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  • There are linear mages in the groups, but m20 glosses over it for metaplot agnosticism and because sorcerer mechanics are kind of clunky. If you want them in, just treat them as mages that can only rote cast. Easiest way.
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  • Theodrim
    replied to Is the Syndicate evil?
    I don't believe social darwinism is an altogether apt comparison for what the Syndicate believes and what they do. Hell, if you read the mid-splat short in the chapter on the Convention's history, it lays out the Syndicate as a Convention believes the root cause of society's ills is the problem of scarcity itself, which is what drives supply and demand, and from that value, wealth, and the power derived from the accumulation and employment of wealth.

    The Syndicate's collective vision of Ascension is the eradication of scarcity itself. When you look at it that way, the Syndicate actually...
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    Last edited by Theodrim; 03-28-2017, 09:44 AM.

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  • Theodrim
    replied to Fearless Vampire Hunters
    Nope, there doesn't have to be strange pseudo-sexual undertones in a game about vampires, a mythological creature associated closely with deviant sexuality (however a given society in its time defined that) throughout history, in a game the mechanics of which vampires and their victims literally get off on the act of feeding, and ghouls turn hypersexual (not Tru Blood hypersexual, but close enough) thanks to the infusion of vampire blood. Apparently, capturing a vampire and keeping it as chattel, drinking its blood and blood bonding themselves to it for all the ramifications that has, is A-okay,...
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    Last edited by Theodrim; 03-27-2017, 01:47 PM.

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  • Theodrim
    replied to Obfuscate flaws
    Not to mention there's a bit of self-fulfilling prophecy on this one. Most Nosferatu embrace, at least after a time, their nature and take pride in disgusting and repulsing the mortals and their fellow vampires. It's just a part of clan culture, and they're very proud of it. Nosferatu don't have to go play in a dumpster or take a sewage bath before walking into Elysium to get a nice, beefy stank on, but a good number of them probably will just for good measure....
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  • Well, for the Tremere I played in my TC game, where do I even begin...

    1. He was a centuries-old master before the Embrace. As in, was present at the Pax Hermetica old. [Playing a character who was for all intents and purposes a neonate, but already had an elder's perspective and lifespan, was damned interesting.]
    2. Was actually censured by the Order of Hermes for committing what they considered atrocities, during the purge of the Diedne of all things. It was that bad.
    3. Unbroken Lineage...straight to Goratrix.
    4. He would have likely been Embraced at fifth or...
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  • Theodrim
    replied to Obfuscate flaws
    I've always played it two different ways, depending upon how the player wants to employ the power.

    1. As a part of the degrees of success associated with the roll for Obfuscate 3. I generally don't allow the illusion to apply to other senses until 3+ successes, with masking particularly vile odors and/or tricking people into smelling completely different things requiring 5+ (whether that's a Nos masking his sewer smell, a Setite wanting to smell like a particularly expensive perfume, or even a time-strapped Toreador wanting to fool others into thinking their clothing is much more...
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  • Ugh, abominations. Fuck that.

    Actually, the Brujah made sense in context. He was a Decembrist, and as of the game's year (2000) an old ancilla. He got hold of a couple chantries' worth of texts and research material after the Russian Revolution, and dedicated himself to learning Thaumaturgy as a way to control his Beast. During the USSR's time he made a bit of a name for himself as a Tremere hunter, accruing more knowledge for himself and learning more as the years went by; luckily for him, he was in Romania and neck deep in the mess of the Warsaw Pact's collapse when Baba Yaga awoke....
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  • I was pointing out DAC, because of Dominate's reliance upon generation and the ability to go to 7th gen in the setting. Beyond that, don't forget not every supernatural, everywhere, has a Willpower of 8+; outside PC's and elders, Willpowers of 4-7 are (should be) much more common; likewise, a difficulty of Charisma + Subterfuge with this character is more likely to be somewhere between 6-8, which under DAV rules will allow them to escape with reasonable frequency, but Eyes of the Serpent is better used as a fallback or against mortals all the same. The chief power of a vampire so-made will be...
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  • 8th gen (7th if DA) Ventrue with Extra Clan Discipline: Serpentis for me, with the Piercing Gaze merit (optionally, Enchanting Voice). Start with Dominate 2, Presence 1, Serpentis 1. From there, get Serpentis and Presence 2 with your first ten XP, then Dominate 3 with your second ten. Dominate someone into teaching you Auspex and make them forget they did it, barter for it, and/or buy Auspex 1 with your third ten XP.

