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  • All these thoughts are being really helpful, folks! Thank you!
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  • That... was something I haven't considered... But it is an interesting approach! I'll talk with my player. Thanks!...
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  • Vendrin We considered the possibility that someone's Destiny would be to become someone else's killer, but felt that was hard to phrase in the form of a Sin. I do agree that it needs to go there somehow. Ideas?

    Monalfie You're not being too critical! That's exactly the feedback we wanted, since we are perhaps too inserted in the character's perspective to get some logical faults.

    Aside from Sin Level 1, 3 and 7, are there others that feel to humane for a Path that's supposedly about embracing the notion of how uncarig Fate might be?
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  • I really like this Headcanon! Any more ideas about crossovers with Demon The Fallen?...
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  • Monalfie The character is very straightforwardly abandoning Humanity and human ways, we wanted to address this in the System with the adoption of a Path. Destiny, fate and predestination is a main issue in our game, and in the character's concepts, thus we chose Paradox, which is alredy about these somewhat. The character has studied and been initiated in the Path of Paradox, but neither the Player nor the character liked the Path as is. Some core tenets of Humanity felt really important for the character, while understanding oneself as human did not make sense anymore. We trust each other as...
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  • Thanks for the feedback! Is the vagueness in the idea of Destiny an issue for you with the concepts of karma and dharma in the Path of Paradox as well, or do you feel they are better defined there?

    Number 7 really is at odds with the rest, we'll revise. It probably needs a conditional. Maybe "Killing, unless serving Destiny's purpose", but that is certainly even more hypocritical - although that is the intended issue somewhat. Specially in the idea of singling out disruptors of destinies as ok victims, when the Path follower in the end will probably be the greatest aggr...
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  • valismedsen
    started a topic A more Humane Path of Paradox

    A more Humane Path of Paradox

    My player has decided her character will finally abandon Humanity, and we took some inspiration from the Dirk Gently Holistic Detective Agency series about the idea of being "a leaf in the stream of creation", or accepting one's destiny and purpose.

    For our game, we used the Path of Paradox and the way it deals with karmic and dharmic principles to create a Path that believes in Destiny, Fate and predestination, and embraces them wholesale. It is irreligious, without any reference to Eastern beliefs, although it is not agnostic.

    We also kept Humanity,...
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valismedsen
valismedsen
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Last Activity: 06-20-2018, 12:44 PM
Joined: 11-02-2013
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