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  • Greyman
    replied to The limits of magitech in 3E
    Magitech as a separate category of sci-fi artefacts is promised to be no longer a thing, but we now have First Age Artifice​ which is a combination of artefact crafting, sorcerous working, and geomancy. They're not exactly a separate system, just harder to build and repair.

    You can still skin your artefacts as running by clockwork or essence circuits, and but the game texts should not be writing about mote engines, animating intelligences, or such.

    First Age Artifice, such as ​Warstriders, implosion bows, gunzosha armour, and such are being written as rare and precious...
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    Last edited by Greyman; Today, 12:31 AM.

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  • Actually, they are relevant to this. The offspring who don't exalt will grow up, marry, have children of their own, grow old, and fade away. Their children, and children's children, will too, and so on, until exaltation happens again sometime down the lineage.

    ​So you have a stream of generations of mortal dynasts passing by, marking time, with the exalted branch occasionally stepping up onto the shore. Asking which generation you are, to the exalted, probably means more "in which decade did you exalt?", and less, "how many ancestors between you and our common ancestress?"...
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    Last edited by Greyman; Yesterday, 03:35 AM.

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  • Greyman
    replied to multiple MM bonuses
    In EX2 the attunement bonuses were only granted to an exalted of the resonant type. Orichalcum granted bonus to solar exalted, jade only to dragonblooded exalted, and so forth. So if you had an artefact composed of multiple materials you might allow it to grant different bonuses to each exalted type.

    ​(Although Oadenal's Codex claimed various power armours offered no magical material bonuses because they needed to be made of composite magical materials.)



    In EX3 there are no attunement bonuses. Instead, artefacts' evocations are thematically related to...
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  • Greyman
    replied to Ask a question, get an answer
    On the other hand, we don't yet know what might be those benefits , and it only applies to linked hearthstones.

    ​So, no, there is no documented benefit to socketing a hearthstone unless either the hearthstone or the artefact require the socketing to grant powers (see also dependent hearthstones). However, at the very least, it keeps the hearthstone safe at hand....
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    Last edited by Greyman; 03-25-2017, 04:27 PM.

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  • Meh. It is just saying "Even if some ladies like being mothers, they are not baby-factories." They reason given is not the greatest, but not terra-bad....
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  • That was the convention in the core. CoCD:Blessed Isle then flipped it around....
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  • You'd think so, but not quite. It lists the breakdown of a legion, but the command ranks are listed in the EX2 core. CoCD:Blessed Isle also gives alternate names.
    • A Sergeant leads a Fang of 5 soldiers
    • A Lieutenant / Scalelord leads a Scale of 5 Fangs (25 soldier, 5 Sergeants)
    • A Captain / Talonlord leads a Talon of 5 Scales (125 soldier, 25 Sergeants, 5 Lieutenants)
    • A Winglord / Major leads a Wing of 2 Talons (250 soldier, 50 Sergeants, 10 Lieutenants, 2 Captains, 1 Subaltern)
    • A Dragonlord / Colonel leads a Dragon of 2 Wings (500 soldier, 100 Sergeants, 20 Lieutenants, 4 Captains,
    ...
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  • It is the same source, but a different section. The Realm's familial obligation is two children within 50 years of marriage and no more than fifty years between children thereafter, or the marriage is dissolved. Later the book discusses the biology.
    So, a social minimum rate of one child every fifty years, a biological maximum rate of one every five years, and averaging out to one every twelve years. Per couple....
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    Last edited by Greyman; 03-24-2017, 03:31 AM.

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  • Greyman
    replied to Glorious Solar Plate + MA
    Because we read it as upgrading the whole set, not playing mix and match....
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  • Greyman
    replied to Claw Strider Packs
    Although grapple actions are called out as a notable exception to battle groups being able to take most actions available to characters, it is unclear whether other gambits are permissible. However, there is nothing in writing explicitly prohibiting their usability, if you can work out how they should work with the battlegroup's Inert Initiative. On the other claw, gambits are special decisive attacks and battlegroups may only make withering attacks, so many read that as an implicit prevention. It is called Engage....
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    Last edited by Greyman; 03-20-2017, 07:49 AM.