    Depending upon chronicle and ST (most aren't like to throw anything serious against you until you've packed on some XP), around the time you've hit 30 XP you've made...
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    Last edited by Theodrim; 03-19-2017, 10:49 AM.

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  • I think you're vastly underestimating the number of (potential) Toreador among Anarchs. Bear in mind, the Toreador are equal to, if not arguably surpassing, Brujah iconoclasts in terms of being prone to spontaneous and impulse Embraces. And, given the wily and tempestuous nature of Toreador clan culture, heads and shoulders above any other clan in terms of outcasts, castaways, abandoned and neglected childer, and social pariahs. That's the entire basis of the artiste/poseur split within the clan, after all, and it gives ncredible leeway for very disillusioned and angry childer to whom the Anarchs...
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  • Additionally, Anarchs Unbound makes the point actual Tremere Anarchs have a better use than being out in the wild, hunted by their own clan: infiltrating the Pyramid, and feeding fellow Anarchs whatever they can learn. Which is about the most dangerous form, of the most dangerous form, of the most dangerous game out there, but the point still stands there are likely more Anarch Tremere still inside the Pyramid, than outside. Being we're talking about a clan whose disciplines are Auspex, Dominate, and Thaumaturgy, there are so many different iterations and possibilities out there even opening the...
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  • These were the last two game sessions, the latest of which was two nights ago.

    We're playing a mortal hunter game, set in Vegas in '76. I'm playing an aging, well-connected, mobster with a monster assload of backgrounds. As in, Arsenal 5; Contacts, Resources, and Military Force 4; and then some. He's also a pyromaniac, violent sociopath who has something of an ethical code (Humanity 4), and just generally no longer gives a fuck. The ST okay'ed everything, I had a hell of a background story, and we've established the character is already running on borrowed time, being "talent...
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    Last edited by Theodrim; 03-13-2017, 02:30 PM.

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  • I deal with it by simply house ruling out combat overage, or limiting it to dramatic success on attack (net successes - 4 = overage).

    Attack dice pools get smaller when players actually have to invest in Strength and Potence to deal significant damage with melee or thrown weapons, and/or get their hands on higher caliber firearms. Chunks of damage get smaller all around thereby limiting one-hit kills, and because damage comes in smaller chunks Fortitude actually stays relevant as-written. Players (especially of characters with high Fortitude) have the option of ignoring attacks with...
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    Last edited by Theodrim; 03-05-2017, 11:18 PM.

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  • Well, since elder-level powers came into it...my backup PC during my TC game was a Toreador. He came in after my Tremere got himself on the Red List, and was on the lam while my ST and myself were in an arms race determining exactly what would happen to him (read, he couldn't figure out a way to ST fiat my character's death, as I'd tied up every conceivable loose end he could exploit to do it, and he'd unwittingly provided me the means to do it). Hilarious story in its own right.

    Everyone laughed at the idea of a combat monster Toreador. Then I got Prediction, Mirror Reflexes, Flawless...
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    Last edited by Theodrim; 03-05-2017, 08:36 PM.

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  • By default, Auspex gives the vampire with it a "spidey sense" which allows them to know when they're about to be attacked, at higher levels an instinctual sense of when, where, and potentially even how ambushes may occur, and at elder levels the "spidey sense" is extended to even allowing the vampire to sense plots against them and their domains, pawns, and properties.

    In addition to and supplanting that, the first three levels allow a vampire to sense deception, plotting, or motives in others. If, for example, a vampire sights the aura of someone speaking with...
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Theodrim
Theodrim
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Last Activity: 03-28-2017, 10:45 AM
Joined: 11-02-2013
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