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  • This reminds me of a thread in the Exalted IRC channel where we were discussing ways to drastically lower shipping costs (eg. shooting packages out of giant cannons, etc.)

    My ultimate solution was to catastrophically lower the earth's population so the survivors can live very close to each other, thereby significantly lowering shipping costs....
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  • Presenting the Empress as a blight who was doing nothing but holding them back is pretty unfair to both the Empress and to the Realm (which is, after all, her creation.)

    But the issue here isn't one of power but unity. It's meaningless to ask what the DBs could do if united in a vacuum. Yes, if every DB was connected to a singular hivemind that subsumed all their desires into a single common will, they could accomplish amazing things - but that wouldn't be the Dragon-Blooded as we know them in any meaningful sense, it'd just be a hivemind wearing their skins. The fractious nature,...
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  • The Realm more or less is what the Dragon-Blooded host can do when united. (They'd be better off if they didn't have to constantly fight the Lunars, of course.)

    And, as the video BrilliantRain linked implies, the things you're suggesting the Empress do away with are the mechanisms she uses to keep them unified - do away with them and you have the Realm falling into petty squabbling or even civil war. Cooperation and collaboration in the way you're thinking of means giving more Dragon-Blooded more power. These Dragon-Blooded will eventually have their own ideas and want to go in...
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  • Aquillion
    replied to RWBY Volume 5
    IIRC Roman wasn't even supposed to live past the first episode, though (that's why he's such an incompetent fighter there, and suddenly becomes competent in later appearances.) They stretched out his role because he was unexpectedly popular in his brief appearance in Yang's trailer.

    (I sort of wish they kept him around, too, since he was more entertaining than most of his other villains.)...
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  • Aquillion
    replied to Building a Bard (a buffer)
    Solar Performance is obvious. I'd also suggest Solar Lore, which is heavily focused on buffing and fits the themes of a traditional bard. It's also huge, so it's pretty easy to pick stuff that fits your theme.

    From there you can throw in other abilities based on what they want their bard to be able to do. Survival might be worth considering if they want to focus on a familiar; Occult for someone who delves more into the supernatural, or Dodge / Athletics + a combat ability for a more swashbuckling type. Maybe War if your bard is a military leader or grizzled veteran who retired and...
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  • Aquillion
    replied to Intimacies and the "Safety Net"
    Yeah, one think that always bugged me about the intimacy system is that no matter how careful you are, there's always going to be something that will come up where you'll say "logically, my character does care about this, I just forgot to / didn't bother to write it down."

    (Also, in real life I'd tend to say that the sort of thing the game treats like minor intimacies are very contextual and can change rapidly based on your mood and situation, without any overt events to add or remove them. Like, someone who is really hungry can often be treated as if they have a minor...
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  • Sort of. Remember, the text implies that "unusual" ones do - it does introduce the idea, and doesn't forbid it. It just makes it clear that that's not the usual way Moonsilver is used.

    Whereas, say, producing large amounts of fire is pretty normal for red jade. Even incinerating an entire fortress is a matter of power level, not flavor. By my reading, evocation effects that treat the artifact as a completely protean mass are discouraged here for flavor reasons and not because they'd be too powerful or "too much."...
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  • Your version comes across as more dry and utilitarian, though, almost as an infodump on Moonsilver - it's the equivalent of preferring a MoEP consisting of an 8-point unformatted wall of text composed almost entirely of charms with minimal flavor. (In this case, yes, the block is sort-of flavor, but your version strippings it down as hard as possible towards what's mechanically relevant when designing custom evocations and the like, stripping out prose in the process.)

    The book needs to sell Exalted as a setting,

    The devs (both the old and new ones, I think) have generally...
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    Last edited by Aquillion; 10-06-2017, 07:03 PM.

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  • The main problem is that souls in Exalted already have so many things hung on them in various ways, especially when you move past animal souls to deal with humans.

    First of all, are we talking the upper or lower souls? Animals only have lower souls, I think, but if you eat a human, are you just stealing their lower souls? This has significant implications for the way Lunar charms interact with them - if you're eating the lower soul, you're just getting their passions and animal nature, not their memories or skills or identity.

    If you want to do stuff with their upper...
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  • Sort-of, but in the past, just sort of vaguely saying "there's other epic feats you can do with the Loom, too, but we're not gonna talk about them" has caused problems for players, groups, and writers who wrestled with how much Sidereals ought to know and how difficult it'd be for them to know it. A lot of the problems we have with Outside Fate and players freaking out over Sidereals are because of this and the somewhat inconsistent view it gives of Sidereal capabilities.

    I think that tying it into the Sorcerous Working system, while a cheap hack, is the easiest way to...
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  • Aquillion
    replied to Kill Six Billion Demons
    New page.

    Sometimes an outcome can be obvious and still good, I think.
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  • Kinda. But all three of them serve an important role for Sidereals:

    The first one is obviously a core part of what Sidereals are and can't be removed.

    The ability to read the Loom could be welded into some Sidereal charms, maybe, but there's always going to be epic acts of fate that aren't covered by Sidereal charms in any easily-repeatable way. What I would suggest is something like... access to the Loom of Fate counts as means for Sorcerous Workings based solely around reading fate or the future, and allows you to do so without spending XP, plus maybe with some sort...
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    Last edited by Aquillion; 10-04-2017, 02:29 PM.

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  • Honestly, Sidereal mechanics have been such a mess over time that it's probably best to wait for the 3e book.

    The general "fate monitoring" you're talking about has always been really poorly defined; some things treated it as this nearly omniscient power that would let Sidereals instantly find and annihilate anyone they pleased unless they were Outside of Fate, while others treated it as much more limited. Compounding this, 2e tried to resolve it by saying that the actions of high-essence characters couldn't be predicted, which caused all sorts of problems if you think about...
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    Last edited by Aquillion; 10-02-2017, 04:09 PM.

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  • More than that...

    Bluntly, healing in Exalted is a really narrow, limited role. It lets you do one thing and that's it. If you overlap with that even a little, Medicine charms can easily feel like a waste of time.

    Combat or disguise don't have that problem. Even if you create all sorts of combat sorcery, melee is still going to have far more options. Even with Disguise of the New Face, any Larceny-Solar is going to be much better at deception and skulldiggery overall.

    This just isn't true for medicine. If you make a spell (or collection of spells) that reliably...
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    Last edited by Aquillion; 09-26-2017, 09:20 AM.

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Aquillion
Aquillion
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Joined: 11-03-2013
Location: Singapore, Singapore
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