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  • Aquillion
    replied to Neph discussion thread
    As I understand it, the position of the previous devs was basically a hard no on that. No to superhero thematics, no to transhumanism, not anywhere in 3e, fullstop. Obviously you could still make an Exigent to evoke them at your table, but my understanding was that "rip those things out of Exalted by the roots and salt the earth so there's no hint of them left" was very near the top of the priorities for changes in 3e, to the point where I'd say it was one of the specific reasons they went for a new edition in the first place. (One of many, but "ditch the transhumanist stuff"...
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  • Aquillion
    replied to Yu-Shan (and Sidereal) was a mistake
    I imagine that First Age Sidereals had a very different experience - in particular, much less field work.

    Remember that in the Age of Sorrows, a big part of the reason Sidereals are so important is because of the Creation-Ruling Mandate (in fact, it's probably more important to them than any other splat, odd as it may seem.) The Mandate essentially forbids the gods of Yu-Shan from interfering directly in the affairs of Creation - there's doubtless lots of loopholes and ways around it, but basically it's a ton of headaches and paperwork to send a god to handle something important....
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  • Aquillion
    replied to Yu-Shan (and Sidereal) was a mistake
    All else aside, Kejak probably does way way way more office work than the typical Sidereal. He pretty much runs Creation; his situation shouldn't be seen as normal.

    Either way, the ideal solution is to give Sidereals more ways to communicate with (and, sometimes, visit) Yu-Shan. I like the idea of them using weird things to communicate - again, I have the image of Haruko Haruhara using Naota's cat as a communication device in my head, which seems like a very Sidereal-ish thing to do. They could have some sort of ability to eg. seek out objects or locations that are tied to fate in...
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    Last edited by Aquillion; 04-17-2017, 04:37 PM.

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  • Aquillion
    replied to Yu-Shan (and Sidereal) was a mistake
    Sort of. Ronin are a thing, so Sidereal definitely do have the option to mostly cut ties to Heaven. The problem is that while you can do that, that's not what most people have in mind when they want to play a Sidereal.

    I think their book needs more guidance on how to play a Sidereal who maintains and plays out their connection to Yu-Shan, while in a mixed circle that isn't really focused on it. Currently, the Sidereal books basically go into a huge amount of detail on playing a Sidereal in a Sidereal game with large parts of the action focused on Yu-Shan politics, a tiny bit on how...
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    Last edited by Aquillion; 04-17-2017, 03:42 PM.

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  • Aquillion
    replied to Yu-Shan (and Sidereal) was a mistake
    I think it's interesting that you compared them to Autochthon, since in some ways they're similar.

    Sidereals and Yu-Shan should be viewed by players as somewhat "optional" in the same way Autochthonia is - obviously they're not quite as out-there as Autochthonia, but they still change the setting if you focus on them, and their distance from the mundane world still makes it pretty easy to ignore them (or to reduce their impact to a single Sidereal who tags along with the group) is relatively easy. I mean, this is true of almost all splats (the only really "core"...
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    Last edited by Aquillion; 04-19-2017, 06:18 PM.

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  • Well, yeah, but Lunars have not-had a lot of things, and no version of their charmset has ever been ideal. I wouldn't expect them to have it even in 3e, though; and I think that that covers a lot of what people are discussing above (ie. Lunars are capable of crafting, but aren't really craft-focused.)...
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  • "Capable of" is different from "can do easily." Like I said in the other thread - just because Tony Stark can make something amazing in a cave with a box of scraps doesn't mean he does his best work there.

    I wouldn't go that far. For one thing, it's boring! You do want to be able to tell stories of artifacts, like Tony Stark's armor, that were made in difficult and unlikely situations.

    However, the key here is difficult and unlikely. Tony Stark making his armor in a cave from a box of scraps is legendary because it is hard, even for him - in a comic...
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    Last edited by Aquillion; 04-17-2017, 02:37 AM.

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  • Aquillion
    replied to Lightsaber claws: how can this work?
    There's actually a lot of ways to do it based on exactly what you're looking for.

    1. "Hard-light" construct weapons. You don't need to do anything special for this, just use a Glorious Solar weapon charm (or another Exalt's equivalent, if they have one that expresses itself as made of light)

    2. Sorcery seems like a decent choice; it's not hard to see some sort of alternative to Wood Dragon's Claw. Potentially a martial art could offer it as well.

    3. Artifacts worn on your hands. If you want them to look exactly like lightsabers (mechanical-laser...
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  • I mentioned this in another thread, but (assuming they do get the vision like normal), it'd be natural for them to think that they are a real genuine chosen of the Unconquered Sun, not an anathema, and that all the other Solars are still soul-eating Anathema demons.

    After all, Immaculate teachings say that Anathema stole power from the UCS. Nothing stops him from actually choosing Exalted; and if they get a vision from him, they know their power wasn't stolen. They don't know this about any other Solars! And obviously other Immaculates won't listen to them, since every fifth Anathema...
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  • Aquillion
    replied to Lunar-Exclusive Infrastructure
    Sort of. On one hand, there are only, what, 300 Lunars? Maybe a bit more, but not a huge number of them. Lunar-specific infrastructure (in the sense that it's designed for the exclusive use of Lunar Exalted in particular) isn't really a major thing. There might be a few artifacts or manses intended for Lunar essence, but mostly it's not how Lunars work. (Even Solar-specific infrastructure is incredibly rare - I can only think of two pieces, one of which has been explicitly hacked by a DB - and it only really exists because Solars ruled the world for a long time, combined with having a lot of raw...
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    Last edited by Aquillion; 04-16-2017, 12:12 AM.

