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  • yeah, that makes sense- after all, each Getimian is originated from an alternative timeline, if not outright containing it.

    I actually thought about leaving the details for how such worldines form a mystery, and simply have places in the Firmament which allow access to them and be satisfied with that. I assume that some people may want a more in-depth look in those, but my plan was that while the Nocturnals know where to find those "convergence spots" and whole concepts around them, in the end, they don't really understand them. Still, better to wait for Getimians before...
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  • That was more or less my initial suggestion, actually- but the split opinions about the Curse of Subservience were the ones which led to it being a result of a certain event which has brought the Curse upon the Nocturnals.


    That sounds like a cool idea to develop...
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  • It is definitely on my to-do list, as the concept of many-worlds is one of the core themes of Nocturnals. The execution is still being thought upon, as we wish to integrate it in a way which would fit 3e the best way possible....
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  • I... don't really think I like that origin? I mean, it kinda feels too much like an inversion of 2e's presentation of Luna and her aspects, and it really limits the Nocturnals into operating in the Firmament and maintaining order in it, which is kind of too much like what the Alchemical are doing in their own, isolated world. I personally prefer the Nocturnals to be more involved in Creation, especially as the developers has said explicitly a number of times that Creation is big enough that something like the Nocturnals could easily exist in it without disturbing the setting. It is just not really...
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  • So let's break apart what we have about the history of the Nocturnals-

    - The Divine Revolution, the gods win, out of honor and respect the Nocturnal Host which has supported the gods pledge loyalty to them, and with that their Essence twists and shifts into forming the Curse of Subservience. The Nocturnals which have fought against the gods, however, are judged to death by the Solars. I suggest that the Nocturnals which served the gods beg for mercy for their siblings, and the Sidereals which convinced the rest of the Exalted to choose choose exile over execution- for the war was...
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  • LostLight
    replied to Other "planes of existence"
    Or that the Dowager is crazy as hell. That's also an option....
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  • Remember that Creation is a big place. The Nocturnals could do big things and it won't change the setting- as long as the main events of the setting (Usurpation, Great Contagion, rise of the Realm, etc) remain consistent, whole empires could rise and fall and it won't effect the course of history. We could even make a faction of Nocturnals having a war against the Realm and losing, or them being hunted by the Wyld Hunt, or even them establishing a few regional powers which are outside of the reach of the Realm, and the setting would stay consistent. As long as we don't do something too ridiculus,...
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  • Also- I have just thought about a cool suggestion. If the Harlequins are the ones which supported the gods in the Divine Revolution, what if the "Curse of Subservience" is not, in fact, a curse? What if after the war, in order to show their loyalty to the Exalted Host, without being demanded or forced to, the Nocturnals have pledged loyalty and bound themselves of their free will, to serve and gather the celestial light of their siblings by their passion and conviction? The Nocturnals chose to be Harlequins, and by doing so bound their Essence to masters they chose for themselves? I...
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  • So, some thoughts about the section-

    First, I do like the obscure approach to the Nocturnal history. It is well consistent with the other books, and it does fit 3e's writing style, so well done for that.

