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  • Transylvania Chronicles report, part 4: Dumbest Escort Mission. EVER.

    Where things are now: it's 1211, the conspiracy of PC's run Kronstadt, one of the PC's sires is Jurgen, and he's moved into the Burzenland and brought friends. By friends, I mean the Order of the Black Cross. This, combined with the fact the PC's have made an alliance with the Tremere to establish a chantry in Kronstadt. This has understandably ruffled some people's feathers, and by "some people" I mean Rustovich and the entire Voivodate, and by "ruffled...feathers" I mean he's united the Voivodate behind him, and they've sent an army to march on the Burzenland and evict the...
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  • Theodrim
    replied to Abyss Mysticism Question
    As strange as it sounds, this is an issue at least insomuch as there are other rituals in the game that have very similar, if not identical in accordance with their own methodology, rules. The one that immediately springs to mind is the Mortis 5 (yep, five) ritual "Sanctuary of Living Death", which has no upper limit on the area that can be affected by the ritual (and this is clearly stated within the rules itself). Theoretically, a necromancer methuselah could turn the entirety of Manhattan Island into a Sanctuary of Living Death, however comical and implausible such a feat would be....
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    Last edited by Theodrim; 11-11-2017, 08:07 PM.

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  • g3taso
    g3taso posted a Visitor Message for Theodrim
    Is this you, Jason?
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  • Theodrim
    replied to Abyss Mysticism Question
    Nah, the funniest part of all this is, for all the semantic quibbling about one poorly-written level 9 ritual, the same vampire with that ritual could just drop a Shroud of Night on...frankly, an entire fuckin' city. Instantly, at the bargain bin price of one blood point.

    18 dice pool at difficulty 5 (having used Drinking the Blood of Ahriman), statistically that's ten successes, plus one additional if they spend a Willpower point. Eleven successes. Shroud of Night's default diameter is 10 feet, and that doubles with every additional success. Ten times two to the tenth power is...a...
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    Last edited by Theodrim; 11-05-2017, 12:09 PM.

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  • Theodrim
    replied to Abyss Mysticism Question
    Well, how does Koldunic sorcery work with the Inquisition around? Koldunism, lest we forget, is also an infernal form of blood sorcery, regardless of how the player or ST interprets Kupala's true nature -- it's a "demon", and Koldunism involves worshipping it and making/honoring pacts with it.

    Inquisitors would have to learn enough about the power in the first place (a daunting task, considering how guarded these vampires are about their powers and their true origin) to build a case about its true nature, make that case in a way that doesn't come off by default as paranoiac...
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  • Theodrim
    replied to Questions about Boon System
    For the grander political scale it works, but on a city-level I believe it should depend more on the location and what features are nearby. Sprawl and geographic landmarks like rivers bisecting cities can be wonderful things.

    For instance, one thing that makes for an interesting chronicle in Louisville, KY, is the greater metro area crosses over into the Indiana side. On the Indiana side, it's all sprawl; the only substantial urban area is on the Kentucky side. In another chronicle my group actually did play, the Sabbat managed to seize the Louisville urban area, but the Prince and...
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  • Theodrim
    replied to Questions about Boon System
    Actually, the city closest to where I live (Louisville, KY) is where I've run most of my chronicles, and I tend to peg its vampire population at somewhere between 12-18 because its greater metro population is about 1.2 million. But, Louisville has some things going for it (major transportation hub) that, in most of my chronicles make it "must-hold" territory for the Camarilla.

    It's with the smaller cities the Camarilla tends to suffer, based on my reading of lore and the trends/preferences I've noted among players. If an entire city's vampire population is equal to or less...
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    Last edited by Theodrim; 10-31-2017, 10:53 PM.

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  • Theodrim
    replied to Abyss Mysticism Question
    Eh, no point in a longer post. Long story short, the lore's all over the place and changes basically from book to book. Here's my interpretation:

    Abyss Mysticism has its roots within the Angellis Ater, not the Amici Noctis. Remember, the Angels aren't just a bloodline (which I'll refer to as Azaneali for clarity's sake); they're a full-on faction who have main-clan Lasombra rallied around them who share their religious and philosophical views, with the bloodline acting as a unifying and driving force behind the faction. There are Angellis Ater within the ranks of the Amici, but if...
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  • Theodrim
    replied to Questions about Boon System
    I've never played it that trivial boons are reported and accounted in the same way as higher levels of boons. More as a way of determining social pecking order, an acknowledgement of status/prestige, or as a sign of mutual respect. Basically, the vampire version of exchanging business cards is the best way I've ever read or heard it described. In fact, in my games I play calling in a trivial boon to be considered a sign of gaucheness, disrespect, or weakness in the vampire doing it.
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  • Theodrim
    replied to Questions about Boon System
    A note about Harpies and their role as "accountants" in vampire society, since more or less everything else is covered: Of course they're not impartial by mere merit of being Harpies. They're impartial in accounting debt because that aspect of their job is pretty much the one reason vampire society functions in any way whatsoever.

    The importance of prestation, and what happens if prestation isn't honored, has already been well discussed in this thread; if a given Harpy (or Harpies) is found to be cooking the books, so to speak, then which boons are real? Which boons are...
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  • Theodrim
    replied to Abyss Mysticism Question
    It's heavily version-dependent. Sure, the newer versions are pretty well nerfed and balanced, but you could do some grade-A crazy shit with the earlier versions (2nd ed. and VtDA if I remember right) with not-too-insightful writing. It used to be the case you could act through any shadow you could perceive regardless of distance, and you could perform any action through that shadow as if your target were standing right next to you. When you paired it up with that other level 6 Obtenebration power that allowed you to see through any shadow with which you've interacted before (Shadow Perspective?),...
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    Last edited by Theodrim; 10-29-2017, 08:33 PM.

