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  • IanWatson
    replied to Adventure! 2e
    Although Quantum and Psi are often described as opposites, they're not as wholly opposite as, say, matter and anti-matter. They don't explode on contact. At low enough energy levels, there's some wiggle room for them to operate with each other without conflicting too much.

    You know how the same genetic sequence can express as a nova or psion, depending on how it's flipped? At those lower energy levels, Quantum and Psi behave similarly. Is it a wave-like particle, or a particle-like wave? Yes. So that allows all three Inspired to manifest.

    Something like the blast from...
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  • IanWatson
    replied to Adventure! 2e
    To be explicit:

    "Flux" is the term used for the "fuel" used by Talents.

    "Quantum Flux" is the term for the bad side of Quantum energies in Aberrant.

    The terms share an origin but aren't referring to the same thing, strictly speaking.

    Telluric energy, aka Z-waves, Z-rays, neocaloric fluid, etc etc etc are terms from Adventure!. Inspired researchers recognize that something's happening, but aren't yet sophisticated enough to realize that three different things are happening. Psi, Quantum, and Flux are all conflated...
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  • IanWatson
    replied to 2nd Edition Books
    Here's how everything breaks down:
    • Chronicles of Darkness: 1e (2004), 2e (2015)
    • Vampire: The Requiem: 1e (2004), 2e (2014)
    • Werewolf: The Forsaken: 1e (2005), 2e (2015)
    • Mage: The Awakening: 1e (2005), 2e (2016)
    • Promethean: The Created: 1e (2006), 2e (2016)
    • Changeling: The Lost: 1e (2007), 2e (2019)
    • Hunter: The Vigil: 1e (2008), interim (God-Machine Chronicle + Mortal Remains, 2014), 2e (in development)
    • Geist: The Sin-Eaters: 1e (2009), 2e (on BackerKit)
    • Mummy: The Curse: 1e (2013), 2e (in development)
    • Demon: The Descent: 2e-compatible* (2014)
    • Beast: The Primordial: 2e-compatible
    ...
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  • In the sense of an oversight organization over the psi orders? That's basically the Aeon Trinity. Or the UN. Depending on how you look at it....
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  • Sure, although we don't always have answers for them.



    No nodes, just coils.



    Yes, although not to the extent that they happened in 1e. The MR Node was a literal lump of tissue in your brain, and as it grew and pulsed during power use and development, it would naturally impinge on the surrounding brain tissue. That's... uh... not healthy.

    These days, sans Node, you'd be more likely to get a headache for the more prosaic reasons, like stressing your body. The source of that stress is just different.



    Not...
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  • The next thing backers see is the backer PDF, which is analogous to the advance PDF we put out with non-Kickstarted products. It's in nearly-final form, and we do a final errata pass before it's finalized and sent to the printers....
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  • IanWatson
    replied to What do you think of this?
    We kind of did already, although not in Trinity.

    Exalted 2e's Shards of the Exalted Dream has an alternate setting chapter called Burn Legend which is basically Street Fighter....
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  • IanWatson
    replied to What do you think of this?
    Yeah, I wouldn't chalk it up to more than an Easter egg, and not anything definitive. It wouldn't be the first time.
    • The Book of the Weaver for Werewolf mentions a biotech company called "OrgoTech Laboratories" on p. 50
    • In Lost Paths: Ahl-i-Batin & Taftâni for Mage, Günther Ostermann meets a Spanish count by the name of "Louru Razaiz," an anagram for Aberrant's Count Raoul Orzaiz, on p. 50
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  • IanWatson
    replied to Do other Races have Talents?
    Correct, with caveats.

    I can see a case for some "throwback" members of Qin and Chromatics who aren't noetically active. For Qin that wouldn't necessarily be a big deal, in the same sense that Little Jimmy was born without an arm, so we've outfitted him with a prosthetic. Qin have doubtless come up with some biotech which compensates for being born a neutral.

    Chromatic society is a bit more harsh, as they're basically barely out of their own stone age. If one of their children is born without the ability to communicate effectively due to an inability to project...
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  • IanWatson
    replied to Do other Races have Talents?
    John may be doing something different -- I don't recall if there's text that says otherwise -- but in my own opinion, every species that has achieved a certain level of sentience has Talents.

    Remember why they're called Talents. While skill certainly has its part to play, some people will just be naturally better at, say, playing the piano than others. They're talented.

    Luck is a metaphysical force in the Trinity Continuum: people subconsciously manipulate probability to get the outcome they want. That's just a side effect of being a sentient life form. It's arguably...
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  • I've never seen that document before. It doesn't appear on the old Aberrant page, nor does it appear in the old site's Errata section, so I don't know where it purports to come from.

    The formatting doesn't look like White Wolf, and "resiliency" is misspelled right at the beginning of the document. The url contains "/tg/" so I suspect it comes from 4chan.

    It's entirely possible that it may be legitimate -- it appears to address many actual issues in the text -- but there's enough that seems suspect that I'm not willing to affirm that it's a genuine...
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  • To what errata are you referring?
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  • IanWatson
    replied to Aeon Aexpansion
    While this may change, here's an extremely early look into design intent for the far-future setting, taking place thousands of years after Aeon: psions will have already done exactly this. Psions have the best of both worlds: both the reach of psions and the flexibility of psiads. There may be the occasional old-school psiad throwback who doesn't have the advantage of the upgraded genetics, but for the most part humanity has determined its own genetic potential....
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  • IanWatson
    replied to Aeon Aexpansion
    "Talents are the modern name for what Adventure! called Daredevils" is what I've been saying since the first time the term "Talent" was used publicly.

    Mercer is different, sort of. Like other Talents, he's a paramorph, but he's gone beyond the capabilities of most Talents. He's only a Talent by convention, since there aren't enough people like him for a new category to be established, beyond "Mercer-level Talents."



    Given the TC core will be necessary to run Adventure!, and the TC core already has Talent rules, it's a good bet...
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  • IanWatson
    replied to Aeon Aexpansion
    It's suggested:...
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IanWatson
IanWatson
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Last Activity: Yesterday, 11:30 PM
Joined: 10-01-2013
Location: Hamilton, Ontario
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