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  • StSword
    replied to So rules for Sorcerers
    Conceptually there are similarities, in that Exalted sorcerers manipulate the energy of essence around them to achieve their aims, but that's pretty much it, and let's face, sorcerer types not using personal energy is hardly rare as a concept....
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  • StSword
    replied to So rules for Sorcerers
    It also has an option for gaining ritual slots through integrity loss, so it's also pretty good for lovecraftian style cultists or occult scholars....
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  • StSword
    replied to So rules for Sorcerers
    Sure.

    The first option the book gives them is to be better at the stuff that anyone can do- exorcism, abjuration, demon summoning, amkhata creation, etc, These are called open rituals, because they're open to everyone in the you can follow the directions off the internet if you have to.

    The second option, and the two aren't mutually exclusive, but if you're a mere mortal at best you have 10 slots open (resolve plus occult), are closed rituals.

    Closed rituals are stuff that virtually anyone can do, barring being lifeless, deathless, undead,...
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  • StSword
    started a topic So rules for Sorcerers

    So rules for Sorcerers

    Dark Eras Companion includes rules for sorcerers in it, as I imagine most people here in this forum know, since it was announced ahead of time that such would be the case.

    So what's the verdict?

    Myself, I like 'em. While not powerful, it has flavor, and it's open ended nature means that a sorcerer PC shouldn't have trouble coming up with some fun stuff to do.

    I also has room for crossover, and I know some people are looking for more ways for there to be crossovers that seem organic, I suppose one could say-

    While generally...
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  • The visitors in Immortals were quite different.

    They were the result of some spirits getting hit by atomic testing and it mutated them into physical beings that live in human brains, can learn a couple of numina like say telepathy or telekinesis, and reproduce by drilling out of their hosts skull, which has a good chance of killing the character.

    Interesting idea, but doesn't offer a lot of options.

    I suppose if one wanted use the existing systems for them and incorporate this "We're from outer space, really!" aspect here, one could...
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StSword
StSword
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Last Activity: 04-19-2017, 03:36 AM
Joined: 11-02-2013
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