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  • Wise Old Guru
    replied to How do you design a story?
    Yeah, in Exalted I like to come up with problems I don't believe are solvable, and watch my players try to solve them. Sometimes they brute Force it with the power sometimes they get clever, and half the time they solve it in a way that creates three new problems. Rinse and repeat.

    Also, I tend to have timelines for what major NPCs are doing in the backyard. The Time of Tumult feels more tumultuous when they're getting news and rumors of wars or coups or religious movements or newly formed shadowland in neighboring countries they haven't visited yet.
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  • I'm stuck in eternal Storyteller mode, which is delightful in its own way. But my next Exalted campaign is definitely gonna be a bunch of teenagers at the House of Bells, so it'll be fun to see what the PCs come up with.
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  • ...so, um.

    I strongly recommend AGAINST this plan.

    If there's a Deathlord, giving them access to everything else Madame Marthesine has in her sack is...like, the WORST POSSIBLE IDEA. You should consider carefully the possibility that this Deathlord is using a high Intelligence and Manipulation score and centuries of malicious cunning to pull a Brer Rabbit on you.
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  • Well I dunno about y'all, but last time I was a Gold Faction Sid I took the Brachiation merit and the chaos-powered body morphing amulet from Dreams if the First Age, a Moonsilver weapon, and the resplendent destiny trick that lets you turn into a crow, and I made a resplendence for "your destined liver across the ages, your long lost Lunar Mate" and I just hung out with the Solar Circle and aimed them at threats to Creation and never mentioned that Sidereals or Yu Shan existed.

    Edit-growing orange fur, prehensile feet, and Brachiation let me pull off"I am definitely...
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    Last edited by Wise Old Guru; 04-22-2018, 09:03 PM.

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  • Dammit, I thought I destroyed all those records...Look, it was the Calibration Festival, it was the Cerulean Lute, we'd all just got off after a month of overtime fieldwork and needed to blow off some steam, and anyways inviting the Suzerain of Dancing Portraits wasn't my idea, but even if it had been it's not like the Loom can't handle a few...oh. Oh, this is about introducing facts with Lore.

    ...carry on.
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  • 13. You don't know me, but I swore an oath to your previous incarnation that...
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  • .... I feel like somebody's been playing some Darkest Dungeon.

    But yeah, building up a place the PCs use as their HQ and actually care about can be fun! I've seen more success doing this with a ship/crew than with more fixed locations, but if everyone is invested it can be a ton of fun.

    I've never really thought of using XP or tracking mechanics, but I could see using them if you want your PCs to make choices about how their home base grows and changes and specializes....
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  • Hualli and Grip are my favorite new NPCs. They just have so much potential for Immaculate buddy-cop comedy!
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  • Wise Old Guru
    replied to Moonsilver Warstrider ideas?
    I think Moonsilver is a good place for non-human shaped warstriders like the centaur one. I don't know that I would like a super mutable one designed to match any shape a Lunar could assume (why not just be a giant lunar?), But I like the idea of some Lunar building a warstriders you need to be in animal form to operate because screw you, Dragonblooded. Also, so you can train your pet god-wolf to operate your wolf shaped warstriders for maximum shenanigans.

    I also see some opportunities to play with Moonsilver's dreams-and-Nightmares schtick. A giant war machine that burns itself...
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  • Wise Old Guru
    replied to The Time of Salt and Iron [Quest]
    Yeeeahhh I vote for murder these dudes. Anybody who's happy to pay strange foreign warriors to massacre a bunch of refugees is an adder waiting to bite. Refugees could be a problem or a resource.
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  • Hm...

    Dragonmystic, I feel like the design goals have me in mind, not you.

    My groups have often run mixed groups of Exalted, across all the editions. Dragonbloods running with Solars and Lunars and Sidereals is a thing we've done a bunch of! Heck, I've run mixed mortals and exalts, albeit mostly during "we start as mortals and exalt later" games. And, uh...the differing power levels haven't really been a problem? Like, sometimes in a Vampire game, you sign up to play a ghoul because you like playing the underdog who's just straight up way weaker and needs to...
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  • Wise Old Guru
    replied to Ask the Devs
    If what a target is into is plumage/hair/spines/whatever, a neomah can probably pull it off, at least in my version of the setting....
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  • I got the deluxe and the ultra deluxe with the metal cover. I can't give you any useful advice on them; they're still in shrink-wrap on my bookshelf.

    I use my POD copy regularly as a reference book for running games. It's about as durable as can be expected for a book of it's size, it definitely suffers a bit from being too thick and therefore being used as a bludgeon from time to time.
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  • One time, he kidnapped another PC's beloved parents and put them on a boat with three days' supplies, drugged them, and aimed them for Wyld-Tainted waters.
    One time, he set up a hidden portal to Hell in another PC's city without telling anybody.
    One time, he exalted as a Night Caste and didn't tell anybody else in the party for almost a full year, just pretending to still be a regular mortal.
    One time, he possessed a demon lord instead of the other way around.
    One time, he went into the Silver Forest to try and find an alternate universe version of himself that was less...
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  • So I have run and played in two separate year long games since 3e came out. In both, we had characters for whom being a sorcerer was a defining character trait. In both, we ended up updating some spells from 2e Black and White Treatise for more spell options, which was pretty easy in most cases.

    One of our sorcerers was an Occult Supernal Twilight whose backstory was that he'd been offered as a human sacrifice to an Ifrit Lord as a baby, and had been raised by a confused-by-children but generally genial Big Fire Dad. He took lots of fire spells and his Father's burning name on his...
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  • Wise Old Guru
    replied to Ships in Exalted
    Sorry, OP. I didn't mean for my post to, uh, hijack the thread...

    Seriously, I'm legitimately enjoying reading about naval inspirations, since the extent of my knowledge on the matter is the Patrick O'Brien books.
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  • Wise Old Guru
    replied to Ships in Exalted
    The most common ships I see in my games are Chejop/Scarlet and Ligier/Unconquered Sun.
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  • Wise Old Guru
    replied to The Time of Salt and Iron [Quest]
    I say make camp in the abandoned town. Say your prayers, put out a circle of grain from your food wagon, but stay here. If this place is a shadowland, your people need to know about it sooner than later. And if it's not... well, people build towns all over, but they grow as big as this one only if they're in a good spot. Premade buildings sturdy enough to stand up after years of neglect could prove useful if winter is coming, and the land and livestock seem bountiful. There might be good fishing or trade to be had here, if it's not haunted this could make a good home base, or at least a good base...
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  • Wise Old Guru
    replied to The Time of Salt and Iron [Quest]
    I vote for Melancholic (you take duty and responsibility seriously and have devoted more energy to being the King's dependable apprentice than making friends, and your royal destiny honestly weighs heavily on you), Temperance (you know that your reputation affects your father and your house and your people, and so you're honestly a little repressed from avoiding personal weaknesses...and you have a lot of weaknesses to avoid), son of an Eridanean (and on good terms with Mom's family, since trade and numbers come easily to you and you enjoy stories of the lands up and down the river you know your...
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Wise Old Guru
Wise Old Guru
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Joined: 11-03-2013
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