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  • Exalted isn't a bad choice, but like you say, they have their fantasy covered. Demon: the Descent, while it will require some setting exposition to grok, in my opinion excels at an episodic structure where the player characters can emerge into an action situation, accomplish a mission, and then recede to a steady state to seek the next big bang: run it like Leverage, probably with some contacts in a local agency or otherwise that can help highlight the big scores. Either iteration of Vampire can also decently accomplish action-heavy crime stories that I think would be accessible to players used...
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  • Cleave does what Cleave says it does. By what manner your Cleave manifests is a flavor decision, not a strategic one that alters what the power does.
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  • They don't die.

    Flippancy aside, the only fleshed out mechanical treatment is for the blood bathers, who pretty much work just like they did in first edition.
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  • The long shot is that White Wolf Entertainment owns Hunter: the Vigil and no project is legal without a licensing deal from them, which you wouldn't get even if you had big established names on board instead of an anonymous entrepreneur on the internet, because they're undertaking a long-term multimedia focus on the World of Darkness and don't want to dilute their brand identity.

    (Onyx Path does not own the Chronicles of Darkness. They have a tabletop licensing deal based on a combination of respect for a history of stewardship of the tabletop games and the fact that tabletop rulebooks...
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  • There are two things that make Morality sins with lower numbers more severe than those at higher numbers. The first is just that they're more consistent: a Morality 3 sin is something almost everybody is shaken by, while a Morality 6 sin is something that doesn't take too long before you're inured to it and don't have to roll for it anymore, because you don't have to roll for any sin at a number higher than your Morality. The second is that you roll fewer dice to resist degeneration. Morality rolls are unlike most of the rolls in the Storytelling System because your dice pool to resist degeneration...
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  • Hundred-Handed.
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  • Question wasn't "when did the Kindred clans arrive?" If it walks like a duck, develops Disciplines like a duck, and drinks the blood of the living like a duck... well, you should spend less time around ducks.

    The emergence of the modern vampire, point being, may be less of a series of points than a gradation, with occasional accelerations and decelerations....
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  • The answer depends on what you consider to qualify as a "vampire," which may not necessarily be set in stone. We know that the Mekhet of the modern nights, for example, are quite different from the Mekhet thousands of years past, and that there are dead things which steal the blood of the living to sustain themselves and their power, but which do not share the bonds of the Kindred. Similarly, the genesis of a type of vampire is not necessarily something you can nail down to a particular date or even range of time, because it may be that these things recur. It would not be outside the...
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    Last edited by Stupid Loserman; 07-26-2017, 04:33 AM.

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Stupid Loserman
Stupid Loserman
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Last Activity: Today, 01:08 AM
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