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  • Ooh, nice catch! Thanks. That answers that, then....
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  • It's pretty blatantly hinted throughout Revised that the Samedi are the descendants of the Infitiores, and this is carried through into V20. As for whether the Baron's sire was Lazarus or Troglodytia, the latter would fit with the Queen Mother.

    It's worth remembering that Lazarus has pretended to be lots of other people (and vice versa), and the Capuchin (who is sometimes Lazarus) has been a sponsor/mentor for the various Cappadocian offshoots.

    So it's entirely possible Troglodytia is the Baron's sire but Lazarus is his 'adopted' sire or mentor. That relationship could...
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    Last edited by adambeyoncelowe; 04-01-2021, 06:30 AM.

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  • adambeyoncelowe
    replied to Revised Ghoul rules
    If he has no blood in his system, he's no longer a ghoul. He will still be Blood Bound, though.

    See p.29 of G:FA: 'Once vitae is spent, it is gone until replaced... Without any vitae in their systems, ghouls heal as do mortals.'

    This implies to me they revert to human physiology, which is the commonsense interpretation (the vitae makes them a ghoul; no vitae means no ghoul). P.31 states they lose access to Disciplines if they have no vitae in their systems, so this backs that up.

    Ordinarily, a human can have 10 blood points, of which only two are vitae....
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  • Me too. Also, the Baali is pretty fractured in the Final Nights, so it's not like the Camarilla or Sabbst Inquisition, where they can throw everything at hunting down a rogue agent.

    The Molochim wouldn't necessarily destroy such a character outright, either, since their whole schtick is that they do evil to prevent even worse evil--and they hunt down and destroy the Nergali for being the wrong kind of infernalists.

    Said Christian crusader, anti-infernalist Baali could also pose as Tremere, due to the similarity of their blood. They don't need to declare who and what...
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  • I can see why they did it. But in my view, you distill down to a single verb to then build back up to the complexity that a splat needs. The great thing about the Clans is that each holds multitudes. You lose a lot if you refine too much.

    I mentioned a Tolkienesque way of worldbuilding before--where you present a mix of truths, half-truths and untruths, and where the accounts of what's happening and happened are all partial and biased--and that was always a strength of the WoD. So you need Clans that have key themes but also that are able to subvert those same themes: a Baali Christian...
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  • I think the way to do it right is to provide a Sabbat with lots of options. If it's just that the whole Sabbat is fractured, with the only option being zealots in the Middle East or boogiemen in the States, that's boring. If there are all the options from Revised, plus some new options, that's good....
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  • I'm honestly fine with this. It's more the contortions to fit them into the new metaplot that will be a challenge. But I think Justin is our best shot to get that right....
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  • These help, certainly. Long Road Out of Hell is something I started reading a few days ago and like quite a bit. Though, you still lose something.

    I would also change the benefits of each Humanity level (e.g., Blush of Health, Eat Food) to provide more specific Merits according to the Road chosen. Tzimisce on Metamorphosis don't need Blush of Health or food, because they're interested in other things....
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  • I quite like Clan Compulsions. As others have said, they're relatively rare anyway, but they add lots of flavour to the clans. I've imported them for V20, too.
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  • The V20DA Disciplines are the best versions so far (including V5). I'd just use that ruleset.

    You could port over the V5 Humanity system, but DA has a much bigger role for Roads, so you'll lose a lot of that flavour by doing so.
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  • Fun fact: I used to email Michael Moorcock on and off when I ran a SF/F magazine. He's a good guy.

    I think you can start with a newly Embraced character in the opening episode, but you're not tied to only following that person. I would have the first episode be their introduction to the World of Darkness, and it ends when they first set foot in Elysium or something. Then, the next episode picks up at that point and lets us slowly zoom out, meeting more and more of the vampires in this world, and uncovering the intricate machinations going on behind the scenes.

    I think...
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    Last edited by adambeyoncelowe; 03-19-2021, 10:27 AM.

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  • This is quite good, if you're committed to using a V5 framework. The Tenets given for each Path look reasonable and the alternative Touchstones are a nice start, too....
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  • Where the WoD really shines is in how lived-in and expansive it feels. There's a similar approach to worldbuilding as you'd find in Tolkien, for example (not in the sense of creating maps and languages, but in the way Tolkein references things obliquely to suggest a world beyond what you can immediately see).

    None of it in isolation will be groundbreaking, but going the Bloodlines route would be a good idea to get that unique blend of ingredients together without overwhelming anyone.

    In fact, you could just adapt the Bloodlines storyline, and work from there. That's not...
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  • I could go with this take on V5 Sabbat. It would bring my table back to the game, as we play Sabbat by default....
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  • I think so. But instead of a bloated number of overall Disciplines, organised in a straight line to make them easy to use (one dot to nine dots), now they have a bloated number of Discipline powers and amalgams that are organised as a web (sort of like Charm trees, which are a nightmare to navigate in Exalted, but here with more restrictions).



    I'd say the exact opposite is true. By gating most unique powers behind amalgams and limiting PCs to one power per level, this is actually a way more restrictive system that presents the illusion of freedom. As others have said,...
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  • Except the Gangrel. Who were weirdly associated with Travellers in 1e and 2e, while no other core clan had such ethnic connections until the other clans were published as Sabbat and Independents.

    Though even 1e said there were 13 Clans, so I think they must have planned some or all of the additional splats in advance. Perhaps their thinking was that the other six would be less numerous precisely because they were more parochial? I can see why that logic might have crept in, even if I don't agree with it....
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  • I think the problem with amalgams is that some Disciplines are round pegs being forced into two completely separate square holes. And in the end, because you can't purchase multiple powers of the same level, they end up being truncated versions of the old Disciplines anyway... So why not just have the old Disciplines to keep it simple?
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  • I think the lack of a singular narrative probably is a problem. Like, you could maybe pitch a series based on the signature characters, or pick the Revised Clan Novels as a basis. But LotR has a very clear story from which you can hang the other bits, and the setting allows you to add depth and breadth to that story without losing the forward momentum.

    The WoD is so broad and deep, and without a single narrative, that it makes it harder to find focus, I guess.

    I quite liked Kindred: The Embraced, but they did take too many liberties for purists and the setting actually...
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  • I'm pretty sure it's something that will have been looked into at some point. Paradox seem keen on earning back their investment through licensing, and TV would be a big part of that.

    As always, though, these things are costly and hard to pull off. Kindred: The Embrace didn't exactly set the world on fire and VTM has influenced so many other shows, it's not as original as it would have seemed 30 years ago.

    That said, I think it's perfect for the streaming TV giants. And it would certainly help the brand. But Amazon and Netflix have their own demands, and often drop things...
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  • I don't mind the scaling Banes, but your way of doing it might work with a tweak (e.g., -2 for 14-16th, -1 for 12-13th, standard for 10-11th, +1 for 8-9th, +2 for 7-6th, etc). My main reasoning is that 8th and 9th Generation are where you jump from extra blood pool only to extra blood pool and extra BP/turn, which is a bigger deal. If 9th Gen is standard bane severity, there's no reason for everyone not to take 9th Gen.
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adambeyoncelowe
adambeyoncelowe
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Last Activity: Today, 06:12 AM
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