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  • Kendaan
    replied to Ravnos Controversy
    Wow, we are talking about Ventrue, there, no spending money unless it brings more


    Have you seen some of the Giovanni rituals? Gay would be sssoooo vanilla to them (Also don't go looking for these rituals, there is things that can nerver be forgotten, also what was WW thinking???)


    More Bears & Bikers! Leathers & chains would be more Baali / Tzimisce


    The sparkles are a feature!...
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  • Blurry memories & epic hangover for anyone in the surroundings?...
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  • Kendaan
    replied to Lore of the Bloodlines
    There seem to be a misunderstanding, that's what I meant. It's a list of clan for which a caitiff could easily be unoticed, in my opinion....
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  • The ward just stop someone to pick up / move the object or to go through a gateway.
    -the plane bathroom do not really qualify has an object, it's a room
    -the object don't become immovable, ie if you cast your ward on a book standing on a table, i might not be bale to pick the book, but if i destroy the table the book fall (I still can't pick it up)
    -The ward on an archway doesn't create a force field, I can still fire arrows or use disciplines against something that is on the other side
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  • Kendaan
    replied to Lore of the Bloodlines
    I think most clan would notice as the weakness would be a big part of the neonate's training, ans while some might be faked it would require some quick wit froma Neonate who doesn't realise what's at stake.

    I think the easiest to get unoticed would be Assamites (with the Tremere's curse), Brujah, Gangrel (at the beginning at least), Ravnos (depending on how much the sire wants to know the neonate vice), Toreador & Tzimisce
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  • Zanos there is also the Assamite ritual that allows them to raise their generation by using enough blood of the generation above (Though if I remember you have to do something like a willpower roll at quite high difficulty & face final death if you miss - not sure though)

    In that case, no soul involved, blood is enough.
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  • Kendaan
    replied to Nagaraja Thread
    That's pretty much how I see it, regardless of how much "blood point" you get from a body, you still need 1 "flesh point" per night (unless you're ok with the malus now & then), and a body only has 10 "flesh point.

    So you'd have to kill 36.5 humans a year, the merits only make it more efficient for the use of disciplines, blood buffs etc......
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  • Kendaan
    replied to Enrathi in crossover games?
    It really depends what you're game is about, and what the players are playing.

    If they're Thallain/Shadow Court, they might go well together, but otherwise even Unseelie are unlikely get along well with slavers & abusers.

    The revenant will probably either be killed or made a servant especially if there is Sidhe from the Unseelie house....
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  • Kendaan
    replied to Lore of the Bloodlines
    I like these two, whuch can actually work well together! However for the captor, I would see something more directly linked to VtM, why not a chantry of Tremere doing experiments, or a crazy Malkavian? )also the propositions from 11twiggins, except for the Kiasy as it would take out one of the bloodlines options)

    They escape with the help of their future Mentor, who could be either another prisoner, a visitor, or contacting them from outside via some way.

    The mentor could be a member of one of the most secret sect like the Talmahera or the Inconnu. Or why not some famous...
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  • From what I can find in Rites of blood, it's only Rituals that can be used cross disciplines, with a malus to the ritual level, and if appropriate thematically.

    The only one who clearly goes cross disciplines i the Syelavic thaumartugy with Koldun & the path of the Shadow World with NEcromancy....
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  • A Maeghar embraced by a Telyavelic Tremere
    -Necromancy in clan
    -Sielanic Thaumaturgy in Clan (so access to Koldunic sorcery too, though the price is quite steep if you take more than one path of Koldunic)
    -Choice of either Auspex or Presence as third

    Spend backgrounds & Merits to have access to way to improve your blood magics & learn new rituals, generation 8 would be helpful too, to fuel the Magic.

    High Intelligence, manipulation, Occult & Medecine should cover most of your rolls.

    Though honnestly, authorising 2 blood magics...
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  • It's quite likely than most new bloodlines founder dies either just because Kindreds life is quite dangerous, or killed by some sect/clan either for being a threat, being mistaken for something else (caitiff, baali, salubri or whatever), or used for experiments by blood magicians.

    They probably don't even have time to embrace.
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  • That's actually incorrect, first, there is mention of Inceptor creating new disciplines & probably bloodlines.

    And then purely about blood magic, you got the perfect exemple of Koldunism, which no one has as an in clan disciplines (which I find lame seeing all the clans/bloodlines with a blood magic).

    Also it's mention several time that Thaumaturgy existed before the Tremere & differently than Dur Anki or Setites sorcery, though quite rare & practiced by individuals rather than clan...
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  • Kendaan
    replied to Issue: Nameless flaw
    The last part does imply that soemone or something is responsible. Check what you get for Enemy or Rivalry at 5pt, I would use this as a guideline, with the DIfference that the thing behind all is not trying to go at him the direct way.

    For a wild Gangrel some options could be:
    -Faes
    -Spirits of the Wilds
    -Gypsies
    -Ravnos
    -Lhiannan

    But honnestly this flaw would be more interesting for a member of the High Clans &/or for a campaign going through the ages...
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  • Kendaan
    replied to Alternate rules on Celerity
    I would make Celerity just gives + dot to Dexterity pool with auto success by spending blood points (probably on only 1 roll in case of split dice pool), and additional actions availabable at Elder levels like +1 at 6, and another +1 at 8.

    In that way iy would be more balanced with Fortitude & Potence

    The main issue would then be on crossover with other extra acton givers like spending Rage
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  • Fair enough, never saw that part but then, the use of willpower are literally spread around in the book.


    Well, yes it does say it RAW:
    "This power allows the vampire to briefly rouse the spirits of an object, making that object perform it's intended function better & more efficiently"
    The implication of having a bonus to any dice pool using any object are just... wow!


    I do agree up to a certain point, but this is Vampire, not a super hero game, or a James bond movie, but to each ST is own...
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  • Oh wow, that's a HUGE amount of liberal interpretation of the rules (to say the least)... Where to begin (non exhaustive list I'm sure)

    -Huge size only add Health level & MAY give bonus on some strength actions (lift is not listed in the potential options

    -How do you increase Strength by rolling Willpower? I am not familiar with that rule?

    -Spiritus 1 gives you a bonus to use the object as intended, that's not what you are doing, plus it would just make out lift more skillfully, but not more that what your strength + potence will allow
    You could...
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  • Didn't check what they put on the website, but the 3 breeds of gargoyles was a thing initially, from when they were still created. Depending on which 2 clans they were created from (from Gangrel, Nosferatu, Tzimisce) they were either scouts, warrior or guardians.

    But this was at the time when Gargoyles weren't truly kindreds, visceratika wasn't a thing yet (they had special powers by rituals cast onto them), and they couldn't embrace amongst other things. If you were masochist enough to want to create one during the Dark Ages (or on a specific campaign that would have such a charater...
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  • That could be one way to do it, but could be quite annoying too, if the Island is part of an Archipelago with some tourism it can be interesting (the Tourism part can be there when you need it, but if you don't it's not too hard to put it aside for a while)


    An Autumn person do not match in my opinion, they are not the kind that would chase for Pirate Treasures. An autumn person would be more like the public employee that check to make sure if a treasure is found it goes to the state or the desillusioned old man that warned against chasing such silly fantasies.

    ...
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  • I'd recommend to have a look at the Death Rituals in the player guide to the High Clans too, some of them are quite interesting & haven't been reprinted in V20 / DA V20

    They actually had a nice punch & fluff to Necromancy rituals which are kinda lacking otherwise (with rituals either having really niche effect or being redundant between themselves & some paths level)
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Kendaan
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