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  • That's not quite true. As it was explained in Second Edition, the Dreaming cuts through various levels of the Umbra, even if it is technically its own thing. It's a strata that cuts through High and Middle Umbra, and in places touches upon the Dark Umbra. Maybe it was Dreams and Nightmares on the Storytellers Guide that explained it? I can't remember.

    Freeholds (at least, the fae part) are where the Dreaming seeps into/touches the Autumn World. So by extension, I just don't see demons interacting with freeholds, and definitely not the chimerical elements. They probably can't see chimerical...
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  • I like the idea of combining Slivers. It seems very appropriate. I'd also let them use Arts and let them using the coaxing rules for Unleashing, which were published in an early preview of C20. It feels more appropriate that they can better control their Unleashings.
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  • I didn't read it that Inanimae can only ever use Unleashing. I just read it as 'for now, freestyle their powers with Unleashings'. It was more about not including space for the full Slivers than it was making a point about Inanimae not being able to use cantrips with Realms and levels.

    My solution would be to use the old Slivers, if you have the book, or use Unleashing (without incurring Nightmare) until a future book covers the Inanimae. The old Slivers work fine, though.
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  • I forgot to add (getting back on track), BJD has Angelique and others still calling themselves Cappadocians, and retaining their original clan flaw. They're somewhat distinct from the Harbingers, although at least one of them claims that the various 'divisions' within the clan are a ruse so that people don't realise how powerful the Clan of Death truly is.
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  • Damn. Touchstones and Hunger are my two biggest issues with the new system. However, so long as things are backwards-compatible, I'll just use V20 rules. Let's hope the updated setting lives up to BJD, as that was awesome.
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  • adambeyoncelowe
    replied to Prince’s Gambit
    Anyone tried playing this with fewer than six players? I'm thinking of trying it with four players (three Camarilla, one Sabbat). Will it work?
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  • The way I read it, there are at least three main off-shoots of the Cappadocians: the Samedi, the Harbingers and the Giovanni.

    The Infitiores were the ones who ignored the call to the Feast of Folly, and they (mostly) degenerated into the Samedi. They probably went to the Caribbean with the Followers of Set, as Lazarus and his get hid out in Egypt. However, Lazarus isn't a Samedi himself, and he is one of three vampires that seems to use the Capuchin identity (the other two being Japheth and Byzar). Lazarus' primary offshoot is the Harbingers.

    Lazarus may have been in...
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    Last edited by adambeyoncelowe; 06-10-2018, 11:03 AM.

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  • adambeyoncelowe
    replied to Risen question
    Also, in KotE, where the KJ are effectively a type of Risen, you can swap bodies if you're of a certain type. It's pretty much a mixed blessing, as you can assume new identities, but every time you experience the Little Death, you potentially get kicked out of your body.
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  • As for your second question: I believe it's been answered before, but I can't remember what the solution was. I think they require your full turn in order to be automatic (i.e., without a roll). If you're running AND doing something else, or reloading AND doing something else, you need to roll for running or reloading.

    Thus, the first example would involve splitting your dice pool between a Dexterity + Athletics roll and your second action. The second example would involve spitting dice between a Dexterity (or Wits) + Firearms roll to reload, plus the roll for your second action....
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  • Split actions normally take place at the end of the round, unless it's a defensive action. Defensive actions always occur at the point when you're attacked.

    I would say that you can't abort when you're splitting your dice pool. You've already divided your focus, so you probably wouldn't even notice this oncoming attack. At the very least, you'd take a penalty to the Willpower roll for being spread too thin.

    You also have to ask why, if your attacker is going after you in the initiative round, you wouldn't just throw all your dice into an attack? The Storyteller system...
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    Last edited by adambeyoncelowe; 06-03-2018, 08:00 AM.

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  • I think we've always allowed characters a roll, at least, to retain their memories. You could always represent the adventures as a Background. Perhaps Remembrance (Dreaming) or something brand new altogether, which the player can roll when they want to recall things that they otherwise wouldn't.
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adambeyoncelowe
adambeyoncelowe
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Last Activity: Today, 11:17 AM
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