Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • Warpwind
    replied to Advice on Raksha character creation
    I was thinking more on healing others part. sure medicine 7 is great, but I have seen no healing charms besides the ones that simply resurrect shaping weapons. Also, as raksha can trivially create living things on spot, I thought that creating ones that can substitute missing flesh in existing creature should be possible....
    See more | Go to post

    Leave a comment:


  • Warpwind
    replied to Advice on Raksha character creation
    one more question if possible. I didn't see many healing abilities there (regeneration mutation doesn't count), so how do raksha heal themselves or others?
    also, can they use gossamer to craft prosthetics or new organs? for example new hand or liver from gossamer to substitute the flesh one....
    See more | Go to post

    Leave a comment:


  • Warpwind
    replied to Advice on Raksha character creation
    yeah, but where is fun in that



    sounds great, especially if combined with Luminous Exhalation.



    yeah, that's a very nice point especially as you can make commoners.



    yeap. and give it a few cheap artifacts of it's own to stack.



    true, very true....
    See more | Go to post

    Leave a comment:


  • Warpwind
    replied to Advice on Raksha character creation
    other raksha, mutants, human warriors, elemetals. those things are more or less 'standard'.


    that's why I need few lesser behemoths that look like me. XD


    aw man. here I was thinking it was terrestrial because dragonblooded used it.
    ...can that charm be incorporated into inward facing dream?


    that's very nice. would it work on zombies?


    it's more like I'm looking on the ways to optimize them for tasks. as far as I remember commoners have only Essence 1, and that is spent on assumption. so I'm left with gossamer...
    See more | Go to post

    Leave a comment:


  • Warpwind
    replied to Advice on Raksha character creation
    Standard things. Though I'm most vary of exalted of course. Other things are mostly manageable as raksha.


    that's why I'm testing the waters for. If effective combat one can be designed - then that's the choice. If not I'll go social monster.



    Completely agree. I was eyeing dragon martial arts (which would be appropriate for corresponding assumption). Wood Style is current leader.


    Yeah, it's pretty good. Bu to tell the truth only 1pt of dexterity isn't in priority with Dex 7 already. But as an artifact? that's a good idea! thanks....
    See more | Go to post
    Last edited by Warpwind; 05-20-2019, 10:30 AM.

    Leave a comment:


  • Warpwind
    started a topic Advice on Raksha character creation

    Advice on Raksha character creation

    I'm interested in playing Raksha and am interested in advice how to create a competitive character (errata version). In particular:
    -What are the good charms for warrior raksha? I also noticed that raksha may combine native and Marital Arts charms, any good combos you know? In particular I noticed that they can also combine gossamer charms with MA charms. Would there be a way to explore it? I was thinking on getting some ranged MA if there is one and stacking it with negative mutations, which as Gossamer charms do not provoke resistance rolls according to errata.
    -What are the best...
    See more | Go to post
    Last edited by Warpwind; 05-20-2019, 09:51 AM.

  • Uncle Ruckus for an avatar XDDD...
    See more | Go to post

    Leave a comment:


  • :Mojo Jojo best girl.


    https://www.webtoons.com/en/horror/w...?title_no=1453

    This is also pretty good....
    See more | Go to post
    Last edited by Warpwind; 05-06-2019, 01:38 PM.

    Leave a comment:


  • Warpwind
    replied to Dodge bullets and lightning
    If a trained mage sees attack coming he can dodge it. you do not need to be bullet or lightning timer, just anticipate the attack direction. So, dodging attacks coming from afar is actually harder then from close to medium range where you can see where gun/hand is pointing. Lightning falling from sky is harder, but if guy has premonitions, forces, danger sense or something like that then it should be feasable once or twice. For a note, skilled swordsmen can actually deflect arrows.
    See more | Go to post

    Leave a comment:


  • This is how I see technocracy now...

    https://www.webtoons.com/en/comedy/l...8&episode_no=7
    See more | Go to post

    Leave a comment:


  • Warpwind
    replied to Help on Combat Mutations
    pfff, let me show you a minmaxer that outperforms that with only mortal template.




    fell the power of the gipsy. should have called these guys when Ravnos awoke, just substitute fetish daggers with holy ones and would have offed the old man in a round or two....
    See more | Go to post

    Leave a comment:


  • Warpwind
    replied to Help on Combat Mutations
    Yeah, that's the point - it's not even min-maxed. there is not a single ability, trait or merit at 5 XD. even have ~2pt remaining at the end free. You don't even need any 'discipline' above 2 to roll ~170 dice of aggreviated damage.

    Well, taking into account Kuei-Jin are creatures that literally escaped hell... This one in particular was intended for a kanbujian (probably wrong spelling) character. A foreign tourist dying in horrific accident. But no chinese quality hell is gonna hold him down, no sir. XD. being mostly unfamiliar with situation he uses the knowledge of Jungian psychology...
    See more | Go to post
    Last edited by Warpwind; 05-03-2019, 06:23 AM.

    Leave a comment:


  • Warpwind
    started a topic Help on Combat Mutations

    Help on Combat Mutations

    Hello guys, so I was playing around with generating a Kuei Jin character and came across an interesting bit on Demon Shintai mutations. I need your help in computing the dice pool.
    So, on character generation it's completely possible to take Demon Shintai at level 1-4, which gives both attribute bonuses and mutations of choice. Fan sites advertise differently, but as I read you get +3 strength, +1 dexterity and +2 stamina at level 4 which will easily bring a physical primary character to strength 6, dexterity 5, stamina 5.
    Then the mutations come into play, where you may choose taking...
    See more | Go to post

  • nope. that would be God-Blooded merit....
    See more | Go to post

    Leave a comment:


  • separation occurs only in the souls broken in hell [e.i hungry ghosts], removing it artficicially would make someone a complete pushover pacifist, a bad idea in WoD. Also, some splats like Kuei-jin use Po for cetrain disciplines like demon shintai....
    See more | Go to post

    Leave a comment:


  • I already did! but thanks for the tip. ...
    See more | Go to post

    Leave a comment:

No activity results to display
Show More

Profile Sidebar

Collapse
Warpwind
Warpwind
Member
Last Activity: 05-23-2019, 06:41 AM
Joined: 11-20-2014
Location:
Working...
X