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  • Flinty
    replied to [OOC][MtAw 2e] Smoke and Shadows
    Second Chances First off: congratulations!
    It's kind of ironic that the two predominantly Mysterium cabals I had set down before reading about the char ideas you guys had were the Lords of the Below on the one side (explorers of the mysteries of death, though specifically the underworld more than just Ghosts in general, all members styling themselves after gods of death) and Animal House on the other (a cabal that claims a national park close to the city as their territory and is amongst other things invested in studying local cryptids). At least you guys will have collegues... or competition....
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  • Flinty
    replied to [OOC][MtAw 2e] Smoke and Shadows
    Just so you are aware: While religious Awakened definitly exist they face a certain bias due to the existence of the Father and his involvement with Sleeper religion.



    Sounds good!...
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  • Flinty
    replied to [OOC][MtAw 2e] Smoke and Shadows
    You're not being difficult, don't worry about it. I explicitly said I don't mind people new to the game joining. So far you're taking criticism well and that is a very valuable trait. The ghost inducing a change of heart is certainly possible. I take it, given his shadow name and this story, that your character is firmly christian?

    Beans
    I can work with any of those, the first Moros is a classic and the second certainly sounds like it could lead to all kinds of weird augury! I think the most important part is that you play the character you are most interested in....
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  • Flinty
    replied to [OOC][MtAw 2e] Smoke and Shadows
    Well a five dot mentor would sure mean a Master - who I should mention are going to be rather rare in my Campaign. Mages knowledgeable about the Consilium (which many would not be) would likely know about three Masters in total in the whole Consilium (though there may be more who do not advertise their skill). Hence my reluctance to add another super powerful figure into the mix.

    For your char Morrigan seems like the most likely choice, we just have to work out why she'd take an interest in your char (there is allways a catch with mages ambitious enough to become so powerful...) and...
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    Last edited by Flinty; 07-20-2018, 05:56 PM.

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  • Flinty
    replied to [OOC][MtAw 2e] Smoke and Shadows
    That sounds like it would cause even more of a disconnect when dealing with living people, really. Ghosts are not entirely like the living....
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  • Flinty
    replied to [OOC][MtAw 2e] Smoke and Shadows
    Nicolas Milioni A few questions. Don't worry I think your ideas are groovy, I just tend to pick things apart and want to know a bit more about your character.
    So as an obsessive and for allmost all of his life (including formative years) downright antisocial person he is good and talented at making friends. How come? How does he deal with the anxiety talking to other people certainly would cause to such a person? Due to his background he seems to have had allmost no opportunity to develop social skills.
    Regarding Egregore I'm fine with you taking the merit, up to 5 if you really want...
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    Last edited by Flinty; 07-20-2018, 05:37 PM.

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  • Flinty
    replied to Infernalists who aren't
    Sure there is place for them. If they're lucky they may even have contact with spirits that have been born of such ideas. Far more likely they will come into contact with spirits that are based on more... classical interpretations of demons that only pretend to be benign and will tempt the naive practitioner into darkness.

    So in short: sure it's a thing, but it usually doesn't end well and most educated mages would thus try to prevent the worst from happening (wether that means a friendly warning, attempting to change the infernalists world view or assassination depends on the mage...
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  • Flinty
    replied to [OOC][MtAw 2e] Smoke and Shadows
    As I've pointed out before I'd appreciate it if you guys could brainstorm a little bit about what you want your cabal to be like. Maybe I'm just traumatized, but I've seen a number of expertly crafted characters utterly incapable of functioning together due to personality/goal differences a few too many times.
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  • I've posted an OOC thread with some information on the campaign, char creation and houserules here. If you have any questions at all, want to know specific things about the setting or anything feel free to post there!
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  • Flinty
    started a topic [OOC][MtAw 2e] Smoke and Shadows

    [OOC][MtAw 2e] Smoke and Shadows

    Smoke and Shadows

    The Campaign
    A Consilium recovering from years of war is rocked by unrest, dark temptations and an old sin coming back into the light.







