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  • I like the idea of a sprawling "low-security" outer wing for the functionaries and bureaucrats with only pockets of security in the most sensitive areas (i.e., those areas where bribe-able human guards or servants are a liability). Guardian demons bound to the door of the vault, living (and deaf) statues in the diplomatic salons, and so on. Places concerned with the general day-to-day of government are probably not worth the cost of securing so strongly.

    The king's inner sanctum, as well as places he must personally interact with people regularly (e.g. the audience chamber)...
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  • Blackwell
    replied to Kickstarter fulfillment
    I believe you mean "Exalted everything-but-the-2e-core has black and white art". Unless there's something I'm forgetting....
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  • Blackwell
    replied to Anathema 5.1.3 on windows 8.1rt
    According to the Windows RT wikipedia page:

    "However, while Windows RT inherits the appearance and functionality of Windows 8, it has a number of limitations; it can only execute software that is digitally signed by Microsoft (which includes pre-loaded software and Windows Store apps), and it lacks certain developer-oriented features."
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    Last edited by Blackwell; 04-20-2017, 08:58 PM.

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  • Blackwell
    replied to Yu-Shan (and Sidereal) was a mistake
    Sidereals spend all of their time on the job, but I wouldn't say it's typical that they even spend the majority of it in Heaven. All of the quotes you cite are about things to which they are entitled as employees of the Heavenly Bureaucracy, but they don't say anything about the daily life of a Sidereal. I always took from the books the implication that they get all these things and that while they're nice to have sometimes, it's mostly for show. Particularly with "middle aged" Sidereals; the elders are deeply enmeshed in the Bureaucracy and very new Exalts are mostly sequestered away...
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  • Blackwell
    started a topic Lunars and the Eclipse Keyword

    Lunars and the Eclipse Keyword

    I was flipping through an old copy of Axis Mundi (the big-book-o'-spirits for old Werewolf and Mage) to get ideas for custom gods and elementals. There's a lot of cosmology I don't care (or particularly want) to get into, but the upshot is that there's a bit where a werewolf elder is explaining where spirit powers (Charms) come from and how they relate to werewolf powers (Gifts) and it made me think about Lunars and spirits.

    I think the Eclipse Keyword does a pretty good job of letting Eclipses pick up powers that are interesting and iconic to the spirit they come from, without letting...
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  • Blackwell
    replied to A solution for invincible Solar supremacy
    Solar Astrology is like Sidereal Astrology, except there is only one college, it can do whatever you want, and you don't need any friggin' cosignatories.
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  • Blackwell
    replied to Transports in Creation
    In 2e, the Jadeborn had magic long-distance subways with dematerializing cars. Autochthon also has tram lines, but that's not really "Creation".
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  • I think that's great and Sidereal-y, but I'd want some carrot/stick mechanics to make it clear why a Sidereal would ever actually do that. They tend to be arrogant, but not reckless. Surely there are enough unemployed gods milling about (and heck, elementals are practically a renewable resource) that an agent of Heaven acting on official business would never need to resort to roping a monster into her Astrology just because there's no one else available. But if there's some kind of concrete situational incentive to use a Fair Folk or Demon rather than a more friendly spirit, then you've seeded...
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    Last edited by Blackwell; 04-13-2017, 06:11 PM.

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  • Right now, they're both; the identity you create aligns with the archetype of the College you created it from. I don't see why that would have to change if the mechanics associated with the identity were shored up a bit....
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  • I like the idea that an RD can "create" people, as a function of how strong the false identity is, but for Sidereals I would interpret it as a a specific case of the more general phenomenon of standing up to some degree of scrutiny. Like, if you ask around about the Sidereal, someone might say "Bill? Yeah, known him for years. He's married to my cousin Louise." except that "Bill" didn't exist before yesterday, and Louise still doesn't. But just like the RD fabricated the idea that Bill had always been around, it also fabricated supporting evidence (including the Louise...
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    Last edited by Blackwell; 04-12-2017, 11:41 AM.

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  • Blackwell
    replied to Mimicing the Gods - Sorcery style
    I'm not sure I'm sold on this premise.

