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  • I never do auto-death- it is indeed no fun. But I would treat it as some sort of poison- and a strong one. Not sure about the effect. I'm torn between an Inamorata like effect, dhampir like effect and an actual poison which burns out the flesh of the kindred....
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  • Well, dead man's blood is sometimes called as a poison to vampires- sure, in Requiem it is seems to be a myth, but maybe it is because they don't really understand the meaning. It is not the simple blood of a corpse which is an anathema to the Kindred. It is the blood of a dead which lives still. Vampires exist in a paradoxical state, where they are dead yet still live. By drinking their own, living blood, they remember that they are dead- and death is reminded to claim its due.

    At least, that's how I'll play it.
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  • You can take a look at my versions for updated Veneficia, either in the Blood Sorcery format, or the 2e format. Hope it will help!
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  • Lithopedia is found in Immortal Sinners (the other Night Horrors book for Requiem). Kigan shows up at the core 2e book as Cruac by any other name out of space limitation, and was then developed to have its own identity in here


    My thoughts are more or less the same. The Edimmu, for example, come from the same lightless dimension as the Strix- but some of the other Embodied seems like they should come from other realms of existence. As vampirism in general is more of a general term for unrelated monsters, and the Ephemeral are just a general term for beings with the powers of...
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  • Spirits of Blood and Smoke [Brainstorming]

    Just some idea that I've thought about.

    We all know that the Strix has a strong connection to Cruac- while they can't cast it without using a Kindred as a vessel (as someone has to spill blood), they can instinctively develop it. On the other hand, it seems like Theban Sorcery lacks such a parallel- at least, on the surface. Lore wise, there are many references to "spiritual entities" which teach Theban Sorcery- angels. As we can safely assume that they are probably not the God Machine's angels, working them as a new type of Theban- related entity does seems to make sense....
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  • LostLight
    replied to My CofD Blog!
    I think that the principle is similar, but the method is different.Instead of making a monster which is both a vampire and a werewolf, for example, you create a vampire which is powered by the spirit world and a werewolf which changed through the powers of Vitae. In that paradigm, for example, the Ulgan would be Shadow-powered Promethean, the Gangrel would be a Vitae based Werewolf, the Mekhet are Sekhem created Vampire, the Acanthus are Faerie birthed Mages, etc, etc. There could also be "subtypes" to allow greater diversity- for example, "Sekhem" would in fact be divided...
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  • LostLight
    replied to My CofD Blog!
    As the Possessed are an infernal template, and the idea behind that post was creating infernal splat for non infernal templates, talking about them in the post felt a bit redundant. However, there is some "Abyss vs Inferno" thing going in Conjurer's section of the post (as the Shattered are an abyssal template). If I were to do an abyssal version of that post (that is, talking about potential abyssal splats), the possessed would likely appear in it (heck, I could do a God Machine/Underworld/Shadow/etc kind of post for all gamelines. Heck, we could even try to adapt a D&D 4e kind...
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  • LostLight
    replied to It's coming!
    I must say that I do like the "timeless" nature of mummies- the fact that you exist in all times and all incarnations sounds really cool, and it actually has some physical sense (I'm a scientist, I love physical sense), and your ability to "remember" the future does sounds really interesting. Also- Immortals getting updated and unified as a part of Mummy's setting. I wonder if the Purified would also be included (Blood Bathers, Eternals and Visitors were mentioned, and Dark Eras has mentioned the Reborn and Body Thieves, but the rest- Purified, Wardens, Patchwork people and...
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  • LostLight
    replied to My CofD Blog!
    And for this week, I present to you my blog post about infernal splats! Enjoy!
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  • Cool- I was sure that they were some minor Ministry. Discovering that they were in fact an ancient grant Ministry of the then Archigenitor (I assume), and not only that, but the Nemesis's (which I really like. I mean, my fourth favorite Exarch, after the Ruin, the Prophet and the Gate), is something really awesome, IMO.

    As for the subject, I can't say I am surprised that there is no direct link between the Geryo and the Ministry of Geryon- but they were the "Ministry of Spirit" the Geryo are a part of the Shadow ecosystem (I assume, as they are Werewolf antagonists, so they...
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  • Ammmm.. it does feel appropriate, but I think that instead of "must" they should be able to resist the urge, for a price, at least. While I am all in favor of making the Judges more dominant in the life of the Arisen, making it simply into "you must do it or lose all Willpower/similar Ban punishment" feels a bit too automatonic to my taste. Perhaps it would cause the Judges to punish them by reaping their Sekhem, but only if they explicitly go against punishing the crime. Also, if we were to use such a rule, one would have to define what an appropriate "punishment"...
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  • All mementos are 3 dot merit, having a power and a Key. Greater mementos are some sort of urban legends, existing probably as higher rating (or N/A rating, probably) mementos. Deathmasks act as regular mementos, only that they work by wearing them, and that ghosts can use them to become Reapers, and they are not considered to be a part of the "collection" for memento collectors. Objects become mementos in all kinds of ways, as long as it includes the presence of residual death (or a Bound creating one by investing Synergy), but it doesn't effect the mechanical works of the item- they...
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  • LostLight
    replied to What are you listening to right now?


    Fall Out Boy- Thnks fr th Mmrs, cause I'm kinda nostalgic right now :P...
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  • LostLight
    replied to V5 Questions Thread
    *wrong thread*
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  • LostLight
    replied to Any Gencon news?
    awesome


    awesome


    awesome to the point I didn't even knew I wanted it until now and now I must have it right now I said now because now

    .................................................. ....................


    thank you.......
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  • Well, I am officially sad. Travis did a great work in reshaping Geist into the awesome game it is. I am not saying his replacement won't do a good job either, but Travis made Geist more awesome than I could even imagine. Best wishes, Travis! May no mask trouble you in your path!
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  • Some thoughts about Tyranny based Bound lacking proper name- do you think that "Sacrosanct" would work better as their nickname (taking inspiration from 1e), or could it be used for a new Krewe Archetype? I assume that Wretched (the proper 1e term for Synergy 0 Bound) also works, but it sounds to me more like how Sin Eaters would call such Bound, and not how those Bound would call themselves.
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  • LostLight
    replied to My CofD Blog!
    So, just wanted to ask those who read my blog what they prefer to see as my next blog post- something about Conjurer, the Fantasy Shard, Primitive Templates (for my Dark Era) or perhaps Inferno? (I'm working on my cosmology post, I promise you)
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  • LostLight
    replied to My CofD Blog!
    At first it was demon summoners. Then it was time travelers. Then it became both demon summoners AND time travelers. Now we it is back to demon summoners.

    It does, however, invoke all kinds of themes about time travel, even though there is no (easy) time travel available- fate vs choice, determinism and probabilism, quantum mechanics, string theory, many worlds, timelines, higher dimensions, etc.

    Translating those scientific/sci fi terms into a fantasy frame is one of the challenges of the game. It took me 3-4 iterations just to generate a lexicon which I feel comfortable...
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  • LostLight
    replied to My CofD Blog!
    ammm.. actually, I haven't gave much thought to how to mechanically deal with the Syndrome other than the fact that it allows the conjurer in question to affect and influence other beings. They use its strings in order to bind Toys, create Trumps and Accessories, form Echoes, pledge allegiance to Houses, work Fluctuations and govern their Heart and Touchstones. In sort, it was always a background material which explains how the powers of the conjurers work, and how do the Toymaker manipulates the world. However, if we were to treat the Toymaker as assigning Fates to people through the Syndrome,...
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LostLight
LostLight
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