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  • We just had our third game session. The players went into this session as level 2, and they fought two monsters out of D&D: a Chuul (cr 4) and a giant goat (cr 1/2). The goat was more of a skill challenge to climb a steep rocky hill while a mountain ram tried to knock them off, but they did use spells and attacks to out-maneuver it; it was fun, but pretty easy (as expected).
    [I didn't post last time, as all of our encounters were against Pugmire monsters - they fought a badger tribe. But I did learn that multi-attack would one-shot somebody, so I decided to avoid that power entirely...
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    Last edited by Seraph Kitty; 09-07-2019, 11:32 PM.

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  • Since there's no cannon answer, the Guide has free reign with crazy and interesting things to put beyond the map. If you're looking for inspiration, I'd recommend looking at a variety of fantasy realm maps, or even real world maps to get some generalities of terrain. For my chronicle, I changed the cannon a bit, and am using google earth for a map, changing where the kingdoms are placed - that gives me a bit more of a firm answer when they go beyond the intended play area.

    Mountains, deserts, and oceans are all natural boundaries between civilizations, though, so it's very likely...
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    Last edited by Seraph Kitty; 08-20-2019, 05:13 PM.

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  • I had my first session this weekend! I'm using the above rules for this game, and made sure to hand out "exotic materials" as the most common loot. They haven't had a chance to use them for anything yet, but so far they've harvested exotic acids from a Rust Monster, stainless steal from an Animated Armor that could be forged into a weapon or armor back in town, and a electrocuting claw (Fix) that they want to try crafting into a whip. I have a few players really excited about the post-apocalyptic exploration and scavenging rules that I'm emphasizing in my chronicle. We'll get some stress...
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  • I just started up my chronicle this weekend. We're starting at first level, and haven't had too many encounters yet. But I did use a crocodile and a rust monster straight out of D&D5E. These fall within CR0 on Pugmire's 'make a monster' chart, and since they were single monsters vs 6 PCs... they died quick. I was trying to be cautious about damage-per-round, though, as 5/6 PCs had 10 Stamina or less. These early levels should be tough to balance challenging fight vs one-shotting a PC.
    I'll keep posting as the chronicle progresses. I'm liberally using D&D to design encounters, including...
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    Last edited by Seraph Kitty; 08-20-2019, 04:46 PM.

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Seraph Kitty
Seraph Kitty
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Last Activity: 09-10-2019, 08:00 PM
Joined: 11-02-2013
Location: Arizona
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