Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • Something requiring a certain amount of prior knowledge, a great deal of time and/or effort to understand and use, and which relies on an arcane series of formula and numbers with little if any obvious relation to what is actually being described until seen as a complete whole?

    Am I talking about Gematria or the Vehicles rules?
    See more | Go to post

    Leave a comment:


  • Heavy Arms is not wrong. Trying to follow some of the more intricate gematric constructions of the various occultists and rabbis can be an exercise in mind bending even stronger than trying to make heads or tails of GURPS: Vehicles creation rules.
    See more | Go to post

    Leave a comment:


  • Moving to another post, a quick explanation of the 'why are these numbers here, Loomer. What do the numbers mean?!' (Just don't strap me in a chair and go all Black Ops on me, please.)

    The essential thinking of these correspondences for the kabbalist and qabalist and even the cabalist is that the underlying numerological formulas of names and events indicates their true and subtle natures or their place in a greater relational web of things. Take the proper Gematria for Cain - 160 - and a few options immediately leap out: 'To attack', for instance. But all the correspondences tie...
    See more | Go to post

    Leave a comment:


  • I am a flawed creature with a limited grasp of Hebrew. It is known.
    See more | Go to post

    Leave a comment:


  • The Gematria of the World of Darkness

    So, time for one of my weirder posts about the oWoD. If you play a Hermetic, a Tremere, or any other magick-y type, this post might be of interest to you. Before we get into the specific values, Gematria is the practice of computing numerical values for a name, place, or other word (or sentence) based on the letters of the word. I favour Hebrew gematria, but there are versions for English as well and for Greek. It has a long history in Western occultism and mysticism, and some neat stuff you might be able to use in your games. Non-Hebrew words have been transliterated or translated to the appropriate...
    See more | Go to post
    Last edited by loomer; 06-02-2017, 03:53 AM.

  • loomer
    replied to How many per city?
    2,002,204 = 10 = 1.

    2224. "But we are all as an unclean thing, and all our righteousnesses are as filthy rags; and we all do fade as a leaf; and our iniquities, like the wind, have taken us away."
    See more | Go to post
    Last edited by loomer; 05-28-2017, 07:06 AM.

    Leave a comment:


  • loomer
    replied to How many per city?
    The number of rebels there is 33,300,030. I am inclined towards Lucifer's account, myself.
    See more | Go to post

    Leave a comment:


  • loomer
    replied to How many per city?
    Not quite. According to Days of Fire we began with 9,009,909 Angels. 3,003,302 rebelled, and 1,001,101 were killed. 2,002,204 were imprisoned.
    See more | Go to post

    Leave a comment:


  • Given that new White Wolf are the ones writing about full ass-rape stiffness, that seems unlikely to be the outcome.
    See more | Go to post

    Leave a comment:


  • Mechanics that are easy does not make the gamelines thematically appropriate in any sense for children. Sixteen is one thing - ten is quite another.
    See more | Go to post

    Leave a comment:


  • Do you have a citation for trans panic never having been successful and the radically curtailed 'gay panic' statement? Because what you've just said literally flies in the face of a number of cases since the 1960s in various countries including America, and I'd like to see how you justify it. Please bear in mind that 'successful' does not necessarily mean 'charges disappeared!' - it means 'downgraded from murder to manslaughter', as that is essentially the entire point of the gay/trans panic defence....
    See more | Go to post

    Leave a comment:


  • loomer
    replied to How many per city?
    The vast majority of those demons remain in the pit - and the number is more likely to be a poetic figure than a real one.
    See more | Go to post

    Leave a comment:


  • loomer
    replied to How many per city?
    A few tentative ratios for cities by supernatural critter, mostly arrived at by looking solely at how many NPCs have been referred to in a locale - baseline 'bare minimums' to achieve the representation we see in the actual game world.

    Mage
    San Francisco: Mages have 1:47,000 for the bay area as a whole and 1:5,400 if we use just San Francisco's population. Add the other supernaturals and the Bay Area ratio becomes 1:13,000. If they all met in the city one day, just because, San Francisco would temporarily have a ratio of 1:1500. Let the freak flag fly.
    Other mage ratios:...
    See more | Go to post

    Leave a comment:


  • Beanie babies 'lost' value because of two things. One, there were a ton of them. Two, they were effectively useless. People were convinced every one of them was worth its weight in gold, because people are stupid - but we'll come back to that shortly.

    Two doesn't really matter. One does - and its the same reason speculative comic book buying is a sucker's game since every nerd tries to protect their volumes now. However, if you wait long enough, all those existing ones will meet one of a few fates: Destroyed, damaged, lost, or in a museum/collection. If not enough of them fall into...
    See more | Go to post

    Leave a comment:


  • Put item in wall/well/lake/cave. Have ghoul open wall a century or two later. Sell now priceless item to museum/private collector for profit. Rinse and repeat as necessary. Barely even matters what you stash away, really, so long as it's got more value than an old piece of pottery. Over the course of centuries, hiding a few rare coins away is a better investment than sticking them in the bank because you can have a ghoul sell them off later. Sticking a copy of the Malleus Maleficarium in a nice watertight container buried in an old church basement - a little risky for whatever poor ghoul had to...
    See more | Go to post

    Leave a comment:


  • Given that so many of our old myths and fairy tales (and TV, film, and other fiction fills some of the same role as myths once did for the modern day) are absolutely soaked in blood, incest, and grotesqueries, I can't see Changelings freaking out over how Game of Thrones is poisoning glamour. The little Mermaid ends in tears and heartbreak, Red Riding Hood is brutally eaten alive in a rape metaphor, Cinderella's wonderful suitor tortures two women either to death or to where death is an enviable fate. Hercules roamed the world murdering and raping people with impunity, Zeus is basically the number...
    See more | Go to post
    Last edited by loomer; 05-24-2017, 06:39 PM.

    Leave a comment:

No activity results to display
Show More

Profile Sidebar

Collapse
loomer
loomer
Member
Last Activity: 06-02-2017, 03:53 AM
Joined: 03-12-2015
Location:
Working...
X