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  • LostLight
    replied to You Know what I love MK I
    I did not expected to love this so much

    ...
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  • LostLight
    replied to The D&D thread
    During today's session, my players entered some forest on their way to their destination, and I sent each of them a private whisper containing a lyric from a poem I wrote without any context. They started to become all confused, each trying to react in accordance to the verse without understanding what has happened, before I finally started to sing the full song with the creepiest music and voice I could, before asking them to make saving throws which caused Exhaustion and Confusion. They were so terrified and had no idea what to do, and they were sure they were going to die. Seriously, it is...
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  • There are a few Kickstarter achieved products which are at work. If there is anything beside the products we already know about (most of which are already being at the MMN), we'll probably see them at the coming brochure for the next year
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  • They are related to them as much as they both draw upon the same common origin. In a in-setting terms, the SoS version is the "spiritual remnants" of the Giants, a analog to the ghosts of the ancients Rmoahals. The ones in the supplement, on the other hand, are the Giants themselves (or at least, their invasive memory within humanity), hence why they are an actual template instead of ephemeral beings. On the other hand, Igniting the Fire does provide guidelines in order to convert the Rmoahals to Awakening's system, treating them as weird for of Awakened- which their bones act as Omphalos...
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  • LostLight
    started a topic Strange Vigils: the Rmoahals [Sample]

    Strange Vigils: the Rmoahals [Sample]

    So when I wrote my Sundered World Hunter expansion, I've decided to try and tackle one of Hunter's weirder setting elements- the Rmoahals. Introduced as a part of the Loyalists of Thule's mythology, they were meant to represent a strange race of witches which the first people slaughtered in their search after the secrets of magic. While Compacts and Conspiracies gives us the mechanics for their ghosts, between my love for Hunter, the Witchfinders supplement and making new variant templates, I couldn't help myself but writing down my own version for the giants, adding them as an appendix for Igniting...
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    Last edited by LostLight; 04-29-2021, 04:10 PM.

  • While I've more or less recovered, I'm still not inspired enough to make a bunch of short write ups, especially as I think that the gist of it is more or less clear- we take a certain organization and present it more as a family than a large association. As such, I currently prefer to move to the next section- so let's talk about Cadet Houses.

    As we stated a number of times in this thread, Cadet Houses are basically vassals of the larger Houses- either being absorbed into them as former Houses can no longer stand on their own and prefer to give up their independence in exchange for...
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  • Ok, so I'm too sick and tired to write down a bunch of coherent short writeups for the Least Houses, but I do want to do something more productive than just lay in bed all day, so let's talk a bit the Rogue Houses.

    The first thing you need to know is that there is no such thing as "Rogue Houses".

    First, the "rogue" part- no hunter organization which exist outside of the Treaty will define itself as such. The Treaty, after all, is a social agreement that some Houses established together and then either forced or bribed other groups to join in. The fact...
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  • After Great and Lesser, let's talk about the Least.

    In this setting, the Least Houses are just that- Houses which are found on the verge of falling apart. Those Houses are either very new, being established only recently and are yet to cement their power, or very old and near the end of their lifespan unless something dramatic will happen. As such, while those Houses do have Endowments, they are either limited, unstable or both. Still, the main feature of those Houses is that they can't actually fend for themselves- while they can complain about Treaty breaches all they want, they...
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  • Ok, so I've more or less finalized the fanmade Lesser Houses list, as follows-

    House Steward- a Scottish family which is specialized is bureaucracy and logistics, through the use of a set of agreements between themselves and the land itself they managed to rise prominence by using their skills to turn the territory of monsters against them. During the time of the British Empire they were even considered to be a Great House, yet their reach has diminished with the kingdom they served, yet they are still highly respected for their work as the Treaty's lawyers which help to get hunters...
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  • Added the original org names
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  • So let's talk about Lesser Houses.

    As mentioned earlier, Great Houses refers to those families which have a reach, are essential to the Treaty, often have Cadet/Branch/Client Houses and want to be involved in the Treaty. Still, those criteria are somewhat flexible- for example, the Akhenaten are not a actual House as much as they are three Cadet Houses, while the Treaty could probably survive without the Lucita, even if will be less motivated to protect itself. Also, the Treaty was not founded by the Great Houses (in this current draft, the founding families were the Dimas, the Akhenaten,...
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    Last edited by LostLight; 04-22-2021, 03:45 AM.

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  • So let's talk about the Great Houses a bit.

    As I mentioned before, the Houses are not just organizations- they are families. Hunters are generally being born into the family, even though, perhaps, not all family members are hunters. The Houses also employ "external workers" which help the House in the more logistical manners, as well as gathering intelligence and perhaps using them as support warriors to help the House's hunters. Adoption is also a known practice, meant to both add "new blood" into the House and add some promising talents, even though some Houses...
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    Last edited by LostLight; 04-22-2021, 11:58 AM.

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  • Yep, those are the main reconstructions of the setting. Again, beside the Treaty, those are not dramatic changes, especially if you were to assume Hunter to exist separately from the rest of the CofD, but they do emphasis different aspects of the game, and brings forth a more "political" angle which core Hunter generally lacks (for example, different Houses have their own brand of the Vigil which do not align with others, so when a Cheiron hunter hunts within an AKD territory without permission, it would be considered as "breach of the Treaty"- something that you can't afford...
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  • So before I'm going to sleep, here is the list of the would-be Houses depending on their status within the Treaty members. In here I'm including canon groups (of course), some hunter-like groups, as well as Skin & Bones' orgs (because I love them), some of the KingsRaven's, some of my own and perhaps one or two stray ones (basically my personal Hunterverse), as follows-

    Great Houses- Aegis Kai Doru, Ascending Ones, Council of Bones, Cheiron Group, Lucifuge, Malleus Maleficarum, Task Force: VALKYRIE, VASCU

    Lesser Houses- Cainte Heresy, Faithful of Shulpae, Hototogisu,...
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  • Houses of the Vigilantes [Shard/OpenDev/Barnstorming]

    While Hunter is my favorite gameline, I think that in the end each person has different aspects of the game that they love more or less. Some may focus on the more "underdog" angle, where you are a lone monster hunter way over your head who fight in order to keep at least one candle burning against the darkness. The aspects that I prefer to lean towards (which shouldn't surprise anyone who looked through my Hunter homebrew) in the 3rd Tier gameplay, where organizations which are composed out of many disparate lights dare to challenge the night even at the price of compromise with the...
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    Last edited by LostLight; 04-21-2021, 11:11 AM.

  • So Welcome to Demon's School Iruma Kun!'s 2nd seasoned is released today, and I am very hyped to see the first episode. Unfortunately, I have to wait for my sister because we are watching it together, or she would hate me forever. I need some wholesome anime to compensate for the Fruits Basket's episodes (like seriously, I haven't read the manga but I recall the first installment of the anime as a fun, slice of life like series- no one warned me it is getting so dark. I was not prepared for this)
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  • LostLight
    replied to The D&D thread
    So in the game I'm running, every time my players search for a shop to buy something, I ask them to roll an investigation check. If they reach 20 or higher, they always find a red headed human woman called Rite who sells whatever they want in a fair price. Generally my players saw it as a joke (Like a Nurse Joy situation), but this session one of them decided to actually confront her about it, and while the npc denied any relation, she later returned with a guardsman and a painter in order to prove the next Rita that they all look the same. That ended up with with the doors getting locked, the...
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    Last edited by LostLight; 04-18-2021, 06:49 PM.

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LostLight
LostLight
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