Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • Something I see over and over is people assuming that most of what the corebook has to say about Heroes is from an objective, word of god perspective. Some of that is on the writing, it doesn't explicitly differentiate voices as well as it could. But I also feel like people tend to willfully ignore the fact that a lot of what's there is written from the biased perspectives of Beasts themselves, and should be taken with several grains of salt.

    Sometimes Beasts really are just evil monsters. Some humans are both evil and monstrous, and Beasts have more incentive than normal humans to...
    See more | Go to post

    Leave a comment:


  • One of the immensely useful and often overlooked powers available to all Changelings is the ability to use pledges to prove that you are telling the truth. There's no doubting the sincerity of my intentions if the Wyrd will cause me a heavy nosebleed if I lie, and my nose isn't bleeding. You have to be careful how you word it, but wielded properly it cuts through drama like a hot knife through butter.

    A lot of their common contracts are still quite useful. Effective invisibility, weather immunity, lots of mobility powers. It's a good splat to choose from for powers that let you go...
    See more | Go to post

    Leave a comment:


  • HelmsDerp
    replied to Stacking Minor Templates
    Night Horrors: Conquering Heroes had an appropriately horrifying Proximi Hero, and I would be interested to see other demi splat Heroes. In particular I think a Lost Boy (from Hurt Locker) Hero could make for a nasty surprise.
    See more | Go to post

    Leave a comment:


  • HelmsDerp
    replied to Superheroics and CofD
    In addition to tone, there are also questions of scope. CofD is already pretty well suited to handle darker street level vigilante stories; you'd have little problem running something close to Blade or The Crow or the Punisher. Systems wise there's not nearly as much support for Kaiju/Superman scale battles.

    Admittedly, I'm not well versed in Demon, Mummy, or Mage, which I hear are the most powerful splats. Super Heroes doesn't seem like an easy fit for the themes of the first two, but like I said I'm hardly an expert.

    Of the lines I do know somewhat well, Changelings,...
    See more | Go to post

    Leave a comment:


  • I would expect Talon and Wing to apply to swimming speed. Growing webbed hands and feet or similar alterations seems far too easy and minor to not be possible for a royal contract.

    I'm less certain about giving characters a flight speed. That's a more dramatic shift, but it is a royal contract and that wouldn't be the most impressive thing one can accomplish.

    If you feel like flight should be allowed but unlimited flight at +10 speed is too much you could do what some similar powers have done and require the character to land and rest for a turn after a certain amount...
    See more | Go to post

    Leave a comment:


  • HelmsDerp
    replied to Homebrew Nightmares
    You Died
    Manipulation+Satiety Vs. Composure+Supernatural Tolerance
    Normal: The victim believes they have suffered an amount of damage equal to the Beast's Satiety. They do not mark off any actual health boxes, but they may suffer wound penalties and may have to roll to remain conscious if the phantom damage would be enough to fill their unmarked health boxes.
    High Satiety: The victim "bleeds" for a point of phantom damage each turn until they pass out or the Nightmare ends.
    Satiety Expenditure: In addition to the phantom damage the Nightmare also deals two points...
    See more | Go to post

    Leave a comment:


  • HelmsDerp
    replied to How to One-shoot Someone?
    Down and Dirty combat allows you to bypass the normal combat rules and resolve combat in a single roll under some circumstances.
    See more | Go to post

    Leave a comment:


  • HelmsDerp
    replied to Seeming a different Seeming
    Kiths are no longer Seeming specific, so you can use that to make just about anything.
    See more | Go to post

    Leave a comment:


  • As far as I'm aware that's rules as intended, and the crazy power it grants is limited by the fact that you just spent half your maximum usable pool to pull that off. Better hope you started with 9 and don't need to do it more than twice....
    See more | Go to post

    Leave a comment:


  • Chrysalis; Elemental benefit

    The Torrent may choose an elemental form to replace one or both animals. The elemental form uses their normal physical stats, but is capable of appropriate environmental effects. Fire elementals can start fires, light elementals can pass through glass, etc. Physical or liquid elements like metal or water downgrade any damage taken. Agg becomes lethal, lethal becomes bashing. Intangible elementals like air or shadow can choose to be fully intangible and immune to physical attacks. On any turn where they attack or take and action that would require a semi...
    See more | Go to post

    Leave a comment:

No activity results to display
Show More

Profile Sidebar

Collapse
Profile Picture
HelmsDerp
Member
Last Activity: Yesterday, 10:27 PM
Joined: 03-14-2015
Location:
Working...
X