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  • Woof, should have looked at the character sheet sooner, this is a clumsy way to lay out 2e Synergy. Out of those ten blank lines next to the vertical dots, you'll only ever use three. The blank for Max Synergy also is pretty redundant in 2e. There's only one effect I found that reduces your maximum Synergy, and it's a) a Condition, so you can just check to see if you're a Lawbreaker, and b) unlikely (though possible) to be stacked multiple times at once. Probably a holdover from thinking of Geist 1e, where rising from death reduces maximum Synergy.

    Is there no errata thread for Geist...
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  • If you have 9-Again on a roll and you roll a 9, and you keep the success, reroll the die and get another 9, you keep the new success and reroll it again. Repeat until the die shows less than 9. Same goes for the usual 10-Again rule on most normal rolls.
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  • A Sin-Eater's Touchstones are persons, places, or things which are the focus of their Burden, Remembrance, and Cause (as Synergy increases; at starting Synergy 1 you only have a Burden Touchstone). It's the subject of a loose thread that will take some narrative effort to finally tie up, an outstanding, longer-term conflict you need to resolve to lay your dying Burden to rest, bring your geist peace, or satisfy yourself that you've done something to correct whatever it is you see as wrong with the cycle of death. Something you find yourself in repeated contact with, one of your personal plot hooks...
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  • The Fall is always a matter of choice. Something else happens to angels who lose their connection to the God-Machine against their will. They don't become demons, but it's not good for their sanity.
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  • One question that sticks with me: why the mechanics that require specific multiple numbers of successes (such as resisting Iufenamen's memory drain, or using Surveillance on more secure systems)? Is this a deliberate deviation from the mechanics common to all the individual gamelines, where difficulty is by default modeled with dice penalties rather than granular successes? Like how Mummy deviates in that it's the one gameline where magic fiddles with the rolled target number?
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Stupid Loserman
Stupid Loserman
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Last Activity: Today, 09:47 PM
Joined: 11-03-2013
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