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  • Theodrim
    replied to DAV20 - Thickening Blood?
    I don't see what the big deal is, the passage to me reads like a more poetic and pretentious way of saying regardless of generation, power grows with age at the cost of degeneration. High-generation elders are still elders, and more than powerful and savvy enough to pass as lower generation than they really are; poorly-informed, especially younger, vampires who may lack a sense of perspective as to how powerful elders truly are, may well assume generation lowers with age.

    Hell, certain elders may even intentionally misinform their youngers about it, just as a means of control.
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    Last edited by Theodrim; 10-28-2017, 11:27 PM.

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  • Theodrim
    replied to Abyss Mysticism Question
    By RAW, Abyss Mysticism is simply a set of accompanying rituals that can be learned by relevant vampires (Lasombra, and pretty much only Lasombra) with Obtenebration. There are no paths. However, many players (myself included) like to work this into a fully-fledged system of blood sorcery. That's all well and good, your table, your rules.

    In my current TC game, because I have a Lasombra PC and no blood sorcerers except one premascine Giovanni, the rules are thus. Abyss Mysticism is an "upgrade" to Obtenebration, in the same rough sense Temporis is an "upgrade"...
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    Last edited by Theodrim; 10-28-2017, 10:55 PM.

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  • Theodrim
    replied to Redoing Humanity
    I hate to say it, but this is a completely ass-backwards way of looking at Humanity...and any other Path for that matter.

    Justifying an act in the context in which said act is performed is already handled in the context of the rules. It's called failing the check. The act of justifying or rationalizing a sin away, by the context of the act or in any other way, is a means of avoiding self-confrontation about the act itself and its ramifications to oneself, others (in an applicable Path), and one's own values and beliefs.

    If I'm a vampire of Humanity greater than 3 and...
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    Last edited by Theodrim; 10-24-2017, 11:43 PM.

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  • Well, the Ventrue PC is straight-up Road of Kings if I remember right, the Lasombra is Path of the Tyrant, the Giovanni is Path of the Merchant, the lower-gen Gangrel is Road of the Slain, the higher-gen one is Path of the Grey Hunter (love that path), the Nosferatu is Path of Vigor, and the Setite -- Warrior, by the way, not main-clan -- is Road of Typhon (naturally).

    One other thing is going to happen in the next game session. The Prince of Schaasburg is a Brujah, and he's a Promethean. Both Radu and Nova have been desperate to unseat him and install a puppet Prince, but the current...
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  • My favorite PC was my Tremere antitribu TC character who was a clan friend of the Giovanni, had Giovanni prestige out the ass, and a couple pretty important Giovanni Allies. He also ended up on the Red List after...well, burning the Siebenburgen to the ground. So...

    Eat the prince, probably the Primogen council too just for shigs, burn down Elysium, snap the boxing promoter's neck for not obeying proper etiquette, making sure he returns as a wraith, forge his wraith into a soulsteel buttplug which would be presented to that boxing promoter's superior as an "lol, your subordinate...
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    Last edited by Theodrim; 10-22-2017, 05:00 PM.

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  • Thanks.

    Shit, I forgot to mention, the two Gangrel finally had it out for dominance after circling each other and snarling for a game session and a half. It was actually a damned good fight, that lasted a while and had a constant back and forth between who had the upper hand. Eventually, generation won out over raw fighting prowess -- one PC was 7th generation and had a more generalist ability and discipline spread, while the other was 8th generation and heavily combat-focused -- and the 7th genner walked away the victor. After a stern tongue-lashing by the Prince -- they had it out...
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  • TC Chronicle report (part...3?): A Head-on Collision between two derails

    I've discussed my TC game here before, but a bit of a recap:

    PC's are a Ventrue childe of Jurgen, a Lasombra, a (soon to be premascine) Giovanni, a Setite, two Gangrel, and a Nosferatu. Yeah, big group. Year's 1211. The coterie formed during the Third Crusade, went to Transylvania, built the Tihuta Pass keep, and were given collective leadership over Kronstadt with the Ventrue as Prince. Daddy-J exploited this connection to get the Teutonic Order (and Black Cross) a foothold in Transylvania by seizing the Burzenland, and plans to use the Burzenland and his childe's commerce influence...
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    Last edited by Theodrim; 10-22-2017, 04:19 PM.

  • Nah, in my game I'm playing it that's just what the Sabbat says to the newbies from the 15th Century on, to cover up the fact they named themselves after shoes. My own little thematic take on that major historical events tend to have the stupidest, most petty, amusing in hindsight, causes. Kind of like how the French-Indian war started over a cow, that spiraled into a clusterfuck of a battle between two incompetent commanders, which led to a poorly-built palisade fort with no supplies or ammo, and exploded into full-blown war when the colonials' commander critically failed his "speak the...
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    Last edited by Theodrim; 10-22-2017, 02:23 PM.

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  • None of this as far as I know is canon, with a handful of things here or there hinting at it, but for my TC game this is how I plan to run it.

    The foundations of the Sabbat were laid in...the Cainite Heresy. The Albigensians were one matter, courtly heretic Cainites who had more in common with traditional courts than anything else, but the other major group active (in real history and in cWoD) to which I want to draw attention, are the Waldensians. In my game, Waldensian Cainites formed wandering, mendicant coteries who wandered from settlement to settlement, seeking haven where they...
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Theodrim
Theodrim
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Last Activity: 11-13-2017, 11:07 PM
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