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  • I always associate that kind of magic with Hedgespinning from CtL: collecting ingredients, physical and abstract, in order to weave their stories into a spell.

    In CtL it makes hedgespun items, and requires an object pulled put of a dream as a core, so it would need some tweaking, but it has the right feel / style for magic from myths and stories, in my opinion.
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  • While working on a gmc patch to use Geist in my 2e mage game, I treated the archetypes exactly like Demon Agendas. They're pretty similar, so it worked well: personal philosophies that gives bonuses to the way they approach a problem.
    The player who wanted to be a sin eater chose Necromancer, so thats the only archetype condition I wrote...
    I'm very excited to see what the developers do with archetypes, but this was a an effective patch
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  • A changeling is most likely to give you very small, but possibly supernatural benefits, which make your life convenient for little more than a symbolic cost. What they offer pretty much has to be what they're capable of, in their free time, with minimal cost. The main things changelings want is connections to other humans which make the huntsmen overlook them.

    Goblins are like back alley thieves trying to sell you wonder on the cheap. Their contracts aren't usually that strong, but they're bloody useful and straightforward ways to get what you want... but have a tendency to explode...
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    Last edited by Seraph Kitty; 04-12-2017, 10:20 AM.

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  • Thanks for the referral, all. I'm not sure why I missed that Legacy. Actually, it works amazingly well for the PC I'm shopping for.


    I'll be very interested to see your take on it as well....
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  • Are there any legacies (published or fan made) which specialize in healing spells? I can't imagine mages not inventing one (even if they do end up hunted by Seers), but I haven't found any that seemed related
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  • Seraph Kitty
    replied to Stillness Shroud Question
    There are a myriad of ways to turn invisible, many of which have nothing to do with Twilight. The Stillness Shroud works by cloaking the Bound in the energies of silence, secrets, forgotten deaths, and deprivation. No one saw them when they were dying from deprivation - no one sees them now.
    The way the powers are described as they scale up, initially the shroud only hides them from other people; it dulls the senses of others to the Sin-Eater. I'ts a little bit more than just an "ignore me" field, because people can know that there's an invisible person, search for them, and still...
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Seraph Kitty
Seraph Kitty
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Last Activity: Yesterday, 02:11 PM
Joined: 11-02-2013
Location: Arizona
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