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  • You are quite right. You can only buy a power from a lower or equal level, not a higher level.

    Furthermore, you buy the dots sequentially, even if you're spending loads of XP at once. So you buy the third dot first, and pick the relevant power, before buying the fourth dot--even if there are only seconds between each purchase.

    You quoted the relevant text on p.244:

    "either from their new Discipline level or below"

    That's as clear as it gets. Disciplines aren't like Loresheets where you can buy whichever levels you want, skipping what's...
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  • This is a traditional myth (the Erl King, Erlking, Earl King, Elder King, Elf King, and various other spellings). I can't recall seeing it in other WoD books, but it's certainly influenced popular culture. Typically, he's the king of the elves, and sometimes conflated with Herne the Hunter, who leads the Wild Hunt.

    ETA: More info here: https://en.m.wikipedia.org/wiki/Erlking...
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    Last edited by adambeyoncelowe; 01-19-2022, 04:46 AM.

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  • Yeah, the more you pull at these threads, the more the WoD falls apart. It's probably easier to just leave the abstractions as they are.
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  • adambeyoncelowe
    replied to The Kindred Curse
    On the issue of vampiric bodies and Life or Matter, BJD specifically points out that vampires don't usually have DNA anymore. It's seen as remarkable in Thin Bloods by Netchurch, who obsessively studies such things. They also aren't, strictly speaking, perfectly preserved at Embrace--only their outside appearance is. Internally, their organs wither and shrink, and their bodily fluids are all replaced with blood. Again, this is mentioned in BJD, but it's also confirmed in the FAQ in the Revised ST Handbook and appears in Netchurch's reports in The Time of Thin Blood. I think VTM1e also establishes...
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  • Well the examples I gave were a bit more specific, so perhaps I shouldn't have said to use *any* Attribute + Ability combo. What I meant was to replace those specific rules in the game, if what you want is Potence helping with running speed or Fortitude helping with lifting.

    Grapples have always been an issue. I have always ruled that Potence only adds to the damage there, rather than the attack roll. At least in Revised, the rules said that the auto successes added to the damage dice pool, which I always read as meaning it was a damage bonus not an accuracy bonus (though I see how...
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  • Good luck!
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  • The synergistic effects are, I think, possible within existing rules but you probably need to actually apply the idea that any Attribute could pair with any Ability (whereas, the RAW often gives a fixed pairing when giving examples).

    So, we've already established that Celerity adds dice that can cause extra damage. What I'd probably do next is make Feats of Strength roll Strength + Stamina (if WP is important there, you can still spend it for a bonus success), and allow runners to use Strength + Athletics when appropriate, or calculate their speed as Strength + Dexterity. That way,...
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  • Remember that, if using VTR2e damage rules, nearly all damage is halved for vamps anyway (everything except teeth, claws and a few Discipline powers, basically). It's not as lethal as at first it seems.

    If you're worried about insta-death or insta-torpor, there are dials that can be used to make things easier, such as allowing a PC to ablate all the health levels from a single attack by taking a Crippling Injury (see Exalted 3e or V5).

    My house rule for that was that you gain a relevant Flaw with a cost equal to the HLs ablated. So you could trade a single level of...
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    Last edited by adambeyoncelowe; 01-14-2022, 04:27 AM.

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  • I've also, as Heavy Arms suggests, stolen Kindred Senses from VTR2e. To make up for it, like MyWifeIsScary, I made Auspex 1 further multiply the range of Kindred Senses (x [Auspex +1]), kept Spidey Sense, kept Sense the Unseen and basically always allow you to roll against surprise (but it's automatic against anyone whose Celerity is lower than your Auspex, and therefore nearly always against mortals).

    That's a boost over the VTR2E rules, in my games, because Auspex makes it easier to read intentions anyway. I don't use fluctuating target numbers (TN is always 7+, 10s count twice),...
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  • Why not just use the VTR2e damage rules? In other words, assume the listed damage types are for mortals and living beings only (e.g., Protean 2 damage), and vamps downgrade everything one more step from there. So Feral Claws would only deal lethal to vamps and agg to mortals. The only things left to do agg would be sunlight, fire and True Faith. This also means vamps can also stand up against lupines for a while, too.

    It also means swords and guns alike do bashing damage. Most of it's trivial to vampires and it really puts vamps on the top of the food chain compared to ghouls and...
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  • There are 16th generation vampires now (as of BJD), so I'd make ghouls 17th generation. And if a 17th generation comes along, I'd bump them down to 18th, and so on, so that ghouls are always one step lower than the highest generation vampires.
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  • adambeyoncelowe
    replied to Exalted: Essence questions
    1. Person with the most successes wins. Their side goes first.
    2. There is a home brew suggestion that you can gain +1 anima for 2 stunt dice. That would be a slow way to do it, but it is better than nothing. If I were feeling generous, I might allow a player to increase their anima by one step if they take a turn to do so.
    3. I would say 'as different as your concept allows', and that they may have been Exalted in other worlds but were more likely just possible Exalts.
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  • Yeah, it's simply experience. But, in V5, there's also Blood Potency, which increases with age *and* experience. So you could crib those rules. If you search the forum, there are a few stabs at bringing Blood Potency into pre-V5 VTM.
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adambeyoncelowe
adambeyoncelowe
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Last Activity: Yesterday, 04:24 AM
Joined: 03-10-2015
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