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  • The rules also state (at least in older editions) that acts of diablerie against lower generation vampires may decrease generation by more than one, but that is wholly up to the storyteller.

    That aside, Antes are on a wholly different level. They are blood-starved undead gods; normal rules don't apply to them. If a character manages to suck down a Cappadocius cocktail, you can bet their powers will increase beyond a single paltry generation. I don't really find it odd that the books failed to include a precise mechanical description for how the nearly mythical Antediluvians were diablerized....
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  • Funny, I described my umbra as Silent Hill-esque, too, but only during the day. Since Helios does not deign to light the umbra during the day, visibility is limited, everything is murky and indistinct, and banes come out to play.

    If Luna is in the sky, Garou can see well, and their minds' flow with rage. Locations in the penumbra roughly correspond to whatever is in the physical world, but the deeper one goes, the more exaggerated and alien the landscape becomes. Weaver-dominated sub-realms that look like Menger sponges, corrupt and cold borderlands that verge on the dark umbra, and...
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  • This point should be obvious. This is what I mean when I say Garou aren't some monolithic entity that all acts with one unified goal across time.

    I mean, c'mon, I don't consider ethnic Mongolians terrible reavers because of the actions of the Golden Horde in the 13th century.

    We are not our ancestors, and neither are the Garou. Fera breeds and humans getting destroyed by ancient werewolves is bad, but the perpetrators are all long since dead. This 'original sin' bullshit of blaming the Garou as a race for what happened in prehistory is super weird. It is just people failing...
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  • Lots of weird suppositions in this post.

    At the risk of sounding trite, what you mean by 'objectively?' The modern iteration of the Garou Nation is literally fighting the good fight, a righteous war. If you ever needed an excuse to shed blood and smash heads, baby, the Wyrm is it. If they weren't killing Wyrm monsters and shepherding the wild places, the WoD would be a much worse, possibly Apocalyptic, place.

    And what is the 'Garou Nation party line,' exactly? The Nation is not actually like any conventional human government, it is a very loose confederation of tribes...
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  • I don't think this is going to be as functionally interesting as you might think. Louis runs around eating rats in the sewers, which is pathetic and uninteresting, but by God, has he kept his humanity. By the same token, when players figure out that just about every physical altercation involves a humanity roll, it really disincentivizes combat... they are likely to go yelping off to the proverbial sewers in the name of self-preservation.

    Maybe that is what you want, but then again, I can certainly see others not being very enthused about such a game.

    One of the reasons...
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  • It seems like you really, really want the Sons of Typhon to leave photographic evidence of their skullduggery behind. Nothing wrong with that, go ahead.
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  • *rolls eyes*

    Yeah, that's the true horror facing '90s America. Traditional gender roles.

    Attaching that to the 7th Generation sounds like a pretty forced Aesop if you ask me....
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  • Duh, because no one wants to play Vampire: Shaitan Already Killed Everybody. What a tautological observation....
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  • I happen to like Spencer's work, but I can respect that some may not; however, you blame Ron Spencer for people disliking WtA...? That seems highly unlikely.

    WtA allows you to play a dimension-hopping monster that exists to kill and can slaughter just about any other supernatural player character with little difficulty. That murder-capability will invariably draw a certain player type, and *that* is what often turned people off to Werewolf......
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  • Sure.



    Fair point.



    Huh?

    One of the big reasons the Apocalypse is imminent is because the Garou stand largely alone, and their numbers are dwindling. This is hardly momma Gaia's fault. The Garou, to a significant degree, made their own bed. They are the teeth and claws of Gaia, the warriors. They are indeed poorly equipped to deal with non-martial threats, but that is due in no small part to the fact that they destroyed the healers, purifiers, and peace-makers among the Fera. Gaia didn't set them on some impossible mission eons ago;...
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  • I would toss a few fomorii at them, let them know there are plenty of Wyrm minions out there that even low-ranking Garou can handle.

    I would also make sure there are friendly and sympathetic NPC Garou, so you can establish you as a GM are trying to populate a world filled with multifaceted characters, rather than piles of enemies and Elders looking to bust the pack's balls. Garou are confrontational creatures, but unrelenting and constant conflict can make the game seem weirdly adversarial, and many folks don't really seem to enjoy that.

    It sounds like you knew your 'foe...
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  • Sounds more like an elaborate dinner party than a game, but that isn't necessarily bad.
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  • The Laughing Stranger
    replied to Abominations
    Sounds like you made the right choice, monteparnas. You know your game and players better than randos on the internet do, and it sounds like you were able to weave the Abomination PC into your story with a deft touch. Not sure I could do it, but it gets the brain-juices flowing, just the same.

    The more I think about it the more I like the idea of serious vampire/Garou crossover. I like the idea of righteous Gaians being forced to interact with Damned that they can't (or won't!) destroy on sight. Perhaps they just bite their tongues and bide their time, or maybe they re-examine their...
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  • Gotta say, I am really enjoying the review as you lay it out, Black Fox, and I like your suggestions for improvement. There is a lot of potential in the compromises made by the NYC Garou, especially the Gnawer's dubious liaisons with the vampires.

    I haven't said much, but I am rectifying that now, hah!

    If you don't mind, I had some time to kill, and I threw together some ideas for your third proposed Wyrm cult, tentatively called the Panaceans. The act of transmission and the suffering that follows is seen as holy to these warped souls, and the precise nature of the disease...
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    Last edited by The Laughing Stranger; 11-15-2017, 01:12 AM.

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The Laughing Stranger
The Laughing Stranger
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Last Activity: Today, 02:46 PM
Joined: 08-15-2014
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