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  • The first would actually be a pattering spell as you'd transmute the elements involved (steel = mostly iron to titanium). However a perfecting spell can make a rod harder than any known alloy. The latter would be a fraying spell used to decompose a material.



    The spell basically rules the fire to consume the available fuel faster than normally possible, which causes increased heat. The difference to a perfecting spell in this case is rather subtle (a ruling spell often can accomplish what a perfecting spell would in the end). For one the fire will consume fuel alot faster...
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  • Flinty
    replied to Star Treking...
    Reaching near light speed would take longer than you may think though. That said: Cast velocity control on a near light speed vessel - faster than speed of light possible?
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  • Flinty
    replied to Star Treking...
    I'm not sure how Web-Weaver would help in restoring the lost sympathy. Neither would Space 5 be too helpful, since targetting a Planet likely goes way beyond any scale factor you can manage. (Maybe with some good equipment and some forces you can get enough resolution to target a neighborhood sized area on the surface of a planet though? Maybe.)
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  • Messing with spells of other mages has been stated to fall under the imperial practices iirc.
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  • Flinty
    replied to About Archmages...Some questions
    Keep in mind that "Hell on Earth" was specifically a scenario that assumes the absolute worst happening. Aswadim being older/stronger/more numerous than other Archmages is not the canon standart assumption, but rather a specific part of that scenario.
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  • I see no reason why not. It can allready give 8 again to spellcasting rolls via yantras, granting rote quality should be a perfecting spell and cost 1 mana.
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  • ST call, but I wouldn't allow it. The reach to affect living beings specifically only allows for the alteration of injuries, which makes sense. The injuries are the part of the pattern that falls under the auspice of death.



    No, it merely gives you a grimoire that contains 2 rotes per point invested in it. You can cast the rotes out of the grimoire (using ritual time) or learn the rotes from the grimoire paying 1 xp per rote as usual. It's honestly not a merit I see people taking often as it feels rather underwhelming....
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  • damocles23 I think something's wrong with your char's stats. You've got 6/4/3 attributes spent instead of 7/5/3.

    Name: Boxcar Jones, the magic hobo

    .... just kidding.

    Name: Leeland "Lee" Jones

    Nature: Visionary
    Demeanor: Kid
    Essence: Questing
    Tradition: Sahajjiya - sort of kinda. He's learned from a lot of people and never officially joined some kind of global magic organization... but that's what some people called him and he's cool with that
    Concept: Prodigal Son

    Mental Attributes: Perception 5...
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Flinty
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