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  • Ok, so Scarred lands pathfinder clerics are very very interesting. At least for good deities.

    The Divine Archer melds a powerful combat role with great spellcasting. The fact that wisdom is their main combat stat along with their casting stat is amazing and their ability to deliver channeled energy via arrows is delightful. I recommend Mantacora for their perception as a class skill and feather subdomain for the massive perception bonus for a useful archer that spots everything.

    The Gold Knight wins best healer hands down, being able to add paladin mercies to channel...
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  • pg 378.


    As long as they have vitae ghouls are supernatural critters, hence no delerium....
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  • Current build I'll show off soon is divine archer mantacora. Going with Tanil as your God and feather subdomain you get a massive perception bonus, you only need a 13 dex because the to hit for archery is wisdom based but you still need to qualify for deadly aim (all other ranged feats are granted by the class and are not attribute depndant). So you get a character who has a nice combat role, is a primary caster and who's combat stat is the same as their casting stat, with massive perception skill to boot.
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  • Six on one is all ways going to be bad odds, also unless the werewolf has delirium enhancing abilities (from a spirit they play pinochle with on Tuesdays or a talisman of munchkin bullshit that they all ways seem to have) a ghoul should not be affected by delirium.
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  • Further exploration shows that Orcs are really the ideal melee combatant in any situation. Hollow Knights are a worthy second but very little beats +4 strength.
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  • Kavek Skytower

    Human (country) 1st level conjurer (creation)
    Lawful good
    Init ; Senses ; Perception 3
    DEFENSE

    AC 10; Touch 11; Flat-Footed 10
    HP 8; Wounds —; Non-Lethal
    Fort 2 (+1 racial); Ref 1 (+1 racial); Will 5 (+1 racial)
    DR —; Immune —; Resist —; SR
    OFFENSE

    Speed 30;
    Melee -1 Fist (1d2 -1, 20); B; Non lethal
    Ranged +0 Acid splash (1d3, -); Acid; Spell
    Spell-Like Abilities
    Create Gear 6/6

    Spells Known/Prepared
    1st—Mage Armor, Grease (1/1), Summon Monster I, Crafter's...
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  • Auspex, for awareness of threats and fortitude, for just raw ability to endure threats are two of the Holy trinity of defense, the third relies entirely on player style.

    Dominate is great for defense because it allows you to create slaves who will do their best to defend you from threats and allows you to talk down many opponents.

    Presence is great for defense because it overwhelms your opponent with emotions before they can properly harm you.

    Protean is great for defense because many of the forms allow you to flee to places your foes cannot reach or render...
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  • Because knowing is half the battle and auspex let's you know.
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  • 3.
    they had four but it got lost in the couch cushions.
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rat_bastard
rat_bastard
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