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  • An armory/combat book. Detailing differences between hollow points and regular bullets for example or how damage a broken bottle does.

    Also, i would like to see 5th edition running a tighter ship, where you have the core gameline with stuff like general rules and for example the armory book mentioned above. Something all gamelines can benefit from.
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  • Cadmiumcadamium
    started a topic Lets discuss damage.

    Lets discuss damage.

    Hi all i want to know where you draw the line between Bashing and Lethal damage. Please give a few examples of examples that have vome up at your tables where a certain damage were discussed.
    For example, at my table we recently discusses wether or not broken bones is considered bashing or lethal, does it depend on which bones and if so, which are considered lethal?

    Also, same stuff but the degree of damage as well. For example how many health levels is a broken arm worth?
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  • Sorry for double post.

    i like the shggestions so far. Of course there should be option available to forgo these traits, forexample if you are playing a fledgling embraced a few days ago or a caitiff or something else that doesnt make sense to take these extra points.
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  • Thanks alot for all the answers.
    Aya, don't know about you but i'd rather see free stuff rather than more income but more stuff i have to buy. It psychological.
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  • I've used Generation as a background that determines a character starting Blood Potency. After that a character can increase his BP with time (one dot per century of unlife) or Xp (though i think i put the cost CRx8 or something redicilously high)
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  • What about penalty applies to all rolls including combat. However, people with sufficient training (Ranged/Melee/Etc at 2+) negate 1 penalty dice for each dot they have in the used trait. So for example a character with Firearms 2 and Melee 1, who is used to fighting in heavy armor (Dex penalty 3) can negate 2 of the penalty (for a total of 1 penalty) when shooting but would have the full penalty when fighting with a knife.
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  • Cadmiumcadamium
    started a topic Armor and penalties

    Armor and penalties

    What are you interpretation on armor penalty rules

    On one hand the dex penalty is on all Dexterity based actions except for those realted to combat.

    On the other hand, it for all dex based actions. Period.

    I've seen and used both and i'm curious what you think. Arguments could be made for both sides.
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  • While i agree that this makes things alot easier and quicker (not to mention the fact that defense becomes overall better since all of it removes successes from the attacker rather than statisticly half) it removes the sense of participation and envolvement from the defending character. They basicly dont get to participate. It's the same thing imo as when a PC gets affected by, for example, Dominate. I've heard players multiple times say something like "do i get to resist?" And the answer would be "you are, just not actively"....
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  • Ah, fair enough then .
    what are your thoughts on the systems changes i suggested?
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  • Not sure what you mean by 4 rolls on one attack. Do you mean the RAW combat system? Because thats what im trying to change....
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  • Help with improving the combat system.

    Hi all.

    We all know that the WoD combat system could use some work. It's clunky, slow and combat with more than 3 participants can take hours (especially if one or more characters have some multi-action boost (Celerity, Rage, etc).

    I know that proper preparation and clear actions can remove alot of the time but it still takes forever.

    The current setup is the following. An offensive action consists of an attack (Unarmed, Melee, Ranged or Thrown attack) and a damage roll (Str+Weapon Dmg+Power) and the defensive action consists of a evade roll (Dodge, Block...
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  • Cadmiumcadamium
    started a topic Clan and Sect advantages

    Clan and Sect advantages

    Hi.

    I'm trying out a new system that i want to run by you.

    I'm looking to add some advantages of being an upstanding member of a Clan and Sect. Just a couple of freebies worth of advantages to alleviate the clan weakness added to the character sheet at character creation. This is for a standard neonate of that sect and clan, for example an Anarch Tremere would not have the backing of their Clan or the Camarilla.

    My reasoning for this is we get a lot of fluff detailing how a typical member of a clan is like and for example how a typical Ventrue won't be released...
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  • Nit sure if it was a rule back in the day or if it was a houserule my friends used to run, but didn't thaumaturgy have the downside of always acting last in a turn?
    If not, i can see this as a valid rule. It takes time to mutter an incantation or doing a gesture, but not as much time to need multiple turns.
    The system would be something like this; either everyone rolls for initiative and place their actions as normal in the initiative order, but anyone using blood magic forfeits their initiative and acts last in the turn, except for if he/she has a higher initiative than another blood...
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  • Agreed.

    This makes Blood Magic still a bit more flexible but still makes ordinary Disciplines worthwhile and more powerful in their own way....
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  • Yeah. If i were to redesign the Discipline system i'd allow for multiple low level powers. You'd still need a lvl 2 power to buy a lvl 3 power but it didn't matter if you bought option 1,2,3 or 4 of lvl 2 Auspex for example.
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  • I'd say that a "normal" character (as in a standard character creation starting neonate) has learned enough through experience to differentiate between the following stages of hunger:

    Full - Just fed to full
    I could eat - Between 3/4 full and full.
    I'm starting to get hungry - between half full and 3/4 full. The best stirs, poking you and telling you it might be good idea to grab some food.
    I need to eat now - This is when your have fewer bloodpoints than your Self Control trait. The Beast is ravenous, constantly whispering in the back of your head to feed....
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Cadmiumcadamium
Cadmiumcadamium
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Last Activity: Yesterday, 03:05 PM
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