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  • HelmsDerp
    replied to Deviant settings.
    You could go the Terminator route and have large portions of the world devastated by hostile AI
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  • Well, The Empty are terrifying. What a cool way to handle conditional immortality.
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  • My assumption has been replace, not additive.
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  • HelmsDerp
    replied to Fan re-write of Beast
    Also, not to put too fine a point on it, Incarnate Beasts are already easily capable of equaling or surpassing top tier threats for some splats, and most things beyond that are more in the realm of abstract concepts rather than embodied entities that one can meaningfully interact with directly.

    Beyond that, you already have a world full of existential antagonists to choose from and it's far more interesting to look at the whole wide world of monsters and decide for yourself, yes, these ones I will help and these ones I will fight
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  • HelmsDerp
    replied to Fan re-write of Beast
    I would even say the path to Incarnation is perhaps the area where Beast has improved the most from kickstarter pitch to the material in the Players Guide. Killing a Hero without taking damage is something Lair 8 Beasts can probably do by accident, which is a pretty anticlimactic path to godhood, but the other options are pretty tall orders that require making the world really listen to your story.
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  • Five people with resources 1 can buy 5 availability 1 items or services. One person with resources 5 can buy an unlimited amount of availability 1 2 or 3 items or services as well as one at availability 4 or 5. Same exp but the latter is able to acquire vastly more.
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  • In first edition merits had an exponential exp cost, such that five characters getting resources 1 cost a third of what one character with 5 did.

    Actually looking at it that whole chart is weird. Assuming a group pooling resources you're better off with everyone getting one dot up until the total exp spent would be enough for one character to buy 4, and then it's better to have one loaded character bankrolling the rest.

    In second edition I find it somewhat strange that two groups who have spent the same amount of exp on a merit get wildly different mileage out of it...
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  • Sin-Eaters have a much easier time identifying and freeing possessed people than most splats since they can automatically see the ghost and have both the reason and the opportunity to learn how Anchors work almost from the moment they strike the Bargain. Their innate powers allow them to touch ghosts and some of their Haunts interact with Anchors and ghost conditions directly.

    Basically, if a Sin-Eater can't perform an exorcism they're either very new to their second chance or there's something really, really unusual about the possession.
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HelmsDerp
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