vagaries of the d10 pool system. Competent/experienced characters tend to succeed at most stuff, right up until they botch a soak roll and die hideously. That said, Garou are capable of entering a death-denying frenzy, so they are a bit better protected from dying via 1 bad roll... so, hooray for that.

    Most Garou need 2(!) bad rolls or a lack of rage to be killed....
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    Last edited by The Laughing Stranger; 05-06-2018, 10:56 PM.

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  • Interesting idea; always fun to present Gaia's murder machines with a conundrum they can't simply claw to bits... which is likely to be their first reaction, given that it stinks of the enemy.

    After initial exposure to the weirdness, the Garou may grasp what a threat this thing is. A human might not, but savvy Garou can discern that whatever is going on it is a travesty of the Wyrm.

    Given that they can't destroy the color immediately, they may come to the conclusion that the area has to be contained until they can figure out what the hell is going on. This could present...
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  • It is your game, but I would not have a mage 'fix' mnesis. It's like tasking an ant to fix the craters on the moon.

    I also would not introduce sphere magic. In my experience it 'plays poorly' with others.


    As for this demagogue dragon, perhaps he shouldn't have powers that make him a personal threat to the players. Ideas are powerful, and if enough commoners are swayed, the entire kingdom could come crashing down. Admittedly, this kind of threat be difficult to pull off. Most rpg villains are a threat because they might punch the pc's pretty hard. This sort of troublemaker...
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    Last edited by The Laughing Stranger; 05-04-2018, 06:08 PM.

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  • Taking a sept or hive should be something that requires a lot of prep and strategy. A powerful totem of corruption might mean that attacking a hive head on is a sure-fire way to fall prey to Wyrmish impulses. Sabotaging the spirit's sources of metaphysical power would likely be necessary idea...

    Mass combat with werewolves doesn't work that well with the Storyteller system, and things tend to slow down and get boring which is precisely the opposite of how combat should feel. Humans can fight and die en mass, but Garou don't. Werewolves, Black Spirals or otherwise, are too powerful...
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The Laughing Stranger
The Laughing Stranger
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