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  • As a ST, my ruling has been that the character keeps any externally derived merits: relics, rituals, it’s all good, and I often err on the side of letting them keep it. If a power reads as internally derived, that’s lost (or sometimes changed) in the transformation. That’s very much a case by case basis, but one rule of thumb is if the power has a willpower cost - that usually indicates it’s some kind of inner psychic effort.

    If you’re having a hard time judging if it should be retained try asking questions like these:
    - Is there some patron entity providing this when...
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  • The Sorcerous Knowledge merit (p.120) states:
    “With the Storyteller’s permission, you may invent a new Closed Rite to fill this slot.”
    The sections on sorcery (pp.272-275) don’t actually say what qualifies as a Closed Rite - only that they are “the fruit of years of study and sacrifice”, follow the Rule of Three, and can be made easier with Pillar points. We get 6 particular examples from the sample antagonist cults, and we have the common Open Rites to contrast with, but nothing else to really gauge what’s appropriate.

    I would say it’s an open invitation...
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  • I’ve barely glanced at Ascension, so I’m not entirely sure what you’re looking for, but in the direction of expanded and more specific foci, have you looked into Magical Traditions? It’s a 1E book, but most of it should still be applicable, and it may at the very least provide ideas to convert.

    Since doing a bit more work with Legacies, they seem like they touch on that idea of Paradigm (and Instrument) a good deal as well. When I started getting into mage, I found them really intimidating, but it’s a lot easier to build them than I thought, and I now feel they’d be almost...
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  • I like this a lot, actually. I’m not fond of Beast, so I’ve never considered looking at Satiety, but makes sense that it would make for a good model for any template where their ability to pass as human fluctuates based on their supernatural hunger. I definitely want to incorporate these ideas into Purified 2E hacks now; thank you!...
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  • From a verisimilitude argument, my perspective is that raising Integrity (and many analogues) with Experience is an appropriate model for processing your trauma in a healthy way, using hard lessons and self realizations to address your toxic habits and put effort into building better ones. I would say that going to therapy (or committing to spirituality, or following self help guidance, etc) is much more like developing a skill than it is like receiving wound care; it takes a lot of conscious effort to be aware of your own, say, Detachment and to deliberately use other skills - and it usually...
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    Last edited by Seraph Kitty; 06-16-2022, 04:26 PM.

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  • Seraph Kitty
    replied to Fantasy Races and Mage
    Alright, that’s an interesting starting point for Orcs. Looking forward to seeing how you expand on that.

    I am curious why you’re using Elementals as a race, though, instead of, say Dragonkin, Assimar, Giants, Teifling..? I’m used to Elementals being extra-planar beings, far more like spirits in base CofD than a core race of, like, humanoids with a civilization.
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  • Seraph Kitty
    replied to Fantasy Races and Mage
    I think that’s an excellent example!
    I particularly appreciate that you spelled out several key, broad themes for Dwarves that both anchored core parts of their identity and could be expressed very broadly - and then the first subrace example immediately took them in an unexpected to emphasize their breadth.
    Put another way, I think those defining traits both really exemplify the dwarven archetype, and leave a lot of room to have complex societies. Same thing with Halflings - but writing them first and showing explicitly how they hit the defining dwarven traits was an excellent way...
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  • Seraph Kitty
    replied to Fantasy Races and Mage
    Ah, I misspoke in one section. I recommend making every *sub*race broad enough that any Path could still reinforce their themes, even while basing them on one in particular.
    That doesn’t require pointing out specifically how those Paths fit in, just making sure every subrace has a full range of lifestyles and philosophies, without getting too prescriptive.

    In my Wave Rider example, the Mastigos resonance at their core is mostly reflected in the Boundaries created by the sea and the Connectivity maintained by traveling merchants (plus a sprinkling of diplomacy). But the majority...
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    Last edited by Seraph Kitty; 06-07-2022, 12:59 PM.

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  • Seraph Kitty
    replied to Fantasy Races and Mage
    Oh yeah, Definitely *don’t* try to give each one a subrace for each Path; that’ll definitely be too much. All I meant to suggest is wherever two races have the same Path reflected, have them contrast as much as possible. Even with only 2 or 3 subraces each, that’ll be plenty of opportunity to both show off the range of Path symbolism, and very core differences between the races.

    Glad to have helped. I’d be curious to see where you take this
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  • Seraph Kitty
    replied to Fantasy Races and Mage
    I would like to recommend avoiding using specific philosophies or lifestyles, and instead to paint with very broad strokes the ways an environment influences a culture. For fantasy races in particular, try drawing from several very diverse global cultures, and use loose enough descriptions that all of them could be distinct nations within that sub-race.
    The Paths already have a philosophy they’re centered around; further aligning that to a particular belief system within a race starts leaning toward some flat and problematically specific stereotypes.
    In my opinion, each race should...
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    Last edited by Seraph Kitty; 06-06-2022, 05:45 PM.

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  • Don’t forget about Conditions like Coup d’etat and Heresy. I don’t know if these were included in Deviant, but Geist and Mummy both have conditions to reflect various setbacks and internal strife.

    As Loserman suggested, I’d probably model this as one Node with rapidly changing priorities, and probably random penalties or paralysis, as the infighting effectively acts as a “block someone else’s social merits” maneuver.

    In that kind of organization, though, there will usually be strong section heads answering to the council. When orders from up top get inconsistent,...
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Seraph Kitty
Seraph Kitty
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Joined: 11-02-2013
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