While the Second Edition material is rolling out now, 1e material should be compatible enough, and what isn't should convert semi-readily into 2e. And while there are some new sub-systems, they're fairly straightforward (though we do occasionally see questions about one of them...), and can easily be excised if you don't care for them with little impact on the rest of play.
Oh, right, good thing to note: if you want to see some of the mechanical changes to the core system before you spend money, there's a free official 1e-to-2e patch here. It lacks the Horror rules and some other...
No announcement yet.
Let's put this a slightly different way... ever heard someone describe something as "a science"? Like, "cooking is a science" for example?* They don't say that because it involves machinery (though of course it can and often does). The reason is that there's a repeatable process to it. If there's a method that an individual with the proper tools and skills (say, the gift of magic and a grasp of its use) can follow to produce consistent results, and can then explain to others with the same skills and tools how they achieved the end result, then that's a science. Doesn't matter...Last edited by Sconce; 04-11-2017, 08:02 AM.
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Werewolf: the Forsaken 2e core if you want the most current rules and fluff, or I think Werewolf's Night Horrors: Wolfsbane for their 1e incarnation.
Side note: the Werewolf 2e core is a great purchase if you don't have it already, and not just for the idigam. Though they are a delightful terror in themselves...Last edited by Sconce; 04-06-2017, 12:24 AM.
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