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  • Flinty
    replied to Creations got no particularly useful talent
    Let's say you're a hermit who'se only ambition it is to attain enlightenment in a cave you are meditating and even when you achieve it you want to never ever leave and not share your wisdom with anyone. Does that sound like a person the Unconquered Sun would exalt, perhaps accompanied by the message of "I like what you're doing, don't ever change!"

    The hermit then proceeding to sit in his cave for the next 3000 years in silent contemplation, refusing to acknowledge the outside world as Sols foremost Zenith?

    It was that kind of character that I was originally...
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  • Flinty
    replied to Creations got no particularly useful talent
    Da Vinci also did stuff that advanced the world. I doubt Sol would choose someone who specifically dedicates herself to perfection in an area that will have no influence whatsoever on the world....
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  • Flinty
    replied to Creations got no particularly useful talent
    Pretty sure such a person would not receive a solar exaltation. In 2e at least I think the Exaltations sought out people who wanted to use their powers to change the world. I don't know if 3e has stated anything on that front, but I doubt Sol would choose someone apathetic to creation and its fortunes....
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  • Flinty
    replied to Ask the Devs
    Would a charm with the same effects as Venomous Thorn Attack be appropriate for Dragon-Blooded Archery or is there some interaction I cannot see that would make it too powerful?...
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  • Well to quote scroll of the monk



    That said I generally don't recommend using Seafaring Hero Style as written, it was both quite weird and quite a few of its charms didn't work with the theme the style tried to evoce....
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  • Seafaring Hero Style may also be practiced with a slashing sword or its artifact equivalent.
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  • Flinty
    replied to Second Edition Charms - PEACH
    Yeah I meant automatical hit. Basically I would make the effect a compulsion to attack the taunting character. If the victims MDV is overcome and she pays wp to resist she takes an internal penalty of essence (or external of essence/2, though I personally find internal penalties more appropriate here) on all actions that do not include attacking the solar.

    As UMI the base cost for resisting should your MDV overcome should probably be 2 willpower (though this may be raised through threshold successes as usual)
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  • Flinty
    replied to Second Edition Charms - PEACH
    Personally I think the charms shouldn't just be an additional hit, but rather a roll (e.g. Charisma + Presence) vs MDV
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  • Players I've played/run games with/for tended to approach the situation as Inodivs group, at least once the system had been understood. Aimed spells are only used when there is little consequence to the spell not "hitting". I think one Acanthus player in a game of mine even took the fast spells merit and still never used it.

    Same for Paradox, I've yet to see a spell let loose from a mage who knows how to contain a paradox IC. Personally I houserule that the spells still can run amok if you fail the containment roll, so that works out fine.
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  • Only Life 3 I'd think.

    Though they might need equal levels of Life and Spirit to affect a Fallen while he is manifesting his Apocalyptic Form.
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  • Flinty
    replied to Training Times vs The "Best Teacher"
    I do use training times, however I waive them when dramatically important or inappropriate. A character who has taken a lot of beating/exertion lately in the game can buy Stamina up, no problem. And while normally a character won't develop new charms on the fly without training, it can happen mid scene if dramatically appropriate (say your sworn brother dies in front of your eyes and you meet the prerequisites - you can develop Unflagging Vengeance Meditation, as a training effect even).

    Generally I agree with the statement that attribute (and sometimes ability) training times can...
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  • If the rules don't fit what you want to do just throw out the rules.

    Aside from giving out lots of starting xp you could:

    - shorten the xp needed for the next essence level to the solar level (or further if you prefer that)

    - have them arbitrarily start out at essence 3 (and maybe give out 25 charms instead of 15)

    - introduce a houserule that you can pick up one signature charm per dot of essence instead of making them bound to essence limites at all (or maye 1.5*Essence if that's too few for your taste... or one per essence until you hit E3...
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  • Flinty
    replied to [2e] Lunar Half-Caste and Moonsilver Tattoos
    Are half castes even accorded full or rather any membership in the silver pact?
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  • I'll probably just houserule the need to buy the excellencies as seperate charms out in my game and give them out for free on the same grounds solars get them. The way they did approach the excellency issue makes that approach extremly easy at the least, which is a plus in my book when it comes to design descisions that are bound to be controversial, such as this one.
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  • Tidecutter - An Artifact that contains the secrets of a lost Martial Arts style (3e)

    Hearing about Heirloom Artifacts inspired me to do a 3e conversion of an Artifact I wrote up for my own DB game (2e). It just seemed to fit and my 3e homebrew-fu is as of yet untested. If you have any ideas or comments, especially balance wise please let me hear it! Without further ado I present to you:

    Tidecutter (Black Jade Reaver Daiklave, Artifact ••••)

    Attunement: 5m
    Type: Medium (+3 ACC, +12 DMG, +1 DEF, OVW 4)
    Tags: Chopping, Lethal, Melee
    Hearthstone slot(s): 3
    Era: Early days of the Shogunate


    Originally wielded by...
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  • I see no reason why the green lady would have cracked the jade prison. Indeed fluff text where it talks abotu MoW alluding to her helping him figure out how to corrupt solars (which she didn't and he didn't figure out himself, but that's neither here nor there) terrified her.

    My personal headcanon for the Green Lady is that she used the capstone charm of Obsidian Shards of Infinity (may it never see the light of print again), which she has according to her writeup, to defeat/destroy the deathlords. The personal sacrifice she paid for that was her identity. The way she's doing it is...
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  • Flinty
    replied to As Above, So Below
    I I'd allow Fate to give bonus dice on spellcasting (which I decide from game to game but usually do not), I'd allow a Prime ruling spell for only 1 reach instead of 2 as Prime should be more potent at influencing Supernal effects than Fate.

    Giving spellcasting rote quality is a Perfecting spell and as allways for rote quality costs a point of Mana.
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  • If the Banditleader is to be a challenging fight for a group of solars he will need a serious leg up (if and only IF he is supposed to be a serious boss so to speak).

    Same for the Abyssal, a lone Abyssal could quickly be overwhelmed by a circle of solars unless he has quite powerful stats. Generally balancing fights can be hard as you not only need to take the amount of firepower the group has into account but also how well the players know the system.

    That said one point I could see easily deviate from script is the fight with abyssal. The players may just kill him with...
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  • Flinty
    replied to Dice Pool Statistics
    THe math is definitly wrong. The ratio is roughly 2:1, though skewed to higher/lower success numbers rather than averages. In exalted every 7 or above is (asent of sidereal meddling or other powers that mess with target numbers) a success, meaning 40% of the potential diceresults (1-10) are successes. Now 10s count as two successes (for non trivial characters anyway), thus kicking it back up to 50% success chance if you roll infinite dice. The thing is that double 10s and 6s not being successes mean that its more likely to get really high results (if you say roll 3 10s in your 6 dice you suddenly...
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  • Aren't both Sextes Jyles and Hesiesh male? I suppose I could see a male wood aspect develop a medicine charm to become pregnant, but this still seems odd....
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Flinty
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Last Activity: Yesterday, 06:18 PM
Joined: 03-05-2015
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