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  • Greyman
    replied to Ask a question, get an answer
    Though arguments can be proffered to house-rule it as either, or both, as written, Shattering Roar is neither Unblockable nor Undodgeable. So if a weapon can be used to parry, it can be used to parry a Shattering Roar.

    Attacks are either Un(defend)able or they are not. There is no "Unblockable Except..." or "Undodgeable Unless...." granularity, and I'm not sure adding extra qualifiers would be worth the effort.

    Rather it is a good opportunity for some creative wuxia stunts to describe how the sword "slashes apart the very air", "whips...
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    Last edited by Greyman; 03-20-2017, 07:22 AM.

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  • Greyman
    replied to Ask a question, get an answer
    My interpretation is that "use the threshold successes to attempt to overcome the original target's defences" means that you don't reroll. You have already rolled, added bonuses and reduced the result by the guardian's parry to obtain the threshold successes. You may then choose either to apply damage to the guardian xor let the threshold successes be further reduced by the ward's defence to see if it over comes that too....
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  • Greyman
    replied to Immaculate History : Expanded
    Any of the exalted, really, though there would be splitters between "beware of false saviours" and "the warnings were a lie" if the villagers' lore still recognised the distinction between dragon-blooded and anathematic exalted....
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  • Greyman
    replied to Constructing the North in 3e
    :nods: In EX3 his territory is sizable but so much less ridiculously everywhere North. Also, now the remoteness factors in more sensibly as a logistics concern....
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  • Greyman
    replied to Constructing the North in 3e
    Well, someone did....
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  • Greyman
    replied to Prostitution
    Pro: Black Claw Style requires you to have a genuine and unbreakable tie of intimacy with the sifu who taught you the style.

    Con: ​However, while it is excellent for convincing witnesses that you are a prostitute with a heart of gold being unfairly persecuted by those perfidious monks and brutal dynasts, well, it may not be suitable unless you actually have a heart of coal.

    ​Pro: Dreaming Pearl Courtesan is most suitable for all exalted prostitutes whether for self-defence when a jane turns awkward, or to turn the craft towards assassination.

    ​Con: The Gazelle...
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  • Greyman
    replied to Buying slaves
    Slaves raised from youth, taken as a form of taxation on an under caste or prisoners of war, trained and converted to be loyal to the empire, but paid wages and pensions on retirement, and eventually becoming a respected social caste of their own.

    A solar ruler with training and social charms could establish a janissarial system as their conquest expands, but not so much by suddenly buying mass lots of slaves off the existing market....
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  • Greyman
    replied to Constructing the North in 3e
    Most likely. They're new features on the map and their placement between the area marked Medo and the Near North matches the text.
    Well, the walls are described as lying between the Almaj Mountains, but if you're going to build hundreds of miles of limestone wall fitted together with no mortar, you may as well go all out.

    That would make the middle one the Hasancea​ Wall, placing the ghost-patrolled, fortress city of Karasch on its eastern end....
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  • He does, indeed. You can even see one getting ready to stunt.That's Parvok, his Perronele. A suit of living armor that whispers advice to its wearer. Very handy....
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    Last edited by Greyman; 03-14-2017, 01:11 AM.

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  • Greyman
    replied to Constructing the North in 3e
    Indeed, but, uh, "tundra" may not mean what you think it does. Nor the cartographer, more to the point.

    A tundra is a biome of limited tree growth due to cold and such as found in, well indeed, Newfoundland and southern Greenland. There's grass, shrubbery, moss, and lichen, in a tundra, and often large mammals. Cold, certainly, but vegetation which supports herds of mammoth, bison, woolly rhino, is not exactly a frozen waste.

    That's an ice field; different thing....
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Greyman
Greyman
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Last Activity: Today, 05:37 PM
Joined: 11-03-2013
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