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  • Theodrim
    replied to Using Presence in combat
    Attacking a target while using Majesty doesn't disrupt the power, nor cancel it. Majesty lasts for a maximum of one scene, and doesn't require concentration which means the effect does not end if the vampire using it attacks or is attacked. As the normal prohibition against suicidal or self-destructive acts applies, the character attacked by a Majesty-using vampire would get their normal defense checks, but to attack the vampire wielding Majesty would require the standard Willpower point and roll to overcome Presence -- the Courage roll listed in the discipline's description applies to non-violent...
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  • Theodrim
    replied to Gods and Methuselahs
    Well, with the newer "Gehenna is cyclical, and/or simply refers to events within vampire-kind that are catastrophic or apocalyptic, which may or may not involve the rise of elder/eldest blood" lore, the answer presents itself in the notion that younger and thinner blood rises up to destroy the elders is cyclical as well. It's a notion well-supported in lore well before OPP got their hands on the material -- the Third Generation rose up against the Second, the Third prohibited the Fourth from siring new childer in the Second City, etc.

    The one common trend among Antediluvians...
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  • Theodrim
    replied to Uses of Appearance
    Well, this is just me but given WW's track record on the subject, I believe the word "work" may be a misnomer....
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  • Theodrim
    replied to Uses of Appearance
    Nice.

    Anyhow, one thing I kinda-sorta wish would be incorporated into VtM, is Scion's notion of the Appearance attribute as a dichotomous attribute, reflecting beauty and poise, or monstrousness. Thus, Nosferatu and other monstrous clans/vampires could still have Appearance ratings and get the requisite dice pools. Granted it would take some tinkering of mechanics, but I think it would be a "best of both worlds" change....
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  • Well, Lasombra like to skulk around their own shrouds and tentacles, so a good counter-strategy is fire...lots of it. Pre-elder-level Obtenebration doesn't affect fire (at least not any more as of V20/DAV20), so weaponized applications of fire won't be subject to it. Obtenebration requires concentration to use, and Rotshreck's a bitch.
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  • Theodrim
    replied to Uses of Appearance
    Reading the basic description of Appearance in the V20 chapter, I feel it hits the major points: overall physical appearance, distinctive features, baseline social grace and demeanor, bearing, body langauge. All of that's mentioned in the write-up, and available for reading, digestion, and employment in the games. And, that should be incorporated. But, where the write-up does fail, is by focusing on first impressions. I'll happily admit that.

    The problem is, anybody should be able to read that and say, "what they're describing applies to way more than first impressions"....
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  • Theodrim
    replied to Uses of Appearance
    I understand this is where you're coming from, but I don't think it's strictly necessary given the Storyteller system is specifically designed to accommodate ad hoc dice pools, based on player-developed strategies as circumstances allow for overcoming given challenges. And, based upon previous experience and observation of WW's flirtation with creating more "in-depth" social mechanics -- all the way from first edition's secondary abilities (which brought us the hits that keep on hitting like Seduction and Vamp) to the abomination that is Exalted 3e's "social combat" rules --...
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  • Theodrim
    replied to Gods and Methuselahs
    I'm generally anti-crossover, so when it comes to VtM I tend to discard or adapt anything related to the Umbra not expressly handled by in-house mechanics. So, when it comes to my games, Umbral entities associated with godhood really don't fit.

    So, when it comes to ancient vampires and mythology, the first thing I do is point out mythology is mythology. Mythology being, at its core, pre-scientific explanation for natural phenomena, fantastic retelling of historic events, or in some cases both. For example, the preponderance of evidence the Black Sea's water level did rise between...
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    Last edited by Theodrim; 04-08-2018, 03:46 PM.

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  • Theodrim
    replied to Uses of Appearance
    I wouldn't exactly hand wave an entire paragraph in the "Dramatic Systems" sub-chapter introduction as discussing it "in a meaningless way". Especially when we're not discussing "emergent properties", but an aspect of the Storyteller system which directly reflects its core principles (streamlining game mechanics to maintain focus on narrative, and simplicity of play) as described in chapter 5 (of the V20 book, at least) and later reinforced in the "Dramatic Systems" sub-chapter.

    I'm saying the basis of your meta-analysis is faulty. You're basing...
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    Last edited by Theodrim; 04-08-2018, 02:17 PM.

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  • Theodrim
    replied to Uses of Appearance
    That's something you're reading into the books, not what the books actually say. I can see where you may come to that conclusion, but it is not supported by the rules. In fact, by making the point about the mutability and context-sensitivity of feats and actions, and how that impacts the coupling of attributes and abilities when determining dice pools, the books make the opposite point.



    Manipulation actually does very little that cannot be accomplished with some wit, good role-play, and a decent Charisma. Moreover, social strategies which prioritize Manipulation are...
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  • Theodrim
    replied to Uses of Appearance
    RAW also says to use most relevant attribute plus most relevant ability, except in certain circumstances where virtues or backgrounds come into play. The "first impression" mechanic is something that is also attached to Appearance. And as I said, the rolls listed in the "Dramatic Systems" chapter are sample dice pools that are not exhaustive or exclusive, and players and ST's are invited freely to use alternate dice pools as becomes relevant or irrelevant.

