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  • The original Pooka book has an excellent section on Pooka-ese, the many different ways you can live up to it.

    There's long rambling stories, there's lies mixed with truth ("You know, my pal Johnny Two-Teeth always said, 'Kim, you should never tell people your name unless they ask'."), there's phrasing things as questions... it's roundabout, but no worse than the crazy wisdom of many classic seer and sage type characters.
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  • Windthin
    replied to C20 Player's Guide Is Here
    Query: Yawkyawks. Can you assume ALL of those creature types? I am not against it, most of them re pretty specialized and/or blatant, and they're quite limited in their Glamour-collecting abilities outside of their native lands.
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  • Well, Anansi is a renowned trickster spirit, and also, like many tricksters, a guardian, protector, and teacher. The area of Africa Anansi is from has a lot of French influence, and House Beaumayn dabbles in strange realms, a group of seers and Thallain hunters. I could see that being the primary house with an alliance with Liam or Scathach, both major Autumn Houses.
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  • Windthin
    replied to C20 Player's Guide Is Here
    Yes. I personally decided to re-cast their Biloko as Aziza from Western Africa, which seem to fit better, as I already had an Eloko analogue in my game.

    The Djedi appear based solely on the legend of an ancient Egyptian magician, similar to how the Eshu are drawn from the god Eshu.

    The Obambo come from a Central and south-western African legend of a type of spirit found in ghost stories.

    The Kuino are rooted in far western African, Guinea primarily.

    All I can find on the Okubili is that it's a Zulu word. They were the one I can find the least...
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    Last edited by Windthin; 05-05-2019, 12:22 AM.

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  • Windthin
    replied to W20 Versions
    Exactly. Garou dropped to Incap from Lethal revert to breed form but, if they're lupus or homid, have an advanced form of healing that can keep them alive. It's not full regeneration, but it's significantly faster than humans, and they're not going to die from the Lethal like a human will, so if they can crawl off and hide, they have a chance of coming back. It's not one a day, though, it's one every 8 hours, until they regain consciousness and can shift to regenerate more swiftly. The book states they don't soak lethal in breed form, though that can be up to the ST, just as it states that...
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  • Windthin
    replied to C20 Player's Guide Is Here
    I have a version of them already written and am probably sticking with my version, or perhaps combining them. I've already sent in a form about the lack of talking about their origins from the pink dolphins of the Amazon, and that they over-looked giving them any shapeshifting or aquatic ability....
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  • Windthin
    replied to C20 Player's Guide Is Here
    I actually have the Peri under the heading of Apsaras. Also, Si'lat, Marid, Jann, and Hann; I did a version of the Djinn as six types of Inanimae, and in the end decided to keep them AND the four Jinn in the book, since often in many languages certain words had multiple meanings depending on context.

    Seā€™irim looks like it could be a localized version of Satyrs very easily. I have a page set up for my game that goes into alternate variations, and I notice the C20 PG talks about that itself, like using different core Kiths as types of Spirit Beings, which I find neat.
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    Last edited by Windthin; 05-04-2019, 08:55 PM.

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  • Windthin
    replied to C20 Player's Guide Is Here
    Amusingly, I already had Jinn in my setting, but I can still make it work with the new stuff. heh.

    On Infusion, there are three rolls for 4 and 2 for 5. For 4, there are two sets of extended rolls and THEN the Cantrip. Which seems to be all or nothing, which I find disappointing, that the Cantrip roll itself does nothing other than indicate success or failure, no matter how well you do on it.

    On 5, there are two rolls. One for the Cantrip, and then one to imbue intelligence. I've been assuming this is separate, but.... I guess if it's counted as part OF the Cantrip,...
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  • Windthin
    replied to C20 Player's Guide Is Here
    There are rolls separate from the Cantrip, though, and those don't seem to have anything to do with Arts or Realms or the way Cantrips normally function. That's where my concern lies.

    Infusion at higher levels has always been a specialty field. Note, though, that you can also imbue intelligence into existing non-sentient chimera, not just automatons. And though Generation isn't explicit about the uses, it does say what FUBARs do, I just wish they'd included more of the context from the original books.

    It brings up my issues with the new Nocker Birthrights again, really,...
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    Last edited by Windthin; 05-03-2019, 06:03 PM.

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  • Windthin
    replied to C20 Player's Guide Is Here
    That's what gets lost without context. Read the basic description for the Art, and note how it talks about the uses. The Nocker book goes a lot more into it, gives you the flavor of it. Nockers are one of the Kiths I am most familiar with. FUBARs are used to power most items that require electricity or magnetism.

    I don't like the higher diffs. on 4 or 5, though; I already had an instance where a PC made a golem at diff. 7 and had a bad roll that stuck him with an automaton at Intelligence 1. The new version seems to indicate you can help them grow after with points somehow, but it's...
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    Last edited by Windthin; 05-03-2019, 05:14 PM.

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  • Windthin
    replied to C20 Player's Guide Is Here
    Level 3 is more than that, really. FUBARs are the basis of Nocker tech; Chimerical computers and superconductors and all sorts of wonders. I fear they over-simplified 4 and 5 quite a bit here, though, and left some things vague like where you get extra points from. This was originally from the Nocker book, and they forgot to remove some things, like the Attribute. My version I made 1 and 2 much more broad, allowing you to do things like temporarily, or even permanently, bolster a weak chimera.
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  • Windthin
    replied to W20 Versions
    I've always run they can soak lethal in breed form. They're not quite human, is the thing. Remember, you can knock one out with lethal and it will survive it and slowly regenerate over time where a human would not.
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  • Windthin
    replied to C20 Player's Guide Is Here
    There's a lot I love about this book. The fleshing out of the Shadow Court into more than just villains, the deep dive into politics, the upgrade to the Parliament of Dreams, the new Kiths.. and for AUSTRALIA! I had some of my own for Africa, South America, and the Middle East (and some overlap the ones in the books, I have to mull that over), but I never got into Australia, and I am loving that. The Lycians are incredible, a whole new TYPE to play with is glorious to my mind. New Treasures and Wonders (they're talens for fae!) and an updated Talecraft and new looks at methods of gathering Glamour...
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  • Windthin
    replied to C20 Player's Guide Is Here
    I am concerned with Infusion myself; I'd updated it for my game, and seeing the new version I am blending the two, but I don't think I like that level 4 just has one blanket level of points and level 5 seems to indicate you can spend extra chimera points later to raise social skills and other things, but I don't see how you get these extra points....
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  • Windthin
    replied to C20 Player's Guide Is Here
    I find the Lycians fascinating already, I must admit....
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Windthin
Windthin
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Last Activity: 05-15-2019, 08:11 AM
Joined: 10-03-2014
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