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  • Will there be any additional material on qashmallim and how to integrate them into a story? I'm personally leaning towards "no" but I'm rather fond of Promethean's weird and wonderful take on angelic and demonic figures.

    EDIT: Ooh, a new type of antagonist is always great. Some of the most iconic antagonists (Strix, Idigam) had their breakout moments in Night Horrors books....
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  • Alright, so, this whole era is super, super relevant to my interests. For a while, my all-consuming geeky passion was Arthurian legend and the history that inspired it, that eventually expanded increasingly further backwards until I had a thing for ancient history period, but Fifth Century Post-Roman Britain is one of my favourites. So, here's how I understand this particularly messy historical era, which is so fun to write for because the history is mostly blank while myth and legend fills in the gaps.

    The Thing With The Goths

    So, the Late Roman Empire was not nearly...
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    Last edited by Arcanist; Today, 09:43 AM.

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  • That's personally how I choose to run it, as something way above the average Sleeper's pay grade....
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  • There's no longer a lot of support for the idea of the Picts being Scythians, but there's still a decent amount of support that they are the last of the Pre-Celtic indigenous people of Britain who may have originally lived in Doggerland. Personally I like that particular interpretation, if only because it fits with a lot of faerie lore in that part of the world. Succeeding generations of peoples, slowly fading away under the hills, into barrows.

    The overlap between the fae and the dead can be pretty massive sometimes....
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  • Well great, it wasn't like I was planning on sleeping tonight anyways. Things making the lead developer very happy just gets me excited. Now I'm going to be spending my time reading alchemical texts, humanist and existentialist philosophy, and diving into angel/demon lore....
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  • Oh my god, can you imagine all the weird and wonderful crap stuffed in there? I'm thinking Alchemists, I'm thinking Sublimati, I'm thinking Created NPCs, I'm thinking qashmallim, and there's probably a whole host of other things that are just brewing in the draft.

    blackhatmatt just thought I'd let you know that this really made my day! Promethean is one of my favourite games, and it's certainly the one I have the most fun Storytelling for.
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  • Alembics are terrifyingly powerful compared to a lot of other abilities, especially since Prometheans get them for "free". I don't like taking that moment away from you, but there will be opportunities later for more of those. Character development is always good though!

    The real implication of the Flux Distillation being used (along with the swam of small Pandorans) isn't that they have that ability, because Centimani and Sublimati do as well, it's that there might be a Jovian Athanor out there that can teach Flux Alembics. Athanors will play more of a part later. I'm itching...
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    Last edited by Arcanist; Yesterday, 09:23 PM.

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  • So a couple very, very interesting things happened this turn. Firstly, on a chance die the Amalgama escape driver managed to maintain control through the earthquake, good for them! Secondly, I couldn't let Mark 5 completely obliterate a significant portion of the Forks (because that would have been very, very bad) and I'm loathe to undercut the first really grand display of alchemy we've seen out of Mark 5, but I had an ace in my back pocket that allowed this to resolve in a relatively peaceful but still oh shit kind of way. Flux Distillations are nasty.

    Wormwood You are understanding...
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  • The Forks

    The driver of the Amalgama van turns on an intercom, hollering to the mercenaries (conscripts?) in the back "Holy fucking shit! You guys never said these things were this fucking fast!" The desiccated man of dust and stone is a blur charging up a hill and through the snow, snow banks flying into the air in hazy white clouds and falling back to earth, billowing like the dust of a stampede. Mark 5 easily makes it up the hill before the van can pull out of the heavy traffic surrounding Johnston Terminal and the Manitoba Theatre for Young People when Mark, flaring...
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    Last edited by Arcanist; Yesterday, 07:42 PM.

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  • Wormwood it is capable of driving through an earthquake, albeit with some brutal penalties and some damage. Nothing really to throw unless you want to uproot a tree or throw someone's car at the van. Nothing stopping you from running up to it and jumping on though.
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  • ArchonAres it's strange but true!

    Caladriu every so often I forget that Earth is inspired by Jasper, but then something like this happens. Loving it! There's a lot of very cool weirdness in Steven Universe I could draw on... in a horrifying, funhouse mirror kind of way.

