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  • The key thing there is keeping the ongoing greater story running in the background, and making it all fit, relative to the PC's experiences and narrative paths but separate from them, and revising things as they go to account for PC actions.

    The very story this thread about being a key example. Ilias was already in the story, because his haven was near Kronstadt, and I had already worked him into the story in a conflicting manner due to the discovery of silver deposits on his domain. The Ventrue PC worked with Ilias to create the pagan refugee enclave, in part due to her own beliefs...
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    Last edited by Theodrim; 03-18-2019, 01:47 PM.

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  • Theodrim
    replied to V20 Paths/Ways ratings
    For discipline and primary path rating, all blood sorceries work the same regardless of form. Players nominate a primary path which is the overall discipline rating, then afterwards can buy secondary paths. The only exception to this is the Koldunic Way of Spirit, which cannot be a primary path. Otherwise, Koldunic Sorcery works just the same as any other form of blood sorcery: the player nominates a primary Way, and every other Way purchased is secondary.

    Secondary paths simply cannot be equal to primary path rating, unless the primary path is five at which point characters may also...
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  • Thanks for your interest; I'll work backwards, since I think that might be the best way to clarify all this.

    First, I'm playing the fire-flower as a metaphor. It's not going to be a physical object.

    Now that we've completed the 1314 story -- and this is something I've written into the blue book for the players to digest -- is old-form Koldunism (the krainas) is waning in power. Most notably, the Inquisition spread to Tzimisce lands, and the Koldun attempted to fight them directly...but failed. My conception with this, is old-form Koldunism was, for lack of a better way...
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  • My interpretation of this has always been, Malkavians are all Embraced for a reason, and every last one has their role to play in the Jyhad. They, or their sire, may not know the reason, but they were, and equally there for a reason are their derangements. In fact, it's more likely not to be the case they're aware of their role in any way. Whether it's Malkav itself, or a Malkie methuselah or elder, working through the Cobweb, or some form of Malkavian collective consciousness in and of itself, the result is the same. The roles of some are more prestigious or luminary than others, the fates of...
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    Last edited by Theodrim; 03-13-2019, 07:44 PM.

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  • Absolutely. "Serious" Malkavians can be just as disruptive, and come from a place of disruptive intent, as "kooky" Malkavians. Just like any other clan, merit, or flaw can be played disruptively. Likewise, the "kooks" can be played in a non-disruptive way, just as much as Malkavian behavior can be played for comedic effect in the rare times it can be done without coming off offensive.

    Hell, I played a Dominate Malkavian one time whose derangement was ADHD, who was high Humanity, and had the Lucky and Sanctity merits. Can't remember what his Nature/Demeanor...
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    Last edited by Theodrim; 03-12-2019, 06:44 PM.

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  • If you've been following my ongoing threads on it, you're halfway there. As far as where we are, we just completed the 1314 story. But, a bit of fortune-telling...

    I'm handling the Absimiliard thing by excising it. The Order of Moloch was behind the binding of Kupala, and they manipulated Zelios into doing it. In turn, it's part of a greater scheme by Saulot to deprive [Tzimisce] of its power and lay low its clan.

    As far as the "Fun with Nuclear Weapons" story goes, I plan to run it but set in the eighties as opposed to the turn of the millennium. It will involve...
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  • "Only" being a level 5 power, I've never ruled Majesty overrides a character's basic survival instinct, and therefore the character(s) affected by it are free to defend themselves as they need. But, I do require the WP check to ignore Presence for the turn if the character wishes to attack the user; my rule is the Courage check only applies in social encounters.

    But honestly, as an ST the best check against Majesty is...frenzy. Remember that social provocation, harassment, humiliation, perceived danger, and extreme emotional states are potential frenzy triggers. Also remember...
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    Last edited by Theodrim; 03-11-2019, 10:08 PM.

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  • 176) Never came up with a name for the character, but he's one I mentioned to my table in a discussion about fun character ideas a few years back and got explicitly banned from playing. Ever. Let's call him, "Chuck".

    Chuck was a restaurateur and cuisine savant, winning his first Michelin star at 23 and having been awarded three stars before the age of 30. After securing a book deal and several appearances on food shows and marrying an up-and-coming model and influencer, he was well on his way to celebrity chef and social media darling status when the unthinkable happened:...
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    Last edited by Theodrim; 03-11-2019, 01:11 PM.

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  • Theodrim
    replied to Nerfing Aggravated ([V20]
    What, "...in extreme examples"? The situation in which the damage-over-time has soak values of eight or nine, but still caps at three damage per turn which still gives PC's a reasonable opportunity to escape unless they're well and truly fucked, and where characters with non-elder Fortitude still have a chance (regardless how small) of actually soaking the damage?

    Like I said, the issue is with the amount of damage per-instance. Three damage, even if it's soak difficulty 9, is possible to be soaked compared to, say, 9-12 or higher when the maximum possible soak pool against...
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  • Take for example Kemintiri. If a group of PC's up and decided they were going after her, this is how I would respond as an ST.

    With elder-level Auspex, she'd sense she was being hunted, and have enough in Obfuscate, Dominate, and Presence to work her magic on the city's Cainites and figure out who's after her -- that is, if the PC's are being subtle about it. If they're not, one can skip the information-gathering bit since she'll be able to figure it out on her own quick enough.

