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  • Professor Phobos
    replied to [Open Dev] The Code
    I'd rather not have to be house-ruling in the first place? It's a 1 dot merit that won't appear in Hunter itself, a 1 dot merit tax that isn't necessary to support either the themes of Hunter or Mage, and I think the attitude behind how Sleepwalkers are handled is actively toxic to Mage itself as a gameline (and obviously bad for crossover purposes with Hunter) and not reflective of how the nWoD second editions have improved in design overall. When Lunacy went from binary to dynamic, the Sleeping Curse went from binary to more binary. It's weird and annoys me.

    So, yeah, I can just...
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    Last edited by Professor Phobos; 08-12-2017, 07:04 PM.

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  • Professor Phobos
    replied to [Open Dev] The Code
    That's bad.

    My read was that the Code is about hardening the mind against the supernatural, and Mage 2E explicitly states the amnesia is a consequence of the human mind protecting itself - the Code is a clear mechanism for providing an alternative hardening, then.

    But I actually did not like how Mage 2E handled sleepwalkers (especially compared to how Werewolf 2E handled Lunacy) and it's clear the design attitude disagrees with me, so, whatever, I guess....
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    Last edited by Professor Phobos; 08-12-2017, 06:14 PM.

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  • Professor Phobos
    replied to [Open Dev] The Code
    I like that, based on the description, the Code should protect against the amnesia effects of the Sleeping Curse. Not the integrity hit, mind, just the amnesia. That's good.
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Professor Phobos
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