Everyone house rules something - what tweaks do you make to the Ex3 rules?

For myself:
1. Ability minimums on charms are reduced (from 2 to 1, 3 to 2, and 4/5 to 3) so you don't need to max out an ability to "dip in" to a charm tree.
2. Solar XP can be used on Caste/Aspect charms (so that characters without sorcery/martial arts don't wind up with character sheets covered in 4s and 5s).
3. DragonBlooded excellencies are whatever element you want at that time, but you only get the "bonus" effect of that element if you use the RAW element (so that...