    She whacks one of the PC's allies, and uses her Obfuscate to hide as that vampire and work...
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    Last edited by Theodrim; 03-05-2019, 01:09 AM.

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  • Theodrim
    replied to Protean 4 Additional Shapes
    As an ST, I generally allow it but I don't charge experience for it in a vacuum -- I prefer keeping those things narrative, by having the character spend time observing, hunting, and communing with the animal(s) whose shapes they wish to adapt. That means the ability is gated behind Animalism and a healthy Animal Ken score, which is enough of a limiting factor that promotes holistic character building and development as a matter of course.
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  • Theodrim
    replied to Nerfing Aggravated ([V20]
    I'll answer that just as soon as you answer how fire and sunlight themselves are, by your own words, "not that bad" when they're by the fluff and supposedly by design the banes of vampiric existence, while literally every other source of aggravated damage is the "real" problem. But, since we've had this "conversation" before in the perennial parade of this exact thread in its various iterations, wherein you invariably defend combat overage down to your very eyeteeth, I know you won't.

    Once you answer this, I'd love to have a conversation about how Faith...
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  • Yes and no.

    Mist Form specifies the rules for extra blood expenditure are the same as Animal Form, which in turn specifies spending four blood allows shifting as a reflexive action (DAV, pages 241-2). The rules for reflexive actions (DAV, 321) have no universal prohibition on when they can be used during the turn or scene, save when specific reflexive actions are triggered by others. I wouldn't allow a player to substitute a soak roll with a shape shift since neither damage nor soak rolls are discrete actions, but I'd allow the player to do it as a reflexive response to an attack....
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  • Theodrim
    replied to Nerfing Aggravated ([V20]
    Yes, and my point in return is the issue is not being properly diagnosed, which is fairly common. The prevalence of aggravated sources isn't the problem; the amount that can be dealt per-attack, or per-turn, is. This is a byproduct of the combat system, which means to "nerf" aggravated requires fairly dramatic changes, but not so nearly as dramatic as you frame.

    One-shotting characters into torpor can be, and is, just as great of a problem since it removes characters from play, often for entire stories or the duration of the chronicle, if it occurs over a short period of...
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    Last edited by Theodrim; 03-03-2019, 10:05 PM.

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  • Theodrim
    replied to Nerfing Aggravated ([V20]
    The core problem isn't the mere existence of aggravated damage, or its variety of sources. One thing that's gone without mention in the thread thus far, is any vampire can deal aggravated damage with bite attacks. It's not always the most feasible source of aggravated, nor the easiest to use, but any vampire (even those with Dulled Bite, somehow) can deal aggravated innately, and it is done in combination with the most powerful combat maneuver in the game (grappling). The problem is the amount of it per instance of damage dealt, and the lack of proportionality between that and soak pools.
    ...
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    Last edited by Theodrim; 03-03-2019, 10:15 AM.

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  • Theodrim
    replied to Resources Redone
    Not to mention the obligatory, "...oh, and thank you for your diligent work protecting and serving the public good, officer [but more likely, detective, lieutenant, captain, and/or commandant. The chances of a beat cop getting within speaking distance of a Ventrue, least of all past their legal department(s) is quite low.]. If you'll indulge me, I'd like to have the contact information for your local FOP lodge so that I can make a generous donation in your name..."...
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    Last edited by Theodrim; 03-02-2019, 04:28 PM.

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  • Theodrim
    replied to Resources Redone
    Indeed. I'm a resident of Indiana, and Indiana has relatively lax laws on purchasing and possessing firearms. The state requires a license for carry of any sort, but on the other hand that license allows for both open and concealed carry, and the state's official position is to recommend concealed carry for the sake of public safety. That's the kind of state Indiana is; hell, the last time I purchased, it was all of fifteen minutes between when I told the clerk "I want that one" and walking out of the store, new gun at my side.

    Illinois and particularly Chicago, on the other...
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  • Theodrim
    replied to Resources Redone
    Not every bureaucrat is a hunter or even a potential hunter, dude. Corporations hiring private security, and security consultants, for risk management is perfectly normal and generally considered best practice. As long as it's kept within reason, we're not leaping to the extremes of Ventrue surrounded by private militias with AR's and body armor; one or two security guards with concealed sidearms, and a trained driver, is a much more likely solution.

    And, generally speaking, cowboying around with black market bang-bangs is probably going to draw a little more heat in the first place,...
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    Last edited by Theodrim; 02-28-2019, 08:02 PM.

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  • Theodrim
    replied to Resources Redone
    Hell, private security-related expenses themselves are tax-deductible, even for personal use as a benefit of a high-level job. The imputed cost of benefit use not related to business counts as taxable income, unless the employing corporation mandates its use as essential to recipients' safety....
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  • Theodrim
    replied to Resources Redone
    Not to get lost in the weeds talking about guns, gun crime statistics, and legality of purchase as a factor of jurisdiction, but your default frame of reference is the individual(s) in question are obtaining their firearms illegally and for the intent to commit crime. That's not necessarily a bad frame of reference since we're discussing WoD, but on the other hand it's not the only frame of reference to bear in mind. It's hard to imagine a Ventrue, for example, with a contingent of unlicensed security guards packing dirty guns when, more likely than not, they have the means and capability to do...
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Theodrim
Theodrim
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