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  • Aquillion
    replied to A solution for invincible Solar supremacy
    Solar Astrology works by utilizing the constellation of the FUCKING SUN. It even has an associated charm tree, with charms laid out to represent the constellation of the sun (ie. just one charm that does everything.)

    And an SMA (Solar Martial Art)! With one charm, which has the best sutra ever:

    "Once there as a maiden who was the best at punching people ever and she punched really really really hard until they stopped being a problem. The end."...
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    Last edited by Aquillion; 04-15-2017, 11:28 PM.

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  • Aquillion
    replied to Neph discussion thread
    I also thought part of the idea behind the Akuma was to say "all right, remember those Infernal Exalted that were written up before as having signed an awful Faustian bargain that nobody would want to play? Here's what that referred to, briefly. Now that that's out of the way, let's move on to the people who are actually playable..."
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  • Aquillion
    replied to Neph discussion thread
    I almost posted in this thread, then I realized I would be arguing about the Yozis again, and noooooope.

    Wait, fuck.

    Well, since I've posted anyway, I will point out that while Neph contributed to focusing on the Yozis and statting them up via the way he did the charmset, he wasn't he one who decided that 2e would end in a big climactic brawl with the Ebon Dragon, or that the Infernals would be all about the Reclamation or the like. My reading has always been that while he liked to focus on higher-power stuff, his ideal version of Exalted (if he were the lead developer...
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    Last edited by Aquillion; 04-12-2017, 09:26 PM.

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  • Aquillion
    replied to Neph discussion thread
    No. He wrote the charmset.

    Part of the issue with the book was that the people who wrote the first half (with Lillun, etc) weren't even in communication with the people who wrote the second half (the charmset, the artifacts, the storytelling chapter, etc). The developer at the time was very hands-off, didn't give much direction, and didn't do anything to reconcile the differences. That's why there's a disconnect between the themes in each half....
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    Last edited by Aquillion; 04-19-2017, 06:38 PM.

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  • Aquillion
    replied to Are Holden and Hatewheel still involved?
    Sort of. Neph could sometimes get carried away with how cool a design was and lose sight of the bigger picture of how it would play over the course of many games and the entire gameline. However, you have to remember: Considering that was never supposed to be his job. He was a writer, not a developer; it should have been Chambers who was taking what Neph wrote, filing off the rough edges to fit it into a larger vision of Exalted, and generally giving him useful direction.

    Chambers didn't really do that, which was part of the reason 2e was so incoherent at times. Neph was one of the...
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    Last edited by Aquillion; 04-06-2017, 05:32 AM.

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  • Aquillion
    replied to Are Holden and Hatewheel still involved?
    He was never an official dev, no. But Chambers was so hands-off that Neph came to be seen as the voice of Second Edition by the fanbase. Since the Infernal charmset was the only really major completely-new thing for most of 2e (in terms of adding something that readers couldn't have reasonably extrapolated themselves from 1e stuff), he also left a heavy mark on that edition. And in practice, for the stuff he wrote, he ended up doing a lot of the big-picture stuff that a dev normally would have done, making decisions that heavily affected the tone and direction of the line (which other writers...
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    Last edited by Aquillion; 04-04-2017, 03:08 AM.

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  • Aquillion
    replied to Are Holden and Hatewheel still involved?
    The game will be fine. Minton has been writing for Exalted for ages, and Vance is one of the best mechanics people they have (and also an excellent writer.)

    More importantly, both of them were working closely with Morke and Holden, so they know all the moving parts, the broad thinking behind the decisions the previous devs made, and how each part relates to the whole; that means that whether they follow that broad roadmap or decide to change direction on some things, they'll be in a position to understand the intricacies of everything they're working on - it's not like the project...
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  • Aquillion
    replied to We Want Gateway: The Boardgame
    In retrospect that comic sort of bothers me. Mnemon is that bad at managing her emotions?

    (Then again, given current US politics...)...
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  • Alchemicals aren't appropriate for all games.

    I think part of the purpose of gaving Getimians is so you have another type of Exalt to play off of Sidereals for Fate-focused games - this is especially needed for Sidereals because the formal nature of their membership in the splat means that there's heavy constraints on how they generally interact with each other. This would also explain why they seem to be about as good at SMA as Sidereals - since it's rare to fight another Sidereal, and very few of the few non-Sidereals who can learn it do so, you don't get many SMA duels. And even...
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    Last edited by Aquillion; 03-31-2017, 01:48 AM.

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  • Aquillion
    replied to Killing a Deathlord
    One issue I've run into with half-remembered quotes like that is that people often fail to parse the difference between "this is how it is currently or was previously (and it sucks and I'll change it if I get the chance)" vs. "this is a noncommittal statement on the current state of affairs" vs. "this is how it ought to be."

    I've seen people confuse one type of quote for the other, especially when repeating them from memory....
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Aquillion
Aquillion
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Last Activity: Yesterday, 10:10 PM
Joined: 11-03-2013
Location: Singapore, Singapore
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