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  • I'm... inclined to say that it'd stick to the one it was applied to, rather than carrying over. They're more-or-less different people with different outlooks and in many cases even partitioned memory, and ought to be treated as such.

    That, and mind-/mood-altering effects target... well, the mind, not so much the brain or the other fleshy bits around it, and ChroD treats those as very separate things.
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    Last edited by Sconce; 11-28-2019, 10:59 PM.

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  • Sconce
    replied to Mummy: the Curse 2e Kickstarter
    Okay, so... I know this is an in-progress manuscript still, but honestly, it's slowly losing me the more we see of it. Two particular things with regards to the most recent preview: antagonists' mechanics don't always support their fluff or even appear to fully make sense*, and parts of the supporting cast getting limited crunch and singular examples while one particular antagonist category spends ten pages on examples alone.

    Mummy 1e was the first Kickstarter I ever backed so I'm seeing this out at least until the final bit of the preview drops, but between the conflict and the heavy...
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    Last edited by Sconce; 11-27-2019, 08:48 AM.

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  • Sconce
    replied to A Present for Merry Wolfenoot!
    Adding to the chorus of votes for B; despite the temptation of the Ghost Wolf lodge, Claimed of all stripes are just too fun to fiddle around with.

    Cuuurrent tally: 6 votes for A, 19(!) for B, and 2 for D. None in favor of C yet, interestingly.
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    Last edited by Sconce; 11-25-2019, 05:15 PM.

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  • Sconce
    replied to Mummy: the Curse 2e Kickstarter
    I think the idea is that Advanced Actions at least have precedent in the current edition (and thus set precedent for Blighted Actions). Whereas uh, target number shifts only have precedent in exactly one gameline - Mummy 1e - and the idea of introducing an entirely new mechanic for precisely four powers and one condition is... kind of weird and arguably unnecessary.

    I'd've been fine with it being around if it got used more, but I guess if that was the line of thought behind the scenes, it was deemed easier to swap in another existing mechanic rather than try to push this one into...
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  • Is this the one you're thinking of?
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  • Sconce
    replied to Mummy: the Curse 2e Kickstarter
    I'd contend that the mechanic's very limited presence is precisely why it either needs to be removed, or spread across the game more. Four Affinities and one singular Condition is... really not a lot, to the point it raises the question of why it was carried forward in such a diminished capacity in the first place, but that in turn raises the question of whether it "ought" to be broadened or completely stripped out. My vote's for "remove" purely since it'd be easier to retool those five bits than to rework an uncertain additional quantity and potentially see it wedged in awkwardly...
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  • Sconce
    replied to Mummy: the Curse 2e Kickstarter
    Yeahhh, I'm... kinda in the same boat on a lot of this, in regards to the powers. Things feel missing, and many of the things that are still present feel... tamer than they maybe ought to be, stripped of tone in spots, weirdly more laser-focused in a couple cases than one might expect for the Arisen, and... we have precisely four Affinities and one Condition carrying over a mechanic that seemed on the chopping block in the edition shift. Granted, God King's Scepter at least feels like a good use of it if it's going to be anywhere, but... it doesn't feel worth keeping the mechanic around like this...
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  • Sconce
    replied to Interesting mixed games
    There's definitely a few I'd love to run or play in, but there's one I keep coming back to in particular:

    See, years ago, maybe back on the old forum even, someone at some point floated the idea of Mummy + Promethean, and something about that just seemed to click. Themes of growth and discovery clashing with themes of age and glories long past, the growing fires of Azoth and the ebbing light of Sekhem, Disquiet and Sybaris tangling together in weird and horrifying ways... and yet there's potential for a parent-adopted child(ren) bond with the right players, and unique stepping stones...
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    Last edited by Sconce; 11-09-2019, 05:00 PM.

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Sconce
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