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  • Ren9077
    replied to Advanced Character Generator
    I'm still using the same version of everything as I was in my previous issue. Excel version of the sheet, but running with LibreOffice.

    When I select Brawl as Favored, the sheet correctly adds Martial Arts as a Favored Ability as well... but the number of remaining Caste Abilities changes. I had 0 remaining, and it became 1. I had not selected Brawl or Martial Arts as a Caste Ability, so I'm not sure what it's interacting with.
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  • I find two goals to be helpful in this:
    1) Add things, don't take away. Your player achieved the Working. They got what they want. You're just complicating it a little. Don't put it out of reach. Don't make it a pain in the ass to use. They put in the time and effort. They succeeded. They just didn't quite expect the specifics, but those specifics should not invalidate the success.

    2) Aim for a smile. The player should get a grin out of how it turns out. If it's something that can be fun to roleplay out in later sessions, even better. A fearsome guardian-spirit that...
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  • Ren9077
    replied to Tweaking Shields
    I find the problem to be that weapon choice does not accomplish what it is supposed to. I gave my character a shield because he is from a culture that prizes them highly, and because I want him to be a defensive, technical fighter, which matches how shields are used. The game mechanics make shields strictly worse for my character concept than a second weapon, and I'm not sure why that should be.

    Similarly, heavy weapons are mechanically portrayed as inaccurate and a defensive liability, and I don't understand that at all, so I boosted the stats for heavy weapons to make them not...
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  • Presumably, the investment was all up front, and Gaia imbued lineages of heroes, rather than individuals. Each new Dragon-Blooded doesn't cost Gaia or any component of her any more, I would think.
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  • It is an important point: to have that much specialized knowledge, you have to really geek out. You have to have the kind of absurd over-enthusiasm you see on Wookiepedia, fantasy football enthusiasts, or medical specialists. You can play it cool all you like, but if the activity patterns of birds, the colors on the horizon at sunrise, or that little shift in the wind don't make you want to grin and giggle a little, you're never going to be as good at anticipating weather as Zhuge Liang....
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  • I love it, too. When my character is looking bored or looking for a joke to make, all is going well. If he starts to grin... maybe you ought to take another look at those options, yeah? Having "or we'll unleash horrible violence upon you" as an implied last resort changes negotiation dynamics....
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  • I can't begin to explain to you the number of battles that my Circle didn't fight at all because my Circlemates are exceptionally good at figuring out what people want and how to align everyone's interests. My Dawn is there pretty much to throw in the occasional quip just to remind everyone that he's there, and that proceeding diplomatically is MUCH less scary than armed conflict.

    Resolving things socially is OP, because it means you often don't even get to combat, and there's no progressive success. You succeed or you don't. If you succeed in combat, maybe you just wound the enemy...
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Ren9077
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Last Activity: Today, 02:35 PM
Joined: 12-23-2014
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