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  • It should probably have stayed on the other side, unless other factors play into it. Spirits are perfectly capable of feeding from resonance from the shadow, escaping into the real world gives them more agency to create suitable resonances (and respite from being hunten by other spirits), so a spirit who has allready found a stable ecological nieche is less likely to feel pressured to cross over. Generally I treat Shadows crossing over as reasonably rare, as doing so poses a significant risk (namely essence bleed and upset werewolves) which can ultimately lead to its destruction. Main motivations...
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  • Flinty
    replied to Magical items with flaws
    There are no mechanics for this in 2e, as far as I'm aware of it. But reasonably cursed items have been around in 1e and make sense. But you'll have to wing mechanics for their purchase.
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  • Weaving could probably add the resonant tag for the duration of the spell, but I don't think it should be lasting.
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  • Don't worry you're fine. We had quite pause anyway, so wether its a few weeks more is not that important at this point
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  • Can sympathetic range be used to affect things across the gauntlet without having access to spirit yourself? So if you have a sympathetic link to a spirit in the shadow could you scry on it with just Space 2? Could you Co-Locate into the Shadow and thus cross the Gauntlet with just space?

    Also: The Reaching spell implies that you need it to affect stuff across the Gauntlet at all (or in other spells a specific reach). Is this the case?...
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  • Flinty
    replied to Homebrew some Lower Depths!
    I mean... most spirits do that too in order to create more resonant essence to feed from....
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  • Well it's your next 20 Spells, you can easily prepare it in less than a minute ingame time at say the start of the day and allmost guranteedly get the willpower and mana back (and more if you want to) by getting 5 exceptional successes by using some of the boon on less potency intensive spells.

    But I'm not here to argue. Personally I also don't allow spells to add dice to spellcasting or clashes of wills in any way. Whatever floats your boat though.
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  • Fate can protect against overt mind control, which is fine to me. Every Mastigos knows that when messing with an Acanthus you use the carrot (illusions, changing their emotional responses, creating conditions that make them want certain things) instead of the stick (DO THIS NOW!)-
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  • While nothing stops you from houseruling this into your game... that is really not how sleepwalkers or magic works in awakening. If you want to give sleepwalkers supernatural powers I personally recommend giving them any of the established supernatural merits (second sight from 1e also has a lot in that regard) or using proximi, which are actually touched by the supernal.

    If you want to give mortals influences you can do that via spirits.
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  • It could be the function of a Numen rather than the use of an Arcanum "Influence"....
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  • As I said it'd depend on the degree. General rough sound alterations would be possible with Matter 3, but very precise manipulations of sound via matter (such as carrying a whisper across a room to you and nobody else) probably needs a precise knowledge of how forces and matter interact, symbolically and scientifically.
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  • I'd personally throw in Forces 1 in aswell or an extended action to study the sound properties of a particular location first. You can change how matter interacts with sound with Matter alone, yes, but how the sound will be reflected is a rather difficult scientific problem to which Matter alone does not give you the awnser.

    Basically creating a soundproof zone, dim/enhance sound or horribly garbling it in general would be easily accomplished, but carrying the whisper of another character over to your ears specifically... boy you better have Forces 1 or a loooooooooooot of free t...
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  • Flinty
    replied to MtG Inspired Artifacts
    Life5 + Mind 5 making, probably Matter 5 aswell to make create equipment from nothing aswell. Activated by sitting on the Throne shaped artifact and speaking a phrase of power.
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  • edit: nevermind, you specifically didn't want text. My weekly voice game is sadly at a point where I don't want to add players and I think our schedules don't overlap that well. I might be able to do a solo session for you at some point, but I'm from europe and your nights don't work for me at all so that probably would be a very theoretical "at some point".
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    Last edited by Flinty; 11-01-2017, 01:47 PM.

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  • Ghost mages retain their Arcana in full aswell in 2E, if I remember correctly. So the Lich/Ghost Mage divide isn't that big anymore, really....
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  • Let there be a high ranking arrow who tailors his approach to conflict more in the way of a chessmaster than a bruiser and who schemes to keep the consilium healthy by causing conflict that keeps everyone sharp and gets rid of undesireables. One of these undesireables happens to be a pcs mentor or the pcs themselves.

    If you want more straight up villains... well there are the devourers of the flesh.



    While definitly possible I want to point out that doing so would go against the code of the arrows, meaning whoever did it would be a rouge in the eyes of his...
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    Last edited by Flinty; 10-31-2017, 06:10 AM.

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  • From what I gathered through observation and his posts he has a rather busy schedule and only comes on like 1-2 per week to post. No reason to worry yet.
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  • Flinty
    replied to Using Lillith in game
    In one past Mage The Ascension chronicle Lilith features heavily as a background character, though she was never indentified as such. The guise she wore through most of the campaign was that of the Lady of the Lake, an excentric Archmage who had sired a brood of dragons and lived in an umbral chantry called Avalon. Yes Arthur was sleeping over there. She mostly seemed to manipulate events for her own amusement, but underlying there was a method to her madness, eventually tasking the npcs with recovering a potent artifact for her. In that game Lilith was the daughter of Eve and Lucifer and saw...
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  • Veiling covers a specific subset of illusions rather than Illusilons in general. With Veiling you can make a thing to appear as a thing of the same type that it is not. A human can be made to look like a different human of roughly the same size. Past events can be made to look different to the postcognition of another mage. More elaborate changes usually require reaches.

    That said classical illusions, that create something that is not there in the first place may be a bit more elaborate in their construction. Mind 4 has the Spell "Hallucination", Forces could certainly do...
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  • It should be decent enough chance, yeah.
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Flinty
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