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  • Warpwind
    replied to Werewolf 5th concerns
    https://wattsupwiththat.com/2018/08/...actually-fake/

    Not "don't matter", but "are one of several" including sun activity, cycles of heating/cooling, etc.

    They became central in last half a millennium max. and in the end it's the planet/Gaia at the center stage. If you need Humans as the center of cosmos, not just a powerful species, you need to "go to mage".

    https://openknowledge.worldbank.org/handle/10986/25141
    https://stevenpinker.com/publication...m-and-progress

    Yeaah, in the past they just died. or invaded...
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    Last edited by Warpwind; 09-16-2018, 02:48 PM.

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  • Warpwind
    replied to Werewolf 5th concerns
    1. I will believe professional scientists over you, sorry.
    2. Not as much, and not as humancentric as we thought.
    3. It matters because? WtA centers planet, not humans (go to Mage for that). Compared to past there is an improvement anyway in such humanitarian matters.
    4. Again. migrations and conflicts caused by climate (droughts, floods) is nothing new and is managed better then ever.
    5. in that case we have drastically different understandings of 'Chaos'....
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  • Warpwind
    replied to Werewolf 5th concerns
    Actually tree growth rate has increased due to more carbon in the atmosphere. agriculture runoffs also contribute, mainly to water plants (not always good).

    Taking into account the premise of WtA premise being based on apocalyptic environmentalist predictions of 20th century it makes sense to modify the situation somewhat. You don't need to make it all unicorns and rainbows, to keep the mood. I would depict it as Wyld finally gaining an advantage, but creating new dangers out of it, like uncontrollably spawning hybrids and mutants, invasive species, bizzare new spirits. can throw...
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    Last edited by Warpwind; 09-13-2018, 02:04 AM.

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  • Well yeah, Spirits aren't well integrated in Ascension. I generally assume that using appropriate techniques helps in that regard. So a Hermetic summoning an angel, or a planetary spirit, would have reduced difficulties by using appropriate Occult+Intelligence rolls, more reductions using true (or at least traditional) name for the spirit. offering proper gifts lowers difficulty further. I do not assume you often actually force a powerful spirits to obey, rather contest of wills is sort of ritual and greeting test by some umbrood. However, for every elemental, angel and hell lord there is a host...
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  • as far as I remember you didn't need extra sphere/pillar to use sympathetic connection in Dark Age Mage. You had to adjust diff./success ratio depending on the quality of Sympathetic Connection you had though. I wouldn't make it too difficult, as distance mysterious deaths were always a staple of darker magics. However, in Dark Ages superstitions should help somewhat against it. not to mention any Awakened tradition had counter-magics pillar and sorcerers/spirits/miracles were more prevalent....
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    Last edited by Warpwind; 09-12-2018, 12:57 PM.

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  • If they were ritualistic and less warlike then others then I see them acting as necromancers and envoys for the Order of Hermes. Simply because that is the niche not occupied by other houses. Also, explorer Norsman is basically a mythic thread at this point.
    So, they would contact spirits of the dead or even raise them as combat undead against the enemies of the order. Being connected with World Tree, they could use it to contact realms generally alien for the OoH like Iron Forest, Troll lands, Jotunheim, Hel, etc. Their rune-based divination and ability to craft artifacts would come secondary,...
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    Last edited by Warpwind; 09-12-2018, 12:52 PM.

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  • Warpwind
    replied to Werewolf 5th concerns
    So, sjw staff aside. How do you think White Wolf will deal with new info being floating around, like forests expanding exponentially, wildlife returning to Europe and moving into cities, basically an invasion of new hybrids, runaway biomodded lifeforms and wildlife moving into cities? as well as plastic being not as toxic as thought, Age of Crystals caused by humans and other drastic changes to both opinion and actual ecosystem not anticipated by WtA.

    Seems like Wyld gaining an upper hand and starting to subsume Weaver if you ask me....
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  • Warpwind
    replied to True Faith question
    However, if you are buying it with EXP then it makes more sense to invest in Arete and Spheres as they provide better effects and are FAR more versatile. I mean with magic you can meet and deal with the religious figures, Hells and Heavens, same with the other effects. I like theoutlander523 take on it better. However, in that case TF would be far more widespread among mages then the books indicate, as most of mystic mages interact with deities and spirits on regular bases and use them in practicies....
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  • Hell yeah. I would love Mage tarot.
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  • Warpwind
    replied to True Faith question
    Agreed. TF as it is now is only useful for mortal characters. For mages it's not very efficient and expensive to boot.

    As for DF knights, WoD doesn't have the same separation between mortal/supernatural or the unquestionable supremacy of the 'White God'. So, such a character would have to worry about both mundane killers and faithful of the other gods. Unlike DF that just brushes over such matters entirely, WoD admits the history of some very bloody conflicts between old faith mages,various gods and their faithful, monsters themselves being much more 'mortal savvy' and possibility...
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  • Agreed. They may be unwittingly involved in the mystery play, the first change or fae abductio. But causing such things is way over the top....
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  • You are correct, but I meant non-ghoul 'vampire' with starting character abilities. So you graft fangs with additional effects if needed (retractable, narcotic saliva, etc.) and simulate vitae pool with biological pariapt that can refill from human blood. Will need to take LIfe+Prime+Mind for beginning spheres.

    For a werewolf - level 5 tattoo wonder with powerful totem to imitate shapeshifting and gauntlet breach, spirit+mind to mask aura and talk your way through, maybe predator gland biograft to imitate smell and Arcane to raise difficulty of investigation and detection gifts. Of...
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  • man, you have thought about it. Maybe also get fangs and vitae pool with bio-grafts?
    I was thinking more of a werewolves and ghosts. First is doable with high level fetish/wonder tattoo, arcane and spirit magic, the second is just projection + aura modification....
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  • nice. was thinking something along the lines of 'fake' other supernaturals myself, but nothing like this neat bloodmage. Great job....
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Warpwind
Warpwind
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