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  • Again, it's not about what they're made of. Per the “Constructed vs. Unfleshed” box on page 76, any Lineage can be made out of things other than corpses, not just the Unfleshed.

    With the Unfleshed, their Torment drives them to become more robotic in their personality, and/or to become killing machines; their Disquiet causes people to think of them as things rather than as people. That's not Pinocchio, and it's not a “plant Lineage”.

    I think that's the main thing missing here: Torment and Disquiet. Wasteland is generally easy to determine, as it's tied to the Element...
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  • I don't think you need a Lineage for a skeletal Promethean. What you're doing there is more along the lines of making a Construct (that is, a Promethean that's made of inanimate matter rather than corpses), much like the Unfleshed, except that the construction material is “bones”. To me, what you need to define a Lineage is an Element and a Humour, to provide a thematic basis for its Wasteland, Disquiet, and Torment.

    As for the idea of a plant-based Lineage, I could get behind that; though I'd tend to blend it a bit with the Gepetto/Pinocchio idea.
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  • Dataweaver
    replied to Failed Refinements
    I see that as pure Argentum: that Refinement is fundamentally about learning about humanity by learning about its supernatural offshoots. Studying ghosts to learn about the humanity they came from is very much an Argentum thing.

    So how would this failed Refinement differ from that?
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  • Dataweaver
    replied to M5
    Yes; but its defining feature is that it meshes well with a diverse selection of other paradigms that otherwise wouldn't be able to coexist, and provides an interface between them that lets them work together.
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  • Dataweaver
    replied to M5
    Probably. This alternate view of Nephandi is similar to the Marauders; and once you’ve gone Marauder, there’s no going back. Likewise, once a mage takes that crucial step into Nephandi-hood, the equivalent of picking up your first point of perma-Madness, that’s it....
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  • Do clones have Lineages like Prometheans? In particular, are there Unfleshed “clones”?...
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  • So: would an Unfleshed or Extempore Petrificatus also try to perform the generative act? The former don't use corpses; and the latter, well, they weren't created by a generative act and may not be able to reproduce at all.
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  • The recent spoiler of the Petrificati from Night Horrors: the Tormented covers a lot of this territory. Of course, we also have the Clones, which, from the hints given by the book's developer, might come even closer to the Homunculi.
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  • I wouldn't say “much better”. It's a different take on a similar concept, but your Homunculi still have something going for them that at the very least could be mined for ideas to enrich the Petrificati.

    Two things I'd steal: first, there might be more than one way to create a Petrificatus: NH:tT describes them in terms of staying in a Role well beyond its expiration date; but I think the same rules could be used for an alternate fail condition for the generative act: instead of creating Pandorans, you might get a “stillborn” Promethean, a.k.a. a Petrificatus. In this version, there's...
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  • Dataweaver
    replied to M5
    Book of Secrets mentions a new kind of Marauder that's based on Denial rather than Madness (the Negation Men). I wouldn't mind seeing the Nephandi redefined in terms of Morbidity in a somewhat similar manner, and saying that the business about going to the Cauls is just a means of forcing someone into a state of permanent Morbidity. So going to the Cauls still makes you a Nephandus, but it's no longer the only way to become one.
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  • In my experience, subtitles are more likely to be accurate, because they're not having to match up with lip movements. (OTOH, I've also noticed that screen captions have a tendency to truncate phrases in order to keep it short enough to be read quickly; so it's not like either approach is perfect.)
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  • Dataweaver
    replied to Deviant: the Renegades
    On the contrary; there have been hints that “something that started out as non-human” is very much doable in Deviant. It's not the main focus of the game; but it's not or if the question either.
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  • Likewise.

    In theory, yes.

    They could, yes; that's been discussed from the start.

    Concerning a Servility Anchor vs. the “Refinement of Ore” concept: the Homunculus is not on the Pilgrimage; and Elpis strikes me as being thematically linked to the Pilgrimage: it's the hope that draws you toward the New Dawn. So Homunculi shouldn't have Elpis. But what should they have? My inclination is to replace it with a Purpose: what was the Homunculus created to do? Using my Automaton touchstone, the Purpose would be the robot's “programming”. It probably includes an...
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    Last edited by Dataweaver; 06-23-2018, 12:37 PM.

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  • Dataweaver
    replied to Alternate Alchemist rules
    Note that Alchemists without Magnitude are basically human; they don't have any Pyros of their own, just what's in their Reagents. That puts things like Transhuman Potential and Shock Absorption out of their reach. Unless you acquire them through Vitriol, of course, or maybe develop a pseudo-Distillation that temporarily grants the benefit; but I'm a bit leery about introducing Distillations outside the scope of what the Transmutations cover.

    What Magnitude allows depends entirely on what the rules for the official Alchemists allow: the whole point of it would be that an Alchemist...
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  • Dataweaver
    replied to Higher Templates
    The official rules for the Redeemed already allow for the option of them remaining relevant and continuing in play: just choose the option where they retain their memories of their former existence. Heck, if they completed all ten Refinements and retain their memories of their previous existence, they even get to keep a whole Alembic. There are Alchemists that would literally kill for that....
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    Last edited by Dataweaver; 06-25-2018, 02:34 AM.

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Dataweaver
Dataweaver
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