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  • My only problem with them is that they were started/created/whateverthefuck'ed by an incel.

    I mean, that's flippant as shit, but I cannot get over the fact that Rakan started all this shit because his love chose another person. Like, really dude? You're gonna flip your shit and go "FUCK FATE RAAAAAAAAAAAHHHHH" because Fate didn't drop a hot dude in your lap? This dude is literally "tfw no bf ;__;", the Sidereal.
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    Last edited by Frostav; Yesterday, 01:19 AM.

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  • Frostav
    replied to Are the Dragon Blooded the good guys?
    I mean that's true and all but I think this forum can agree that exploitative colonialism is bad which firmly places the Scarlet Dynasty in the "bad" camp out-of-game....
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  • This has always been my issue with sids, there is 100 of them yet they have to do all this crap. I know that being overworked to the point of near-death is part of their whole themes but it still strains disbelief....
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  • Frostav
    replied to Artifact Costs
    It's less about churning out daiklaves and more about 3e's insistence that you can't mass-produce artifacts in any shape or way whatsoever because god forbid the fucking god kings of the earth exalt the living conditions of their subjects when they finally manage to take over the realm again! Nah only Solars get cool shit, everyone else can just be a farmer outside of the shining golden manse using the same tools they did when they were farmers suffering under the realm's taxes apparently. Want your Twilight to create a glorious shining magitech city based on motonic science and the wrangling...
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  • Frostav
    replied to Artifact Costs
    A huge amount of 3e's design philsophy was fixing what the devs thought was wrong with 2e. That's blatantly obvious from pre-release interviews/questions and the like.

    And like, I'm not saying that 2e is perfect. It was a clustershitfuck with some absolutely ATROCIOUS segments such as the entire combat system not working, mind-control charms, literally everything about Infernals besides their amazing basic concept and charms, SMA being broken as shit, DB's being mechanically worthless, and the like. But at the same time, there are some really annoying decisions I feel have been made...
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    Last edited by Frostav; 08-09-2018, 02:50 AM.

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  • Frostav
    replied to Artifact Costs
    3e's obnoxious "get rid of everything that made 2e cool and spit on it" attitude is honestly one of its worst traits. Sometimes I just want a goddamn black jade tetsubou without all this evocation busywork and there is literally nothing wrong with mass producing artifacts ("Factory-Cathedrals were cool as hell" is a hill I will die on forever). If my solar has a block of jade I should be able to pump out a sword in a few days, sheesh.
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  • Frostav
    replied to Alchemicals and 3E
    The geas prevented the gods from directly attacking the Primordials. It did not prevent the gods from empowering a third party and then using that third party to attack the Primordials. Not sure what your point is....
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  • Frostav
    replied to What's the point of firewands?
    I'm fine with guns in creation but then again I'm also fine with magitech and shit so I know I'm in a losing battle. No assault rifles or anything, but I'm down for single-shot rifles and pistols as well as revolver pistols and rifles (yes, the latter existed, but mostly as a crappy experiment). Use the Shards rules and make them a rare first age experiment that didn't go anywhere due to how hideously expensive their ammo was (I used fire pearls).

    Also, I came up with this idea for an artifact...launcher...thing called a "Magma Deathspitter" or summat that basically feeds...
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  • Frostav
    replied to Alchemicals and 3E
    I mean, yes, you can homebrew anything but the books explicitly said that Autochthon cannot be healed by his own power (i.e Alchemicals) and only Solar magics could. People are usually going to go with what's "canon" unless they really feel strongly enough to homebrew so making Alchemicals useless in healing their own god in canon is...not good....
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  • Frostav
    replied to Alchemicals and 3E
    My biggest problem with Alchemicals in 2e and what I hope is fixed in 3e (if they even show up) was the fact that RoboCancer(TM) was only fixable by Solars. Which means that EVERY single Alchemicals/Autochthonia game boils down to "get into Creation and find the Solars to fix Autochthon" or "Play a game inside Autochthonia with the players knowing out-of-game that their characters are powerless to save their god and are hurtling endlessly towards the void" and like, fuck, why would I play an Alchemical knowing that my character is basically either worthless or just a conduit...
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Frostav
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Last Activity: Yesterday, 11:33 PM
Joined: 01-22-2015
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