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  • Killing from a Distance - The DA Hermetic

    I know that enough Correspondance+ another Sphere can kill somone pretty easily. Sitting in your sanctum and racking up successes before finally releasing the attack.
    But that about a Hermetic using Dark Ages Mage rules? How would he go about it. Lets say that he's sitting in his sanctum and working on a ritual that will release a shower of lightning bolts on the victim (better stay inside boss). Vires is obviousy required but what else? Can you use the targets ephemeral pattern (Primus) to locate the victim? Is a body sample enough to use Anima? What about if you've used Corona on the...
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  • Earlier editions didn't even require the victim to be drained, just that they needed to be on the brink of death. A car crash victim would work just as well for example....
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  • The old VtDA book about Viking Vampires (can't remember the name) has a merit that allows vampires to use Sorcery Paths.
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  • IIRC Ghouls from a Caitiff learn Potence and one of the other physical Disciplines, but I can't for the life of me remember where I got this information from. Could be a long standing House-Rule at our table.

    Edit: Most probably the rule that 11twiggins menioned.
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  • I have to read up on whether it's size or mass of the kindred but there isn't really anything stopping you from creating a big ass block of gold (or diamond, or any other precious material) with Conjuration 1, make it permanent and then split it up into smaller chuncks. As long as you have the proper knowledge.
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  • Hmm, agreed that that might unbalance the game just a bit :P. THough to be fair the coins are temporary unless blood is spent for Permanency. Then it's up to the ST if a BP needs o be spent for each coin.
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  • From what i understand ghosts are incorporeal even in the Shadowlands. So no, they cannot be bound like ghouls or Thralls. Though to be fair, my experience with the Shadowlands is very limited so i could be talking out of my ass.
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  • Cadmiumcadamium
    replied to Qlippothic Spheres
    No release date yet. IIRC Brucato is working on it but at a slower pace due him having a very rough year filled with real-life issues.
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  • Cadmiumcadamium
    replied to Reflexive actions
    1) I'd say that the additional dot of stamina will be available to you when take your action, not before. So in your example if the guy wants to punch or stab you and you have 3 stamina you soak with 3 dice, then when it's your turn you would have 4 dice since you augmented it.

    2) Spending blood does not cost an action but requires some concentration, i'd allow a character to spend blood without losing any dice or at most give then a 1 die penalty.

    3) I'd say that this might be in the case where someone is running and, for example, shooting at the same time. For example,...
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  • From across the shroud i'd say that they are. If they manifest in the skinlands or possess someone it gets a little more iffy.
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  • I once played a "Baali" (more Caitiff embraced by a Baali) in a game. We explored the Nature vs Nurture theme where my character was embraced by a Baali but managed to escape the clutches of his Sire. He found a nice Malkavian who he became friends with. He developed Daimonion while maintining high Humanity and being an overall "good guy".
    In the end he "became evil" in a way that he compromised his morals for more knowledge and power. But I wouldn't call him Baali level evil. More along the lines of a ruthless Ventrue or Tremere.
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  • On the top of my head.


    Sepulchre Path 2 can summon a spirit, though you need to know the name and(/or?) have the wraiths fetter. There are various Rituals/Backgrounds that allow you to either lower the diff of, or add dice to, the summoning.



    Sepulchre again allow you to bind 1 Wraith to an object or location. Not sure if you can use the same object for several Wraiths. And yes, i also seem to remember a ritual allowing for transportation of multiple Wraiths.


    Sepulchre 3 allows you to command a spirit (not really enslavement). I'm...
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  • Ooooo, I can see a Venn Diagram coming .

    I know that the old MET LARP Laws of the Night Revised book had a "What if i want to embrace x" sidebar. Could also been in Revised Storytellers Guide.
    Werewolf, as far as i know can only mix with Vampire, not Mage, Changeling, Demon, Imbued Hunter etc.
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  • Cadmiumcadamium
    replied to Qlippothic Spheres
    1st book of Madness had rules for Qlippothic Entropy and i believe the 2nd (Revised?) edition had rules for all of the Qlippothic Spheres. Infernalism: Path of Screams would have something about them as well i believe. The upcoming M20 book about Nephandi (Book of the Fallen) should have updated rules as well i believe. Also check out the Wiki page here.
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  • One thing I've always found hilariously paradoxical is the fact that Caine forbade Diablerie and one of the primary tenets of the Path is to perform Diablerie in order to get closer to him.
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Cadmiumcadamium
Cadmiumcadamium
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