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  • terpsichordean
    started a topic Roleplaying: Raising Gnosis

    Roleplaying: Raising Gnosis

    Crowdsourcing y'all: My players and I have just concluded our latest chronicle, and I'll be providing some 'down time' - side quests, character spotlights, and opportunities to explore the strangeness of the setting (Manila) - before we continue on to the next arc. I'm also raising the Gnosis cap from 3 to 4 as well. Any suggestions on how to make this happen organically? How have you played out raising Gnosis in your games?
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  • crapcarp it's good to hear from the contrarian's side. Do you think there's a better card that would fit the Acanthus then?
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  • Acanthus
    Students on the Path of Thistle must solve a cause-and-effect dilemma. Like being presented a button that will save a loved one from certain death, while simultaneously killing some random person. (There was a movie about this but the title escapes me.) Similarly, the PC must outsmart a member of the Gentry through cunning or guile.

    Mastigos
    The mentor is highly antagonistic , and subjects the PC to a nightmarish waking dream they must escape from. Perhaps it's a twisted, Silent Hill-type version of the PC's hometown. Perhaps they are sent to stop a serial killer...
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    Last edited by terpsichordean; 05-17-2017, 06:39 AM.

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  • terpsichordean
    replied to Sell me on the orders
    Hey Kevorkiandoctor are you looking to run a game where your PCs are at each other's throats? Do you want to play Mage, but miss the double-dealings and nest of vipers that is Vampire? Let me be the Devil's Advocate and sell you on the Seers of the Throne. Not only do your players get to compete with those Pentacle do-gooders for Mysteries, but they enjoy the patronage of the Exarchs, and don't have to give a rat's behind about Lex Magica. The drawback (or fun part as I call it) however is that your PCs can never trust anyone again. Ever. Not Seer NPCs and not other players. Welcome to the Iron...
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  • Check out Halfworlds, which is an original series by HBO Asia. The premise involves gang wars and criminal underworld dealings by a secret society descended from the demons and supernatural creatures of Southeast Asian folklore. Season 1 was set in Jakarta, and Season 2 is in Bangkok.

    The tone is visibly dark and slightly cyberpunk, set against the backdrop of the megapolises of the region. This could easily be Demon, Changeling, or Vampire. One of the pluses for me is that its mythology is Eastern, which is a rare thing when the usually tropes are drawn from Western folklore.
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  • My thoughts exactly. Acanthus just can't coax lightning to work quite like the other Arcana....
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  • ​Very well said Satchel. Thanks for sharing your thoughts!...
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  • If it were to kill a tumor or virus, there could be a possibility. But again that's a very circuitous route. Death isn't precise surgery. It's about snuffing out (or depleting) what makes a living organism tick. Some say it's the soul. As an ST, I would allow it on the basis that it's an extended roll with penalties. Every roll also may cause damage to the subject with a Dramatic Failure causing outright death if not grave harm....
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  • terpsichordean
    started a topic Acanthus and Forces Arcanum

    Acanthus and Forces Arcanum

    "Lightning arrives at its appointed time in the tale, not before. In Arcadia, elemental powers are visible manifestations of destiny and Fae passions. Fire isn’t heat alone, but the anger of the Fair Folk or the climax of an apocalyptic myth; it is not to be raised through some mechanistic act of will." p. 21, MtA 2e

    I sort of get how Forces is the Acanthus' inferior Arcanum, but I'm still struggling to wrap my head around this. In your own words, why is this so? Any instances where an Acanthus in your game struggled with Forces? Any unexpected outcomes?
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  • terpsichordean
    replied to Mysteries of St. Louis
    Read up on the Louisiana Purchase Exposition i.e. St. Louis World's Fair of 1904. It was an immensely expensive undertaking that featured scientific and cultural exhibits from 60 nation's, and was visited by nearly 20 million people.

    The Exposition introduced new inventions to the common man such as automobiles, early fax machines, and aircraft. They also put on display Native Americans, tribespeople from the Philippines, and other 'exotics'.

    On the Awakened side of things, the Free Council would certainly have been interested in the modern discoveries displayed at the...
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  • terpsichordean
    replied to Spirit 3 - Control Spirit
    The spell is ultimately only as good as its Duration. You'll have to bump it up to Advanced for half a day or longer. One of my players just did this, having 'sealed' a storm spirit inside an item, and then cast Slumber on the entity. Since he was paranoid, he placed the Duration to a full year!
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  • terpsichordean
    replied to Using Fate on Spirits
    Thank you for all the interesting ideas and perspectives! This is what's great about this forum. I'll post an update after our next session.
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terpsichordean
terpsichordean
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"Mage: Manila by Night - An ongoing campaign set in the Manila's Consilium of the Pearl"
Last Activity: Yesterday, 08:43 PM
Joined: 11-07-2014
Location: Manila, Philippines
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