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  • TC:Aberrant is first and foremost part of the Trinity Continuum. Being able to use the game in other ways is a nice bonus, but not too the extent of compromising that. This is true but just in terms of space travel, but also in terms of time travel, probability manipulation, telepathy, and precognition.

    There are hack that can be made to change these facts, some of which are even trivial to apply; but I wouldn't expect to find them in the TC:Aberrant manuscript.
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  • Let me second the notion that Warp should have a maximum range that can be enhanced to off-planet distances by Scale rather than a built-in “you can Warp to anywhere you can see”.
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  • Dataweaver
    replied to New Dawn
    Promethean 1e had a specific rule that if a Redeemed was used to create a Promethean, the resulting Promethean would remember his time as a human — and would very likely resent being reverted back to being a Promethean.
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  • You know that tag for Warp that lets you see through the opening? How does that interact with the travel time for interstellar warps? In particular, the warps are two-way: you can step through to the destination and then step back to the origin. If it takes an appreciable amount of time to traverse the warp, does that mean that stepping through and back again takes twice as long? If so, how does the light from the destination arrive at the origin without taking the same amount of time?

    Perhaps light is an exception, and goes through the warp instantaneously regardless of distance....
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  • Dataweaver
    replied to TC: Aberrant Kickstarter
    Also: my understanding is that a Time Master can speed up it's allow down the flow of time; but “teleporting” to the future or past — visiting other times — is beyond its purview.
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  • Dataweaver
    replied to TC: Aberrant Kickstarter
    Warp mentions that you can open a gate to “a celestial body visible in the sky”. Forget the Moon; Alpha Centauri is visible in the sky. Novas with Warp can be interstellar explorers.
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  • Dataweaver
    replied to New Dawn
    Yes. The Redeemed is human for all intents and purposes.

    The only exception I'd consider is if you choose to retain your memories of your Promethean existence when you Redeem; in particular, if you did well enough on your New Dawn to manage to retain a vestige of your Promethean powers, the Watchtowers might choose to pass you by. If you do take on a new template, it will likely be at the expense of your remaining Promethean abilities.

    That said, the Storyteller has the final word.
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  • See my first post. There is absolutely nothing impossible about using the “corpse” of a Fetch to create a Promethean; and if you “kill” a Fetch to create a Promethean, the Fetch dies. That was literally the first thing I said.
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  • Dataweaver
    replied to TC: Aberrant Kickstarter
    I don't think so. The only Transformations I'm seeing that arguably affect how the mind works are the Psychological Shifts and Disorders; and I'm very leery about reclassifying someone as “other than human” because he has mental problems.
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  • Dataweaver
    replied to TC: Aberrant Kickstarter
    My point about drawing a distinction between physical abilities and mental abilities wasn't that physical abilities don't have a psychological impact; it's that mental Mega-Attributes objectively bring into question whether the nova still qualifies as human. Asimov's “the Bicentennial Man” featured a robot who wanted to be recognized by the law as a human being; in pursuit of that objective, he replaced every part of his body with prosthetics that humans used to replace missing body parts so that he could argue that there was no part of him that disqualified a human from being human. But the...
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  • Dataweaver
    replied to TC: Aberrant Kickstarter
    Thus, non-standard XP costs for them.
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  • Dataweaver
    replied to TC: Aberrant Kickstarter
    Frankly, Mega-Intelligence is probably the aspect of the setting that gives the most credence to the Null Manifesto: I'll argue up one side of the street and down the other that a Nova that “merely” has Quantum Powers is still essentially human from a societal standpoint, and ought to fall under the same rules and regulations as everyone else — with the possible exception of laws that take into account the fact that many of them are lethal weapons. Physical Mega-Attributes are no different.

    But when you start getting into Social and Mental Mega-Attributes, you start getting into...
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  • They are similar. Both are “Awakened” individuals who have turned their supernatural powers against the supernatural. So yes, it might be possible to borrow material from the Banishers to flesh out the Negation Men.
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  • Dataweaver
    replied to TC: Aberrant Kickstarter
    I'd much rather make Body Mods Mega-Edges with non-standard XP costs than to try to shoehorn them into the Quantum Powers where the XP cost is the only thing about them that isn't non-standard....
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  • Dataweaver
    replied to TC: Aberrant Kickstarter
    I'm hoping that Body Modifications become Mega-Edges in 2e.
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  • Dataweaver
    replied to TC: Aberrant Kickstarter
    On the “Nova Trait Advancement” sidebar, I'm wondering if it would make sense to include an exception: you still need to Max Out in order to advance a nova trait; but if you simultaneously spend the experience to advance it, you don't get the otherwise mandatory point of Flux.

    I'm considering this as potential errata. What do you think?
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  • Dataweaver
    replied to TC: Aberrant Kickstarter
    I read it as being precisely that: an optional rule for a 4 color setting. Presumably, the other tones will include their own optional rules for this sort of thing. It's possible that the idea here is that there isn't a “global patch”; just different patches for each possible tone.

    Related to this, I would say that there's a decent chance that the Aberrant core setting doesn't assume any one tone: it walks a fine line of allowing for any of the three, and leaves it up to the Storyguide to decide which of the three will be featured in his games....
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  • Guide to the Technocracy was written right at the end of the 2e line; it was, if I remember correctly, the last book that Phil Brucato was involved in, and already showed the influence of the Revised Edition writers: MRev was already in development, so efforts were being made for GttTech to be compatible with it — including, if I recall correctly, some references to what MRev would call the Avatar Storm. So while it's technically a 2e supplement, it's one of three such supplements that could be treated as MRev supplements, too (the other two being Initiates of the Art and Masters of the Art)....
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    Last edited by Dataweaver; 07-13-2019, 04:27 PM.

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  • I'll have to disagree with you here. All of the Conventions acknowledge the Masses; but messing with the Consensus is primarily an NWO thing in much the same way that messing with Tychoidean Cosmology is a Void Engineer thing, or messing with Hypereconomics is a Syndicate thing. Each Convention has its own specialty; and while each acknowledges that the other specialties exist, they generally leave questions about them up to the experts in those fields.

    And this compartmentalized nature of the Technocratic “paradigm” means that the aforementioned acknowledgement of the other...
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  • Got it. So you're arguing specifically from an NWO perspective — and a particularly extremist NWO perspective, at that. In that case, have fun....
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Dataweaver
Dataweaver
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