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  • Robert Vance
    replied to Ask the Devs
    Yeah, giving some love to mortal martial artists to make up for the loss of Techniques is still on my to-do list, although it will most likely take a fair while to get to. In the interim, I think it'd be fair to let the player of a mortal PC just sorta handwave the merit....
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  • I've been bragging on Nightmare Shard a lot; it'd certainly make a fun preview....
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  • Robert Vance
    replied to Arms of the Chosen Preview
    Hold on to this idea, and once we start previewing the Dragon-Blooded Charms, come back to it....
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  • Robert Vance
    replied to Ask the Devs
    All four of the Solar combat Abilities have a distinct role and M.O. in combat. Brawl dishes out damage better than anyone else, but it's not the well-rounded contender that Melee is. If Solar Charms from any Ability can proliferate to another it's going to undermine that distinction, which is why'd I'd recommend against it....
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  • Robert Vance
    replied to Ask the Devs
    It feels a little cruel to do that, now that I have the power to give y'all full-quality previews....
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  • Robert Vance
    replied to Ask the Devs
    We're going to be staying with the Evocation system as it was presented in the core book....
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  • Robert Vance
    replied to Ask the Devs
    Heaven's Reach was done by Eric Brennan. It's an easy mistake to make!...
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  • Robert Vance
    replied to Ask the Devs
    How would you feel about getting some previews of the Dragon-Blooded Charmset?...
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  • Robert Vance
    replied to Ask the Devs
    While I'm not going to rehash every issue, I have paid attention to the feedback people have given on Charms. I'm aware that play groups had issues with ambiguous text, and going forward I'm trying to make my system text and the system text I'm developing as clear and understandable as possible, with lots of examples....
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  • Robert Vance
    replied to Ask the Devs
    An onslaught penalty isn't imposed until after the attack imposing it has been completed.


    Charms like Dipping Swallow Defense and Fivefold Bulwark Stance say that you can "ignore" those penalties to your Parry, not that you're no longer suffering from those onslaught penalties (for instance, they'd still hit your Evasion). So, yeah, Ferocious Jab would still add damage.


    One person declares first, one person declares second. If you can't come casually come to an agreement on who goes first, flip a coin.

    If your playgroup really enjoys...
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  • Robert Vance
    replied to Ask the Devs
    I don't think it's very helpful to think of these things as strict, inflexible constants. As a general rule, yes, you need to already be a sorcery before you can create a sorcerous relic. On the other hand, there's a very compelling story to be told in an occultist-artificer who painstakingly spends years constructing the mystical relic based on a design half-glimpsed in a ruined First Age library, unlocking a vision of the secrets of the cosmos as she finally completes the design. The rules of sorcerous initiation are really meant to provide a flexible framework for taking a cool sorcerous backstory...
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  • Robert Vance
    replied to Ask the Devs
    You can only make one counterattack in response to a single attack....
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  • Robert Vance
    replied to Ask the Devs
    First Age Artifice carries some pretty stringent prerequisites, which play an important role in siloing off artifacts like warstriders, airships, or large-scale First Age infrastructure, whose scarcity in the setting is reinforced by the crafting system. These stringent requirements are disproportionate from sorcerous relics, but more than that, things like the Talisman of Ten Thousand Eyes were never conceived as First Age Artifice to begin with. While First Age Artifice represents the heights of innovation that were possible when you combined artifice and sorcery, that doesn't mean it's impossible...
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  • Robert Vance
    replied to Ask the Devs
    I'd give pretty good odds on both....
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  • Robert Vance
    replied to Ask the Devs
    They don't require an attunement cost by default—the Talisman doesn't—but that's a knob that can be tweaked to play with the power of a relic....
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  • Robert Vance
    replied to Ask the Devs
    Counterattacks don't affect the damage roll unless they specifically say they do, like Flashing Edge of Dawn does....
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  • Robert Vance
    replied to Arms of the Chosen Preview
    Point out where it is, and I'll fix it.

    EDIT: Ah, found it. Take that, typo!...
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    Last edited by Robert Vance; Yesterday, 04:45 PM.

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  • Robert Vance
    replied to Ask the Devs
    While the text doesn't really provide a clear answer, my thought is that you can't have it both ways—if you use Glorious Solar Plate to upgrade your silken armor to have heavy armor traits, you have to give up the advantages of it being lighter-than-light....
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  • Robert Vance
    replied to Ask the Devs
    Sorcerous artifacts are things like the Talisman of Ten Thousand Eyes in the corebook—relics of sorcerous power that confer sorcerous initation on their masters, and have sorcery-augmenting Evocations. All the rules you need for them are in the core—the "crafting sorcerous relics" sidebar on page 470—but I think more examples with full Evocation trees would be appreciated....
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  • Robert Vance
    replied to Ask the Devs
    Crane's counterattacks use the same timing as Solar Counterattack (after attack, but before damage is rolled)....
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Robert Vance
Robert Vance
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Last Activity: Today, 04:18 AM
Joined: 11-03-2013
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