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  • V20DA is closer in time. That said, I think V20 would work just as well, really. The rules aren't hugely different.

    It's just whether you want full-blown Roads or simple Paths, and whether you want to tweak certain Clan Weaknesses or not.

    You could split the difference and use Victorian Age Vampire, too.

    Either way, there will be changes to the clans and bloodlines, and that may have knock-on effects for Disciplines. Seems like the same amount of work either way....
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  • Thank you. I may have seen your previous threads on this some years back, but this is concise and useful. I can work with that!

    As this year is the 30th anniversary of VTM, I've been making my own homebrew V30 for my table, and this is a good way to fix Appearance....
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  • I forgot about this, too. Annoyingly, I have two KS accounts, so it's always confusing keeping track of which account has what, and then remembering I've already backed stuff.
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  • Exactly. Couldn't have put it better myself. The way oWoD works, especially pre-V5, whoever goes first usually wins anyway, and that's also determined by Dex.

    Grab and bite is usually only useful if you have multiple actions without penalty (i.e., Celerity, in which case, you should be Dex-based anyway), or have significant backup.

    I absolutely think Strength should be more useful, though. Making it work with Brawl and two-handed weapons by default, as V5 does, is a good way to do that.

    Of course, there are other attributes that need it more than Strength....
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  • In V20 and earlier, Dex helps with Brawl, Melee, Firearms, Dodge, Athletics and initiative. It only doesn't help if you use the other manoeuvres which allow you to use Strength + Brawl or whatever, but those are generally less useful and more niche.

    It's also used for sneaking and larceny in some cases, too.

    Add Celerity and it's even more of a godstat.

    Sure, Strength adds more damage, but as successes on the hit roll carry over to the damage dice pool, it helps there too.

    I'm with you on Backgrounds and Abilities for obtaining Firearms, though....
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  • Exactly. Wits sorts of has that 'remain cool' function in V20 and earlier, so I've been toying with Wits for most shots and Perception for sniping/aiming.

    But realism aside, Dex just does too much in older editions of the game....
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  • Yeah, this press release suggests the PG is separate to the Companion: https://www.paradoxinteractive.com/e...tabletop-rpgs/

    I can't find anything more recent, though.
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  • That's just a mistake. Revised makes it explicit. You don't get to increase Humanity and Willpower by increasing the Virtues they're based on. I always saw the cost of Virtues as reflecting the fact they're on a 1-5 scale, whereas Humanity and Willpower are on a 1-10 scale so cost half as much.

    If increasing Virtues also increased Humanity and Willpower, they should cost more per dot, IMO....
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adambeyoncelowe
adambeyoncelowe
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Last Activity: Today, 07:47 AM
Joined: 03-10-2015
Location: Manchester
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