Yeah, part of this is scenario writers trying to cram traditional fantasy-RPG quests intended for a lower-power setting into Exalted like a square peg in a round hole... but when it comes to medicine specifically, part of the problem is that Exalted has never really had a clear grasp of what a Heroic Medicine story looks like.

Medicine often comes across as binary in a very awkward way - either you activate one charm and make the entire story go away, or it does nothing and provides no help whatsoever. You can play out the Healing of Éowyn, but that's pretty much it, and even then...