    For me part of the identity of Sorcery is that it is distinct from, and bigger and older than, gods. The initiations that involve divine patrons give me the impression that the elemental/demon is providing (maybe "sponsoring") the character's enlightenment, but once done the character is a sorcerer forevermore regardless of what Mara might think. The powers of spirits have little or nothing to do with Sorcery; their mote pools are like those an Exalt has, not Sorcerous motes, for example. So mimicking spirits (and merits that make you...
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    Last edited by Blackwell; 04-07-2017, 08:22 PM.

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  • Very cool. Reminds me of Douglas Adam's Hooloovoo, "a superintelligent shade of blue". You know, except stupid.
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  • Blackwell
    replied to Magitech, been doing it wrong!
    High level Workings are really hard. Highly sophisticated craft projects are really hard (and require White XP, which is also hard to get in the first place). Finding one character who can do both is rare, and coordinating multiple people to collaborate is really hard. Such characters finding the time to commit to such projects in post-apocalyptic Age of Sorrows, instead of maintaining their means of survival and/or power is really hard.

    I should think that's enough....
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  • Blackwell
    replied to Magitech, been doing it wrong!
    As long as you can't reproduce the factory, I think it's okay. Sorcerers do crazy shit sometimes, so yeah, maybe one of them decided to magic up a spoon factory. The idea that magic manufactories are a common part of the infrastructure of the entire Old Realm indicates you can mass produce magic manufactories, which is mass-producing magic, which implies magic-science.


    First, I think warstriders are only "standardized" insofar as they are all variations on oversized magic-powered armor. Form follows function and all that. But two warstriders should certainly not have...
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  • Blackwell
    replied to Magitech, been doing it wrong!
    I may be wrong, but it seems like the only part of magi tech that is being downplayed as incompatible with Creation's aesthetics is, specifically, the reproducibility aspect, aka, the thing that allows magic to be commoditized and industrialized.

    The clear message is that magic is magic. Magic is wonders, miracles, and prodigies. Magic is almost all art, and almost no science. Applying scientific method to produce trustworthy, reproducible MagicScience is what went away.
    Magic robot armor? Fine! Factory for mass-producing magic robot armor? Boo.
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    Last edited by Blackwell; 04-05-2017, 08:19 PM.

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  • Blackwell
    replied to Warstrider, sorceror, faire noble?
    I would go with "Deathlord", maybe using some make-me-giant spell or artifact, or maybe just with a REALLY BIG battle-form. The life-sized crucifix with what looks like someone fresh pinned to it (as opposed to, say, a sculpture) dangling from his weapon really sold it for me.
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    Last edited by Blackwell; 04-03-2017, 03:10 PM.

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  • Blackwell
    replied to Are Holden and Hatewheel still involved?
    John's current Patreon message says "no exalted previews" and references his Onyx Path NDA. But if he's not contracting for Onyx Path anymore, could he put unofficial, home-brew Exalted material up there? I don't know that he would actually want to, I just wonder what the legality there is; I'm not sure how compatible Patreon is with "fair use"....
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  • I'd consider starting the intensity ramp by driving a ghostly image of the sword into a convenient surface. This is the "true" Gravedigger, and it sinks deeper (i.e. intensity increases) as the wielder uses it's material reflection to sacrifice worthy foes to it. Whether opponents can interact with the ghost-version to help ameliorate the effects or not (maybe they can), it creates terrain around which a fight can center and other combatants can make choices.
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  • Blackwell
    replied to Let's translate the cover!!!
    38 looks an awful lot like "waited"
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  • Blackwell
    replied to Arms of the Chosen Preview
    In my experience, Charms (and by extension Evocations) live at an intersection of creative writing, technical writing, and game design where many players are uncomfortable. I've always encouraged my players to bring their ideas here to get help with whatever parts they don't feel they're good at themselves, be that balance or fluff or whatever, and that has worked pretty well. But if we're collectively going to pay someone really talented like Vance to write great mechanics for us, it seems mean-spirited to rag on a player for wanting to use them. tl:dr, I wouldn't be so hard on them.
    ...
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Blackwell
Blackwell
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