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  • Back when I played, it was the case AEG was taking cues from tourney outcomes to write metaplot. The controversy wasn't over that per se, but rather the notion game metaplot would be dictated by tourney meta. That's a concern I can certainly understand, given how whacked-out tourney meta was for L5R at the time. If I remember right (this was over twenty years ago) the only clans really considered tourney-viable were Crane, Scorpion, Crab, and Lion, and that all boiled down to honor cheese, and the ability to counter-play it....
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  • Theodrim
    replied to Kuei-jin: How to Fix?
    I don't think them being their own fatsplat, and given they figured heavily into my TC game once the Mongols showed up, this is in essence what I did:

    They were still Cainites, but a sect all to their own that occupied east and southeast Asia. Their creation myths remained their own, the Wan XIan were just the Antediluvians. They organized themselves by Road/Path (Dharma), clan was a secondary concern, and lineage was considered more a matter of mentor/student relationship than sire/childe.

    The main exceptions were the Anda, who I treated not just as a bloodline but a...
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  • Theodrim
    replied to Social rolls against PCs
    That's not exactly the case. We've discussed crunch versus fluff enough for me to realize you're a crunch-heavy player and I'm not, and there are certain areas with which we simply will never see eye to eye. Ergo, I'm presenting an argument for managing social conflict through narrative as opposed to mechanics as a counter-position to your own. As I see it, either are valid depending on players' and ST's priorities and interests, and what is important is both positions are represented.



    This is part of the issue -- which rolls, and the immediate impact thereof, are "worth"...
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  • Theodrim
    replied to Social rolls against PCs
    Once again, that's a matter of what level of influence is being applied on a per-case basis; this is why I made it clear it's important to consider the source of the influence, the means employed to effect it, and the totality of circumstances around the roll. Not all social rolls are equal or exist in a vacuum, and a key part of this conversation is that not all social rolls are or should be considered "my way or the highway" affairs; that was my earlier point about how modes of operation lie on a spectrum between level of influence, player agency in the wake of that influence, and...
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    Last edited by Theodrim; 10-26-2019, 11:46 AM.

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  • Theodrim
    replied to Social rolls against PCs
    This is also an issue where things really do have to be taken on an ad hoc basis, in accordance with the character -- their character backstory, Nature, permanent Willpower, and relevant merits and flaws -- and the circumstances at hand. As I said, I prefer to award experience for good role play, and issues with Willpower restoration I leave to whether or not the character is acting in accordance (or against) their Nature. For instance, there is no justifiable reason to award a Willpower point to a character with a Soldier nature, if they're acting to subvert valid orders given to them by a clear...
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  • Theodrim
    replied to Social rolls against PCs
    This is something we ought to break down into several different categories, in order to keep wires from getting crossed and statements that apply to one thing not be applied to others. The way I see it, there are three distinct "levels" of manipulation that may be applied by NPC's to PC's.

    The first being the simplest, straight up controlling effects -- Mind, certain applications of Life, extending into other game systems Dominate, etc. These represent direct loss of character control, and thus player agency, and are almost always going to stem from supernatural abilities....
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  • Funny enough, the Rokugan and Abeir-Toril settings are perfect examples of the problem I'm calling out, on either side of the coin. That being, when game mechanics and rules changes dictate metaplot.

    I never played the L5R RPG, but I played the hell out of the CCG back in the day. Sure, metaplot advancement happened with expansion set release and edition update, but the rules were never completely overhauled as long as I played it. The only major changes I can remember were espionage mechanics for clan Scorpion and alliance/rivalry mechanics for Yoritomo, but both were expansions...
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  • To me, it's explicable and reconcilable in that the Camarilla doesn't suppress that knowledge directly. The vampiric creation myth -- Caine, the curse, the flood, etc. -- as well as education about the clans, clan founders, and the generation system are all basic parts of any fledgling's education. If their sires don't teach them directly, they learn it from a mentor or peers. Any vampire who's learned their lineage, generation, or can simply count on their fingers can reason for themselves vampires came from somewhere, clans came from somewhere, and all those lineages have to converge somewhere...
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Theodrim
Theodrim
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Last Activity: 11-17-2019, 10:24 PM
Joined: 11-02-2013
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