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  • Just make a condition, I don’t see why it would be a record keeping nightmare more than any other condition, especially improvised ones. Or keeping track of how long the Charmed condition lasts on an exceptional success, for example (1 night per user BP). It’s par for the course, no need to overthink it. If variable times bother you, 4 days (1 agg) can be the standard.

    Cainite I’d say that the fetish supersedes Berseker’s might, just for sanity’s sake, but it’s definitely arguable. Unless it was used to prevent the Falx damage entirely.

    If a PC had his leg permanently...
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  • I don't think it makes much sense to make it do aggravated damage. The fetish is balanced around operating as is. Just have it heal as though it were a single (or equivalent) point of aggravated damage, would be my suggestion.

    I'd actually consider have it not healing, but that's just me, and I like weird effects that require spirit magic to undo.

    The Crimson Falx is spirit magic. It isn't doing aggravated damage to chop the leg off, it's just cutting it off clean. Besides, it's not as though 1-3 lethal damage is a negligible amount of damage (even if werewolf do heal...
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    Last edited by Amravanti; 02-15-2018, 02:22 AM.

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  • With the Crimson Falx specifically, I'd just argue that it shouldn't work, personally. Unless your Glory is enough to prevent the damage entirely.

    But if you think it should, and since it clearly doesn't heal the damage, if you just choose to remove the tilt specifically, I would assume that the facet just prevents the leg from being cut off. For the sake of convenience, I would ask that it be used reflexively, and the leg just hangs on, injured but usable....
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  • My mistake. You're right, I thought he was referring to Call Lightning.
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    Last edited by Amravanti; 02-12-2018, 12:29 AM.

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  • Ah, my bad, was thinking of call lightning.
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  • For question 2:

    Alter Conductivity (Matter 3) can make a mage resistant to electric damage up to Potency (maybe Potency 7?). Forces Mage Armor would do the same. There are a million spells to make one intangible (Death 3, Ghost Gate), or to jump to another realm (Spirit), or to create a Space separate from the chaos outside world (Space, Ban, etc.) or to allow mages to pre-empt or reverse other actions (Time). Counter Spell would also work, as would any spells to remove Clouds from the sky by altering the weather.
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  • Amravanti
    replied to Two New Daggers
    My suggestions are a little less ambitious than a lot of the others in this thread, I guess.

    The first is kind of a last-ditch dagger. A blade that is used on oneself in desperate or hopeless situations as a last resort. What the effect would be, I'm not sure.

    The second is a blade used by mortals (or a single mortal) to kill or hunt Uratha. Preferably with some connection to Helios (sun-dipped dagger?).
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  • Amravanti
    replied to Four New Gifts
    Gotta be Time.
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  • I don’t know the answer to this, but If you are powerful enough to go back that far without devastating consequences, that seems like a silly way to spend your time, no pun intended.
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Amravanti
Amravanti
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Last Activity: Today, 01:33 AM
Joined: 03-09-2015
Location: Los Angeles, California
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