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  • I hate to point it out, but while that's nice to say, in practice it can turn into a "have a cool, thematic, character-building or -reinforcing scene that involves something trivial" versus "have a fifteen minute long argument over rules at the table, because the ST and/or players want to get snitty over something trivial" scenario in no time fast....
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  • This is because you're seeing this only in fiscal terms. Here's a hint. It's not about the fucking money.

    Which was the entire point of the post I made, which you block quoted.

    If you're going to quote a post, read the post....
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  • Well, it's a good thing there's no correlation between providing a good or service for renumeration, and being able to put yum-yums in your tum-tum.

    Excuse me while I go quit my shitty wage slave job and subsist entirely off burning rage for the bourgeois....
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    Last edited by Theodrim; Today, 10:23 AM.

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  • That's not exactly accurate. Kindred, especially the Camarilla, flourish in corrupt and debased societies. Gotta get that blackmail material and slip blood and bribes to the movers and shakers of mortal society to extend influence, and get your food, somehow. A night club that can move recreational drugs cheap and fast, an underground sex club or brothel, or a thriving deep web black market that moves illicit goods and services locally, makes for ideal Kindred territory, and nobody does that shit better than the Setites.

    Functionally and outwardly, there's zero difference between...
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  • The way I've always played it in games in which I'm ST'ing...

    "Licking a wound shut" is a property of all a vampire's bodily fluids being replaced by vitae. Vitae has regenerative properties when it comes in contact with mortals (case in point, ghouls gaining the ability to heal health levels' damage by spending blood), ergo, smearing a trace of vitae on a wound will close it. This affects, in my games, any (lethal or aggravated) wounds small enough to not inflict a health level of damage through the trauma alone. So, a "lick" would heal a feeding bite, a shaving...
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  • There's the rub. As I said, Setites and Tremere have always been pretty chummy. There already are Akhu Tremere; they're just nominally considered "heretical" to the Tremere, and hunted...if their antics can't be kept quiet by the clan.

    It's not a matter of competition with the Tremere in the case I specified. More mutual interest than anything. The Setites would be operating in spaces the Tremere can't, openly. And considering the detente between Tremere and Setites, given that opportunity it would make more sense for a Setite to make a deal with the nearest Regent; the...
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  • The reality to the Tremere presence in the Camarilla, is they can't be everywhere at once. Setting up chantries in every Camarilla city is, frankly, foolish, especially contrasted against Tremere siege mentality. That's doubly true for Camarilla cities in the US, and in regions heavily disputed and/or subject to regular infiltration and crusades. It takes time, decades easily, to dig into a city and set up a chantry; it represents a pretty hefty investment for the Tremere, and as sluggish and arch-conservative the clan is won't take that investment lightly.

    The way I've always played...
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    Last edited by Theodrim; 07-21-2017, 08:14 PM.

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  • Theodrim
    replied to Best jobs for vampires?
    Who cares about money if you're sitting on a blood bank? In vampire terms, that's a self-replenishing gold mine. It's your key to acquire local health care and bureaucracy influence, and boons from vampires when and if they need a quick, relatively consequence-free, meal. Money isn't important to vampires; boons are....
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  • Theodrim
    replied to 1001 V:tM plothooks
    I'll throw this one in, because I helped my buddy who's running the game but new to cWoD games (and not all that politically savvy) do the worldbuilding, but what happened after we started developed all to its own.

    Game's set in Louisville, which is a pretty major transport hub between the Eastern and Southern US, and to the Midwest, along with Chicago, Indy, and St. Louis. We all live near there, so it's the town we know and one we have a lot of fun fucking with over the course of our cWoD games. Anyhow, in this game it's newly-liberated from the Sabbat, there's a Brujah Prince who...
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  • That's not saying a whole lot as the modern period is considered by historians and anthropologists to have begun at the end of the Renaissance, marked by the beginning of Western overseas exploration and colonialization....
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  • Theodrim
    replied to Best jobs for vampires?
    Not that this is anything but a derail, but duality and the unavoidable contradictions that arise during the course of self-actualization is a key theme in Mage. The only group that doesn't cleave to a societal ideal utopian only to them, and a craven hellhole for anyone else, are the Nephandi and only then because they don't delude themselves about what will happen if they ever "win". That's why and how the Ascension War is a self-sustaining phenomenon, why it's been present throughout history in one form of another for as long as humans have awakened Avatars, and why it will never...
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  • Theodrim
    replied to Best jobs for vampires?
    Vampires don't have to really have nightly jobs where they go out, put in their eight hours five nights a week, and then go home. In fact, it's better for them to not. It creates a regular schedule which is a potential vulnerability, scheduled work can interfere with activities and obligations in whatever vampiric societies in which they're part, and is a source of potential Masquerade breaches. Smart vampires are well-aware of this, and either live a lifestyle that obviates the need for anything more than spending money on a per-evening basis (see, Tremere to a certain extent, Gangrel and Nosferatu),...
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    Last edited by Theodrim; 07-17-2017, 11:33 AM.

