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  • It isn't given a lot of wordcount but the corebook does explicitly say that Heroes with higher integrity scores aren't driven to kill every Beast they meet. The reason Beasts think of Heroes as crazed hunters beyond reasoning with is largely because those are the ones who go out hunting, not because saner ones don't exist.
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  • There's plenty of nasty things that go bump in the night to easily supply worthy targets for Power Prey and Punishment hungers if running a vigilante would work for you. Prey explicitly allows sport hunting at low Satiety, and you could keep to population control, eat what you kill type behavior as much as possible. Hoard can be pretty manageable, depending on what you specifically collect.

    I have a game right now with a Ravager who mostly contents himself with graffiti and other small scale vandalism against The Man. When he goes bigger with his destruction it's in the form of things...
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  • Setting aside the prose for a second to look at the mechanics of the place, David's version of the Hedge typically dealt one bashing per hour. And that's if you were off the path, trying to travel at some speed. That's... not that much of a deterrent. It's not any worse than trying to push through moderately difficult undergrowth ironsides....
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  • How has nobody mentioned The Crow
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  • HelmsDerp
    replied to To the Moooon!
    If the Beast learns the Shadowed Soul Atavism it's theoretically possible to teleport to the shadowed part of the moon, but that doesn't bring anyone else along.

    Some canny enough tricks with Primordial Pathways might be able to open a path?

    Ok I have an idea. The Moros presumably has a decent Matter Arcana rating. Manipulate a room into as close a resemblance of the moon's surface as you can, have the Beast use Nightmares until they get an exceptional success or somebody fails a breaking point and they can turn the room into a Chamber. You now have enough resemblance...
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  • HelmsDerp
    replied to New Features For Incarnates
    These are suitably terrifying, shoring up some of the few areas where Incarnates weren't already legendarily strong
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  • That's up to your ST, but do note that the book explicitly says those are only examples and you can learn the same nightmares from other splats that match the theme. We Know All Your Secrets could just as easily come from a Mind Mage or a Grey Changeling or a human telepath. Death is a Prison could easily be something you learn from a ghost, and so on. Even if the ST isn't comfortable allowing them as common nightmares you have some flexibility in who your contacts are.
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  • So the thing about broken bones is that there's a fair amount of variance in how bad a break is, and I would save major breaks for agg damage and gloss over minor ones. The difference between a cracked rib and one that's merely badly bruised isn't necessarily obvious, but the former takes forever to heal. Same with a jammed finger. I didn't realize I had actually broken mine until three weeks had passed it still ached, because the fracture was minor and didn't prevent me from using it. I thought it was just a jammed knuckle. That ambiguity can be your friend, an injury that might be a broken rib...
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  • Narratively, damage is whatever it needs to be for the scene to make sense and engage the players. Trying to map the mechanics to real world injury just doesn't work because that's not what they're trying to model. 7 bashing is enough to knock a person out (and what happens if you fall 70 feet) but two hours of rest and it's like nothing happened. In real life I gash my thumb pretty bad on a broken piece of plastic and it takes several days to scab over and leave a (small) permanent scar. I wouldn't call that aggravated by any stretch despite the healing time. I wouldn't even call it lethal. Seven...
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  • Yeah, I understand it as dodging to provoke an over extension. Somebody trying to punch you hits the concrete wall you were standing in front of, or somebody swinging an axe wrenches their shoulder with the momentum when it doesn't stop where they expected it to. Manipulation + Persuasion is sort of a strange pool to do that with, but I see what they were trying to convey.
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HelmsDerp
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