    For instance, the physical feat "swimming" by RAW is only intended for long-distance/duration swimming,...
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    Last edited by Theodrim; 04-07-2018, 02:50 PM.

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  • Theodrim
    replied to Uses of Appearance
    To me, it depends entirely on how hard-nosed the ST is adhering to the sample dice pools in the relevant drama and action chapters. ST system's base mechanic boils down to one key rule when determining dice pools: [most relevant attribute] + [most relevant ability]. If a given character is in a scenario where Appearance is the most relevant attribute, then they should be rolling Appearance.

    Where most players and ST's have difficulty, is in determining when Appearance would be the most relevant attribute. Unlike physical and mental attributes, it's not quite so clear-cut when a given...
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  • Theodrim
    replied to Dark Ages 20th Maturation
    768 experience total.

    Toreador, 6th generation, Celebrant/Jester

    Str 4, Dex 5, Sta 4
    Cha 6, Man 4, App 3
    Per 4, Int 4, Wits 5

    Alertness 4, Awareness 2, Athletics 4, Brawl 3, Empathy 4 Expression 4, Intimidation 3, Leadership 5, Subterfuge 4

    Commerce 3, Etiquette 3, Melee 3, Performance 4, Ride 3, Survival 3

    Academics 3, Enigmas 3, Investigation 2, Law 2, Occult 4, Politics 4, Seneschal 2, Theology 2

    Auspex 6, Celerity 6, Presence 7, Fortitude 3, Obfuscate 4, Potence 2

    Conscience 3, Self-Control...
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    Last edited by Theodrim; 04-06-2018, 09:16 PM.

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  • Giovanni are split into two groups: the ones that were Embraced before Augustus diablerized Cappadocius and Lamia, and the ones Embraced after.

    The ones Embraced before, are known as the premascines. Mechanically, they're still Cappadocian. They get Auspex, Fortitude, Mortis/Necromancy, and have the old clan flaw, which by modern nights has mutated into the corpse-like appearance shared by other Cappadocian-descendant (and theorized Cappadocian-descendant) bloodlines. The Giovanni like to either pretend they don't exist, or hide them away from their younger clan mates (not that the...
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  • Theodrim
    replied to Dark Ages 20th Maturation
    I support the idea of maturation points, but I feel WW's implementation of it was rather clunky...not that there's a really elegant way to do it that preserves game balance and keeps character power on par to where they really should be.

    In my current TC game, I'm awarding three mat points per decade of downtime, four if they blue book. That's on the upper end of what most sourcebooks/ST's recommend, since it means coupled with regular XP PC's grow rapidly and that can throw game balance out of whack. My remedy to that, is only half of acquired maturation points can be spent on disciplines;...
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  • That doesn't necessarily need to be a one-way street.

    Case in point, when I ran my old MtAs game fifteen years ago, one of the PC's was a Japanese Etherite, and his father was a Technocrat. One story in particular involved the PC's going to Japan, to hunt a Nephandus who they'd been after for some time, and they ended up working with the Technocracy to do it through said PC's connections. Which meant I ended up having to do my background reading on the Technocracy in Asia...throwing it all out because it was more or less garbage, and writing my own history.

    Long story...
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    Last edited by Theodrim; 04-04-2018, 05:07 PM.

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  • Honestly...I hope not. I really, really hope not. WW/OPP doesn't exactly have the best track record for creating cultural-specific fatsplats, and while it's true they're getting better, they're not quite there in my mind when it comes to justifying something like this. One of the more teeth-grating MtAs books I'd read was Dragons of the East, particularly the eastern Technocracy and how they tried to jackknife Kindred of the East content in there. Given what's come already, I'd expect:

    1. A focus on what they call themselves and their Methodologies.
    2. A treatise on why they...
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  • Personally, I believe a good part of it is it's the first form of blood sorcery for which the rulebooks outright state players are encouraged to work with their ST's to develop their own paths as relevant to their characters. As opposed to introduce a bunch of paths across the "broken" spectrum, from "no player in their right mind would want this" all the way to "no ST in their right mind would allow a player to have this", then turn around and say not all listed paths may be appropriate for players, but rather NPC's....
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  • Banjo music. Lots of banjo music....
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  • That would be because MtAs, like every other WW product, was very much a product of the 1990s and its edgelord, GRIMDARK, "fight the man!" sensibility. Since, the product has evolved, much for the better, to involve shades-of-grey factions fighting for what they believe to be right, with nobody having the complete picture and being worse off for it, as opposed to heroes-by-authorial-fiat fighting villains-by-authorial-fiat.

    It should tell you something WW had to play up the Technocracy to moustache-twirling, Oliver Stone movie, Dick Dastardly/Snidely Whiplash, ludicrous...
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    Last edited by Theodrim; 04-02-2018, 08:07 PM.

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Theodrim
Theodrim
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Last Activity: 04-23-2018, 10:54 AM
Joined: 11-02-2013
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