So I came up with an idea for oversized weapon combat.
Use the casual strength of whatever the difficulty of the feat was, as your strength for the purpose of calculating withering damage, and the weapon is considered large, and has the improvised tag.
Ie: FoS difficulty is 33, your strength is counted as 11 for generating withering damage.
For decisive attacks, they gain the unblockable keyword, and... that's it I guess, couldn't think of anything else that wasn't super unbalanced... any ideas? Or should I just go with uncountable damage? Still seems unbalanced, and...
No announcement yet.
I was mostly just getting opinions outside my gaming group, just to test the waters, fresh ideas and the like.
However, something came up that I can't find or remember the rules for. How do you model throwing massive objects at enemies, or even just dropping them on them? Cause I lifted a difficulty 35 object and tossed it at our target, on my subsequent turn, but we couldn't find rules for it. We just said if it hit, which it did, it would do uncountable levels of lethal damage, and ended the session afterward.
Seeing as how that is a bit broken, what are the official rules,...
Leave a comment:
[Ex3] Increasing Strength ExcerciseSo what does the forum think of an athletics charm that allows you to commit motes to ISE to keep it active indefinitely? I like to play the strongman, and I would like the peace of mind to activate it and just keep it on, instead of having to say I reactivate it every scene.
Also, anyone have any cool ideas for any additional Athletics charms, or strongman builds, that emphasize overwhelming might, in and/or out of combat?
No activity results to display