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  • Okay, not trying to shit on you or anything, but these two do not compute.

    KotE is a game built on Annie Moo tropes. But Sailor Moon is okay?

    Don't get me wrong, I'm not one to resist going full-on gonzo weeb mode. I'm literally working on a story for a Technocrat game I hope to play again soon, where the Technocracy awakens Godzilla, and it battles a giant Autopolitan mecha Pacific Rim style, in a bid to liberate Tokyo from Threat Null control. This is in a chronicle where one of the NPC's is a goth lolita Japanese woman, who happens to be an Etherite and tsundere over...
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    Last edited by Theodrim; 11-14-2018, 12:50 PM.

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  • I look at this topic/theme in two ways, in-universe and out of universe.

    In universe, it's colossally dumb to link every (mortal) historical event to the presence and interference of vampires. However old, mighty, and influential even the most ancient vampires may be, they're not omnipresent, omniscient, or omnipotent. Vampires may have been there, but they weren't solely responsible for, or in control over, every event in human history; otherwise, the Inquisition and Anarch Revolt never would have happened.

    There is, however, a convenient out: vampires love to overstate,...
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  • Theodrim
    replied to Telekinesis made easy
    No need. Create a house rule that, with dramatic success on the activation roll, the power remains active for a scene and can be used on any number of objects of weight equal to or less than the path level employed. Just retain the requirement that manipulating objects is a mental action, so sparing use of other paths and disciplines the vampire can only manipulate a single object per turn.

    This is innately balanced, because dramatic success on level 4+ isn't common or particularly easy, thereby further incentivizing path use at a level lower than what the vampire may have, while...
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  • Theodrim
    replied to Sunlight protection
    The quote you provided means the armor doesn't contribute soak dice versus fire (unless it's a fire suit) or sunlight. Making a light-proof suit is still possible; just because a vampire is wearing something does not mean sunlight magically makes it through when it otherwise would not.

    The practicality of such a thing would, as stated, be pretty dodgy. Its mere existence would be a Masquerade violation, let alone using it to operate in daytime, especially as is the case of fireproof suits it would provide no immunity to Rotshreck. A reduction in the difficulty roll, sure, but not...
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  • Here are some of mine.

    The Inconnu are more interesting as Autarkis, having removed themselves from the Jyhad to seek Golconda, as opposed to the converse.

    The Ventrue antitribu are a hell of a lot more interesting, thematically appropriate, and have a more fun discipline spread, than the main clan.

    The Tremere are not overpowered, nor is blood sorcery, and perceptions thereof are based on storyteller error to enforce the social intricacies of Tremere-everyone else relationships.

    Physical disciplines are not overpowered, in the long run are actually...
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  • Theodrim
    replied to Building better NPCs
    How I create my NPC's, in three steps:

    1. 25-50 word backstory. Don't need anything more or less at this level, just hit the big Q's: what was their mortal past, why were they Embraced, and what have they done since.

    2. Using that backstory, figure out that character's niche in the city. In what are they skilled, what are their weaknesses, and how would that inform their place in the city's social ecology.

    3. Having figured out their niche, with what other NPC's might they come into conflict? Who might be their allies? That's a pretty broad question, because...
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  • Theodrim
    replied to V20 - experience rates
    The way the books always handled maturation has been wonky as hell, especially between editions. DA:V's maturation rules are just insane, and VtDA's are way too constrictive. What I've always wondered, was TC started when the current edition was VtDA, but ran well into the DA:V line, but the maturation system was never changed or errata'd in the TC books. When I played my Tremere in the older TC game, the ST had never read and was never even aware the maturation system had been changed in DA:V, because he'd always used VtDA's rules and books -- probably why most of the PC's ended up under-powered...
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    Last edited by Theodrim; 10-22-2018, 10:45 PM.

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  • Theodrim
    replied to V20 - experience rates
    Actually, the specific issue is buying cool discipline powers, but having below-par dice pools to use them because there wasn't enough experience left to raise their connected attributes and abilities, or falling back on the specialties built for during character gen and eventually ending up with a character crippled through over-specialization, which just makes no sense for most elders and can be incredibly frustrating for players. It can be mitigated through planning ahead to a certain degree, but at the end of the day if the ST isn't awarding enough experience to build well-rounded characters...
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  • Theodrim
    replied to V20 - experience rates
    In my TC game, at least half of awarded downtime experience (3 per decade, plus one for blue booking) have to go to non-discipline expenditure. So, considering maturation is about a third to half of the total experience they get, somewhere between 20-25% of their total experience goes there by requirement. Honestly, it's more than enough to keep them developing their characters holistically without feeling like they're being screwed on disciplines, and staying apace with expectations of growth built by comparing and contrasting published characters to their own.

    Which, for the four...
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  • Theodrim
    replied to V20 - experience rates
    Well, my ongoing TC game is the only chronicle I've run recently for many of these concerns, and for that here's what I did:

    I started with the general discipline expectation for ancillae and elders ( dots equal to square root of age), and figured out the amount of experience it would require to get there from character generation. Since characters can be expected to raise attributes, abilities, and virtues as well, I apply an equal amount of experience to those.

    From there, I took the total pool of NPC's at each point in the chronicle (1180, 1197, 1216, 1225, 1241, 1289,...
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    Last edited by Theodrim; 10-21-2018, 05:05 PM.

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  • Theodrim
    replied to The Danava and the Ventrue
    I'm aware -- my point in turn is considering those resources in exclusively "traditional" terms, can skew a player's or ST's perception of those forms of blood sorcery, who has access to them and for what reasons, and how they're practiced over generations. Which, in turn, can influence perception of how common, or easily learned or practiced, they really are.

    I can't remember which book it was off-hand -- one of the later Revised edition books, to be sure -- that pointed out younger Tzimisce, especially in the Americas, were learning Koldunic sorcery...but not from the...
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    Last edited by Theodrim; 10-17-2018, 08:00 PM.

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  • Theodrim
    replied to The Danava and the Ventrue
    Well, strictly speaking, there are options in place for those with every sorcerous lineage and practice, especially for the fact the knowledge has to come from somewhere. It just may not be an older vampire with more skill in the sorcery teaching the student, nor a traditional book- or scroll-filled library. Hell, in the modern nights game where I'm playing a Telyav, her sire's worthless when it comes to teaching her Thaumaturgy, but she has a (nature) spirit mentor and a rather complex pact with it, as granularized through merits and flaws (mostly flaws), and very specific requirements to maintain...
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  • Theodrim
    replied to The Danava and the Ventrue
    I liked the fluff and the mechanics for non-Thaumaturgy blood sorceries, but the level of power creep and "vampion" factor left much to be desired....
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Theodrim
Theodrim
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Last Activity: 11-14-2018, 03:17 PM
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