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  • Aquillion
    replied to How to weaken a defining Intimacy?
    My feeling is that most of the time, an intimacy towards you can be forced into conflict with almost anything. "Choose between me and X" is pretty straightforward and omni-applicable.

    And it's something with a lot of mythological cachet - "the beautiful seductress who makes you choose between her and your country" is a pretty common trope, say. I think it's intentional that CBT can be used to sway someone from nearly any ideal or course. The drawback is that you have to actually get them to sleep with you, of course. But my reading is that the charm comes from...
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  • Aquillion
    replied to How to weaken a defining Intimacy?
    Also remember that you can just use Celestial Bliss Trick to give someone a defining tie towards you, then use that to weaken whatever you want.
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  • Aquillion
    replied to How to weaken a defining Intimacy?
    Remember that they only need to think the intimacies are in opposition. For example, in the situation you mentioned, you could trick them into believing their friend was Anathema. Notably, even if they discover the argument was a lie after the fact, they can't automatically get their intimacy back (although they'll probably work to repair it) - after all, your heart isn't a logic engine, so a moment of doubt can't be erased even if you know it's based on lies.

    It's also often possible to introduce conflicts between intimacies through argument. For example, if someone has intimacies...
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  • The write-up has them starving to death, too. And they summoned a single Second Circle demon (which in turn was able to summon some First Circle demons) and were totally unable to deal with her to the point where she had them completely trapped in the manse. Even if they're not combat-focused, I don't think it's reasonable that a single Second Circle demon with a small army of first circles could suppress ten First Age Solar Exalted with the resources of an entire reasonably-powerful manse at their disposal.It also has starvation be a major factor (although it vaguely acknowledges the problems...
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    Last edited by Aquillion; 04-10-2018, 05:26 AM.

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  • It really is. I don't get why people don't talk about it more. Like... people were complaining about Dual Magus Prana or God King's Shrike, charms that almost never come up, while Words as Workshop Method lets you instantly produce a ridiculous amount of specialized power for just about any task within the classic Twilight ability spread. And let's be real, almost anything can be turned into a Craft, Lore or Occult task if you're creative enough.

    (eg. "I want to use my vast knowledge of lore to put together a perfect plan to accomplish X, and I'm going to create a Path-to-Victory...
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  • I mean... Words-as-Workshop Method is just insane (depending on how permissive your ST is, it's not only the best Craft charm, but also the best Medicine, Lore, Occult, and Investigation charm. I could very easily see that one charm, on its own, sometimes making you more effective at healing people than every single published Solar Medicine charm - though obviously you'd be even better with both. "Here's an artifact specialized just for curing this disease, with its entire massive evocation tree unlocked" is hard to compete with.)

    But Breach-Healing Method is reasonable?...
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    Last edited by Aquillion; 04-06-2018, 04:05 AM.

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  • There's a little bit of support in the Solar charmset. Specifically:

    Spirit-Manifesting Word is very valuable to a summoner, letting you keep a bunch of bound immaterial demons so they don't attract attention, then pull them out for 1m each. Material Exegesis Prana does the same thing on a larger scale.

    Ancient Tongue Understanding boosts your Shape Sorcery rolls, although the disadvantage to activating it is pretty steep.

    Supernal Control Method's full free excellency once per scene helps in the same way and is honestly probably the best Sorcery-boosting...
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    Last edited by Aquillion; 04-06-2018, 02:32 AM.

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  • The Black and White Treatise was published nine months later, although obviously that was part of 2e's ridiculously accelerated schedule, and that book itself was clearly an obvious victim of the drawbacks to that sort of approach. But more broadly, yes, obviously nobody could prefer 2e Sorcery.

    That said, I do think that 3e provides much less support for being a spellcaster than it does for any of the other "primary" roles that people are likely to come to the corebook expecting. The issue isn't just the number of spells but the general lack of the concrete sort of progression...
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    Last edited by Aquillion; 04-06-2018, 01:37 AM.

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  • Aquillion
    replied to Why be a Lunar Sorcerer?
    Yeah, but my point is, when it comes to Sorcery in particular, it's very hard to give Lunars anything at all that makes them better at it in some unique way, when Solars have... basically nothing that makes them better at spellcasting in any way, outside of SCS access (which, while awesome, is only available at E5), occasional free Occult excellencies, and some indirect benefit from spirit interaction stuff. I think that that sucks for the reasons I outlined above and was a general mistake that makes it hard to feel like you're playing a dedicated Sorcerer, but I'll also be mildly pissed if...
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  • The core problem (as I've been repeating time and time again across three editions to no avail) is that Sorcery in Exalted offers no real sense of progression beyond the three initiations, which are extremely non-granular, take forever to reach in-game, and are partially or completely unavailable to many splats.

