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  • HelmsDerp
    replied to Beast: the Monomyth
    Also, again, it's not even a matter of supplements. Things got changed in the corebook prior to printing....
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  • A skill specialty can go with more than one skill, so it depends on what you intend to do with it. Rifles could reasonably be a firearms or a crafts specialty for example, depending on whether you're building and maintaining them or shooting things with them.

    Which is basically a way of saying I agree with nofather.
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  • HelmsDerp
    replied to Beast: the Monomyth
    I think it's important to clarify that the means by which Heroes are created was changed from the kickstarter draft to the final release. You aren't wrong if you remember reading that they are created when someone with low integrity witnesses a Beast in action, but that's very much not the case in the finished product.
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  • HelmsDerp
    replied to Hedge Beast Companion
    I doubt that the original post is still up, but I somewhat obsessively saved preview material because I wanted to be able to see what changed between drafts and finished product.

    Here's the text of that merit:

    Hedgebeast Companion (• to •••)
    Effect: Through friendship or circumstance, the changeling has earned the trust of a creature of the Hedge. These hobgoblins are intelligent enough to converse, but generally don’t stray too far in behavior from the mundane animal they most resemble. This relationship is one of mutual respect or obligation, but isn’t...
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  • There's no way regular cellphones or walkie talkies would work anywhere but right beside an open gate. You could probably craft a token that can make calls outside the Hedge though. Hollows can get a "land line" on the cheap, so it stands to reason that a slightly more expensive mobile phone token would be possible.
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  • I don't think Arcadian Weapons are a thing anymore, instead you have to locate the Huntsman's heart in a dream bastion and destroy it. They're a lot like liches that way.

    I'm fairly confident it does not destroy the Title.
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  • The best advice I can give you is do it and don't be afraid of screwing it up. You're going to make mistakes; you're going to think of things you could have done better after it's too late.

    That's ok. It's ok for your early attempts to feel flat or off key. Those are learning experiences that will make your later games better. If you think of it as practice and not something that you have to be doing perfectly right now you'll be a whole lot more relaxed, which will make the game better for everyone. Just be honest with your players that you're new and they need to cut you some slack...
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HelmsDerp
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Joined: 03-14-2015
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