    The city of East Bay has a checkered past. Situated on the American east coast it has a long history for American standards and its Awakened citizens have for most of it lived under the shadow of the Guardians of the Veil. Sixty years ago however a dangerous power vacuum opened the door for the Seers of the Throne and a long conflict resulted. After a particularly hot...
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    Last edited by Flinty; 07-20-2018, 04:57 PM.

  • Flinty
    replied to Ask the Devs
    What are your estimates for numbers of exigences and liminals? Rough numbers.
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    Last edited by Flinty; 07-19-2018, 05:23 PM.

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  • I usually prefer groups of 3-4 people in live games, in a text game I'm comfortable with 5 players, but I'd like to stop there. So currently we're full, but you'll be #1 on the waiting list should one of the other players drop.
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  • When brainstorming for charideas keep in mind that your characters will fom (or have allready formed) a cabal. What are the common interests that tie your characters together?

    The Consilium I imagine is rather byzantine and clandestine, each order acting more like a conspiracy of their own with relativly little crosspolution. A broad Consilium is seldom held and most only interact with their own caucus, cabal and other mages they have buisness with. Cabals are often made up of a single order or maybe two if interests coincide, so a cabal featuring multiple orders would be quite...
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  • *starts thinking about a legacy resolving around organized crime*

    guess one warning upfront: founding legacies will be alot harder in my game, so you'll have to join an existing one rather than just make up your own on the fly... that said I'm perfectly happy to incorporate any legacies you think up in the form of characters, grimoires or stranger vectors....
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  • Flinty
    replied to Crossover Issues/Doubt
    My advise about crossovers involving mage is don't do it.

    Ok more seriously, aside from what has been mentioned by others before, crossovers with a mage pc only work if the player of the mage ooc handles his power responsibly. Meaning building his char in a way that he has weakspots other members of the party can support, thus keeping them "relevant". Alternativly it can be a game where the mage is overpowering all other chars, such as a mage and his/her cultists.... but that aswell requires much maturity from all players. If you have a mage and say a vampire in a party...
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  • Interest Check: Mage the Awakening Play by Post

    Well my brain has been restless today, the seeds for a campaign forming. I'd been thinking of running a play by post over the forum for some time now and then and this may be the opportunity to do it. The name of the game would be mage the awakening, though I'll apply houserules generously.

    The theme of the game will be old secrets come to life, a city plagued by conspiracies shuddering as the demons of its past come back to life (or not... depending on what the players do of course). It'll play in a city in the US, presumably east coast, but I haven't set that into stone. As a matter...
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  • Kuldirongaze
    Kuldirongaze posted a Visitor Message for Flinty
    Hi. I saw your post in exalted about evasion charms.

    What was the design reason to make evasion based charms weaker than their parry based equivalents? Not all charms are directly comparable, but a few of the direct Meele/Dodge "mirrors" seem to favour meele. For example Dipping Swallow Defense gives initiative on a successful parry aswell as removing penalties, while Shadow Over Water only does the latter. Fivefold Bulwark Stance and Flow Like Blood are less exactly the same, but Fivefold Bulwark Stance removes most penalties, while Flow Like Blood removes all of them but...
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  • Flinty
    replied to M5
    Due to Paradox they sort of do, as the Sleepers have to accept their methods of doing so.




    I don't think that's really a realistic option. You can make the "purple paradigm" king, but that is in itself a specific paradigm....
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  • Flinty
    replied to M5
    While I do not argue that cooperation would lead to a more successful implementation of one particular paradigm than the clash of visions the Ascension War is... what useful things would they do weren't they so distracted? The Ascension War is pretty much it if you look at the grand scheme of things, the alternative would be aforementioned implementation of a unified paradigm....
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  • This part would imo work better as a reach effect....
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Flinty
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