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  • Theodrim
    replied to Is this malkavianesque?
    Alternatively, the Malkavian could be a Sabbat convert or infiltrator, and their plan is to demoralize and inflict fatigue in the Cams as a precursor to a siege. City goes on war footing, nothing happens. The lower ranks get pissed at the elders and Primogen, and the elders and Primogen get pissed at the Prince, and everyone starts looking for scapegoats. Unrest happens, and while the Cams' fangs are at each other's throats for the obvious intelligence fuckup, then the Sabbat hits.
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  • Theodrim
    replied to On the subject of radiation
    Yeah, it's definitely the very last on my list of ways to die. Bad enough that people who get hit with obviously lethal levels ought to be humanely euthanized during the latent phase. Fuck that Hisashi Ouchi shit where doctors turned a dying man into a science experiment.

    That said it's not as clear cut as that. To say whether or not it's "contagious" isn't the best way to put it. People who have been exposed to radioisotopes in particulate form and have internalized doses can emit hazardous levels of radiation themselves (though mostly in gamma and some beta), and extreme...
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  • Hell, one of my favorite MtAs PC's I've ever made was an Etherite whose paradigm centered around quantum mechanics (specifically wave mechanics, observer effect, entanglement, and coherence/decoherence) and Hugh Everett's many-worlds interpretation. In essence his paradigm was observing wave functions currently in play, triggering decoherence, and "ensuring" the universe he was in was the one where what he wanted to happen, did. On the other hand, I opted to give him Sphere Natural (Entropy) rather than make Entropy his specialty sphere; that, I made Forces as it was the best-fit for...
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  • In one of the books and editions (bugger me if I remember which) "universal translator effect" is pegged as an Auspex 6 power. Auspex 4 could work with it given how people tend to internally visualize when communicating, and inflection/emotion/body language plays in, but I'd require a dramatic success bare minimum and likely some secondary roll for interaction between characters with wide cultural divides. Or, if a player is hellbent for leather on it, allow it as a variant to Auspex 4 or 5, more likely 5 than 4.

    But probably the best-fit would be to make it a combination...
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  • I mean it's the Giovanni and Tzimisce, not doing that would be considered weird....
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  • Theodrim
    replied to On the subject of radiation
    I mean you wanna start talking thaumaturgy, Path of Conjuring 3 would allow a vampire to conjure a sword made of plutonium (at least that's how I'd rule it, Pu being a radioactive element). The danger there to vampires not being the radiation, but plutonium being so radioactive it heats itself glowing-hot, and a fast oxidizer that creates highly-flammable oxides.

    You know, if you really want a melee weapon of mass destruction....
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  • Theodrim
    replied to On the subject of radiation
    Acute dosage can harm the body directly; see, radiation burns. That's a factor of electromagnetic waves and high-energy particles depositing their energy into the matter that composes the body, converting it to thermal energy, yadda yadda. Same phenomenon as getting hit with microwaves or getting stupid near a powerful radio emitter. That'd be a potential source of damage, but let's face it, if we're talking about an emission of ionizing radiation powerful enough to cause aggravated to a vampire, that vampire's gonna have way bigger problems than the radiation since we're talking "standing...
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  • That's...how most paths and rituals work, you know. You get the base effect with a singular success, and with Mercury/Praapti that's exactly what you get.

    Additional successes net you additional effect. Cauldron of Blood still automatically kills mortals and ghouls (without Fortitude) on a single success; additional successes merely net additional aggravated damage. Even LotF isn't immune to this, considering number of successes govern the accuracy of the summoned flames....
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  • I've always used the most appropriate attribute for a given roll at a time. If that means something other than Dex for a Firearms roll, so be it: Strength for a high-caliber, high-recoil (not that the two are mutually exclusive), and/or automatic weapon. Perception or Intelligence for extreme-range shots for a weapon of a given caliber. Manipulation if you're trying to suppress or cover. Even Charisma if you're doing trick shots to amuse or impress.

    Of all of them, Perception is by far the most problematic attribute to use (yes, even over Dexterity) once players figure out Heightened...
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    Last edited by Theodrim; 02-11-2021, 10:23 AM.

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  • Actions like that resolve as feats of strength: Willpower roll, diff 9, Strength (and Potence) dots resolve as auto-successes. So theoretically your ST should call for the Willpower check, then allow you to add your MotM rating as dots of Strength, as MotM translates to Strength for basically any other purpose.


    Or launch the coterie's Brujah/Gangrel at the bad guys. That was my old trick when I played a Tremere in TC -- that is, after buffing the ever-living shit out of their physicals using Path of Blood. Brujah player loved it, since I'd buff him to the point of hunger frenzy...
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    Last edited by Theodrim; 02-10-2021, 11:54 PM.

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Theodrim
Theodrim
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