    Wormwood I would like to note that Mark 5 is fast enough, with his Alembic charged, to actually rather easily keep astride (and even ahead) of the van in this particularly area and on this terrain while on foot. Conceivably you could try and mount a rescue, but you could need to break down a door to do...
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  • The Forks

    Earth charges into the fray, their hair a wild, whipping tangle of white and dark brown lashing around their head as the lightning builds, skin virtually humming with power. One of the men struggles back to his feet, wincing as electricity courses through him, seeing only Earth's mishappen feet. The one that grabbed Adonis is there, helping the mercenary up, shoving them out of the way as the man stumbles back towards the van as quickly as he can. Another armed man on the hill turns, lifting a gun and aiming it at Earth while the companion he had been guarding rushes for...
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  • It's worth noting for Gilgamesh that most of the Family names for Beast are Sumerian monsters. The Ugallu was killed by the warrior god Ninurta, and Gallu were implacable demons of the Underworld. Namtar (as in Namtaru) was the vizier of Ereshkigal, goddess of the Underworld, and a plague god in his own right. Lamashtu exist here (the fancy name for the Insatiables). Anak is technically from a body of folklore about the Mighty Dead in the area. Makara is a chimerical sea-beast from nearby India. All kinds of delicious Beast goodness.
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  • Current poll results (I voted Epic of Gilgamesh)

    Gilgamesh: 34%

    Arthur's Britannia: 36%

    Jazz Age: 30%

    Looks like Arthur's Britannia is going to win, but Gilgamesh is still plausibly within reach of success. A little surprised Jazz Age is falling behind but on the other hand, not too surprised. The people I know who got the first Dark Eras book and the Dark Eras Companion found the ancient settings more compelling than the more modern settings (The Sundered World and To The Strongest were the favourites). Crossing my fingers that Gilgamesh might...
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  • ... What? Seriously? It's a three-way tie? Does that mean we get to keep them all? (pleasesayyespleasesayyes)
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  • Oh man, guys, my five-year hobby in historical sub-Roman Britain (as a result of a three-year hobby in Romantic Arthuriana) is about to become super relevant! Fun fact, I once went to a lecture held by the world expert on Merlin, and had a lovely chat with him afterwards. Seeing Myrddin's Ascension and the shift of the Aeons to include Medruat would be fascinating. If it's Changeling crossover and updates the Lailoken Entitlement that would be equally awesome! Sub-Roman Britain is just such a spectacularly great setting for horror, mostly because of how fatalistic but shiningly optimistic it can...
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  • ArchonAres I thought something was odd with your Pyros expenditure before, but now I'm really noticing it. If I'm interpreting correctly, you're spending the marked amount of Pyros beside each Distillation to active the Distillations, right? That is not how Alembics work, you should actually have a lot more Pyros than you do. Each Distillation is part of a sequence. When it is charged, unless otherwise marked, you can use it and reuse it for the entire scene. A third-level Distillation requires 3 Pyros to use, because there are two other Distillations in the way, so the cost to use all three Distillations...
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  • The Forks

    Scout, slight of frame and weak of arm, takes action with the kind of godlike surety his Lineage is known for, Flux weakening the Captain and leaving him brittle, open to attack. But lack of skill and well-fashioned armour leaves the Captain completely unharmed and Scout's wild swing leaves the delicate Originist open to assault. The Captain turns unsteadily with the blow, favouring his uninjured leg, and sets himself with an obvious effort of will. A right-hand cross takes Scout high on the cheek, knocking him backwards and off-balance. He parries Scout's still-moving arm...
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  • ArchonAres he can. There's five still standing, by the way. The Captain and the other four who aren't temporarily unconscious. The one Earth hit will be up next round. Of course, he's pretty much done at this point.
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  • Wormwood I would say that Drugged counts, and would be subject to Drive On. Per the RAW you cannot move while in a grapple, so I'll take the Crush and Bite action instead. There will still be time to use Wrath of the Gods if you'd like. Your turn is up!

    ArchonAres Weaponize's first Distillation is AoE so no need to worry. Bouncing pole to pole, eh? Your turn is up!

    Caladriu as it so happens, Arc has Armour Piercing equal to the Pyros spent on it, so it's not as dampened as you'd think.

    Haberdasher update is ready! Take a Beat and, if you choose to Surrender...
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Arcanist
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Last Activity: Today, 10:45 AM
Joined: 10-24-2014
Location: Winnipeg, Manitoba
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