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  • Seraph Kitty
    started a topic The (Mad) Science of Magic

    The (Mad) Science of Magic

    Greetings all,
    Here is a fun thing that I've been working on, and thought I would share it in case anyone else found it interesting. For context, I'm playing a Mad Scientist in a heavily homebrewed crossover game, and part of the fun of that character is being forced to interact with magical phenomena, and somehow explain it from a rigidly non-magical scientistic point of view. Most of my Wondrous Devices so far have been building sensory equipment to actually see and analyze magic, which has allowed my character to start writing her own theories as to how and why some of this shit is happening
    ...
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    Last edited by Seraph Kitty; Yesterday, 03:31 PM.

  • Geist / Mummy Crossover hack: Dominions of Duat [ST content]

    For a chronicle I’m currently running, I’ve been working on uniting the metaphysics Duat with the Underworld as described in Geist - and I’m sharing here in case anyone else finds it interesting, or wants to give feedback.
    I understand that there is no canon material to support this, and that many of the developer comments straight-up say this is not the case. This is just a hack that I am using for my specific story.
    Spoiler alert: This thread discusses content from the “Storyteller sections” of Mummy, in case you care about that divide.


    Overview
    The idea
    ...
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    Last edited by Seraph Kitty; 02-18-2018, 06:27 PM.

  • I'm a little bit split in my games. The thing that really draws me to CoD is the way it emphasizes local stories that are personal to the characters. I really don't care for "saving the world" style plot lines. On the other hand, I really love lore and world building, so the ideas I like to play around with tend to be cosmic - exploring the realms invisible, interacting with gods, and finding the weird, crazy ideas deep in a game line or in the spaces between them.

    So my games tend to be tier 1, but often touch on tier 4, and I frequently try to bridge those scales - either...
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  • Seraph Kitty
    replied to Descriptions of Mana
    @nofather: exactly; those kind of passages regarding mana were what I was hoping someone might point me to. I was familiar with how extensively werewolf got into similar topics. Tome of Myseries had some descriptions, but only in the context of how spellcasting felt; it didn't dive into mana itself...


    So the idea my earlier post sparked was that mana is a "reinforcing" substance: its primary effect is to attach itself to other phenomena (objects, resonance, spells), amplifying those things and removing impurities. When resonance passes through it, it takes that existing...
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    Last edited by Seraph Kitty; 02-15-2018, 03:39 AM.

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  • Seraph Kitty
    replied to Descriptions of Mana
    That helps somewhat, but one of the things I'm trying to sort out is the difference between mana, essence, and resonance. Obviously all of these ideas are closely entwined, but some kind of distinction exists.
    Mana picks up whatever resonance its near (including, as some passages in Tome of Mysteries imply, the mage's own nimbus), but resonance exists independently on mana - even concentrated sources like ley lines and nodes do not always corrospond to Hallows - and since mana can change the resonance it carries, it must also be discrete.
    So I guess one of the root questions I'm looking...
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  • Seraph Kitty
    started a topic Descriptions of Mana

    Descriptions of Mana

    I'm very familiar with the explanation of mana being supernal energy leftover / leaking into the world, and the related descrption of Hallows being at the most recognizable, dominating parts of a landscape, where senses seem heightened and everything feels more "real".
    But I'm wondering if anyone knows more passages about how mana and tass look and feel.

    There are related questionsto this, such as why Hallows form, how tass is different from equivalent objects, and how items / people witg mana put inside are changed, what harvesting mana feels like and what a mage's...
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    Last edited by Seraph Kitty; 02-14-2018, 01:14 PM.

  • I was wiki crawling when I found this mythic figure, and started getting geist-y ideas:



    Ankou, the Psychopomp of Brittany

    This geist is one of the most infamous in the British Isles. It has stalked these lands for nearly 3000 years - and has, according to legend, been Bound to Sin Eaters for nearly all of it. So much of its time has been spent with a Sin Eater that it's taken the purpose of shepherding lost souls as its own on-going mission - the only thing it demands of its Sin Eaters is to guide lost souls... for exactly one year.

    Appearance:...
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    Last edited by Seraph Kitty; 02-06-2018, 07:32 PM.

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  • I've been working on this supernal entity for an upcoming story. Feedback appreciated.

    "Oriel"
    Seraph of Prime, Death, and Fate
    Rank 5
    Oriel is the Angel of Destiny, the entity which knows the ultimate fate of every soul. Such a central and powerful symbol often masks its importance, claiming - perhaps not falsely - that it is merely a royal avatar of greater powers: a guide who can reveal, but not author, the strings of destiny. Only the most powerful of summoning rituals can reach this entity, although rumor has it that it can choose to appear for any...
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    Last edited by Seraph Kitty; 01-21-2018, 03:34 AM.

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Seraph Kitty
Seraph Kitty
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Last Activity: Yesterday, 11:16 PM
Joined: 11-02-2013
Location: Arizona
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