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  • I think that most of what you need in terms of template, fonts etc are available at the storytellers vault as well as guidelines and some rules.
    In terms of edititing and viewing your work with a critical eye, that i can't help you with unfortunetly.
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  • My dream is that they would have a subscription service on the WW page where you could log in and look up rituals and discipline powers. A one-stop show as AzraelFirestorm says. But until that happens a compendium is the next best thing.
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  • Would this idea for the Storytellers Vault be legal?

    Hi All.
    I've got an idea for the Storytellers vault though i'm not sure it would be legal.
    The basic idea is to compile all Thaumaturgy Paths and Rituals (including Akhu, Dur-An-Ki, Necromancy etc) into one PDF. Complete with basically copy/pasted descriptions and systems.

    The idea is to have all of that information in one place rather than looking around through all the books for that one ritual or path.

    Let me know your thoughts.
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  • Yes, ofc you have the option of doing a little of both, I apologise if I was unclear. It's just that at my table it tends to be either or.
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  • A Lupine in Vtm should have the same option as a vampire when it comes to celerity, that is either extra dice or extra actions. I would go with extra actions. 1 action to dodge the setites attack and the rest to thrash him.
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  • You could rule that a new scene starts when the combat actually starts. Buffs only last a scene, which means that blood buffs done before the fight are now spent. Which would make him have to spend the blood at the start of the fight.
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  • Problem is, depending on how you rule with armor vs agg dmg he would still have Fort+Sta dice to soak claws from a werewolf at diff 5. Plus either full armor or half armor. So that would be 5+6+5 (or 2) dice against those claws.
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  • Let him go up against a Hentai Death Machine . He will eventually be wittled down while he won't be able to hurt the person.
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  • I always calculate the number of successes first and then remove successes if there are any 1's.
    So a roll of 10,9,8,1 with a specialty would have (1x2)+1+1-1=3 successes.

    Also, I've never seen anywhere were the specific number makes a difference when comparing successes. the 9,9 vs 9,8 or 10,9 doesn't make sense to me. It's still 2 succ vs 2 succ.
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  • Though to be fair i don't think Sabbat vampires or elder Gangrel would worry much about appearing naked after transforming back from Shadow/Animal/Mist/Blood as they are beyond such human emotions as shame of their body.
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  • Cadmiumcadamium
    replied to 1000 Rotes
    Life 5 to give the creation life (to create a new life pattern from nothing), Matter 5 to match the life spell and to make the creation permanent until destroyed. Though I can see a Matter 5/Spirit 3 rote as well....
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  • I have no idea where you found it but i imagine a Time 5 spell, maybe with Life and Mind thrown in for good measure.
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  • Some of the novels describe a character that was a taylor/designer in life who created clothing specifically designed to fall in a neat pile when the wearer used Tenebrous Form. But to me that sounds rather silly, I usually go with clothing and small items (jewelry for example) turning into shadow/mist/blood/whatever when you turn.
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  • Celerity gives you one additional action per dot in celerity (if you spend the blood for it that is, otherwise it's a passive bonus to dex). This would give Victor three potential attacks (base +2 from Celerity).
    All actions (including split actions) have to be determined at the initiative phase. It's hard to say that you are using multiple actions to defend if you don't know that you will be attacked (indicated by a lower initiative score). You could say that you are only defending an entire round which is another set of rules (can't remember page number but look for "full defense"...
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    Last edited by Cadmiumcadamium; 07-02-2018, 02:36 AM.

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  • I've toyed with the idea of combining Blood Potency and Generation in VtM. Basically the default is Blood Potency with Generation being a Merit representing your default Blood Potency. The thing I changed though is that you can never dip below your Merit value in Blood Potency, representing the thinning of the blood and the reason why Methuselahs and Antediluvians are such a frightening thing to imagine.
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  • According to V20 Core same as Revised Core there is no Freebie cost for Paths (or rituals). One could make the argument like Heavy Arms says, that it costs as much as a Discipline. I think they didn't think of it when they copied that section from Revised.
    V20DA on the other hand actually has a cost for it. So I would go with that.
    We'll see what V5 has to say when that gets out.
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  • Regarding the bicycle the wheels and chain etc are all part of the bicycle and it's described in the lvl 3 power so I have no issue with that. When it comes to bullets I would say that they are included in the creation of the weapon at lvl 3, or other stuff that practically make sense to be included in the thing you create. But allowing a person to create a pile of guns is too much for the lvl 3 power to do in my opinion. but I can see the reason behind allowing the creation of multiple lvl 1 things (a stake, a lead pipe etc) to be created at lvl 3.
    The thing with a sword is that it has...
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  • My memory is a little fuzzy around the mechanics but i do remember that no matter how many times you summon an item it will always look identical. And the way i've always read the rules it that you can't summon more than one thing at a time. You can summon several swords but it will take you several turns. The size limitation is for one object, not a bunch of them.
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Cadmiumcadamium
Cadmiumcadamium
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