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  • ... anymore. First Age artifice had ways of breaking this rule, enabling them to make batches of very similar artifacts (like armies of brass legionnaires). So presumably, either Lookshy's gunzosha armor are holdovers from an earlier time, made using special preserved tools and techniques from that time, not terribly numerous, or some combination of all those things....
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  • Blackwell
    replied to My reaction to Lilith
    An interesting perspective. I would have said the opposite,though I suppose maybe my mind went to "epic sulk" more than "fugue state". Any female characters in particular you were thinking of?...
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  • MA are Abilities before they are Charms. Dreaming Pearl Style is a tree with some freaky Charms, but it's also a perfectly normal Ability that can be used for attacks and parries. I don't see any reason (at this time) to assume Thousand Blades is different.

    Maybe the mortal version involves throwing your weapon; this easily explains why it's rare among mortals (you want to disarm yourself?). Or maybe the mortal version emphasizes multi-weapon fighting (like mortal steel devil), or drawing-and-attacking (like mortal single point), and the Blade-Wing Charms are just outgrowths of those...
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    Last edited by Blackwell; 03-13-2019, 10:26 PM.

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  • I'm a long-time fan of physical play aides, like charm cards and mote beads, for Exalted. Deep in its bones, I contend that Exalted is a card game in the same way that D&D is a war game.

    TBH I think Exalted could do with embracing those elements even more, in the same vein as D&D brought back miniatures-on-a-map in a big way starting around 3e. There's always been a weird tension in Exalted that I trace back to trying to be a Classic Era White Wolf game focused on story and characters and drama, AND a wonky, rules-heavy combat game at the same time. IMO that's kept many designers...
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    Last edited by Blackwell; 03-04-2019, 12:34 PM.

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  • Blackwell
    replied to Best song for moment of solar Exaltation?
    For a less bombastic, quiet and contemplative but determined Zenith:



    And maybe for a Night Caste:



    And this one feels Lunar:



    (
    I really liked this soundtrack)...
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  • There did used to be Permanent Charms which gave "pay X to do Y" powers just for getting around the combo rules. This isn't that though; this is an example of a Charm that's permanent because it's not an independent effect; it is a permanent upgrade that expands the other Charm. Really, it's putting the cost in the Cost field that's inconsistent (the upgrade doesn't really have a cost, the other Charm's cost changes), but I can see why you would do it for convenience.
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    Last edited by Blackwell; 02-26-2019, 11:59 PM.

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Blackwell
Blackwell
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Joined: 11-02-2013
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