    A master of Melee or Stealth or Lore gets better and better charms the more they invest, expanding their options by progressing through the tree. This encourages investment and makes dedicated masters of those arts reasonable builds.

    Sorcerers get nothing. Giving...
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    Last edited by Aquillion; 04-05-2018, 10:57 PM.

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  • Aquillion
    replied to Why be a Lunar Sorcerer?
    Ok, here's why that was a terrible idea and why Glories was absolutely 100% correct to give it to Solars (although it's a path that shouldn't have been started down in the first place and was really only begun because 2e Sorcery had so many problems that you could pretty much give people whatever you want.)

    1. Solars only get SCS access at E5. If you go that route, Twilights - supposed to be the greatest Sorcerers in Creation - are worse at Sorcery until E5.

    2. In practice, "meta-magic" charms are difficult to balance around. They're something that has to be...
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    Last edited by Aquillion; 04-05-2018, 10:39 PM.

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  • Aquillion
    replied to Why be a Lunar Sorcerer?
    Also, aside, if I were redesigning Sorcery I would probably change a number of things that would help with this. Specifically:

    1. Instead of each tier of Sorcery being limited to a specific Essence level, they start at E1, E2, and E3 respectively; but individual spells can then have higher Essence. This allows SCS to come up in an actual game more often, but it also allows the Lunar to keep learning more powerful spells past E3 (since you can now make E4 and E5 Celestial spells.) The bulk of SCS would still be at E5. Granted, coming up with high-essence Celestial or Terrestrial...
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  • Aquillion
    replied to Why be a Lunar Sorcerer?
    Why would you be a Lunar anything?

    If your character concept is "sorcerer" and nothing else, and all you care about is having as many advantages as possible as a Sorcerer, you should play a Solar, not so much because they have more raw power (honestly when it comes to Sorcery they're nearly equal until E5 due to having few Sorcery-boosting Occult charms and Supernal not applying to Sorcery initiations) but because their vanilla nature means that Solars are the easiest way to play a "pure Sorcerer" who is thematically just all-Sorcerer all-the-time with little else...
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  • Aquillion
    replied to GSS and Evocations
    Merging your GSS with another sword seemed off to me at first for a bunch of reasons (intuitively it's a pretty boring way to solve the problem; there's also potential balance and thematic issues if you allow it to just have all the evocations of both weapons, yes.)

    But one thing that might be interesting is to have it produce a completely new merged weapon that expresses a unique theme derived from the themes of both your GSS and the weapon you're merging it with - so if you merge your GSS, "Sword of Crimson Dawn", with the soulsteel blade "Black Night's Heart",...
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  • Aquillion
    replied to GSS and Evocations
    No, but remember that "be a Solar" and "devote yourself to mastery of the sword until you can call it forth from your soul itself" are prerequisites to GSS, while a physical artifact can be found, inherited, passed around, etc. GSS isn't going to obsolete artifacts any time soon. Additionally, as mentioned above, there are probably some limits to what a GSS can express, although this is something that is best left a little vague in an ask-your-ST and it's-fine-if-it-doesn't-step-on-any-toes-at-your-table kind of way.

    But within those constraints there's nothing...
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    Last edited by Aquillion; 04-01-2018, 03:59 PM.

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  • Aquillion
    replied to GSS and Evocations
    I would say yes (obviously, since if they're just like Solar charms then they're pointless), but with a caveat. GSS evocations, like all other evocations, have to express the themes of the artifact you're taking them for, so you have to decide what the theme of your GSS is and base it around that. And the range of options for the theme of your GSS is broad but not unlimited. Outside of unusual and specific ask-your-ST situations, say, you typically won't have a GSS whose themes lead to the types of interactions with the underworld you might get from a Soulsteel artifact

    So in that...
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    Last edited by Aquillion; 04-01-2018, 03:24 PM.

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Aquillion
Aquillion
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Last Activity: 04-21-2018, 01:33 AM
Joined: 11-03-2013
Location: Singapore, Singapore
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