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  • This is the heart of the argument, in my opinion. Waxing polemic about Potence and Celerity works off a basic assumption a given encounter can and already has turned violent, with attempts to avoid or defuse the situation failing or an attempt never being made.

    Even a Gangrel, with their complete lack of social disciplines or anything like Auspex or Obfuscate, has means to defuse an encounter like the ones described in this thread non-violently, without ever endangering the Masquerade. Just summon (if necessary) and order nearby feral animals, or a retainer pet, to swarm and/or run...
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  • Theodrim
    replied to Potence
    Indeed. The general rule of thumb with physical disciplines and derived stats is "if a physical attribute is in play, its corresponding discipline applies as well". You really can't go wrong with that, if you're running a dramatic or combat scene and would prefer to not, or for some reason can't, spend fifteen minutes referring to a 700-page rulebook with WW's/TPP's oft-dodgy editing, for one throwaway sentence that could be literally anywhere. WW gets a little wonky with this at times, though. For instance, Fortitude applying to Stamina rolls and derived stats (like mortals, specifically...
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  • Theodrim
    replied to Potence
    "Without a die roll" being the key words, here.

    Strength + Potence determines what you can lift without using a "feat of strength" action. That's what the WIllpower roll is. Successes on that Willpower roll count as temporary dots of Strength for the purposes of that feat of strength....
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  • Theodrim
    replied to Trinary Computers, how create?
    As others have said, ternary computers are a thing. At most, they'd be a focus/tool.

    Now, if you imbued them with permanent autonomic functions, and/or varying degrees of artificial intelligence up to and including sapience, as many mages with computing-related paradigms are wont to do, they'd become a Device/Wonder with all the benefits, drawbacks, and requirements to create that entails. Temporarily, that can be done entirely within the purview of Effects.

    ...and I'll be damned if that didn't give me one hell of an idea for a story. VA imparts his computer with sentience,...
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  • The thing is, regardless of engagement range fine motor control and manual precision are going to be paramount in accurate shooting. With extreme long-range shooting, even the most minute variation in aim can cause a shot to miss -- this is why snipers are taught breath control and to shoot "between" heartbeats. For obvious reasons this isn't a problem for vampires, but what it does highlight is the degree of precision necessary in long-range shooting, which Celerity would aid as it improves fine motor control passively.

    As far as long-range shooting being Perception-based,...
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    Last edited by Theodrim; 06-25-2017, 10:39 PM.

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  • I'd say, it should be a context-based roll as far as the attribute goes. If you're sniping someone, then yeah Perception makes absolute sense. Moreso than Dexterity, I'd say. Considering the world record for longest confirmed sniper kill was just broken by 1,000 meters this week, it bears mention at ranges like that you even have to compensate for the curvature and rotation of the goddamn planet.

    Otherwise, if you're in a close-range gunfight with moving targets jumping in and out of cover, noise everywhere, and whatnot, I think it should be Wits. You have to think quick to be able...
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  • I think the underlying assumption there, in universe and out, is that when/if an Antediluvian awakens, they'll be starving and frenzied, resulting in another Reckoning-scale event. What's lost, is Zapathasura didn't "just wake up", it was dragged kicking and screaming out of torpor by the mass bloodletting of its own clan. I'd wager most Antediluvian awakenings are considerably less...apocalyptic. You don't get to be 10,000+ years old being a dumbass.

    For anyone really knows in the modern nights setting, the surviving Antediluvians are already awake and active. Hell, it...
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  • In my TC game (I've finished the first published story) the PC's have been given control over Kronstadt/Brasov after doing their Tihuta Pass thing. One -- the Ventrue PC -- is appointed Prince, and the others peripheries and advisors to divide and rule the domain as they see fit. This is a revision of Nova's original plan to build and reinforce the Siebenburgen; instead of individual Princes and their immediate support networks who are immediately deposed or killed, the Ventrue are organizing entire, loyal and tested, coteries to send into the cities to rule jointly under the name of Ventrue Princes....
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    Last edited by Theodrim; 06-25-2017, 11:51 AM.

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Theodrim
Theodrim
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