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  • That's my reading of it.
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  • HelmsDerp
    replied to Wyrd evolution
    If you were in second edition I would say just allow them to downgrade extreme environments by some amount, but for first edition... The first dot of elemental contracts reduces damage from elemental sources, you could just make this a universal contract that all changelings possess. It only protects against one kind of damage at a time, but I think different varieties of changeling being adapted to different environments is pretty fitting.
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  • HelmsDerp
    replied to Superheroes?
    Oh absolutely. That's very in keeping with Beast themes.
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  • HelmsDerp
    replied to Wyrd evolution
    Changelings already get a bonus against infirmity and disease that increases as they go up in Wyrd, you could bump those numbers up if they feel too weak. Equinox road has suggestions for increasing Kith blessings, although those only kick in at Wyrd 7+.

    Honestly you could halve normal healing time at every odd Wyrd and even at Wyrd 9, 1/16th of regular time, it wouldn't change anything in combat timing but would make them feel decidedly more than mortal.
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  • HelmsDerp
    replied to Superheroes?
    Changelings got a good bit more powerful in second edition, and have a lot of tricks they can potentially bring to bear. High ranking Summer courtiers (Mantle 3+) would make excellent vigilantes, since they get enough armor to shrug off knives and small arms fire as long as they are "acting as a protector, bodyguard, or champion for someone else". Now normally they're more interested in Fae threats than mundane criminals, but Changelings can make Bargains with mortals that help them go unnoticed by the Fae. I could see a Summer champion hiding in plain sight as a vigilante who routinely...
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  • HelmsDerp
    replied to "Powerful" mortals
    Hurt Locker has a bunch of minor templates, some of which can get strong enough to pose a threat to vampires

    And of course anybody with the psychokinesis (specifically pyro variant) merit can do a lot of damage very quickly....
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  • From the second preview doc: When in doubt, Storytellers should always favor iron piercing fae magic, or otherwise being immune to it. This limitation even applies to the basic advantages changeling characters possess; for example, iron restraints make a changeling unable to escape automatically with Glamour. ...
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  • One minor hack I'm planning to use that makes things a tad more flexible: making contract blessings something that applies on an individual level instead of by seeming. Any time you purchase a Favored Regalia contract you get one free blessing, which can either be one of the suggested ones or something new you homebrew with the ST.

    So like, if you're a light elemental who wants to throw blinding daggers and doesn't have dots in intimidate you can take the suggested "darkling" blessing when you get Elemental Weapon. Or as a Ogre with Sword as a Favored Regalia (or just one...
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  • The opening fiction of chapter five has the viewpoint character seeing her husband's true face reflected in the glass. It was consistently true in the fictions of first edition that Changelings and certain perceptive mortals would occasionally catch glimpses of a fetch's true makeup and it seems to have continued in second.
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  • Thinking back, fetches were addressed in first edition supplements as sometimes being able to conceive, but the children were inevitably off somehow, and could be exceedingly dangerous.
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  • Yeah, Changelings being infertile except in exceedingly rare cases was a thing in first edition but Rose did say it was pointedly not the case now somewhere in a response. I don't think fetches were addressed there and I can't remember anything being said about their (in?)ability to conceive.

    In the fiction that's woven through the core it does mention a fetch and his spouse adopting, but that's circumstantial evidence at best.

    Personally I think the answer is "usually no, but if the exception makes a better story go for it"
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  • Are we talking strictly within the realm of Changeling, or with the potential aid of other kinds of supernaturals? As far as Changeling magic goes, one of the ultimate playing field levelers was a goblin contract called Blood Binding. It could more or less prevent a True Fae from being able to use its contracts, making the odds of overwhelming it with force and numbers much better....
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  • I'm pretty sure the Death Star isn't a valid choice given that it surely has weapon and armor values greater than 5 each, let alone combined, but the lack of a size restriction and the always done in one turn still leaves a lot of room for headaches. For example, weaving an impromptu shelter in the Hedge. People have woven sticks, vines and leaves into dwellings for millennia, but being able to do so in one turn allows you to construct a prison around an enemy group with very little opportunity for them to react.

    I agree that the contracts where you can spend additional glamour for...
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  • That's a good question. It says "exactly" so I would treat it as achieving the same number of successes as the original roll, although if it's a contested power the target rolls their own pool normally, which might alter the final result.
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HelmsDerp
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