    As for the Curse- I would just want to note that while I do like the idea of it, as I've mentioned before, I think it would benefit much from not tying the servitude of the Nocturnals to Exalted only. The idea of the curse would be to insure loyalty, and the Solars would have utilized it by making themselves so much important in the life of the Nocturnals so that they...
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  • In this concept, the Gates of Night are the boundary between Creation and the Firmament. Still not sure about their nature, or even if they are a physical place or a phenomenon/ metaphor (like, when someone goes to the Firmament you say that they have "passed through the Gates of Night"). And yes, the idea is the Nox's Essence is now a part of the Firmament. I've thought it would enhance the importance of the realm, and would make it more creepy (as it is the only place where you can feel and commune with Nox directly- which is not necessarily a nice experience :P )...
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  • LostLight
    replied to Your Headcanon
    Generally, the Exaltations produced by Exigence are not destroyed by the death of the Chosen. Instead, one of the missions of the Sidereals is securing such lost Exaltations as close as possible to the Exigent's death. In case the god which produced the Exalt has survived channeling the Exigence, the Exaltation is reclaimed and returned to the god so they choose a new champion of their own. In case that the god was too weak to withstand the diminishment- or if the Exigence was preformed illicitly- it is reclaimed and contained in the Vault of Miracles (which is technically under Lytek's supervision,...
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  • So here are some concepts I have for the origin section of the Nocturnals- I just wish to stress that unlike certain mysteries in the setting, those are not going to be "the truth is unknown in the setting, here are some options for you to choose the truth", but "the truth is unknown in the setting, here are some popular theories the Nocturnals themselves tell". Also, in the spirit of 3e, I've decided to try and focus those origins around the Chosen themselves, as 3e seems to put the Exalted on the backstage and the gods in the background. I would also like to emphasis that...
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    Last edited by LostLight; 06-22-2019, 02:40 PM.

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  • So let's start from the history section, shall we?

    What I've had in mind for the Nocturnals is to have around 5-6 different origin stories, all dating back to the early First Age, either during or shortly after the Divine Revolution. That is a big difference compared to the other Exalts, as we know exactly from where did they came from and why- but I think that as the god of the night, sky and possibilities, it makes sense for Nox to try and not define his or his Chosen's nature. Perhaps none of the stories are true, perhaps all of them are- it is Nox's nature to provide contradicting...
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  • LostLight
    replied to Of Strange Materials
    Oh, I know that they conceptually exist- I've talked about actually homebrewing such examples so they "exist exist"....
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  • LostLight
    started a topic Of Strange Materials

    Of Strange Materials

    With Exigents on the horizon and my work on an homebrew, I've started to think about the possibility of strange and exotic "magical materials". While with previous editions each Exalted splat corresponded to a certain MM, with Exigents and the rules for Evocations we can examine all kinds of strange and new materials with which the Chosen of the Gods may resonate with- and I must say, that the lack of a "magical copper" physically hurts me. If we were to correspond each of the existing materials materials with its mundane form, we would get that we have already covered gold,...
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  • LostLight
    replied to Ask the Devs v2
    It was mentioned that in Exigents, were are going to get details about Adamant's themes. Are there going to be details about other strange and exotic materials with which Exigents may have Resonance with?
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  • You have a point there- but let's deal with it when the time would come. It is an important aspect, sure- but I think it is kind of low priority next to other things in the game....
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  • Yeah, I am too in favor of minimizing keywords. Maintaining a few, solid themes is much better than diluting the concept with too many of them.


    I mean, we could remove the Curse of Subservience form Nocturnals- but then they won't really be Nocturnals anymore.

    I mean, most of the Nocturnals' presentation is based around their themes as Heralds and Harlequins- mostly the later. Their history, concepts and attitude toward the world is centered around their Curse and its influence upon them, making them into servants, arlecchinos, harlequins. They are tricksters and...
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    Last edited by LostLight; 06-19-2019, 05:29 PM.

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  • Just wanted to note that the Umbrals are also going to be Neutral with all materials (not to deny anything that you said, but just a note). Keeping a game balance is something I would want help with, so thank you for the notes. Of course, we haven't decided about the exact mechanics for such "resonance manipulation", but if there are simpler solutions which are still on theme than why not?


    That actually sounds really cool! I assume that it could be expanded into an whole "alloy system" which details the level of resonance according to the number and types...
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  • Sounds good, more or less- even though I think the theme of the Nocturnals should be that things are not constant, and as such things like powerful civilizations and social constructs kinds works against their theme of temporary wonders and miracles. Having some centers of of culture to the Nocturnals, be them on the Firmament or Creation, as well as perhaps a few cultures which express the nature of the Nocturnals may be interesting. Something to think about when we'll find their place in Creation.


    I think that in 2e, Nox could have got away with becoming the Calibration King...
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LostLight
LostLight
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