Right now I'm running a city building game.The players took over a low population/brink of destruction city (Only 1,000 living people, room for 10x that many.) Normally my players like to wander about so I thought it would be a nice change of pace to keep them in one area and make most of the threats being issues plaguing the people rather than direct combats. Strangely, no one wanted to play a social character despite being a city management campaign....